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ВЕРСИИ (3)
release
Aurelia Shaders 1.2.0
1.2.029 сент. 2026 г.4,6 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
Что нового
## 1.2.0 — 2026-09-28
Water and weather.
### New
- **Rain wetness.** Exposed terrain darkens and turns glossy in rain, flat
open ground collects reflective puddles, and raindrops ring puddles and
open water. The world dries over about two minutes after rain stops,
puddles last. Roofs, caves, deserts and snowy biomes stay dry. Biome
borders fade the effect in and out. Master toggle, strength, puddles
and ripples on the new WEATHER screen.
- **Stylized snowfall.** Heavy, slow, drifting snow near and far replaces
vanilla's flakes, stops at walls and stays out of covered air, with a
soft whiteout in fog, sky and cloud deck. Toggle, density and whiteout
on the WEATHER screen.
### Changed
- **Generated bumps are much stronger.** Every colour transition in a
block texture is now a height step, with no deadzone, a higher tilt
cap and a narrower bevel, and Generated Normal Strength defaults to
3.0 with a wider range. Sand and dirt speckle bumps are the intended
look.
### Notes
- Rain wetness and snowfall read the biome's precipitation type through
a custom uniform (`biome_precipitation`). On a loader build that does
not provide it, neither effect activates; everything else is
unaffected.
- Stylized snowfall needs vanilla weather rendering on: its quads mark
the open air the flakes fall through.
- As in 1.1.0, the pack needs nine colour targets and **does not run on
macOS**.
release
Aurelia Shaders 1.1.0
1.1.08 сент. 2026 г.1,5 тыс.Minecraft: 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2iris, optifine
Что нового
# 1.1.0 — The lighting update
## New
- **Screen-space bounced light (SSGI).** Lit surfaces re-light their
surroundings: a red carpet tints the walls, a torch-lit wall glows onto
the floor, and bounces feed into each other frame over frame. Rays,
steps, strength, temporal blend and clamp are on the GI screen.
- **Directional torchlight.** Placed torches, lanterns and glowstone now
shade surface bumps and normal maps toward the light, so cave walls
react to where you put the torch. Flat faces keep their vanilla
brightness. Toggle and strength on the LIGHTING screen.
- **Light spill in the Nether and the End.** Glowstone, lava, shroomlight,
magma, campfires, portals and end rods wash light onto their neighbours,
and emitters and ores in those dimensions carry their own glow.
## Changed
- Nether and End fog is now relative to render distance, so the void
beyond loaded chunks no longer stands as a wall of fog colour.
- The LOW profile skips texture fetches it was paying for without using.
- Placed water in the End reads as a visible teal rather than near-black.
## Fixed
- The first frames after a load or reload no longer blend uninitialised
TAA, cloud and SSGI history.
- SSGI rays no longer treat a distant surface as a hit, which painted lava
colour onto far walls that could not see the lava.
## Note
SSGI needs nine colour targets, so **1.1.0 does not run on macOS**
(the driver caps at eight). Windows and Linux are unaffected.
release
Aurelia Shaders 1.0.0
1.0.06 авг. 2026 г.2,5 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2iris, optifine