COWMODSКаталог модов

Ascendant Arcana

A complete enchantment overhaul with more than 50 new enchantments and enhanced progression.

Автор: anticode6,5 тыс.94обновлён 4 окт. 2026 г.
СнаряжениеМеханики игрыМагия

Описание

Ascendant Arcana

Ascendant Arcana is a mod that completely overhauls enchanting and enchantment-related progression, focusing on making enchantments unique modifiers to your tools, rather than glorified stat bonuses that made up most of your vanilla power.

Progression

Enchanting is now open to the user much earlier than it previously was. An early version of the enchanting table, the Copper Enchanting Table, can now be crafted with copper, restorine, and a book! This Enchanting Table can only make common and uncommon enchantments, but its a very good source for early game enchantments!

Enchanting

Enchanting Tables are no longer random. Enchantments are instead obtained with recipes inside the enchantment table, although what recipes you can and can't see depend on the surrounding blocks. Like before, the Enchanting Table gains power from Bookshelves. But unlike before, Chiseled Bookshelves now also contribute. Enchantments are locked based on their rarity and require a certain amount of power to unlock each rarity. Rare and Very Rare enchantments require Chiseled Bookshelves to become unlocked, gaining extra power from each Enchanted Book inside.

Treasure Enchantments can also be placed inside nearby Chiseled Bookshelves to unlock their recipes in the Enchanting Table.

Most enchantments require Magical Scrap, which can be crafted with Gold Nuggets, Amethyst, and Lapis or obtained by scrapping enchanted items in the Grindstone.

List of Enchantments

Bow/Crossbow

Archer's Gambit, a bow and crossbow enchantment that grants faster draw speed for each consecutive shot landed.

Blazebolt, a crossbow enchantment that changes the ammo type to blaze Rods which fire a piercing, incinerating beam.

Evoker's Wrath, a bow enchantment that summons an Evoker Fang under the feet of the target.

Guiding, a bow enchantment that makes fired arrows follow your camera while holding the bow.

Hobbling Shot, a bow and crossbow enchantment that very slightly reduces movement speed and jump height of shot targets, but stacks with each hit shot.

Miasma, a bow and crossbow enchantment that creates status effect pools where Tipped Arrows land.

Prepared Shot, a bow enchantment that increases damage and makes slain enemies explode if you hold the bow at full draw for an additional second.

Rejuvenating Shot, a bow and crossbow enchantment that makes it heal for half the damage it would have otherwise done.

Repeating, a crossbow enchantment that allows you to load multiple projectiles by crouching and fire them in sequence later.

Ricochet, a bow enchantment that reduces base damage but makes the arrow ricochet and increase damage each bounce.

Rocketry, a crossbow enchantment that allows you to use Firework Rockets. Firework Rockets now apply knockback and deal reduced self damage (yes, rocket jumping).

Salvo, a crossbow enchantment that allows you to load multiple projectiles by crouching and fire them in a singular big blast. Arrows deal 20% less damage.

Tool

Excavating, a tool enchantment that allows you to mine multiple blocks at once.

Smelting, a tool enchantment that smelts the results of items mined.

Shield

Bashing, a shield enchantment that, when you press Attack while blocking, lets you charge forward and knock enemies back.

Cleanse, a shield enchantment that clears all status effects after blocking for a short duration.

Deflect, a shield enchantment that deflects most projectiles.

Sonic Blast, a shield enchantment that charges up a powerful sonic boom that ignores most forms of protection.

Cross Counter, a shield enchantment that increases attack damage after blocking an attack immediately after raising the shield.

Melee

Allegro, a sword enchantment that increases attack speed when landing a perfect melee hit.

Debilitating Chain, a melee enchantment that sends all status effects to the nearest enemy after slaying an afflicted target.

Jolting, a sword enchantment that Jolts enemies when you hit them. Jolted enemies create chaining lightning when critically hit.

Pincushion, a melee enchantment that reduces base damage and increases it for each arrow stuck in the target.

Slaying Tempo, a sword enchantment that makes repeated perfected melee hits make the next enemy explode.

Snowball, a sword enchantment that creates a delayed freezing burst when perfectly hitting an enemy.

Soul Burst, a melee enchantment that makes slain enemies explode with AoE size and damage based on maximum health of the target.

Stopping Power, a melee enchantment that increases damage dealt to low health enemies.

Trident

Ambush, a Trident enchantment that teleports you to hit enemies.

Lifetide, a trident enchantment that makes thrown tridents stick into their targets, healing them over time. You heal half as much.

Singularity, a trident enchantment that summons a Singularity when the trident lands, pulling in nearby enemies and damaging them.

Storm Anchor, a trident enchantment that summons a Storm Anchor when the trident strikes a solid block. The Storm Anchor zaps nearby enemies with lightning over time.

Sundering, a trident enchantment that makes thrown trident stick into their targets, dealing slight damage over time and reducing the target's armor.

Chestplate

Protective Echo, a chestplate enchantment that nullifies large instances of damage, instead spreading them out over time.

Surrounded, a chestplate enchantment that reduces damage taken when multiple enemies are nearby.

Glacioclasm, a chestplate enchantment that releases a freezing burst when you reach low health.

Heart Enchantments are a unique group of chestplate enchantments that provide passive benefits and are meant to be the cornerstone of a build. You can only have one heart enchantment at a time.

Alchemist's Heart, a heart enchantment that increases the amplifier of all positive potion effects applied to you.

Bladeheart, a heart enchantment that slightly increases all physical damage dealt.

Coldheart, a heart enchantment that increases all freezing damage dealt.

Heart of the Nether, a heart enchantment that increases all fire damage dealt.

Heart of the Storm, a heart enchantment that increases all lightning damage dealt.

Heart of the Turtle, a heart enchantment that reduces incoming and outgoing damage.

Witch Heart, a heart enchantment that slightly increases all magical damage dealt.

Elytra

Cushioning, an elytra enchantment that reduces damage dealt by colliding with blocks and other surfaces.

Rocket Riding, an elytra enchantment that lets you use Firework Rockets while flying for a temporary boost.

Whirlwind, an elytra enchantment that, while flying, lets you crouch to stall in the air and charge up a powerful boost.

Leggings

Strafe, a leggings enchantment that reduces the slow while using an item and allows you to sprint in any direction.

Surefoot, a leggings enchantment that significantly increases kockback resistance and reduces the effect of slows on you.

Boots

Hellwalker, a boots enchantment that crystalizes lava below you temporarily.

Launching, a boots enchantment that charges up a powerful jump while crouching.

Curses

Curse of the Depths, an armor curse that drags you to the bottom of water.

Curse of Enfeeblement, a curse that reduces maximum health.

Curse of Inaccuracy, a bow/crossbow curse that reduces accuracy.

Repairing and Upgrades

Stat bonuses are now found from Relics, a new item that can be found in chests, obtained from archaeology, vanilla bosses, and some magical enemies. Early relics can be crafted from fairly simple resources, while later relics must be found or obtained by slaying bosses. Relics can provide bonuses to attack/mining speed, durability, damage, protection, or enchantment capacity.

Mending has also been removed. Instead, caves can now generate with a new resource, Restorine, which acts as a universal repair ingredient. Restorine even regrows on its own, similar to Amethyst Clusters, so once you've found a source you can keep going back for more. If you decide to use the item's original repair ingredient, it will repair double the amount it previously did!

Other Changes

Additionally, Ascendant Arcana makes many smaller changes to make both enchantments and combat feel better and most consistent;

  • Infinity no longer requires and arrow
  • Crossbows cannot load rockets by default, now requiring the Rocketry enchantment
  • Elytra cannot use rockets to fly by default, now requiring the Rocket Riding enchantment
  • Piercing applies to bows only, not crossbows.
  • Arrows bypass vanilla i-frames when shot by the same entity, allowing enchantments like Multishot and Salvo to deal more damage if you hit the same entity multiple times with a single shot.
  • The Enchanting Table can no longer be obscured from bookshelves.
  • The Enchanting Table's range is increased (this is configurable)
  • Base mining speed for all tools is drastically increased (this is configurable)
  • Shields no longer have a 5 tick delay between raising the shield and actually being able to block attacks.
  • Damage types in the minecraft:no_impact tag no longer deal knockback when the damage instance has an attacker.

Compatibility

Feature Compatibility:

  • EMI is supported and HIGHLY encouraged for this mod!
    • EMI Loot has an issue that shows relics as "Unknown Relic" instead of the relic actually dropped by that loot table.

Supported Enchantment Mods:

What's Next?

Potion Overhaul, complete with completely revamped recipes, new potions, new ingredients, and more uses for old ingredients.

Spellbooks, active use enchantments that can be applied to a new spellbook item, meant to be a late-game alternative to bows and crossbows.

More Enchantments, a host of new enchantments for armor, bows, tools, and more!

And More!

Галерея

Sonic Blast Shield vs Sundering TridentLifetide TridentRestorineCopper Enchanting Table

Последние версии

Все версии →
release

Ascendant Arcana 0.13.2

0.13.2
4 окт. 2026 г.287Minecraft: 1.20.1fabric
Скачать
Что нового
- Fixed an issue where using Whirlwind would disconnect you from the server - Fixed an issue where Jolting and similar effects sometimes behaved strangely.
release

Ascendant Arcana 0.13.2

0.13.2
4 окт. 2026 г.781Minecraft: 1.20.1forge
Скачать
Что нового
- Fixed an issue where using Whirlwind would disconnect you from the server - Fixed an issue where Jolting and similar effects sometimes behaved strangely.
release

Ascendant Arcana 0.13.1

0.13.1
28 сент. 2026 г.93Minecraft: 1.20.1fabric
Скачать
Что нового
- Fixed several desync-related issues with Excavating, resulting in it sometimes mining blocks before and after it should - Fixed an issue where modded crossbows with custom ammunition types would not be respected even on unenchanted crossbows. - Fixed an issue where Allegro and Meganeura (Slaying Tempo) could be stacked infinitely. - Allegro is now capped at 3 stacks, Meganeura is capped at 5.
release

Ascendant Arcana 0.13.1

0.13.1
28 сент. 2026 г.231Minecraft: 1.20.1forge
Скачать
Что нового
- Fixed several desync-related issues with Excavating, resulting in it sometimes mining blocks before and after it should - Fixed an issue where modded crossbows with custom ammunition types would not be respected even on unenchanted crossbows. - Fixed an issue where Allegro and Meganeura (Slaying Tempo) could be stacked infinitely. - Allegro is now capped at 3 stacks, Meganeura is capped at 5.
release

Ascendant Arcana 0.13

0.13
22 сент. 2026 г.209Minecraft: 1.20.1forge
Скачать
Что нового
- Appleskin compatibility - Enchantments in the Enchanting Table are now sorted by rarity -> treasure status -> alphabetically. - Grindstone now converts some low level enchantments into Lapis Lazuli instead of Enchanted Scrap. - Anvil GUI now prevents you from removing enchantments by reaching max capacity on the item. - Anvil GUI now displays when it cannot create an item due to enchantment capacity. - New Excavating enchantment for mining tools: - Excavating: Mine multiple blocks in an area at once. - New Surrounded, Glacioclasm enchantments for chestpieces: - Surrounded: Grants damage resistance while surrounded by multiple enemies. - Glacioclasm: Release a freezing burst at low health. - New Slaying Tempo, Stopping Power, Allegro, Jolting, Snowball enchantments for swords. - Slaying Tempo: Repeated perfect melee hits makes the next slain enemy explode. - Stopping Power: Increased damage to low health enemies. - Allegro: Repeated perfected melee hits grants increased attack speed. - Jolting: Attacking an enemy Jolts them. Critically striking a Jolted enemy chains lightning to nearby enemies. - Snowball: Perfectly striking an enemy creates a delayed freezing burst. - New Guiding, Prepared Shot enchantments for bows - Guiding: While holding this bow, fired arrows follow the direction you’re looking. - Prepared Shot: Holding your bow at full draw for a full second grants increased damage and an explosion on kill. - New Rocket Riding, Whirlwind enchantments for elytra. - Rocket Riding: Firework Rockets can be used while flying for a boost. - Whirlwind: While flying, crouch to stall in the air and charge up a burst of speed. - New Charging enchantment for horse armor. - Charging: While being ridden the horse gets progressively faster. At max speed, damage and knockback enemies you impact. - New Launching enchantment for boots - Launching: Crouch to charge up a massive jump boost! - New Storm Anchor enchantment for tridents - Storm Anchor: When this hits a wall, spawn a lightning rod that shocks nearby entities. - Removed the 5 tick blocking delay for Shields. - Elytra can no longer use Firework Rockets by default. - Changed Evoker’s Wrath enchantment max level from 1 to 3, creating more teeth in a wider range with each level. - Tridents that stick into entities no longer jitter, flicker, or rubber band rapidly. - Tridents that stick into entities now properly follow the entity that they are stuck into. - Tridents that stick into entities now spin in a circle around the entity to indicate the amount of time it will remain stuck into the entity. - Tridents with the Singularity enchantment are now stuck to the Singularity for the duration of the enchantment, regardless of loyalty. - Singularity no longer deals knockback when taking damage from the center of it. - Blazebolt no longer applies knockback. - Echoing damage from Protective Echo now bypasses armor, enchantments, resistance, and other status effects. - Protective Echo now has its own unique damage type and related death message. - Arrows enchanted with Miasma can no longer be picked up after landing on a block. - New `anvil_relics` config option, letting you use the anvil to apply relics instead of the Smithing Table and Infusion Smithing Template. - New `recipes_use_xp` config option, letting you control whether or not the Enchanting Table uses XP even if you have it enabled. - New `bookshelf_detection_height` and `bookshelf_detection_width` config options allowing you to determine the range the Enchantment Table searches for bookshelves. - The Enchantment Table no longer cares about obstructions between it and bookshelves. - Sundered status effect now also increases all damage taken by 15%, on top of the previous 20% armor reduction. - Coldheart and Heart of the Storm are no longer disabled by default. New textures and names for all relics - The old textures and names are available with the inbuilt Ascendant Arcana Classic resourcepack. - All description entries now use `.desc` and `.description` to extend compatibility for almost any description implementation for enchantments, status effects, or more. - Restorine fissures now generate between Y levels 60 and 0, instead of Y 64 and 0. - Haste relics now provide the stated 50% mining speed bonus to tools instead of the much higher bonus it was providing before. - Base mining speed of all tools (including most modded tools) has been drastically increased. Combined with the change to Haste relics, this should mean that the new maximum mining speed is actually higher than before and scaling from tools feels more natural. - The mining speed increase is about 2.75x and it can be changed in the config. - Completely redesigned relic system. For regular players this should mean nothing, but for modpack developers keep the following things in mind: - The old config options for modifying relic values have been removed. Instead, you must overwrite them in the datapack (at, for example, ascendant_arcana:relics/durability.json) - This allows you to create custom relics and allows mod developers to extend the new relics system. - Completely redesigned enchantment recipe system. Enchantments can now have custom recipes for each level. - Completely redesigned universal repair system to be data-driven. Now a recipe that can be extended to other items (an example is provided at ascendant_arcana:recipes/repairs/restorine.json) - Changed the recipe for almost every single enchantment, often making them less expensive especially at later levels. - Changed the recipe for every single relic recipe, making them less expensive and streamlining them significantly. - Fixed an issue where Restorine Blocks would not drop themselves. - Fixed an issue where pickaxes would not give increased mining speed to Restorine Blocks. - Fixed an issue where quick-moving a stack of books would place the entire stack into the Enchanting Table, which would later destroy the entire stack when enchanting. - Fixed an issue where Ascendant Arcana could situationally produce a ton of log spam at launch. - Fixed an issue where the `disabled_enchantments` config option would have its order randomized at launch. - Fixed an issue where the Singularity enchantment would sometimes flicker to various sizes. It should now be smooth for the entire animation - Fixed an issue where Singularity and Blazebolt entities would not be visible while using shaders. - They do not glow like they should, but they are at least visible.
release

Ascendant Arcana 0.13

0.13
22 сент. 2026 г.87Minecraft: 1.20.1fabric
Скачать
Что нового
- Appleskin compatibility - Enchantments in the Enchanting Table are now sorted by rarity -> treasure status -> alphabetically. - Grindstone now converts some low level enchantments into Lapis Lazuli instead of Enchanted Scrap. - Anvil GUI now prevents you from removing enchantments by reaching max capacity on the item. - Anvil GUI now displays when it cannot create an item due to enchantment capacity. - New Excavating enchantment for mining tools: - Excavating: Mine multiple blocks in an area at once. - New Surrounded, Glacioclasm enchantments for chestpieces: - Surrounded: Grants damage resistance while surrounded by multiple enemies. - Glacioclasm: Release a freezing burst at low health. - New Slaying Tempo, Stopping Power, Allegro, Jolting, Snowball enchantments for swords. - Slaying Tempo: Repeated perfect melee hits makes the next slain enemy explode. - Stopping Power: Increased damage to low health enemies. - Allegro: Repeated perfected melee hits grants increased attack speed. - Jolting: Attacking an enemy Jolts them. Critically striking a Jolted enemy chains lightning to nearby enemies. - Snowball: Perfectly striking an enemy creates a delayed freezing burst. - New Guiding, Prepared Shot enchantments for bows - Guiding: While holding this bow, fired arrows follow the direction you’re looking. - Prepared Shot: Holding your bow at full draw for a full second grants increased damage and an explosion on kill. - New Rocket Riding, Whirlwind enchantments for elytra. - Rocket Riding: Firework Rockets can be used while flying for a boost. - Whirlwind: While flying, crouch to stall in the air and charge up a burst of speed. - New Charging enchantment for horse armor. - Charging: While being ridden the horse gets progressively faster. At max speed, damage and knockback enemies you impact. - New Launching enchantment for boots - Launching: Crouch to charge up a massive jump boost! - New Storm Anchor enchantment for tridents - Storm Anchor: When this hits a wall, spawn a lightning rod that shocks nearby entities. - Removed the 5 tick blocking delay for Shields. - Elytra can no longer use Firework Rockets by default. - Changed Evoker’s Wrath enchantment max level from 1 to 3, creating more teeth in a wider range with each level. - Tridents that stick into entities no longer jitter, flicker, or rubber band rapidly. - Tridents that stick into entities now properly follow the entity that they are stuck into. - Tridents that stick into entities now spin in a circle around the entity to indicate the amount of time it will remain stuck into the entity. - Tridents with the Singularity enchantment are now stuck to the Singularity for the duration of the enchantment, regardless of loyalty. - Singularity no longer deals knockback when taking damage from the center of it. - Blazebolt no longer applies knockback. - Echoing damage from Protective Echo now bypasses armor, enchantments, resistance, and other status effects. - Protective Echo now has its own unique damage type and related death message. - Arrows enchanted with Miasma can no longer be picked up after landing on a block. - New `anvil_relics` config option, letting you use the anvil to apply relics instead of the Smithing Table and Infusion Smithing Template. - New `recipes_use_xp` config option, letting you control whether or not the Enchanting Table uses XP even if you have it enabled. - New `bookshelf_detection_height` and `bookshelf_detection_width` config options allowing you to determine the range the Enchantment Table searches for bookshelves. - The Enchantment Table no longer cares about obstructions between it and bookshelves. - Sundered status effect now also increases all damage taken by 15%, on top of the previous 20% armor reduction. - Coldheart and Heart of the Storm are no longer disabled by default. New textures and names for all relics - The old textures and names are available with the inbuilt Ascendant Arcana Classic resourcepack. - All description entries now use `.desc` and `.description` to extend compatibility for almost any description implementation for enchantments, status effects, or more. - Restorine fissures now generate between Y levels 60 and 0, instead of Y 64 and 0. - Haste relics now provide the stated 50% mining speed bonus to tools instead of the much higher bonus it was providing before. - Base mining speed of all tools (including most modded tools) has been drastically increased. Combined with the change to Haste relics, this should mean that the new maximum mining speed is actually higher than before and scaling from tools feels more natural. - The mining speed increase is about 2.75x and it can be changed in the config. - Completely redesigned relic system. For regular players this should mean nothing, but for modpack developers keep the following things in mind: - The old config options for modifying relic values have been removed. Instead, you must overwrite them in the datapack (at, for example, ascendant_arcana:relics/durability.json) - This allows you to create custom relics and allows mod developers to extend the new relics system. - Completely redesigned enchantment recipe system. Enchantments can now have custom recipes for each level. - Completely redesigned universal repair system to be data-driven. Now a recipe that can be extended to other items (an example is provided at ascendant_arcana:recipes/repairs/restorine.json) - Changed the recipe for almost every single enchantment, often making them less expensive especially at later levels. - Changed the recipe for every single relic recipe, making them less expensive and streamlining them significantly. - Fixed an issue where Restorine Blocks would not drop themselves. - Fixed an issue where pickaxes would not give increased mining speed to Restorine Blocks. - Fixed an issue where quick-moving a stack of books would place the entire stack into the Enchanting Table, which would later destroy the entire stack when enchanting. - Fixed an issue where Ascendant Arcana could situationally produce a ton of log spam at launch. - Fixed an issue where the `disabled_enchantments` config option would have its order randomized at launch. - Fixed an issue where the Singularity enchantment would sometimes flicker to various sizes. It should now be smooth for the entire animation - Fixed an issue where Singularity and Blazebolt entities would not be visible while using shaders. - They do not glow like they should, but they are at least visible.
release

Ascendant Arcana 0.12.1

0.12.1
3 авг. 2026 г.3,5 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
- Fixed Protection Relic not working - Fixed Damage Relics incorrectly applying damage resistances and even granting health if you reach above 100% value. - Fixed an issue that allowed you to put damage and haste relics on items that shouldn't accept them. - Fixed an issue where Enchanted Books enchanted via the Enchanting Table did not work like regular Enchanted Books such as not providing enchanting power and not properly working in an anvil. - Fixed an issue where attempting to upgrade Enchanted Books enchanted via the Enchanting Table would add two instances of the same enchantment rather than upgrading it. - Changed default rarity of Vein Mining from the Vein Mining mod to Common.
release

Ascendant Arcana 0.12.1

0.12.1
3 авг. 2026 г.284Minecraft: 1.20.1fabric
Скачать
Что нового
- Fixed Protection Relic not working - Fixed Damage Relics incorrectly applying damage resistances and even granting health if you reach above 100% value. - Fixed an issue that allowed you to put damage and haste relics on items that shouldn't accept them. - Fixed an issue where Enchanted Books enchanted via the Enchanting Table did not work like regular Enchanted Books such as not providing enchanting power and not properly working in an anvil. - Fixed an issue where attempting to upgrade Enchanted Books enchanted via the Enchanting Table would add two instances of the same enchantment rather than upgrading it. - Changed default rarity of Vein Mining from the Vein Mining mod to Common.
release

Ascendant Arcana 0.12

0.12
27 июл. 2026 г.50Minecraft: 1.20.1fabric
Скачать
Что нового
- New enchantments Blazebolt, Shattershot for Crossbows. - **Blazebolt**: Changes ammo type to Blaze Rods which fire a piercing, incinerating beam. - **Shattershot**: Changes ammo type to Amethyst Shards which fire a short-ranged blast of shrapnel that knocks enemies back and applies Sundered. - New enchantment Singularity for Tridents - **Singularity**: Summons a singularity on hit, dealing damage and pulling in nearby enemies after a slight delay. - New enchantment Bashing for Shields. - **Bashing**: While blocking press attack to charge forward and knock an enemy back. - New enchantment Cushioning for Elytra. - **Cushioning**: Reduces damage dealt by colliding with blocks and other surfaces. - Books and Enchanted Books can now be enchanted at an Enchanting Table. - Completely overhaul Restorine generation. - No longer spawns in the Nether - Now spawns between Y=0 and Y=64 in the Overworld with uniform distribution - Now much easier to find, deposits should be larger - Restorine now generates as fissures in the ground with crystals growing inward, rather than as spikes. - New Restorine Block - Reduced default Enchantment Capacity bonus by 5. - Dormant Relics of Magic now give a 5 (down from 10) bonus and Ascendant relics now give 25 (down from 30). - New config option for Relics of Immutability to apply multiplicatively instead of additively. - New `books_remove_scrap_cost` and `books_tier_bypass` config options. - Firework Rockets enchanted with Rocketry now correctly account for knockback resistance on entities other than the owner - Functionality for the owner is unchanged. - Firework Rockets enchanted with Rocketry can no longer send entities other than the owner flying into the air - Functionality for the owner is unchanged. Enjoy rocket jumping. - Fixed an issue where crossbows would show a rocket if any rocket was loaded, regardless of position. Crossbows now only show the next projectile to be fired. - Changed rarity for the following enchantments in the default config: - Respiration: Uncommon -> Common - Sweeping Edge: Uncommon -> Common - Aqua Affinity: Rare -> Uncommon - Channeling: Very Rare -> Uncommon - Feather Falling: Uncommon -> Common - Swift Sneak: Very Rare -> Rare - Soul Speed: Very Rare -> Rare
release

Ascendant Arcana 0.12

0.12
27 июл. 2026 г.60Minecraft: 1.20.1forge
Скачать
Что нового
- New enchantments Blazebolt, Shattershot for Crossbows. - **Blazebolt**: Changes ammo type to Blaze Rods which fire a piercing, incinerating beam. - **Shattershot**: Changes ammo type to Amethyst Shards which fire a short-ranged blast of shrapnel that knocks enemies back and applies Sundered. - New enchantment Singularity for Tridents - **Singularity**: Summons a singularity on hit, dealing damage and pulling in nearby enemies after a slight delay. - New enchantment Bashing for Shields. - **Bashing**: While blocking press attack to charge forward and knock an enemy back. - New enchantment Cushioning for Elytra. - **Cushioning**: Reduces damage dealt by colliding with blocks and other surfaces. - Books and Enchanted Books can now be enchanted at an Enchanting Table. - Completely overhaul Restorine generation. - No longer spawns in the Nether - Now spawns between Y=0 and Y=64 in the Overworld with uniform distribution - Now much easier to find, deposits should be larger - Restorine now generates as fissures in the ground with crystals growing inward, rather than as spikes. - New Restorine Block - Reduced default Enchantment Capacity bonus by 5. - Dormant Relics of Magic now give a 5 (down from 10) bonus and Ascendant relics now give 25 (down from 30). - New config option for Relics of Immutability to apply multiplicatively instead of additively. - New `books_remove_scrap_cost` and `books_tier_bypass` config options. - Firework Rockets enchanted with Rocketry now correctly account for knockback resistance on entities other than the owner - Functionality for the owner is unchanged. - Firework Rockets enchanted with Rocketry can no longer send entities other than the owner flying into the air - Functionality for the owner is unchanged. Enjoy rocket jumping. - Fixed an issue where crossbows would show a rocket if any rocket was loaded, regardless of position. Crossbows now only show the next projectile to be fired. - Changed rarity for the following enchantments in the default config: - Respiration: Uncommon -> Common - Sweeping Edge: Uncommon -> Common - Aqua Affinity: Rare -> Uncommon - Channeling: Very Rare -> Uncommon - Feather Falling: Uncommon -> Common - Swift Sneak: Very Rare -> Rare - Soul Speed: Very Rare -> Rare