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ВЕРСИИ (10)
release
AuthMeUI 1.5.0
1.5.014 окт. 2026 г.1,6 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, folia, paper, purpur, spigot
Что нового
Fixes: Bedrock (Geyser/Floodgate) players no longer get bounced from the register form back to the server rules page, and typed text is no longer wiped. The re-open guard is now skipped for Bedrock players.
release
AuthMeUI 1.4.0
1.4.07 окт. 2026 г.850Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3folia, paper, purpur, spigot
Что нового
## What's new in 1.4
**New ways to log in**
- Captcha check before login, so bots have a harder time. Players you trust can skip it for a while.
- PIN pad and slider login, if you'd rather not make players type a password.
- Two-factor login for players who turned on 2FA in AuthMe.
**Account recovery**
- Forgot your password? Players can now get a code by email and pick a new password right in the game.
- Admins can use `/authmeui reset <player>` to make someone choose a new password next time they join.
- Premium players can be asked to set a password too.
**Make it your own**
- Custom screens: create your own welcome, rules or news pages in the config and show them before or after joining.
- Toast pop-ups for moments like a player's first registration.
- Discord webhook messages for logins, registrations, logouts and admin resets.
**Safety**
- Repeated wrong passwords from the same IP now lead to short temporary bans that grow longer each time.
- Bedrock players can be logged in automatically through Floodgate.
**Compatibility**
- Supports Minecraft 26.2 and 26.3 on Paper and Folia.
- Works with AuthMe Reloaded 6.x and AuthMeReReloaded. Email, 2FA and premium features now work on both.
- Better Folia support: emails, password changes, webhooks and commands run properly there now.
- You'll get a heads-up in the console if AuthMe 6's own login screen would show up alongside AuthMeUI.
**Fixes**
- PIN and slider login can now be turned on from the default config (`auth-mode.type`). Older configs keep working.
release
AuthMeUI 1.3.4
1.3.42 мая 2026 г.6,1 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2folia, paper, purpur, spigot
Что нового
## [1.3.4] - 2026-05-02
### Bugfix
- Fixed `IllegalArgumentException: No variables in macro` error when clicking the forgot password button.
- Changed forgot password action from `commandTemplate` to `customClick` to properly execute the configured command without requiring macro variables.
- Added proper handlers for forgot password action in both game and configuration phase connections.
release
AuthMeUI 1.3.3
1.3.32 мая 2026 г.72Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2folia, paper, purpur, spigot
Что нового
## [1.3.3] - 2026-05-02
### Behavior update
- Removed the automatic dialog reopen loop from the post-join authentication watchdog.
- The auth dialog now opens once after the initial delay and stays closed until the next auth flow is triggered.
release
AuthMeUI 1.3.2
1.3.230 апр. 2026 г.112Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11folia, paper, purpur, spigot
Что нового
## [1.3.2] - 2026-04-26
### Hotfix
- Fixed AuthMe config path detection for registration/security settings when forks expose them under `settings.*`.
- `registration.secondArg` is now resolved with compatibility fallbacks, so `EMAIL_MANDATORY` is detected correctly in affected setups.
- Added a default "Forgot Password" action button to the login dialog (configurable via `login-dialog.forgot-button-*`).
- Added `type: forgot` support in `login-dialog.actions` for explicit action ordering in custom button layouts.
- Added placeholder parsing support for dialog body text:
- Parses PlaceholderAPI placeholders when available (player-bound dialogs).
- Parses ItemsAdder font tokens (e.g. `:token:` style) when ItemsAdder is installed.
release
AuthMeUI 1.3.1
1.3.124 апр. 2026 г.106Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2folia, paper, purpur, spigot
Что нового
## [1.3.1] - 2026-04-24
### Registration fixes
- Added support for AuthMe `registration.secondArg` modes in the dialog flow:
- `NONE`: registration now accepts a single password input.
- `CONFIRMATION`: registration requires password confirmation.
- `EMAIL_OPTIONAL` / `EMAIL_MANDATORY`: registration now uses an email-aware second field.
- Registration now uses command-path submission for email modes so `EMAIL_MANDATORY` works with AuthMe's expected `/register <password> <email>` behavior.
- Added explicit validation and user-facing errors for missing/invalid email and missing confirmation.
### Stability improvements
- Reworked post-submit registration verification to retry for a short window instead of checking once after a fixed 3 ticks.
- This prevents false "Registration failed" dialogs when AuthMe registration state becomes visible a little later.
- Added a post-join authentication dialog watchdog that re-opens the auth dialog for still unauthenticated players.
- This helps recover the flow when external URL confirmation prompts close the dialog without authenticating.
### Custom action button improvements
- Added URL button support for configurable dialog actions using `type: url` (also accepts `open-url` and `open_url`).
- URL actions now accept links via `template` (or `url`) and open external pages from the dialog button click.
- Added URL validation and warning logs for missing/invalid links or unsupported URL schemes.
release
AuthMeUI 1.3.0
1.3.010 апр. 2026 г.333Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, folia, paper, purpur, spigot
Что нового
## [1.3.0] - 2026-04-11
### Folia compatibility
- Added `folia-supported: true` in plugin metadata.
- Replaced Bukkit scheduler usage with player entity schedulers for player-bound tasks.
- Updated delayed and repeating auth/dialog flows to run on player-owned schedulers.
### Async-safety improvements
- Added cached AuthMe settings in `AuthenticationBridge` for session and password constraints.
- Removed async-path Bukkit plugin/config lookups in configuration-phase checks.
- Added cache refresh call during `/authmeui reload`.
release
AuthMeUI 1.2.0
1.2.08 апр. 2026 г.85Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
## [1.2.0] - 2026-04-08
### Compatibility updates
- Configuration phase now respects AuthMe session behavior for returning players when session compatibility is enabled.
- Added FastLogin-aware handling in configuration phase mode so premium players are not blocked by an unnecessary pre-join login dialog.
- Registered players can be deferred to a post-join auth check with a configurable delay.
### Login dialog improvements
- Added a dedicated Cancel action for the login dialog.
- Cancel now disconnects the player immediately, and the in-game flow also triggers a server-side AuthMe logout.
- Added a configurable cancellation message (`messages.login.cancelled`).
### Behavior fixes
- Login submissions with an empty password no longer show a false error if the player is already authenticated.
- Improved cleanup for deferred and cancelled configuration-phase authentication states.
### New config options
- `dialogs.configuration-phase-respect-authme-sessions` (default: `true`)
- `dialogs.configuration-phase-fastlogin-compatibility` (default: `true`)
- `dialogs.configuration-phase-deferred-login-check-delay-ticks` (default: `40`)
- `login-dialog.cancel-button-enabled` (default: `true`)
- `login-dialog.cancel-button` (default: `<red>Cancel</red>`)
release
AuthMeUI 1.1.0
1.1.024 янв. 2026 г.607Minecraft: 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**New Feature: Pre-Join Authentication**
Authenticate players BEFORE they enter your server! The login/registration dialog now appears during the loading screen - players can't join your world until they've logged in or registered.
**How to enable:**
```yaml
dialogs:
use-configuration-phase: true
configuration-phase-timeout: 60
```
**Why use it?**
- Players never see your world until authenticated
- Cleaner experience - no "please login" messages
- Players who fail to authenticate are simply disconnected
release
AuthMeUI 1.0.0
1.0.020 янв. 2026 г.78Minecraft: 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
Initial release