AtmosferaСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (140)
release
2.7.3+mc26.3
2.7.3+mc26.316 сент. 2026 г.15,6 тыс.Minecraft: 26.3fabric
Что нового
## 2.7.3
- port to 26.3
## 2.7.2
- update Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.7.1
- port to 26.2
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.2+mc26.2
2.7.2+mc26.229 июн. 2026 г.91,3 тыс.Minecraft: 26.2fabric
Что нового
## 2.7.2
- update Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.7.1
- port to 26.2
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.2+mc26.1
2.7.2+mc26.129 июн. 2026 г.12 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## 2.7.2
- update Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.7.1
- port to 26.2
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.2+mc1.21.11
2.7.2+mc1.21.1129 июн. 2026 г.29,4 тыс.Minecraft: 1.21.11fabric
Что нового
## 2.7.2
- update Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.7.1
- port to 26.2
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.2+mc1.21.9
2.7.2+mc1.21.929 июн. 2026 г.1,4 тыс.Minecraft: 1.21.9, 1.21.10fabric
Что нового
## 2.7.2
- update Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.7.1
- port to 26.2
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.2+mc1.21.6
2.7.2+mc1.21.629 июн. 2026 г.1,3 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## 2.7.2
- update Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.7.1
- port to 26.2
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.2+mc1.21.4
2.7.2+mc1.21.429 июн. 2026 г.1,2 тыс.Minecraft: 1.21.4, 1.21.5fabric
Что нового
## 2.7.2
- update Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.7.1
- port to 26.2
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.2+mc1.21.3
2.7.2+mc1.21.329 июн. 2026 г.149Minecraft: 1.21.2, 1.21.3fabric
Что нового
## 2.7.2
- update Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.7.1
- port to 26.2
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.2+mc1.21.1
2.7.2+mc1.21.129 июн. 2026 г.25,1 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
## 2.7.2
- update Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.7.1
- port to 26.2
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.2+mc1.20
2.7.2+mc1.2029 июн. 2026 г.5,7 тыс.Minecraft: 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
## 2.7.2
- update Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.7.1
- port to 26.2
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.2+mc1.19
2.7.2+mc1.1929 июн. 2026 г.113Minecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
## 2.7.2
- update Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.7.1
- port to 26.2
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.2+mc1.18.2
2.7.2+mc1.18.229 июн. 2026 г.113Minecraft: 1.18.2fabric
Что нового
## 2.7.2
- update Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.7.1
- port to 26.2
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.1+mc26.2
2.7.1+mc26.216 июн. 2026 г.5,6 тыс.Minecraft: 26.2fabric
Что нового
## 2.7.1
- port to 26.2
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.0+mc26.1
2.7.0+mc26.113 июн. 2026 г.5,1 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.0+mc1.21.11
2.7.0+mc1.21.1113 июн. 2026 г.4,5 тыс.Minecraft: 1.21.11fabric
Что нового
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.0+mc1.21.9
2.7.0+mc1.21.913 июн. 2026 г.2 тыс.Minecraft: 1.21.9, 1.21.10fabric
Что нового
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.0+mc1.21.6
2.7.0+mc1.21.613 июн. 2026 г.286Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.0+mc1.21.4
2.7.0+mc1.21.413 июн. 2026 г.273Minecraft: 1.21.4, 1.21.5fabric
Что нового
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.0+mc1.21.3
2.7.0+mc1.21.313 июн. 2026 г.70Minecraft: 1.21.2, 1.21.3fabric
Что нового
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.0+mc1.21.1
2.7.0+mc1.21.113 июн. 2026 г.7,6 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.0+mc1.20
2.7.0+mc1.2013 июн. 2026 г.977Minecraft: 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.0+mc1.19
2.7.0+mc1.1913 июн. 2026 г.71Minecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.7.0+mc1.18.2
2.7.0+mc1.18.213 июн. 2026 г.53Minecraft: 1.18.2fabric
Что нового
## 2.7.0
Small adjustments with large implications!
- [1.19+] fix biome tag data not resetting
previously entering and leaving a biome would not reset the biome tag percentage, meaning sounds from that biome could still play. This bug has existed since 2.0.0 for 1.19.
- redefine `sky_visibility`: Instead of calculating the percentage of blocks with direct sight of the sky, calculate the average sky light (as a number between 0 and 1).
This is to address an issue where sounds could stop completely inside dense forests. `sky_visibility` is often used to distinguish between overground and underground and since leaf blocks lower sky light by at least 1, everything below a leaf block was treated the same as being underground in that sense.
note: the new `sky_visibility` is generally much higher in value and the Dungeons resource pack has been adjusted accordingly
- most `"max"`/`"min"`s in the Dungeons resource pack have been turned into `"range"`s so the volume scales smoothly instead of sounds stopping abruptly
- the sound events `dungeons_forest_rainy`, `dungeons_forest_snowy_daytime`, and `dungeons_forest_snowy_nighttime` have been split up into "howls" variants for consistency too
- fix tooltips for "howls" variants
- [1.18 - 1.19] fix mod requiring `fabric-api` instead of `fabric` and hence not being able to load the game (regression of 2.6.0)
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.1+mc26.1
2.6.1+mc26.15 июн. 2026 г.255Minecraft: 26.1fabric
Что нового
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.1+mc1.21.11
2.6.1+mc1.21.115 июн. 2026 г.3,1 тыс.Minecraft: 1.21.11fabric
Что нового
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.1+mc1.21.9
2.6.1+mc1.21.95 июн. 2026 г.245Minecraft: 1.21.9, 1.21.10fabric
Что нового
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.1+mc1.21.6
2.6.1+mc1.21.65 июн. 2026 г.182Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.1+mc1.21.4
2.6.1+mc1.21.45 июн. 2026 г.173Minecraft: 1.21.4, 1.21.5fabric
Что нового
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.1+mc1.21.3
2.6.1+mc1.21.35 июн. 2026 г.45Minecraft: 1.21.2, 1.21.3fabric
Что нового
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.1+mc1.21.1
2.6.1+mc1.21.15 июн. 2026 г.871Minecraft: 1.21, 1.21.1fabric
Что нового
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.1+mc1.20
2.6.1+mc1.205 июн. 2026 г.643Minecraft: 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.1+mc1.19
2.6.1+mc1.195 июн. 2026 г.42Minecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.1+mc1.18.2
2.6.1+mc1.18.25 июн. 2026 г.40Minecraft: 1.18.2fabric
Что нового
## 2.6.1
- add Russian (ru_ru) translation, thanks to itsrec0very!
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.0+mc26.1
2.6.0+mc26.115 мая 2026 г.34,4 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.0+mc1.21.11
2.6.0+mc1.21.1115 мая 2026 г.29,8 тыс.Minecraft: 1.21.11fabric
Что нового
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.0+mc1.21.9
2.6.0+mc1.21.915 мая 2026 г.481Minecraft: 1.21.9, 1.21.10fabric
Что нового
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.0+mc1.21.6
2.6.0+mc1.21.615 мая 2026 г.538Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.0+mc1.21.4
2.6.0+mc1.21.415 мая 2026 г.422Minecraft: 1.21.4, 1.21.5fabric
Что нового
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.0+mc1.21.3
2.6.0+mc1.21.315 мая 2026 г.43Minecraft: 1.21.2, 1.21.3fabric
Что нового
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.0+mc1.21.1
2.6.0+mc1.21.115 мая 2026 г.4,4 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.0+mc1.20
2.6.0+mc1.2015 мая 2026 г.1,3 тыс.Minecraft: 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.0+mc1.19
2.6.0+mc1.1915 мая 2026 г.26Minecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.6.0+mc1.18.2
2.6.0+mc1.18.215 мая 2026 г.25Minecraft: 1.18.2fabric
Что нового
## 2.6.0
This is a lot.
- `max`/`min` bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).
this partially fixes cave sounds not playing at all
- cave sounds don't require `cave_air` anymore (as it is almost non-existent in modern versions) and rely on `altitude` instead
this fully fixes cave sounds not playing at all
- add back `is_submerged` boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lava
- all current sounds are now blocked when the player is submerged
- add optional `sound_alias` to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias plays
- owl hooting sounds are now aliased to the original nighttime sounds they came from (meaning a lot less hooting)
- owls now only hoot on clear weather
- the order sounds are considered in is now shuffled, so certain sounds won't consistently 'win' over other sounds with the same or similar conditions (this also means less hooting)
- cave speleothems sounds now play with pointed dripstone nearby
- cave speleothems volume has been lowered
- many wind sounds have been lowered in volume and most howling sounds were separated for the config (though it's not possible to completely separate them)
- `dungeons_wind` ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the player
- optimize checking for already playing sounds
- music is now streamed (should reduce audio lag)
- [1.21+] fix closed captions not showing
- [26.1+] fix `is_day` using the wrong clock (it now uses the dimension's default clock)
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.7+mc1.21.1
2.5.7+mc1.21.116 апр. 2026 г.13,7 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.7+mc1.20
2.5.7+mc1.2016 апр. 2026 г.2,4 тыс.Minecraft: 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
## 2.5.7
- [1.20.1, 1.21.1] revert use of classtweaker; fixes Sinytra Connector compatibility
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.6+mc26.1
2.5.6+mc26.127 мар. 2026 г.8,8 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## 2.5.6
- port to 26.1
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.5+mc1.21.11
2.5.5+mc1.21.1127 янв. 2026 г.75 тыс.Minecraft: 1.21.11fabric
Что нового
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.5+mc1.21.9
2.5.5+mc1.21.927 янв. 2026 г.3,7 тыс.Minecraft: 1.21.9, 1.21.10fabric
Что нового
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.5+mc1.21.6
2.5.5+mc1.21.627 янв. 2026 г.4,9 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.5+mc1.21.4
2.5.5+mc1.21.427 янв. 2026 г.2,7 тыс.Minecraft: 1.21.4, 1.21.5fabric
Что нового
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.5+mc1.21.3
2.5.5+mc1.21.327 янв. 2026 г.116Minecraft: 1.21.2, 1.21.3fabric
Что нового
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.5+mc1.21.1
2.5.5+mc1.21.127 янв. 2026 г.10 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.5+mc1.20
2.5.5+mc1.2027 янв. 2026 г.5,4 тыс.Minecraft: 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.5+mc1.19
2.5.5+mc1.1927 янв. 2026 г.75Minecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.5+mc1.18.2
2.5.5+mc1.18.227 янв. 2026 г.70Minecraft: 1.18.2fabric
Что нового
## 2.5.5
- fix a threading issue caused by Raise Sound Limit Simplified
- fix sounds with differing definition id and sound id playing at the same time (did not affect the "Dungeons" pack)
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.4+mc1.21.11
2.5.4+mc1.21.1112 янв. 2026 г.66,7 тыс.Minecraft: 1.21.11fabric
Что нового
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.4+mc1.21.9
2.5.4+mc1.21.912 янв. 2026 г.1,2 тыс.Minecraft: 1.21.9, 1.21.10fabric
Что нового
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.4+mc1.21.6
2.5.4+mc1.21.612 янв. 2026 г.551Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.4+mc1.21.4
2.5.4+mc1.21.412 янв. 2026 г.52 тыс.Minecraft: 1.21.4, 1.21.5fabric
Что нового
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.4+mc1.21.3
2.5.4+mc1.21.312 янв. 2026 г.29Minecraft: 1.21.2, 1.21.3fabric
Что нового
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.4+mc1.21.1
2.5.4+mc1.21.112 янв. 2026 г.622Minecraft: 1.21, 1.21.1fabric
Что нового
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.4+mc1.20
2.5.4+mc1.2012 янв. 2026 г.2,9 тыс.Minecraft: 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.4+mc1.19
2.5.4+mc1.1912 янв. 2026 г.54Minecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.4+mc1.18.2
2.5.4+mc1.18.212 янв. 2026 г.32Minecraft: 1.18.2fabric
Что нового
## 2.5.4
Another 4+ year old bug!
- fix player refence of environmental context not being updated
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.3+mc1.21.11
2.5.3+mc1.21.1111 янв. 2026 г.286Minecraft: 1.21.11fabric
Что нового
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.3+mc1.21.9
2.5.3+mc1.21.911 янв. 2026 г.114Minecraft: 1.21.9, 1.21.10fabric
Что нового
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.3+mc1.21.6
2.5.3+mc1.21.611 янв. 2026 г.66Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.3+mc1.21.4
2.5.3+mc1.21.411 янв. 2026 г.45Minecraft: 1.21.4, 1.21.5fabric
Что нового
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.3+mc1.21.3
2.5.3+mc1.21.311 янв. 2026 г.19Minecraft: 1.21.2, 1.21.3fabric
Что нового
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.3+mc1.21.1
2.5.3+mc1.21.111 янв. 2026 г.51Minecraft: 1.21, 1.21.1fabric
Что нового
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.3+mc1.20
2.5.3+mc1.2011 янв. 2026 г.46Minecraft: 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
## 2.5.3
Another day/night fix!
- [1.20+] compatibility with Nostalgic Tweaks' round robin relighting (it caused the `sky_visibility` modifier to not work at night)
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.2+mc1.21.11
2.5.2+mc1.21.1111 янв. 2026 г.168Minecraft: 1.21.11fabric
Что нового
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.2+mc1.21.9
2.5.2+mc1.21.911 янв. 2026 г.73Minecraft: 1.21.9, 1.21.10fabric
Что нового
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.2+mc1.21.6
2.5.2+mc1.21.611 янв. 2026 г.49Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.2+mc1.21.4
2.5.2+mc1.21.411 янв. 2026 г.30Minecraft: 1.21.4, 1.21.5fabric
Что нового
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.2+mc1.21.3
2.5.2+mc1.21.311 янв. 2026 г.10Minecraft: 1.21.2, 1.21.3fabric
Что нового
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.2+mc1.21.1
2.5.2+mc1.21.111 янв. 2026 г.43Minecraft: 1.21, 1.21.1fabric
Что нового
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.2+mc1.20
2.5.2+mc1.2011 янв. 2026 г.82Minecraft: 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.2+mc1.19
2.5.2+mc1.1911 янв. 2026 г.9Minecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.2+mc1.18.2
2.5.2+mc1.18.211 янв. 2026 г.8Minecraft: 1.18.2fabric
Что нового
## 2.5.2
You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
- fix `is_daytime` modifier believing it is always day (you can hear owls and crickets now!)
- fix sounds never replaying after they get muted once
- (re)loading Atmospheric Resource Packs does not require reloading the world anymore
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.1+mc1.21.11
2.5.1+mc1.21.119 янв. 2026 г.784Minecraft: 1.21.11fabric
Что нового
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.1+mc1.21.9
2.5.1+mc1.21.99 янв. 2026 г.381Minecraft: 1.21.9, 1.21.10fabric
Что нового
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.1+mc1.21.6
2.5.1+mc1.21.69 янв. 2026 г.175Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.1+mc1.21.4
2.5.1+mc1.21.49 янв. 2026 г.113Minecraft: 1.21.4, 1.21.5fabric
Что нового
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.1+mc1.21.3
2.5.1+mc1.21.39 янв. 2026 г.18Minecraft: 1.21.2, 1.21.3fabric
Что нового
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.1+mc1.21.1
2.5.1+mc1.21.19 янв. 2026 г.178Minecraft: 1.21, 1.21.1fabric
Что нового
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.1+mc1.20
2.5.1+mc1.209 янв. 2026 г.582Minecraft: 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.1+mc1.19
2.5.1+mc1.199 янв. 2026 г.11Minecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.1+mc1.18.2
2.5.1+mc1.18.29 янв. 2026 г.8Minecraft: 1.18.2fabric
Что нового
## 2.5.1
- add Traditional Chinese (zh_tw) translation, thanks to StarsShine11904!
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.5.0+mc1.21.11
2.5.0+mc1.21.1112 дек. 2025 г.17,7 тыс.Minecraft: 1.21.11fabric
Что нового
## 2.5.0
- port to 1.21.11
- Atmospheric Resource Packs: replace `"dimension_effects"` modifier with `"dimension"`, which does exactly what you expect
(for backwards compatibility, `"dimension_effects"` is an alias to `"dimension"`, even if they're not exactly the same)
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.4.0+mc1.21.9
2.4.0+mc1.21.915 окт. 2025 г.68,2 тыс.Minecraft: 1.21.9, 1.21.10fabric
Что нового
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.4.0+mc1.21.6
2.4.0+mc1.21.615 окт. 2025 г.45,1 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.4.0+mc1.21.4
2.4.0+mc1.21.415 окт. 2025 г.57 тыс.Minecraft: 1.21.4, 1.21.5fabric
Что нового
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.4.0+mc1.21.3
2.4.0+mc1.21.315 окт. 2025 г.111Minecraft: 1.21.2, 1.21.3fabric
Что нового
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.4.0+mc1.21.1
2.4.0+mc1.21.115 окт. 2025 г.5,5 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.4.0+mc1.20
2.4.0+mc1.2015 окт. 2025 г.2,7 тыс.Minecraft: 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.4.0+mc1.19
2.4.0+mc1.1915 окт. 2025 г.73Minecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.4.0+mc1.18.2
2.4.0+mc1.18.215 окт. 2025 г.61Minecraft: 1.18.2fabric
Что нового
## 2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added [documentation](https://github.com/Haven-King/Atmosfera/blob/main/documentation.md) for how to create your own Atmospheric Resource Packs!
- fix `"min"` and `"max"` not doing anything for many modifiers like `"percent_biome"` and bounded modifiers (the irony...)
- add `"range"` to all bounded modifiers
- fix `"default_volume"` and `"default_subtitle"` not being read or used
- some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.3.1+mc1.21.9
2.3.1+mc1.21.94 окт. 2025 г.814Minecraft: 1.21.9, 1.21.10fabric
Что нового
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.3.1+mc1.21.6
2.3.1+mc1.21.64 окт. 2025 г.912Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.3.1+mc1.21.3
2.3.1+mc1.21.34 окт. 2025 г.75Minecraft: 1.21.2, 1.21.3fabric
Что нового
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.3.1+mc1.21.1
2.3.1+mc1.21.14 окт. 2025 г.739Minecraft: 1.21, 1.21.1fabric
Что нового
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.3.1+mc1.20
2.3.1+mc1.204 окт. 2025 г.330Minecraft: 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.3.1+mc1.19
2.3.1+mc1.194 окт. 2025 г.32Minecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.3.1+mc1.18.2
2.3.1+mc1.18.24 окт. 2025 г.39Minecraft: 1.18.2fabric
Что нового
## 2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads
this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
## 2.3.0
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.3.0+mc1.21.9
2.3.0+mc1.21.93 окт. 2025 г.116Minecraft: 1.21.9fabric
Что нового
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.3.0+mc1.21.6
2.3.0+mc1.21.63 окт. 2025 г.3,4 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.3.0+mc1.21.4
2.3.0+mc1.21.43 окт. 2025 г.462Minecraft: 1.21.4, 1.21.5fabric
Что нового
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.3.0+mc1.21.3
2.3.0+mc1.21.33 окт. 2025 г.27Minecraft: 1.21.2, 1.21.3fabric
Что нового
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.3.0+mc1.21.1
2.3.0+mc1.21.13 окт. 2025 г.76Minecraft: 1.21, 1.21.1fabric
Что нового
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.3.0+mc1.20
2.3.0+mc1.203 окт. 2025 г.53Minecraft: 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.3.0+mc1.19
2.3.0+mc1.193 окт. 2025 г.18Minecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.3.0+mc1.18.2
2.3.0+mc1.18.23 окт. 2025 г.18Minecraft: 1.18.2fabric
Что нового
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
release
2.2.0+mc1.21.6
2.2.0+mc1.21.619 июн. 2025 г.15,6 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
port to 1.21.6
release
2.2.0+mc1.21.4
2.2.0+mc1.21.410 апр. 2025 г.31,1 тыс.Minecraft: 1.21.4, 1.21.5fabric
Что нового
- a *massive* tiny bug fix for the way music is chosen
Atmosfera would previously always choose the last set of music from the available list, which means it would always use the same Dungeons music and never play vanilla music in certain biomes, among having no variety.
(This has been an issue for almost 4 years now... 🤯)
- add config option to disable all custom music
Note: specific music pieces can be disabled by setting their volume to 0
release
2.2.0+mc1.21.3
2.2.0+mc1.21.310 апр. 2025 г.387Minecraft: 1.21.3fabric
Что нового
- a *massive* tiny bug fix for the way music is chosen
Atmosfera would previously always choose the last set of music from the available list, which means it would always use the same Dungeons music and never play vanilla music in certain biomes, among having no variety.
(This has been an issue for almost 4 years now... 🤯)
- add config option to disable all custom music
Note: specific music pieces can be disabled by setting their volume to 0
release
2.2.0+mc1.21.1
2.2.0+mc1.21.110 апр. 2025 г.3,8 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
- a *massive* tiny bug fix for the way music is chosen
Atmosfera would previously always choose the last set of music from the available list, which means it would always use the same Dungeons music and never play vanilla music in certain biomes, among having no variety.
(This has been an issue for almost 4 years now... 🤯)
- add config option to disable all custom music
Note: specific music pieces can be disabled by setting their volume to 0
release
2.2.0+mc1.20
2.2.0+mc1.2010 апр. 2025 г.9,8 тыс.Minecraft: 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
- a *massive* tiny bug fix for the way music is chosen
Atmosfera would previously always choose the last set of music from the available list, which means it would always use the same Dungeons music and never play vanilla music in certain biomes, among having no variety.
(This has been an issue for almost 4 years now... 🤯)
- add config option to disable all custom music
Note: specific music pieces can be disabled by setting their volume to 0
release
2.2.0+mc1.19
2.2.0+mc1.1910 апр. 2025 г.95Minecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
- a *massive* tiny bug fix for the way music is chosen
Atmosfera would previously always choose the last set of music from the available list, which means it would always use the same Dungeons music and never play vanilla music in certain biomes, among having no variety.
(This has been an issue for almost 4 years now... 🤯)
- add config option to disable all custom music
Note: specific music pieces can be disabled by setting their volume to 0
release
2.2.0+mc1.19
2.2.0+mc1.1910 апр. 2025 г.40Minecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
- a *massive* tiny bug fix for the way music is chosen
Atmosfera would previously always choose the last set of music from the available list, which means it would always use the same Dungeons music and never play vanilla music in certain biomes, among having no variety.
(This has been an issue for almost 4 years now... 🤯)
- add config option to disable all custom music
Note: specific music pieces can be disabled by setting their volume to 0
release
2.2.0+mc1.18.2
2.2.0+mc1.18.210 апр. 2025 г.102Minecraft: 1.18.2fabric
Что нового
- a *massive* tiny bug fix for the way music is chosen
Atmosfera would previously always choose the last set of music from the available list, which means it would always use the same Dungeons music and never play vanilla music in certain biomes, among having no variety.
(This has been an issue for almost 4 years now... 🤯)
- add config option to disable all custom music
Note: specific music pieces can be disabled by setting their volume to 0
release
2.1.0+1.21.4
2.1.0+1.21.421 дек. 2024 г.2,6 тыс.Minecraft: 1.21.4, 1.21.5fabric
Что нового
- [1.21.4] add `null` check for music, fixing a potential crash
- fix a bunch of concurrency issues, including a rare `ConcurrentModificationException` crash when playing sound
- replace thread pool of 4+ threads with two dedicated single-thread pools that discard old update tasks
release
2.1.0+1.21.3
2.1.0+1.21.321 дек. 2024 г.949Minecraft: 1.21.3fabric
Что нового
- [1.21.4] add `null` check for music, fixing a potential crash
- fix a bunch of concurrency issues, including a rare `ConcurrentModificationException` crash when playing sound
- replace thread pool of 4+ threads with two dedicated single-thread pools that discard old update tasks
release
2.1.0+1.21
2.1.0+1.2121 дек. 2024 г.881Minecraft: 1.21, 1.21.1, 1.21.2fabric
Что нового
- [1.21.4] add `null` check for music, fixing a potential crash
- fix a bunch of concurrency issues, including a rare `ConcurrentModificationException` crash when playing sound
- replace thread pool of 4+ threads with two dedicated single-thread pools that discard old update tasks
release
2.1.0+1.20
2.1.0+1.2021 дек. 2024 г.782Minecraft: 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
- [1.21.4] add `null` check for music, fixing a potential crash
- fix a bunch of concurrency issues, including a rare `ConcurrentModificationException` crash when playing sound
- replace thread pool of 4+ threads with two dedicated single-thread pools that discard old update tasks
release
2.1.0+1.19
2.1.0+1.1921 дек. 2024 г.80Minecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
- [1.21.4] add `null` check for music, fixing a potential crash
- fix a bunch of concurrency issues, including a rare `ConcurrentModificationException` crash when playing sound
- replace thread pool of 4+ threads with two dedicated single-thread pools that discard old update tasks
release
2.1.0+1.18.2
2.1.0+1.18.221 дек. 2024 г.56Minecraft: 1.18.2fabric
Что нового
- [1.21.4] add `null` check for music, fixing a potential crash
- fix a bunch of concurrency issues, including a rare `ConcurrentModificationException` crash when playing sound
- replace thread pool of 4+ threads with two dedicated single-thread pools that discard old update tasks
release
2.0.1+1.21.4
2.0.1+1.21.47 дек. 2024 г.688Minecraft: 1.21.4fabric
Что нового
port to 1.21.4
release
2.0.1+1.21.3
2.0.1+1.21.38 нояб. 2024 г.355Minecraft: 1.21.3fabric
Что нового
remove unneeded `EntityMixin` causing compatibility issues
release
2.0.1+1.21
2.0.1+1.218 нояб. 2024 г.402Minecraft: 1.21, 1.21.1, 1.21.2fabric
Что нового
remove unneeded `EntityMixin` causing compatibility issues
release
2.0.1+1.20
2.0.1+1.208 нояб. 2024 г.350Minecraft: 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
remove unneeded `EntityMixin` causing compatibility issues
release
2.0.1+1.19
2.0.1+1.198 нояб. 2024 г.62Minecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
remove unneeded `EntityMixin` causing compatibility issues
release
2.0.1+1.18.2
2.0.1+1.18.28 нояб. 2024 г.63Minecraft: 1.18.2fabric
Что нового
remove unneeded `EntityMixin` causing compatibility issues
release
2.0.0+1.21.3
2.0.0+1.21.327 окт. 2024 г.360Minecraft: 1.21.2, 1.21.3fabric
Что нового
port to 1.21.3
release
1.4.2
1.4.2+1.16.51 сент. 2024 г.1,2 тыс.Minecraft: 1.16.5fabric
Что нового
reupload from CurseForge
release
2.0.0
2.0.0+1.171 сент. 2024 г.184Minecraft: 1.17.1fabric
Что нового
reupload from CurseForge
release
2.0.0
2.0.0+1.2131 авг. 2024 г.866Minecraft: 1.21, 1.21.1fabric
Что нового
port to 1.21
release
2.0.0
2.0.0+1.2031 авг. 2024 г.544Minecraft: 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
port to 1.20 (backwards compatible with 1.19.3)
release
2.0.0
2.0.0+1.1931 авг. 2024 г.73Minecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
port to 1.19
release
2.0.0
2.0.0+1.18.231 авг. 2024 г.73Minecraft: 1.18.2fabric
Что нового
port to 1.18.2