COWMODSКаталог модов
AuthMeUI

ВЕРСИИ (10)

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AuthMeUI 1.5.0

1.5.0
14 окт. 2026 г.1,6 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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Fixes: Bedrock (Geyser/Floodgate) players no longer get bounced from the register form back to the server rules page, and typed text is no longer wiped. The re-open guard is now skipped for Bedrock players.
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AuthMeUI 1.4.0

1.4.0
7 окт. 2026 г.850Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3folia, paper, purpur, spigot
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## What's new in 1.4 **New ways to log in** - Captcha check before login, so bots have a harder time. Players you trust can skip it for a while. - PIN pad and slider login, if you'd rather not make players type a password. - Two-factor login for players who turned on 2FA in AuthMe. **Account recovery** - Forgot your password? Players can now get a code by email and pick a new password right in the game. - Admins can use `/authmeui reset <player>` to make someone choose a new password next time they join. - Premium players can be asked to set a password too. **Make it your own** - Custom screens: create your own welcome, rules or news pages in the config and show them before or after joining. - Toast pop-ups for moments like a player's first registration. - Discord webhook messages for logins, registrations, logouts and admin resets. **Safety** - Repeated wrong passwords from the same IP now lead to short temporary bans that grow longer each time. - Bedrock players can be logged in automatically through Floodgate. **Compatibility** - Supports Minecraft 26.2 and 26.3 on Paper and Folia. - Works with AuthMe Reloaded 6.x and AuthMeReReloaded. Email, 2FA and premium features now work on both. - Better Folia support: emails, password changes, webhooks and commands run properly there now. - You'll get a heads-up in the console if AuthMe 6's own login screen would show up alongside AuthMeUI. **Fixes** - PIN and slider login can now be turned on from the default config (`auth-mode.type`). Older configs keep working.
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AuthMeUI 1.3.4

1.3.4
2 мая 2026 г.6,1 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2folia, paper, purpur, spigot
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## [1.3.4] - 2026-05-02 ### Bugfix - Fixed `IllegalArgumentException: No variables in macro` error when clicking the forgot password button. - Changed forgot password action from `commandTemplate` to `customClick` to properly execute the configured command without requiring macro variables. - Added proper handlers for forgot password action in both game and configuration phase connections.
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AuthMeUI 1.3.3

1.3.3
2 мая 2026 г.72Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2folia, paper, purpur, spigot
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## [1.3.3] - 2026-05-02 ### Behavior update - Removed the automatic dialog reopen loop from the post-join authentication watchdog. - The auth dialog now opens once after the initial delay and stays closed until the next auth flow is triggered.
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AuthMeUI 1.3.2

1.3.2
30 апр. 2026 г.112Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11folia, paper, purpur, spigot
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## [1.3.2] - 2026-04-26 ### Hotfix - Fixed AuthMe config path detection for registration/security settings when forks expose them under `settings.*`. - `registration.secondArg` is now resolved with compatibility fallbacks, so `EMAIL_MANDATORY` is detected correctly in affected setups. - Added a default "Forgot Password" action button to the login dialog (configurable via `login-dialog.forgot-button-*`). - Added `type: forgot` support in `login-dialog.actions` for explicit action ordering in custom button layouts. - Added placeholder parsing support for dialog body text: - Parses PlaceholderAPI placeholders when available (player-bound dialogs). - Parses ItemsAdder font tokens (e.g. `:token:` style) when ItemsAdder is installed.
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AuthMeUI 1.3.1

1.3.1
24 апр. 2026 г.106Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2folia, paper, purpur, spigot
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## [1.3.1] - 2026-04-24 ### Registration fixes - Added support for AuthMe `registration.secondArg` modes in the dialog flow: - `NONE`: registration now accepts a single password input. - `CONFIRMATION`: registration requires password confirmation. - `EMAIL_OPTIONAL` / `EMAIL_MANDATORY`: registration now uses an email-aware second field. - Registration now uses command-path submission for email modes so `EMAIL_MANDATORY` works with AuthMe's expected `/register <password> <email>` behavior. - Added explicit validation and user-facing errors for missing/invalid email and missing confirmation. ### Stability improvements - Reworked post-submit registration verification to retry for a short window instead of checking once after a fixed 3 ticks. - This prevents false "Registration failed" dialogs when AuthMe registration state becomes visible a little later. - Added a post-join authentication dialog watchdog that re-opens the auth dialog for still unauthenticated players. - This helps recover the flow when external URL confirmation prompts close the dialog without authenticating. ### Custom action button improvements - Added URL button support for configurable dialog actions using `type: url` (also accepts `open-url` and `open_url`). - URL actions now accept links via `template` (or `url`) and open external pages from the dialog button click. - Added URL validation and warning logs for missing/invalid links or unsupported URL schemes.
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AuthMeUI 1.3.0

1.3.0
10 апр. 2026 г.333Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, folia, paper, purpur, spigot
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## [1.3.0] - 2026-04-11 ### Folia compatibility - Added `folia-supported: true` in plugin metadata. - Replaced Bukkit scheduler usage with player entity schedulers for player-bound tasks. - Updated delayed and repeating auth/dialog flows to run on player-owned schedulers. ### Async-safety improvements - Added cached AuthMe settings in `AuthenticationBridge` for session and password constraints. - Removed async-path Bukkit plugin/config lookups in configuration-phase checks. - Added cache refresh call during `/authmeui reload`.
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AuthMeUI 1.2.0

1.2.0
8 апр. 2026 г.85Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
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## [1.2.0] - 2026-04-08 ### Compatibility updates - Configuration phase now respects AuthMe session behavior for returning players when session compatibility is enabled. - Added FastLogin-aware handling in configuration phase mode so premium players are not blocked by an unnecessary pre-join login dialog. - Registered players can be deferred to a post-join auth check with a configurable delay. ### Login dialog improvements - Added a dedicated Cancel action for the login dialog. - Cancel now disconnects the player immediately, and the in-game flow also triggers a server-side AuthMe logout. - Added a configurable cancellation message (`messages.login.cancelled`). ### Behavior fixes - Login submissions with an empty password no longer show a false error if the player is already authenticated. - Improved cleanup for deferred and cancelled configuration-phase authentication states. ### New config options - `dialogs.configuration-phase-respect-authme-sessions` (default: `true`) - `dialogs.configuration-phase-fastlogin-compatibility` (default: `true`) - `dialogs.configuration-phase-deferred-login-check-delay-ticks` (default: `40`) - `login-dialog.cancel-button-enabled` (default: `true`) - `login-dialog.cancel-button` (default: `<red>Cancel</red>`)
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AuthMeUI 1.1.0

1.1.0
24 янв. 2026 г.607Minecraft: 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
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**New Feature: Pre-Join Authentication** Authenticate players BEFORE they enter your server! The login/registration dialog now appears during the loading screen - players can't join your world until they've logged in or registered. **How to enable:** ```yaml dialogs: use-configuration-phase: true configuration-phase-timeout: 60 ``` **Why use it?** - Players never see your world until authenticated - Cleaner experience - no "please login" messages - Players who fail to authenticate are simply disconnected
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AuthMeUI 1.0.0

1.0.0
20 янв. 2026 г.78Minecraft: 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
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Initial release