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Assorted Lib

ВЕРСИИ (25)

release

Assorted Lib 5.0.2 (NeoForge)

5.0.2+neoforge
31 окт. 2026 г.66Minecraft: 26.3neoforge
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## 5.0.2 - Fixed sorting mods such as ClientSort and Inventory Profiles Next not sorting storage menus, like the Assorted Chests ones. Every slot of a storage now shares one vanilla container, apart from lock slots, which keep one of their own so sorting never moves the lock - Storage and lock slots can always be emptied, as vanilla slots can. ClientSort gave up on any storage with an empty slot in it - Locked ender inventories accept items on the client, as vanilla ones do, so sorting mods use their empty slots too - Fixed locked ender chest lids sometimes staying open - `StorageHandlerContainer#separate` gives other slots that sorting should leave alone, like upgrades, a container of their own
release

Assorted Lib 5.0.2 (Fabric)

5.0.2+fabric
31 окт. 2026 г.442Minecraft: 26.3fabric
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Что нового
## 5.0.2 - Fixed sorting mods such as ClientSort and Inventory Profiles Next not sorting storage menus, like the Assorted Chests ones. Every slot of a storage now shares one vanilla container, apart from lock slots, which keep one of their own so sorting never moves the lock - Storage and lock slots can always be emptied, as vanilla slots can. ClientSort gave up on any storage with an empty slot in it - Locked ender inventories accept items on the client, as vanilla ones do, so sorting mods use their empty slots too - Fixed locked ender chest lids sometimes staying open - `StorageHandlerContainer#separate` gives other slots that sorting should leave alone, like upgrades, a container of their own
release

Assorted Lib 5.0.1 (NeoForge)

5.0.1+neoforge
24 окт. 2026 г.341Minecraft: 26.3neoforge
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Что нового
## 5.0.1 - Fixed players getting kicked with Invalid player data when Iris is installed
release

Assorted Lib 5.0.1 (Fabric)

5.0.1+fabric
24 окт. 2026 г.1,6 тыс.Minecraft: 26.3fabric
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## 5.0.1 - Fixed players getting kicked with Invalid player data when Iris is installed
release

Assorted Lib 5.0.0 (Fabric)

5.0.0+fabric
23 окт. 2026 г.229Minecraft: 26.3fabric
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## 5.0.0 Updated to Minecraft 26.3, for NeoForge and Fabric. - Recipes, loot tables and advancements are registry entries in 26.3, so a mod's NeoForge datagen writes them through `ForgeRegistryEntries` along with its worldgen. It replaces `ForgeDatapackRegistryProvider` and the recipe `Runner`s, and still writes the files for both loaders. - `ConditionalRecipeProvider` and `LibBlockLootProvider` are built from 26.3's datagen contexts, and `IConditionHelper#conditionalContext` gives each entry its load conditions. - Fuel is an item component now. `IPlatformHelper#isFuel` checks an item on either side, `#getFuelTime` gives its burn time in a furnace, another block or anywhere on the server, and `BurnTimes` names the burn times a mod's fuels use. - `CompostChances` and `IPlatformHelper#modifyDefaultComponents` set components on items, which is where 26.3 keeps compost chances. - `LootTableModificationContext#lootTable` gives the holder a nested loot table needs now. - `SubmitHelper` keeps the `submitModel` calls that drew the block breaking overlay. - `BlockPosUtil` keeps the box shaped block searches `BlockPos` no longer has. - On NeoForge the blocks given to `registerFlammable` go in NeoForge's flammable data map, written by datagen, so a datapack can change their fire odds. - `HandWrittenData#advancement` reads an advancement a mod writes as json by hand back through vanilla's codec, so a format change fails datagen instead of the server. - A manual recipe page skips the recipes that are not loaded, such as ones an optional mod adds, and only says a recipe is missing when none of its recipes are there. - `ClientModelCheck` and `ManualCheck` are client gametest helpers. They find blocks and items that draw the missing texture, and manual pages or station slots that would draw nothing. - `CommonTests` registers four gametests every mod can share. They check that each recipe is made from its own ingredients, each block drops something, each block entity reads back what it saved, and each item is in a creative tab, apart from any the mod names as kept out on purpose. `ClientChecks` runs the client checks from a Fabric client gametest, and `TestSupport#mortalPlayer` gives a test player that can be hurt. `ClientModelCheck` also readies every entity's renderer, and `CommonTests#upgradesThatLoseTheirData` checks that storage upgrade recipes keep what the upgraded item held. - The `assortedlib:recipe_exists` display condition hides a manual page until one of its recipes is loaded, and `ChapterBuilder#optionalRecipes` adds a recipe page with it, for recipes another mod's ingredient turns on. The manual checks its conditions again once recipes reach the client.
release

Assorted Lib 5.0.0 (NeoForge)

5.0.0+neoforge
23 окт. 2026 г.62Minecraft: 26.3neoforge
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## 5.0.0 Updated to Minecraft 26.3, for NeoForge and Fabric. - Recipes, loot tables and advancements are registry entries in 26.3, so a mod's NeoForge datagen writes them through `ForgeRegistryEntries` along with its worldgen. It replaces `ForgeDatapackRegistryProvider` and the recipe `Runner`s, and still writes the files for both loaders. - `ConditionalRecipeProvider` and `LibBlockLootProvider` are built from 26.3's datagen contexts, and `IConditionHelper#conditionalContext` gives each entry its load conditions. - Fuel is an item component now. `IPlatformHelper#isFuel` checks an item on either side, `#getFuelTime` gives its burn time in a furnace, another block or anywhere on the server, and `BurnTimes` names the burn times a mod's fuels use. - `CompostChances` and `IPlatformHelper#modifyDefaultComponents` set components on items, which is where 26.3 keeps compost chances. - `LootTableModificationContext#lootTable` gives the holder a nested loot table needs now. - `SubmitHelper` keeps the `submitModel` calls that drew the block breaking overlay. - `BlockPosUtil` keeps the box shaped block searches `BlockPos` no longer has. - On NeoForge the blocks given to `registerFlammable` go in NeoForge's flammable data map, written by datagen, so a datapack can change their fire odds. - `HandWrittenData#advancement` reads an advancement a mod writes as json by hand back through vanilla's codec, so a format change fails datagen instead of the server. - A manual recipe page skips the recipes that are not loaded, such as ones an optional mod adds, and only says a recipe is missing when none of its recipes are there. - `ClientModelCheck` and `ManualCheck` are client gametest helpers. They find blocks and items that draw the missing texture, and manual pages or station slots that would draw nothing. - `CommonTests` registers four gametests every mod can share. They check that each recipe is made from its own ingredients, each block drops something, each block entity reads back what it saved, and each item is in a creative tab, apart from any the mod names as kept out on purpose. `ClientChecks` runs the client checks from a Fabric client gametest, and `TestSupport#mortalPlayer` gives a test player that can be hurt. `ClientModelCheck` also readies every entity's renderer, and `CommonTests#upgradesThatLoseTheirData` checks that storage upgrade recipes keep what the upgraded item held. - The `assortedlib:recipe_exists` display condition hides a manual page until one of its recipes is loaded, and `ChapterBuilder#optionalRecipes` adds a recipe page with it, for recipes another mod's ingredient turns on. The manual checks its conditions again once recipes reach the client.
release

Assorted Lib 4.3.0 (Fabric)

4.3.0+fabric
5 окт. 2026 г.1,8 тыс.Minecraft: 26.2fabric
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## 4.3.0 - `IPlatformHelper#registerFlammable` lets fire spread to and burn away a mod's block, with the same odds on both loaders. - `PlayerDeathDropsEvent` fires once a player's death is final, after any totem, and before their inventory and experience drop. Fabric's own death events come either before the totem or after the drops. - `IClientHelper#registerLevelSubmit` adds geometry to every level frame, after entities and block entities, on both loaders. - Registry aliases, for a mod that moves its content to a new id: `IRegistryFactory#alias`, or `RegistryProvider#aliasFrom(oldNamespace)` to alias everything a provider registers. A world saved under the old ids loads the same entities, items and blocks. - `SharedCreativeTabs` gives a family of mods one creative tab between them, registered by whichever is installed first and filled in a fixed order. - A mod's manual chapters can join another namespace's section: `LibManualProvider` takes a manual namespace, and a section's `icon` can list several items, the first registered drawn. - `MovedIds` keeps a player's recipe book and advancement progress when a mod moves its recipes and advancements to new ids: `inherit(oldNamespace, newNamespace)`, and `renameCriteria` for criteria that were renamed. It also carries over structures already in a world and the loot of chests that were never opened. `migration.carryOverMovedIds` in the new `assortedlib-common.toml` (`.json` on Fabric) turns it off. - `ICanColor` marks a block a paint roller can recolor, so blocks from one mod take another mod's paint. - `AdvancementIcons` draws an advancement with the first of several items that is installed, for a root advancement a family of mods ships between them. - Mods can join a family to share a creative tab and manual section, and each one can be turned off in the family's parts config. - `creative.hideUncraftableItems` in `assortedlib-common.toml` (`.json` on Fabric) hides items from the creative menu when nothing installed provides their material. Mods add those items with `CreativeTabItems#addIfObtainable`, and `ItemUtil.isTagEmpty` does the check. - The storage pieces Assorted Storage's parts share now live here, so they can become separate mods. `core.storage` has `StorageMaterial`, the base storage block, block entity and menus, and `core.storage.ender` the locked ender inventories. Their screens are in `client.screen.storage`. - The chest, barrel, hopper and shulker box blocks are here too, with their block entities, menus, renderers and models, so Assorted Locks can own the locked vanilla ones while each part keeps its materials. Nothing is registered by Lib. A mod hands its blocks the block entity and menu types it registered through `StorageTypes`, and a block entity takes its type from its block. - `LockConversions` says what a lock turns a block into, so one padlock locks the containers of whichever mods are installed. `LockItems` and the new `c:locks` and `c:keys` tags let a container take a lock or check a key without knowing the mod that adds them. - `LevelUpgrades` says how a mod's containers upgrade from one material to the next, so a level upgrade works on all of them. - `StorageAccessUtil` moved here too, and `registerKeySource` adds somewhere else a key can be, such as an accessory slot. - `SharedDataComponents` gives a family of mods one data component type between them, registered under its id by whichever asks first. `StorageInfo`, the lock and level lines on storage items, uses it, and the shared container backgrounds are Lib's own textures now. - `core.tool` holds the tool materials Assorted Tools' parts share. `ToolTiers.get()` gives wood through netherite and 17 extra materials such as tin and ruby, from `assortedlib-tool-tiers.toml`, which only exists once a mod asks for it. `ArmorMaterialConfig`, `ConfigurableArmorItem`, `ConfigurableTieredItem` and `HarvestTiers` came with them. - `ISwitchModes` items share one switch-modes key, Z by default. A mod turns it on with `ModeSwitching.enable()` and, on the client, `ModeSwitchKey.enable()`; without one, there is no key and no packet. - `MovedIds` also carries over data-driven entries saved under an old id, such as an enchantment on an item or a book, which vanilla would drop. - `IConditionHelper#conditionalOutput` takes a function from a recipe id to its conditions instead of a map. A mod that calls it directly can pass `map::get`. - Fixed recipe conditions, tooltips and biome changes that could go missing on NeoForge when several mods added them at the same time while loading.
release

Assorted Lib 4.3.0 (NeoForge)

4.3.0+neoforge
5 окт. 2026 г.716Minecraft: 26.2neoforge
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Что нового
## 4.3.0 - `IPlatformHelper#registerFlammable` lets fire spread to and burn away a mod's block, with the same odds on both loaders. - `PlayerDeathDropsEvent` fires once a player's death is final, after any totem, and before their inventory and experience drop. Fabric's own death events come either before the totem or after the drops. - `IClientHelper#registerLevelSubmit` adds geometry to every level frame, after entities and block entities, on both loaders. - Registry aliases, for a mod that moves its content to a new id: `IRegistryFactory#alias`, or `RegistryProvider#aliasFrom(oldNamespace)` to alias everything a provider registers. A world saved under the old ids loads the same entities, items and blocks. - `SharedCreativeTabs` gives a family of mods one creative tab between them, registered by whichever is installed first and filled in a fixed order. - A mod's manual chapters can join another namespace's section: `LibManualProvider` takes a manual namespace, and a section's `icon` can list several items, the first registered drawn. - `MovedIds` keeps a player's recipe book and advancement progress when a mod moves its recipes and advancements to new ids: `inherit(oldNamespace, newNamespace)`, and `renameCriteria` for criteria that were renamed. It also carries over structures already in a world and the loot of chests that were never opened. `migration.carryOverMovedIds` in the new `assortedlib-common.toml` (`.json` on Fabric) turns it off. - `ICanColor` marks a block a paint roller can recolor, so blocks from one mod take another mod's paint. - `AdvancementIcons` draws an advancement with the first of several items that is installed, for a root advancement a family of mods ships between them. - Mods can join a family to share a creative tab and manual section, and each one can be turned off in the family's parts config. - `creative.hideUncraftableItems` in `assortedlib-common.toml` (`.json` on Fabric) hides items from the creative menu when nothing installed provides their material. Mods add those items with `CreativeTabItems#addIfObtainable`, and `ItemUtil.isTagEmpty` does the check. - The storage pieces Assorted Storage's parts share now live here, so they can become separate mods. `core.storage` has `StorageMaterial`, the base storage block, block entity and menus, and `core.storage.ender` the locked ender inventories. Their screens are in `client.screen.storage`. - The chest, barrel, hopper and shulker box blocks are here too, with their block entities, menus, renderers and models, so Assorted Locks can own the locked vanilla ones while each part keeps its materials. Nothing is registered by Lib. A mod hands its blocks the block entity and menu types it registered through `StorageTypes`, and a block entity takes its type from its block. - `LockConversions` says what a lock turns a block into, so one padlock locks the containers of whichever mods are installed. `LockItems` and the new `c:locks` and `c:keys` tags let a container take a lock or check a key without knowing the mod that adds them. - `LevelUpgrades` says how a mod's containers upgrade from one material to the next, so a level upgrade works on all of them. - `StorageAccessUtil` moved here too, and `registerKeySource` adds somewhere else a key can be, such as an accessory slot. - `SharedDataComponents` gives a family of mods one data component type between them, registered under its id by whichever asks first. `StorageInfo`, the lock and level lines on storage items, uses it, and the shared container backgrounds are Lib's own textures now. - `core.tool` holds the tool materials Assorted Tools' parts share. `ToolTiers.get()` gives wood through netherite and 17 extra materials such as tin and ruby, from `assortedlib-tool-tiers.toml`, which only exists once a mod asks for it. `ArmorMaterialConfig`, `ConfigurableArmorItem`, `ConfigurableTieredItem` and `HarvestTiers` came with them. - `ISwitchModes` items share one switch-modes key, Z by default. A mod turns it on with `ModeSwitching.enable()` and, on the client, `ModeSwitchKey.enable()`; without one, there is no key and no packet. - `MovedIds` also carries over data-driven entries saved under an old id, such as an enchantment on an item or a book, which vanilla would drop. - `IConditionHelper#conditionalOutput` takes a function from a recipe id to its conditions instead of a map. A mod that calls it directly can pass `map::get`. - Fixed recipe conditions, tooltips and biome changes that could go missing on NeoForge when several mods added them at the same time while loading.
release

Assorted Lib 4.2.0 (NeoForge)

4.2.0+neoforge
24 сент. 2026 г.50Minecraft: 26.2neoforge
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Что нового
## 4.2.0 - `IWorldGenHelper#addCustomSpawner` adds a custom spawner to every server level, beside vanilla's own, on both loaders. A factory makes each level its own copy. - Mods can add creatures now. `IPlatformHelper#registerEntityAttributes` and `#registerSpawnPlacement` register a mob's attributes and where it may spawn, and `IWorldGenHelper#addSpawnToBiomes` adds it to the natural spawns of the biomes. Spawns are added in the same order on both loaders. - `IWorldGenHelper#addSpawnToStructures` adds a creature to the natural spawns inside the structures in a tag, wherever one of their pieces is, underground included. It is added to what already spawns there, and nothing is taken away. - Long item descriptions in tooltips wrap onto several lines instead of running across the screen.
release

Assorted Lib 4.2.0 (Fabric)

4.2.0+fabric
24 сент. 2026 г.61Minecraft: 26.2fabric
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Что нового
## 4.2.0 - `IWorldGenHelper#addCustomSpawner` adds a custom spawner to every server level, beside vanilla's own, on both loaders. A factory makes each level its own copy. - Mods can add creatures now. `IPlatformHelper#registerEntityAttributes` and `#registerSpawnPlacement` register a mob's attributes and where it may spawn, and `IWorldGenHelper#addSpawnToBiomes` adds it to the natural spawns of the biomes. Spawns are added in the same order on both loaders. - `IWorldGenHelper#addSpawnToStructures` adds a creature to the natural spawns inside the structures in a tag, wherever one of their pieces is, underground included. It is added to what already spawns there, and nothing is taken away. - Long item descriptions in tooltips wrap onto several lines instead of running across the screen.
release

Assorted Lib 4.1.0 (Fabric)

4.1.0+fabric
18 сент. 2026 г.53Minecraft: 26.2fabric
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Что нового
## 4.1.0 - Features added to biomes now go in the same order on both loaders, so one seed gives one world. A feature's place in its generation step decides the seed it is placed from, and the NeoForge side added them in registration order while Fabric sorts by the placed feature's id - identical terrain, every scattered feature somewhere else. NeoForge now sorts the same way. - Added the instruction manual: an in-game book that any mod depending on Assorted Lib can add a section to. Chapters are read from `assets/<modid>/manual/*.json`, so a resource pack can extend or rewrite them. Right clicking a block, item or creature that has a page opens the book there, and the book shows two pages at once. - Recipe pages are drawn on the screen of the container that makes them, taken from that container's own texture. A container's fuel and tool slots are drawn too, cycling through what they accept. - The whole manual is data: the book's own look, which mods are in the index, their chapters, which block, item or creature opens which page, and how each kind of recipe is drawn all come from resource packs, so a pack can move a slot, re-point a link, re-skin the book or rewrite a chapter without touching a mod. - Holding the manual puts a green check mark beside the crosshair when whatever it is on has a page, so a link is visible before it is clicked. Turn it off with `manual.showPageIndicator`. - Right clicking an item frame with the manual opens the page of the item on display.
release

Assorted Lib 4.1.0 (NeoForge)

4.1.0+neoforge
18 сент. 2026 г.19Minecraft: 26.2neoforge
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Что нового
## 4.1.0 - Features added to biomes now go in the same order on both loaders, so one seed gives one world. A feature's place in its generation step decides the seed it is placed from, and the NeoForge side added them in registration order while Fabric sorts by the placed feature's id - identical terrain, every scattered feature somewhere else. NeoForge now sorts the same way. - Added the instruction manual: an in-game book that any mod depending on Assorted Lib can add a section to. Chapters are read from `assets/<modid>/manual/*.json`, so a resource pack can extend or rewrite them. Right clicking a block, item or creature that has a page opens the book there, and the book shows two pages at once. - Recipe pages are drawn on the screen of the container that makes them, taken from that container's own texture. A container's fuel and tool slots are drawn too, cycling through what they accept. - The whole manual is data: the book's own look, which mods are in the index, their chapters, which block, item or creature opens which page, and how each kind of recipe is drawn all come from resource packs, so a pack can move a slot, re-point a link, re-skin the book or rewrite a chapter without touching a mod. - Holding the manual puts a green check mark beside the crosshair when whatever it is on has a page, so a link is visible before it is clicked. Turn it off with `manual.showPageIndicator`. - Right clicking an item frame with the manual opens the page of the item on display.
release

Assorted Lib 4.0.1 (Fabric)

4.0.1+fabric
14 сент. 2026 г.33Minecraft: 26.2fabric
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Что нового
## 4.0.1 - An item transfer that is rolled back no longer rebuilds the slot it touched from a single stack, so an inventory holding more than a stack in a slot keeps everything in it. - On Fabric, a block whose slot count changes while it runs is no longer frozen at the count it had when another mod first looked it up.
release

Assorted Lib 4.0.1 (NeoForge)

4.0.1+neoforge
14 сент. 2026 г.19Minecraft: 26.2neoforge
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Что нового
## 4.0.1 - An item transfer that is rolled back no longer rebuilds the slot it touched from a single stack, so an inventory holding more than a stack in a slot keeps everything in it. - On Fabric, a block whose slot count changes while it runs is no longer frozen at the count it had when another mod first looked it up.
release

Assorted Lib 4.0.0 (Fabric)

4.0.0+fabric
13 сент. 2026 г.30Minecraft: 26.2fabric
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Что нового
## 4.0.0 Updated to Minecraft 26.2, for NeoForge and Fabric. - Rebuilt on the 26.2 registry, model, networking and inventory APIs.
release

Assorted Lib 4.0.0 (NeoForge)

4.0.0+neoforge
13 сент. 2026 г.18Minecraft: 26.2neoforge
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Что нового
## 4.0.0 Updated to Minecraft 26.2, for NeoForge and Fabric. - Rebuilt on the 26.2 registry, model, networking and inventory APIs.
release

Assorted Lib 1.20.1-3.0.2 [Fabric]

3.0.2
28 окт. 2023 г.3,7 тыс.Minecraft: 1.20.1fabric
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Что нового
Attempt to resolve mod compatibility issues with inventories
release

Assorted Lib 1.20.1-3.0.1 [Fabric]

3.0.1
19 июл. 2023 г.1,2 тыс.Minecraft: 1.20.1fabric
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Что нового
Fix damage bar in some scenarios
release

Assorted Lib 1.20.1-3.0.1 [Forge]

3.0.1
19 июл. 2023 г.7,3 тыс.Minecraft: 1.20.1forge
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Что нового
Fix damage bar in some scenarios
release

Assorted Lib 1.20.1-3.0.0 [Fabric]

3.0.0
6 июл. 2023 г.178Minecraft: 1.20.1fabric
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Что нового
Update to 1.20.1
release

Assorted Lib 1.20.1-3.0.0 [Forge]

3.0.0
6 июл. 2023 г.200Minecraft: 1.20.1forge
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Что нового
Update to 1.20.1
release

Assorted Lib 2.0.0 [Fabric]

2.0.0
18 апр. 2023 г.369Minecraft: 1.19.4fabric
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Что нового
Update to 1.19.4
release

Assorted Lib 2.0.0 [Forge]

2.0.0
18 апр. 2023 г.258Minecraft: 1.19.4forge
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Что нового
Update to 1.19.4
release

Assorted Lib 1.0.0 [Fabric]

1.0.0
17 апр. 2023 г.180Minecraft: 1.19.3fabric
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Что нового
Initial release
release

Assorted Lib 1.0.0 [Forge]

1.0.0
17 апр. 2023 г.179Minecraft: 1.19.3forge
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Что нового
Initial release