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Aurelia Shaders

ВЕРСИИ (3)

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Aurelia Shaders 1.2.0

1.2.0
29 сент. 2026 г.4,6 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
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## 1.2.0 — 2026-09-28 Water and weather. ### New - **Rain wetness.** Exposed terrain darkens and turns glossy in rain, flat open ground collects reflective puddles, and raindrops ring puddles and open water. The world dries over about two minutes after rain stops, puddles last. Roofs, caves, deserts and snowy biomes stay dry. Biome borders fade the effect in and out. Master toggle, strength, puddles and ripples on the new WEATHER screen. - **Stylized snowfall.** Heavy, slow, drifting snow near and far replaces vanilla's flakes, stops at walls and stays out of covered air, with a soft whiteout in fog, sky and cloud deck. Toggle, density and whiteout on the WEATHER screen. ### Changed - **Generated bumps are much stronger.** Every colour transition in a block texture is now a height step, with no deadzone, a higher tilt cap and a narrower bevel, and Generated Normal Strength defaults to 3.0 with a wider range. Sand and dirt speckle bumps are the intended look. ### Notes - Rain wetness and snowfall read the biome's precipitation type through a custom uniform (`biome_precipitation`). On a loader build that does not provide it, neither effect activates; everything else is unaffected. - Stylized snowfall needs vanilla weather rendering on: its quads mark the open air the flakes fall through. - As in 1.1.0, the pack needs nine colour targets and **does not run on macOS**.
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Aurelia Shaders 1.1.0

1.1.0
8 сент. 2026 г.1,5 тыс.Minecraft: 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2iris, optifine
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# 1.1.0 — The lighting update ## New - **Screen-space bounced light (SSGI).** Lit surfaces re-light their surroundings: a red carpet tints the walls, a torch-lit wall glows onto the floor, and bounces feed into each other frame over frame. Rays, steps, strength, temporal blend and clamp are on the GI screen. - **Directional torchlight.** Placed torches, lanterns and glowstone now shade surface bumps and normal maps toward the light, so cave walls react to where you put the torch. Flat faces keep their vanilla brightness. Toggle and strength on the LIGHTING screen. - **Light spill in the Nether and the End.** Glowstone, lava, shroomlight, magma, campfires, portals and end rods wash light onto their neighbours, and emitters and ores in those dimensions carry their own glow. ## Changed - Nether and End fog is now relative to render distance, so the void beyond loaded chunks no longer stands as a wall of fog colour. - The LOW profile skips texture fetches it was paying for without using. - Placed water in the End reads as a visible teal rather than near-black. ## Fixed - The first frames after a load or reload no longer blend uninitialised TAA, cloud and SSGI history. - SSGI rays no longer treat a distant surface as a hit, which painted lava colour onto far walls that could not see the lava. ## Note SSGI needs nine colour targets, so **1.1.0 does not run on macOS** (the driver caps at eight). Windows and Linux are unaffected.
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Aurelia Shaders 1.0.0

1.0.0
6 авг. 2026 г.2,5 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2iris, optifine
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