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Ascendant Armory

Level up your weapons & armor, roll powerful traits, build the perfect loadout.

Автор: Legendile1,6 тыс.6обновлён 14 сент. 2026 г.
ПриключенияСнаряжениеМеханики игры

Описание

Ascendant Armory

ARPG gear progression for vanilla items. Vanilla progression ends at netherite + max enchants. Every diamond sword you find is identical to the last, no god rolls, no reason to keep hunting. Most "RPG loot" mods solve this by adding hundreds of custom items, tiers, and rarities that fight with vanilla and every other mod you have installed.

Ascendant Armory does the opposite: your diamond sword stays a diamond sword. But now it can be Honed, Empowered, Ascendant, Mythic, or Divine, each tier earned at the anvil, each tier adding a randomly-rolled trait. Deep late-game progression and build crafting without breaking anything else.

  • 5 ascension tiers (Honed → Divine), each adds a trait slot + enchantment slot
  • 30+ traits across weapon, ranged, armor, tool pools, with synergy pairs and high-risk curses
  • Trait donation, gear salvage, deterministic anvil rerolls, smithing-aware trait fill
  • Vanilla advancement tree + per-item kill tracking on every leveled weapon
  • Vanilla-friendly: doesn't add gear, doesn't replace enchants, doesn't fight other mods

Ascension and Chaos cores:

Ascension and Chaos cores

Tiered Diamond Weapons:

Tiered Diamond Weapons

Anvil Upgrade Example:

Anvil Upgrade Example

Full documentation → Wiki

The wiki covers everything: every trait and pool, the anvil mechanics (level-up, reroll, donation, salvage), the synergy and curse systems, loot distribution math, commands, the full config reference, and supported integrations.

Requirements

Tip

Pairs beautifully with Particle Effects — a client-only mod that punches up vanilla particle visuals. Ascendant Armory uses particles heavily for trait procs and tier auras; Particle Effects makes them look great. No server install needed, no gameplay impact.

License

MIT.

Галерея

Weapon LevelsUpgrade Example

Последние версии

Все версии →
release

Ascendant Armory 1.4.1

1.4.1
14 сент. 2026 г.254Minecraft: 26.2fabric
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First 26.2 Release
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Ascendant Armory 1.4.1

1.4.1
14 сент. 2026 г.78Minecraft: 26.1, 26.1.1, 26.1.2fabric
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### Fixed - **Anvil durability repair.** Combining matching gear now preserves vanilla durability repair instead of being incorrectly blocked by trait donation handling. - **Item attribute preservation.** Ascending gear now retains every original attribute, including Netherite toughness and knockback resistance and attributes supplied by other mods. Existing affected gear is repaired on player login, and stack-specific modifier values remain authoritative over item defaults.
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Ascendant Armory 1.4.0

1.4.0
25 мая 2026 г.1,1 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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## 1.4.0 ### Added - **Advancements + kill tracking.** Added a full Ascension advancement tree and per-item kill counters for leveled weapons. - **Trait synergies.** Cryoexecution, Plague Doctor, and Stormbreaker reward specific trait pairs with +25% conditional damage. - **Curse traits.** Trait rolls can now hit a cursed sub-pool (`curse_frail`, `curse_sluggish`, `curse_brittle`, `curse_weak`) with direct downsides. Configurable via `enableCurseTraits` and `curseChance`. - **Loot tier tuning.** Added `lootLevelBumpChance` and `treasureLootLevelBumpChance` to control high-tier pre-leveled loot rarity. ### Changed - **Loot distribution rework.** Pre-leveled loot now uses a cleaner truncated geometric formula, making Divine properly rarer than Mythic. - **Removed Deflection.** Evasion now covers the useful projectile-negation niche; old Deflection slots are repaired automatically when a player's inventory loads. - **Trait-gap repair.** Removed/invalid trait IDs are dropped and refilled once on player join so old gear keeps its unlocked trait count. - **Cleaner tooltips.** Removed noisy next-level trait previews from normal inventory tooltips.
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Ascendant Armory 1.3.0

1.3.0
21 мая 2026 г.94Minecraft: 26.1, 26.1.1, 26.1.2fabric
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## 1.3.0 ### Added - Added native Warband compatibility for mob core drops. - **Warband** support (upcoming mod, might be out by the time you read this) - Warband-stamped mobs now add Ascension Core drop chance based on Warband difficulty. - Warband squad members receive a small additional Ascension Core drop bonus. - Warband leaders can add a Chaos Core drop bonus based on Warband difficulty. - Farm-suppressed Warband mobs are excluded from Warband-based core drop bonuses. - Added config controls for Warband integration: - `enableWarbandIntegration` - `warbandMinimumDifficulty` - `warbandAscensionCoreBaseChance` - `warbandAscensionCoreDifficultyChance` - `warbandSquadRoleAscensionCoreBonus` - `warbandChaosCoreDifficultyChance` ### Fixed - Fixed Hostile Mobs Improve Over Time compatibility so drop scaling only applies to mobs actually tagged as improved by the datapack. - Fixed Consuming Speed applying far more strongly than its tooltip percentage implied. - Fixed Experience Bonus, Natural Regeneration, and Repair Discount using flat dynamic modifiers instead of true percentage modifiers. - Existing ascended gear now periodically rebuilds outdated Ascension attribute modifiers when held, carried, or equipped by a player.
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Ascendant Armory 1.2.0

1.2.0
20 мая 2026 г.42Minecraft: 26.1, 26.1.1, 26.1.2fabric
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## 1.2.0 - **Hostile Mobs Improve Over Time** support — Ascension and Chaos Core drop rates now scale with that datapack's per-player difficulty score. Soft integration; no effect if the datapack isn't installed. - New config: `enableHostileMobsImproveIntegration`, plus per-level drop-chance tuning.
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Ascendant Armory 1.1.0

1.1.0
20 мая 2026 г.23Minecraft: 26.1, 26.1.1, 26.1.2fabric
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## 1.1.0 ### New - **Gear Salvage** — place leveled gear alone in an anvil (no second item, no rename) to break it down and recover a portion of the Ascension Cores invested in it. Move your investment to a better base item instead of stranding cores in old gear. - **Chaos Gamble Mode** — optional config flag. Makes Chaos Core rerolls swingier: traits can roll above their normal maximum, or bust to the minimum. - New config: `enableSalvage`, `salvageRefundPercent`, `chaosGambleMode`, and `enableEnchantmentSlots` (toggle the whole enchantment-slot system). ### Fixed - Enchantment-slot cap was never enforced on un-ascended gear — enchanted books could be slapped onto un-leveled gear with no limit. The cap now applies from level 0 up, and only affects enchanted books (anvil repairs and renames are untouched).
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Ascension Cores 1.0.1

1.0.1
19 мая 2026 г.28Minecraft: 26.1, 26.1.1, 26.1.2fabric
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- Buffed Stealth Trait - Fixed tools using weapons trait pool - Removed consume speed trait from tools pool
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Ascension Cores 1.0.0

1.0.0
19 мая 2026 г.31Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Initial Release!