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ArmorPlus

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beta

ArmorPlus 1.19.2-19.0.0 (BETA)

1.19.2-19.0.0
31 авг. 2022 г.2,1 тыс.Minecraft: 1.19.2forge
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ArmorPlus 1.19.2-19.0.0 (BETA) ---------------------------- * Requires Geckolib 3.0.23 or later * Requires TheDragonLib 1.19-1.0.0 or later Ported to 1.19.2 - World Gen of ores is disabled at this given moment. - Removed all biomes from previous versions. - Expect further releases to require new chunks to function properly
release

ArmorPlus 1.18.2-18.2.0

1.18.2-18.2.0
31 авг. 2022 г.1 тыс.Minecraft: 1.18.2forge
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ArmorPlus 1.18.2-18.2.0 ---------------------------- * **Out of BETA release.** * Re-arranged the registration order to match more closely to the actual registration order so issues are avoided. * Internal Code Cleanup: * Removed a lot of unused/redundant classes and files. ArmorPlus 1.18.2-18.1.0 (BETA) ---------------------------- * ***REMOVED MOB TROPHIES*** * Reason: All current trophies will cause crashes and issues after being destroyed by a player and replaced. ArmorPlus 1.18.2-18.0.5 (BETA) ---------------------------- * Updated **ONLY** for 1.18.2+ * Fixes TAG system related breaking changes that occur between versions. * Fixed Lava Infused Obsidian's placed texture being invalid * Technical: Updated to use the new World Gen Registry system/changes * They now must be used via the Holder<> Interface * registration is now done more directly combining configured features with feature and placed features with configured features. ArmorPlus 1.18.1-18.0.4 (BETA) ---------------------------- * Added native support for 1.18.2 (next release only 1.18.2+) * Added new enchant * **Soul Harden**: Your armor/wearable doesn't take any damage from anything, but takes half of its "max" durability as damage when the player who had it equipped previously was slain. * MAX Uses: 2 Soul Bound Durability uses * Added a config to check for which enchants it cannot be used with (by default mending, unbreaking, curse of vanishing). * Added the following COMMON config entries * Mob drops added by ArmorPlus can now be enabled and/or disabled for each individual entity * enableRegularDrops (Default: true) * enableTrophyDrops (Default: true) * enableSoulDrops (Default: true) * Infused Lava Crystal Pickaxe will now always infuse a crystal dropped from compressed obsidian variant of the lava and/or frost crystal ore (added to default config) * Fixed & Updated the `/armorplus patreon` command which is now `/armorplus support`, and now lists both GitHub sponsors and Patreon as options with which one could support development. * Was previously using the `/armorplus wiki` localization/translations which lead to issues with execution. * Fixed a few instances where the Fire Resistance buff wasn't applied correctly. * Changed the Obsidian Stick recipe from a shapeless 2 obsidian requirement to a shaped recipe in 2 rows, similar to the wooden stick recipe but with obsidian. ArmorPlus 1.18.1-18.0.3 (BETA) ---------------------------- - Technical Fix: Now uses saveAdditional instead of save method for tile entities. - Added variant light levels for Crystal Ores: - Stone: 0; Obsidian: 4; Compressed: 8; (To fit with their environment and to provide an indicator of how much value they hold) - Fixes Trident's unknown enchantment effect being applied to all tridents. ArmorPlus 1.18.1-18.0.2 (BETA) ---------------------------- - Fixes blocks being unbreakable - Added tool requirements for different blocks and corrected some loot drops (these changed in 1.17/1.18 so had to adapt). - all blocks for the time being, require pickaxes, ores have different tool requirement depending on the type they are on ArmorPlus 1.18.1-18.0.1 (BETA) ---------------------------- - Fixes all advancements and recipes being given to the player upon picking up any item. - Fixes all arrows not having correct ability descriptions. - Fixes all bows not having a correct drawing animation texture. - Fixes trophy blocks not having a correct special renderer. - New Ore Generation settings for Lava/Frost Crystals: - Stone will now only spawn from Y: 0 to Y: 200, can only replace stone, air exposure is 0.5 (50%) - Obsidian will now only spawn from Y: -30 to Y: 0, can only replace deepslate, air exposure is 0.3 (30%) - Compressed will now only spawn from Y: -60 to Y: -30, can only replace deepslate, air exposure is 0.1 (10%) - Fixed maces not having a texture and causing crashes on right/left click. - Added the following COMMON configs - Special Effect Toggles (enable/disable armor & weapon effects for each material) - When a toggle is turned on, the effects of the set will be disabled, tooltips will show (DISABLED) on abilities when they have been disabled. - World Gen Values and Toggles (enable/disable, veinSize, exposure, minY, maxY, etc) for each Ore. ArmorPlus 1.18.1-18.0.0 (BETA) ---------------------------- Ported to 1.18.1 - Items (Armors, Weapons, Blocks, Arrows, Souls, Materials, Etc), Effects (Buffs, Debuffs) - World Gen is unstable (unfinished, and most likely doesn't work) - Biomes are unstable as well - 3D Models for some items will be broken - Entities (except arrow entities) aren't added yet, next release
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ArmorPlus 1.16.5-16.8.1

1.16.5-16.8.1
31 авг. 2022 г.1,8 тыс.Minecraft: 1.16.5forge
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ArmorPlus 1.16.5-16.8.1 ---------------------------- * Added a configuration option to enable/disable biomes. ArmorPlus 1.16.5-16.8.0 ---------------------------- * **REMOVED MOB TROPHIES** * Reason: All current trophies will cause crashes and issues after being destroyed by a player and replaced. ArmorPlus 1.16.5-16.7.0 ---------------------------- * Added new enchant * **Soul Harden**: Your armor/wearable doesn't take any damage from anything, but takes half of its "max" durability as damage when the player who had it equipped previously was slain. * MAX Uses: 2 Soul Bound Durability uses * Added a config to check for which enchants it cannot be used with (by default mending, unbreaking, curse of vanishing). * Added the following COMMON config entries * Mob drops added by ArmorPlus can now be enabled and/or disabled for each individual entity * enableRegularDrops (Default: true) * enableTrophyDrops (Default: true) * enableSoulDrops (Default: true) * Fixed (DISABLED) being displayed for enabled effects instead of disabled effects for tools. * Infused Lava Crystal Pickaxe will now always infuse a crystal dropped from compressed obsidian variant of the lava and/or frost crystal ore (added to default config) * Fixed & Updated the `/armorplus patreon` command which is now `/armorplus support`, and now lists both GitHub sponsors and Patreon as options with which one could support development. * Was previously using the `/armorplus wiki` localization/translations which lead to issues with execution. * Fixed a few instances where the Fire Resistance buff wasn't applied correctly. * Changed the Obsidian Stick recipe from a shapeless 2 obsidian requirement to a shaped recipe in 2 rows, similar to the wooden stick recipe but with obsidian. ArmorPlus 1.16.5-16.6.1 ---------------------------- * Added variant light levels for Crystal Ores: * Stone: 0; Obsidian: 4; Compressed: 8; (To fit with their environment and to provide an indicator of how much value they hold) * Fixes Trident's unknown enchantment effect being applied to all tridents. ArmorPlus 1.16.5-16.6.0 ---------------------------- - Added the following COMMON configs - Special Effect Toggles (enable/disable armor & weapon effects for each material) - When a toggle is turned on, the effects of the set will be disabled, tooltips will show (DISABLED) on abilities when they have been disabled. - World Gen Values and Toggles (enable/disable, veinSize, exposure, minY, maxY, etc) for each Ore. - Fixed Natural Immunity effects having bubbles. ArmorPlus 1.16.5-16.5.2 ---------------------------- * Added a localization entry for "armorplus.buff.fire_extinguish" * Fixed an issue where **Natural Immunity** wouldn't provide any effects. ArmorPlus 1.16.5-16.5.1 ---------------------------- * Changed mod's short description to more accurately represent the mod and what it does. * Fixed crashes related at empty buff lists, which were causing all non effect armors to cause crashes. * Removed any and all configs related to the armors directly (didn't actually work so there was no point in them), kept the world gen configs. ArmorPlus 1.16.5-16.5.0 ---------------------------- * Removed strays from the possessed grounds and valley of souls spawns list. * Made all modded biomes 5x rarer than before (0.05 chance to 0.01 chance). * Removed "Thank you cake" reward on world start. * Infused Lava tools now use obsidian sticks instead of regular sticks for their recipes. * Super Star Armor now provides Fire Resistance as well (and **Fire Extinguish** which removes any visual fire). * All armor bases now require a core in their crafting recipe: * Guardian Bases: Prismarine * Super Star Bases: Nether Star * Ender Dragon Bases: Dragon Breath * Slayer Base now requires all the mentioned above bases (Guardian, Super Star, Ender Dragon) alongside some ultimate material to be crafted. * Introduced slayer bases for weapons and tools. * Slayer armor and tools will now retain all of its material's powers and claim them as their own. * Increased the attack damage done by tools by 1.5 intervals. * The current iteration of Obsidian Armor is now renamed to Enriched Obsidian Armor and will provide additional toughness level. * Slightly buffed the durability of the Slayer Armor, Enriched Obsidian Armor and its tools * Added Wither Immunity to the Ender Dragon Armor like in 1.12.2 * Frost Armor's Fire Weakness adds another 5 seconds to any fire damage taken. * Infused Lava Armor's Water Weakness halves all your underwater breathing air by 2 for each tick. * Removed Herobrine. * Added some more functionality to the **Unknown** enchantment * **__SPOILER ALERT__**: * Wearing a metal helmet during a thunderstorm has a 25% chance to spawn a harmless thunder on top of the player. * Using a bow with the enchantment on will spawn a sequential line of lightning bolts, eats 10 durability per summoned lightning bolt per tick. * Attacking with a trident with the enchantment, 5 lightning bolts will spawn surrounding the target (may damage you in the process). * A few more ArmorPlus 1.16.5-16.4.1 ---------------------------- * Fixed a bug causing flight and water weakness to not work. * Note: Configs might not work as intended, please ignore them for now. ArmorPlus 1.16.5-16.4.0 ---------------------------- * From now on, supporting only 1.16.5+ - First official major release after the 1.12.2 releases. * Minimum required forge version 36.0.42 * Added 3 new biomes (Frozen Plains, Valley of Souls and Possessed Grounds) * Re-Added Trophy Blocks, drops enabled for the boss entities (Elder Guardian, Wither Boss, Ender Dragon) and the current wip A+ bosses * Added Lava Shards & Frost Shards, they can be turned into crystals using 3x3 shards * Added Castle & Colored Brick Stairs & Slabs with recipes to match them * Added Snow Bricks (crafted using 2x2 Snow blocks), Stairs (crafted like regular stairs) and Slabs (crafted like regular slabs) * Added Frost Wolves (Tamable, Wild, Aggressive), Frost Wolf Alphas (Untamable, Wild, Hostile, Pack-Leaders) drop hide. * Added Boreas, a minotaur like monster that inhabits the "Frozen Plains" biome, it's aggressive and very wip. * Changed the hardness and harvest level of the lava & frost crystal ores and their drops for each variant. - Stone: Now drop 1-2 shards, require Iron Pickaxe or higher harvest level, fastest to mine. - Obsidian: Now drop 3-7 shards, require Diamond Pickaxe or higher harvest level, faster to mine. - Compressed: Drops are unchanged (1-2 crystals), require Netherite Pickaxe or higher harvest level, same mining speed. * Added soul box, used to transform a villager into a Soul Exchanger. - Crafted Table Recipe: 1x Glowstone surrounded by 4x Soul Sand and 4x Stone. * Introducing the Soul Exchanger (Villager Profession), by having a villager next to x, they will obtain this profession. - Provides a way to get frost & lava shards and crystals, blaze rods/powder, minor souls, major soul exchange as well as a way to obtain Soul Stealer books and/or enchanted weapons. * Added Soul: Slayer (`armorplus:soul_slayer`) - Crafting Table Recipe: 1x Elder Guardian Soul, 1x Wither Boss Soul, 1x Ender Dragon Soul (Shapeless) - Used alongside the slayer bases in a smithing table to create the slayer armor pieces. * Changes to "The Ultimate Material" - Crafting Table Recipe: 1x Guardian Scale, 1x Wither Bone, 1x Ender Dragon Scale, 1x Infused Frost-Lava Crystal ( Shapeless) - Used to create the slayer bases in a crafting table, the recipe layout for the bases is the same one vanilla armors use. * Added Infused Frost-Lava Crystal (`armorplus:infused_frost_lava_crystal`) - Smithing Table Recipe: Infused Lava Crystal + Infused Frost Crystal (or vise versa) - Used to create the frost lava set and an ingredient for future recipes * Added Trophies (`armorplus:trophy`), a decorative block which can be obtained by killing bosses. - By default, only drops from the (Elder Guardian, Wither Boss, Ender Dragon). - Is fully customizable via nbt, so ModPack devs can tweak/add/remove drops as they see fit. * Ignite (buff) now correctly applies before damage calculations and will cause mobs to drop their "cooked" variants of food when slayed. * Infused Lava Tools now auto-smelt blocks into their "smelted" variant, configurable in `config/ap_config.toml` * Removed Castle Block & Colored Brick Type to Block recipes (i.e. Wall -> Block, Corner -> Block); * Remade the demonic dragon model & texture (still very much wip) * Fixed a crash on world load related to Entity Types being null when mods like Reliquary, Better Diving, Minecolonies are present. (Hopefully). * Fixed a NPE crash related to water weakness (It should be fixed please open a ticket if the issue persists) Fixes & Closes #250 ArmorPlus 1.16.5-16.3.1 (BETA) ---------------------------- **QUICK-FIX**: Fixed a crash when booting and mekanism is not present. Fixes #248 * Fixed super star bow pulling animation not being correct. ArmorPlus 1.16.5-16.3.0 (BETA) ---------------------------- * Added support for 1.16.5 * Added Patchouli integration/support, 1st edition will not contain everything, will be updated alongside the mod updates. * Added ToolTips to the armors, weapons, tools that display their conditions and their effects (and weaknesses) * Added some commands "/armorplus <help, info, nodecraft, discord>" * Added a new treasure enchantment "Unknown", in the future will provide a special effect based on the item it is applied to. * Added Demonic Dragon (WIP) boss entity, a very wip model + texture + animation (No functionality atm) * Added a new item "Wooden Rod", crafted via a shapeless recipe of 4 sticks together. - It replaces the current sticks in mace recipes * Added recipes for the slime and chicken armors. * Added ElementalMastery Capability * Added new "buffs": Fire Weakness, Natural Immunity (Provides Protection & Fire Resistance) * Added a few advancements to keep track of your A+ progress. * Added a special celebration item & advancement * Made various currently available items (obsidian+ tier items) to be immune to lava * Replaced the obsidian in the obsidian armor recipe with compressed obsidian (as it should have been). * Replaced sticks in infuse lava tier + maces with obsidian sticks * Adjusted some armor protection, toughness and knockback resistance values of several armors * Fixed Flight equipment check conflicting with other mods (hopefully). Fixes #245 * Fixed Water Weakness not being applied correctly. * Fixed repair materials not working for all items. * Fixed some recipe miss-matches with Colored Stone Bricks. * Fixed some items having incorrect colored names. * Fixed armor items having incorrect durability values. * Fixed GeckoLib animations not working in the newer versions of GeckoLib due to change in the controller usage. * Fixed silent major issues caused with the model registering, fixed properly this time. Technical: * Added Elements (affinities) for future expansions, Added Frost Armor, Frost-Lava armor (obviously dev only). * Added ElementalMastery(Element primary, Element secondary) capability for future use. * Organized the language file (en_us.json), everything now should be inside a category/sub-category depending on what use it has. ArmorPlus 1.16.3-16.2.2 (BETA) ---------------------------- * Fixed world crash on startup when using other mods that check the entity registry. **Fixes #243 (1/2)** * Fixed animation of the entities not existing and causing crashes. **Fixes #243 (2/2)** ArmorPlus 1.16.3-16.2.1 (BETA) ---------------------------- * Ensures ArmorPlus requires GeckoLib 3 to be present to prevent weird errors. ArmorPlus 1.16.3-16.2.0 (BETA) ---------------------------- * **GeckoLib 3** is now a **required** dependency - What does this mean? Well now, modeling and animation will be much easier. Entities, armors, weapons and even some items will get new models/animations. * The obsidian & stone variants of lava crystal and frost crystal ores should now drop the correct crystal. **Fixes # 240 (1/2)** * **Lava Crystals** should now infuse when interacting with lava. **Fixes #240 (2/2)** * **ConfiguredFeatures** should no longer cause issues with world generation! **Fixes #241** * **Lava Crystals** (Compressed/Original variant) now drop 1-2 crystals per ore, fortune affects it. * **Wither Skeleton Boss** now uses Geckolib's animation system and is now animated, still not fully functional, no boss stages, fights, location yet. * **Added WIP Maces** * Maces have a "**weight**" factor * **LIGHT**: faster attack speed, weaker damage. * **NORMAL**: normal attack speed, average damage. * **HEAVY**: very slow attack speed, massive damage. * **Attack types** * Sweeping: Charges up power for a swinging blow. * Shockwave: Depending on the material, the maces can destroy blocks in line of sight, for the cost of a heavy chunk of durability with a cooldown added on top. * The current recipe (is subject to change in the future), where S - Stick, M - Material ![Mace Recipe](https://raw.githubusercontent.com/sokratis12GR/ArmorPlus/1.16.3/mace_recipe.png "Mace Recipe") * **Added** the first **config** entries. * **Ore Lava/Frost Crystal** world generation is now toggleable. You can enable/disable it. (Of course with this being the first config, options will definitely change over time) * **Ore Lava/Frost Crystal** world generation is now configurable, the vein size of each variant, the original Y offset and range they can spawn in. * **Added** a new **Recipe API** for easier creation of crafting shaped/shapeless and/or smithing recipes. * Rewrote how all the recipes are being added/changed/generated so expect some recipes to be missing/changed. * Recipes will be changing periodically until they reach a final "satisfying" state. * I'll include all the changes in a guide/recipe book or something in game in a later version * **Changed** the (Guardian, Super Star and Ender Dragon) swords, battle axes, pickaxes and bows to have a base item as a result of their recipe after which you need to add souls to them in the smithing table. * **Added** new items: * Guardian, Super Star, Ender Dragon bases for the following tools/weapons: swords, battle axes, pickaxes and bows. * **Obsidian Stick**, crafted by using 2 obsidian blocks (shapeless recipe). Used for the new recipes of high tier items. * **Fixed** bows not having a pulling animation with **new** textures! **Fixes #242** * **Added** some flavour text to some items to hopefully help indicate how to use them. ArmorPlus 1.16.3-16.1.1 (BETA) ---------------------------- **QUICK-FIX**: Fixed Version mismatching, recipe mismatching. ArmorPlus 1.16.3-16.1.0 (BETA) ---------------------------- Keep In Mind that this is still beta, so some stuff might not have textures, others might crash etc. PLEASE REPORT ANY ISSUES AT THE GITHUB ISSUES TRACKER: [ARMORPLUS GITHUB ISSUE TRACKER](https://github.com/sokratis12GR/ArmorPlus/issues) * **Added support for 1.16.4, Requires TheDragonLib-1.16.3-1.1.0 or later** * Added 2 new ore variations for the Lava & Frost ores (Stone & Obsidian) - Lava/Frost Crystals can be found in the world, from **Y: 0 up to Y: 20**, their rarity varies to their variation. - **Lava Crystals** **cannot** be found in frozen, icy, snowy or ocean biomes. - **Frost Crystals** can **only** be found in frozen, icy, snow, taiga or extreme hills biomes. - Updated their textures to more closely match the lava/frost crystals. - All 3 variants can be found in the Overworld. - Stone variants Y:12 up to Y:20 - Obsidian variants Y:6 up to Y:10 - Compressed Obsidian variants Y:0 up to Y:4 * Added back enhanced vanilla armors. - Enhanced is no longer an enchantment. - Added Enhanced Materials (Enhanced: Chainmail/Iron/Gold/Diamond) - Enhanced Materials are can be used to craft the enhanced armors (mirroring the vanilla recipes) - Enhanced Netherite armor can be obtained by combining netherite armor in the smithing table with an `Enhanced: Netherite Ingot` * Removed a lot of redundant localization. * Added new items (Super Star, Guardian, Ender Dragon, Slayer) bases, they need to be combined with the soul of their respective mobs in order to give you the complete item - You combine the base + the corresponding soul in a smithing table to get the expected complete armor piece - Recipes: `[Material Piece Base]` + `[Boss Soul <Mob>]` = `Material Piece` * Changed the Super Star, Guardian, Ender Dragon crafting table recipe outcomes to give a base item instead of the full item. * Added Boss Souls (Elder Guardian, Wither Boss, Ender Dragon) - Added servant/minion souls (Guardian, Wither Skeleton, Enderman, Blaze) - Added "pity" recipe for boss souls which require 4x lesser souls + 1 corresponding material + 4x corresponding blocks - (once a soul has been obtained the recipes will be unlocked and can be viewed on the recipe book) * Added recipes for the arrows (8x arrows + 1 of the materials = 8 material arrows) * Added a new ability `WATER_WEAKNESS` and assigned it to the infused lava armor, while you have the full set equipped and go into water, the armor will gradually lose durability * From now on the `<build>` part (the last part) of the mod's version, will only increase if there were any internal issues with the file and will reset on every `<mcversion>-<major>.<minor>.<patch>` update * Added a way to infuse a **lava crystal** into an **infused lava crystal** by **throwing** them in **lava**. * Removed the particles from the effects that the armors provide * Added bows back (their durability has changed), now its **(1/2)** of the material durability - **Coal**: 30 | **Lapis**: 125 | **Redstone**: 125 | **Emerald**: 780 | **Infused Lava**: 1500 | **Obsidian**: 2100 - **Skeletal King's**: 3000 | **Elder's Force**: 3000 | **Rifting Light**: 3000 * Fixed ArmorPlus arrow entities causing crashes. * Fixed Skeletal King, Witherlings causing crashes - Removed Wither Minions (WIP, Projectiles) ArmorPlus 1.16.3-16.0.1.2 (BETA) ---------------------------- * Fixed servers crashing on startup. * Fixed emerald weapon/armor temporary recipes. * Fixed some more recipes being broken.
release

armorplus-1.16.5-16.7.0.jar

1.16.5-16.7.0
29 мая 2022 г.271Minecraft: 1.16.5forge
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ArmorPlus 1.16.5-16.7.0 ---------------------------- * Added new enchant * **Soul Harden**: Your armor/wearable doesn't take any damage from anything, but takes half of its "max" durability as damage when the player who had it equipped previously was slain. * MAX Uses: 2 Soul Bound Durability uses * Added a config to check for which enchants it cannot be used with (by default mending, unbreaking, curse of vanishing). * Added the following COMMON config entries * Mob drops added by ArmorPlus can now be enabled and/or disabled for each individual entity * enableRegularDrops (Default: true) * enableTrophyDrops (Default: true) * enableSoulDrops (Default: true) * Fixed (DISABLED) being displayed for enabled effects instead of disabled effects for tools. * Infused Lava Crystal Pickaxe will now always infuse a crystal dropped from compressed obsidian variant of the lava and/or frost crystal ore (added to default config) * Fixed & Updated the `/armorplus patreon` command which is now `/armorplus support`, and now lists both GitHub sponsors and Patreon as options with which one could support development. * Was previously using the `/armorplus wiki` localization/translations which lead to issues with execution. * Fixed a few instances where the Fire Resistance buff wasn't applied correctly. * Changed the Obsidian Stick recipe from a shapeless 2 obsidian requirement to a shaped recipe in 2 rows, similar to the wooden stick recipe but with obsidian. ArmorPlus 1.16.5-16.6.1 ---------------------------- * Added variant light levels for Crystal Ores: * Stone: 0; Obsidian: 4; Compressed: 8; (To fit with their environment and to provide an indicator of how much value they hold) * Fixes Trident's unknown enchantment effect being applied to all tridents. ArmorPlus 1.16.5-16.6.0 ---------------------------- - Added the following COMMON configs - Special Effect Toggles (enable/disable armor & weapon effects for each material) - When a toggle is turned on, the effects of the set will be disabled, tooltips will show (DISABLED) on abilities when they have been disabled. - World Gen Values and Toggles (enable/disable, veinSize, exposure, minY, maxY, etc) for each Ore. - Fixed Natural Immunity effects having bubbles. ArmorPlus 1.16.5-16.5.2 ---------------------------- * Added a localization entry for "armorplus.buff.fire_extinguish" * Fixed an issue where **Natural Immunity** wouldn't provide any effects. ArmorPlus 1.16.5-16.5.1 ---------------------------- * Changed mod's short description to more accurately represent the mod and what it does. * Fixed crashes related at empty buff lists, which were causing all non effect armors to cause crashes. * Removed any and all configs related to the armors directly (didn't actually work so there was no point in them), kept the world gen configs. ArmorPlus 1.16.5-16.5.0 ---------------------------- * Removed strays from the possessed grounds and valley of souls spawns list. * Made all modded biomes 5x rarer than before (0.05 chance to 0.01 chance). * Removed "Thank you cake" reward on world start. * Infused Lava tools now use obsidian sticks instead of regular sticks for their recipes. * Super Star Armor now provides Fire Resistance as well (and **Fire Extinguish** which removes any visual fire). * All armor bases now require a core in their crafting recipe: * Guardian Bases: Prismarine * Super Star Bases: Nether Star * Ender Dragon Bases: Dragon Breath * Slayer Base now requires all the mentioned above bases (Guardian, Super Star, Ender Dragon) alongside some ultimate material to be crafted. * Introduced slayer bases for weapons and tools. * Slayer armor and tools will now retain all of its material's powers and claim them as their own. * Increased the attack damage done by tools by 1.5 intervals. * The current iteration of Obsidian Armor is now renamed to Enriched Obsidian Armor and will provide additional toughness level. * Slightly buffed the durability of the Slayer Armor, Enriched Obsidian Armor and its tools * Added Wither Immunity to the Ender Dragon Armor like in 1.12.2 * Frost Armor's Fire Weakness adds another 5 seconds to any fire damage taken. * Infused Lava Armor's Water Weakness halves all your underwater breathing air by 2 for each tick. * Removed Herobrine. * Added some more functionality to the **Unknown** enchantment * **__SPOILER ALERT__**: * Wearing a metal helmet during a thunderstorm has a 25% chance to spawn a harmless thunder on top of the player. * Using a bow with the enchantment on will spawn a sequential line of lightning bolts, eats 10 durability per summoned lightning bolt per tick. * Attacking with a trident with the enchantment, 5 lightning bolts will spawn surrounding the target (may damage you in the process). * A few more ArmorPlus 1.16.5-16.4.1 ---------------------------- * Fixed a bug causing flight and water weakness to not work. * Note: Configs might not work as intended, please ignore them for now. ArmorPlus 1.16.5-16.4.0 ---------------------------- * From now on, supporting only 1.16.5+ - First official major release after the 1.12.2 releases. * Minimum required forge version 36.0.42 * Added 3 new biomes (Frozen Plains, Valley of Souls and Possessed Grounds) * Re-Added Trophy Blocks, drops enabled for the boss entities (Elder Guardian, Wither Boss, Ender Dragon) and the current wip A+ bosses * Added Lava Shards & Frost Shards, they can be turned into crystals using 3x3 shards * Added Castle & Colored Brick Stairs & Slabs with recipes to match them * Added Snow Bricks (crafted using 2x2 Snow blocks), Stairs (crafted like regular stairs) and Slabs (crafted like regular slabs) * Added Frost Wolves (Tamable, Wild, Aggressive), Frost Wolf Alphas (Untamable, Wild, Hostile, Pack-Leaders) drop hide. * Added Boreas, a minotaur like monster that inhabits the "Frozen Plains" biome, it's aggressive and very wip. * Changed the hardness and harvest level of the lava & frost crystal ores and their drops for each variant. - Stone: Now drop 1-2 shards, require Iron Pickaxe or higher harvest level, fastest to mine. - Obsidian: Now drop 3-7 shards, require Diamond Pickaxe or higher harvest level, faster to mine. - Compressed: Drops are unchanged (1-2 crystals), require Netherite Pickaxe or higher harvest level, same mining speed. * Added soul box, used to transform a villager into a Soul Exchanger. - Crafted Table Recipe: 1x Glowstone surrounded by 4x Soul Sand and 4x Stone. * Introducing the Soul Exchanger (Villager Profession), by having a villager next to x, they will obtain this profession. - Provides a way to get frost & lava shards and crystals, blaze rods/powder, minor souls, major soul exchange as well as a way to obtain Soul Stealer books and/or enchanted weapons. * Added Soul: Slayer (`armorplus:soul_slayer`) - Crafting Table Recipe: 1x Elder Guardian Soul, 1x Wither Boss Soul, 1x Ender Dragon Soul (Shapeless) - Used alongside the slayer bases in a smithing table to create the slayer armor pieces. * Changes to "The Ultimate Material" - Crafting Table Recipe: 1x Guardian Scale, 1x Wither Bone, 1x Ender Dragon Scale, 1x Infused Frost-Lava Crystal ( Shapeless) - Used to create the slayer bases in a crafting table, the recipe layout for the bases is the same one vanilla armors use. * Added Infused Frost-Lava Crystal (`armorplus:infused_frost_lava_crystal`) - Smithing Table Recipe: Infused Lava Crystal + Infused Frost Crystal (or vise versa) - Used to create the frost lava set and an ingredient for future recipes * Added Trophies (`armorplus:trophy`), a decorative block which can be obtained by killing bosses. - By default, only drops from the (Elder Guardian, Wither Boss, Ender Dragon). - Is fully customizable via nbt, so ModPack devs can tweak/add/remove drops as they see fit. * Ignite (buff) now correctly applies before damage calculations and will cause mobs to drop their "cooked" variants of food when slayed. * Infused Lava Tools now auto-smelt blocks into their "smelted" variant, configurable in `config/ap_config.toml` * Removed Castle Block & Colored Brick Type to Block recipes (i.e. Wall -> Block, Corner -> Block); * Remade the demonic dragon model & texture (still very much wip) * Fixed a crash on world load related to Entity Types being null when mods like Reliquary, Better Diving, Minecolonies are present. (Hopefully). * Fixed a NPE crash related to water weakness (It should be fixed please open a ticket if the issue persists) Fixes & Closes #250 ArmorPlus 1.16.5-16.3.1 (BETA) ---------------------------- **QUICK-FIX**: Fixed a crash when booting and mekanism is not present. Fixes #248 * Fixed super star bow pulling animation not being correct. ArmorPlus 1.16.5-16.3.0 (BETA) ---------------------------- * Added support for 1.16.5 * Added Patchouli integration/support, 1st edition will not contain everything, will be updated alongside the mod updates. * Added ToolTips to the armors, weapons, tools that display their conditions and their effects (and weaknesses) * Added some commands "/armorplus <help, info, nodecraft, discord>" * Added a new treasure enchantment "Unknown", in the future will provide a special effect based on the item it is applied to. * Added Demonic Dragon (WIP) boss entity, a very wip model + texture + animation (No functionality atm) * Added a new item "Wooden Rod", crafted via a shapeless recipe of 4 sticks together. - It replaces the current sticks in mace recipes * Added recipes for the slime and chicken armors. * Added ElementalMastery Capability * Added new "buffs": Fire Weakness, Natural Immunity (Provides Protection & Fire Resistance) * Added a few advancements to keep track of your A+ progress. * Added a special celebration item & advancement * Made various currently available items (obsidian+ tier items) to be immune to lava * Replaced the obsidian in the obsidian armor recipe with compressed obsidian (as it should have been). * Replaced sticks in infuse lava tier + maces with obsidian sticks * Adjusted some armor protection, toughness and knockback resistance values of several armors * Fixed Flight equipment check conflicting with other mods (hopefully). Fixes #245 * Fixed Water Weakness not being applied correctly. * Fixed repair materials not working for all items. * Fixed some recipe miss-matches with Colored Stone Bricks. * Fixed some items having incorrect colored names. * Fixed armor items having incorrect durability values. * Fixed GeckoLib animations not working in the newer versions of GeckoLib due to change in the controller usage. * Fixed silent major issues caused with the model registering, fixed properly this time. Technical: * Added Elements (affinities) for future expansions, Added Frost Armor, Frost-Lava armor (obviously dev only). * Added ElementalMastery(Element primary, Element secondary) capability for future use. * Organized the language file (en_us.json), everything now should be inside a category/sub-category depending on what use it has. ArmorPlus 1.16.3-16.2.2 (BETA) ---------------------------- * Fixed world crash on startup when using other mods that check the entity registry. **Fixes #243 (1/2)** * Fixed animation of the entities not existing and causing crashes. **Fixes #243 (2/2)** ArmorPlus 1.16.3-16.2.1 (BETA) ---------------------------- * Ensures ArmorPlus requires GeckoLib 3 to be present to prevent weird errors. ArmorPlus 1.16.3-16.2.0 (BETA) ---------------------------- * **GeckoLib 3** is now a **required** dependency - What does this mean? Well now, modeling and animation will be much easier. Entities, armors, weapons and even some items will get new models/animations. * The obsidian & stone variants of lava crystal and frost crystal ores should now drop the correct crystal. **Fixes # 240 (1/2)** * **Lava Crystals** should now infuse when interacting with lava. **Fixes #240 (2/2)** * **ConfiguredFeatures** should no longer cause issues with world generation! **Fixes #241** * **Lava Crystals** (Compressed/Original variant) now drop 1-2 crystals per ore, fortune affects it. * **Wither Skeleton Boss** now uses Geckolib's animation system and is now animated, still not fully functional, no boss stages, fights, location yet. * **Added WIP Maces** * Maces have a "**weight**" factor * **LIGHT**: faster attack speed, weaker damage. * **NORMAL**: normal attack speed, average damage. * **HEAVY**: very slow attack speed, massive damage. * **Attack types** * Sweeping: Charges up power for a swinging blow. * Shockwave: Depending on the material, the maces can destroy blocks in line of sight, for the cost of a heavy chunk of durability with a cooldown added on top. * The current recipe (is subject to change in the future), where S - Stick, M - Material ![Mace Recipe](https://raw.githubusercontent.com/sokratis12GR/ArmorPlus/1.16.3/mace_recipe.png "Mace Recipe") * **Added** the first **config** entries. * **Ore Lava/Frost Crystal** world generation is now toggleable. You can enable/disable it. (Of course with this being the first config, options will definitely change over time) * **Ore Lava/Frost Crystal** world generation is now configurable, the vein size of each variant, the original Y offset and range they can spawn in. * **Added** a new **Recipe API** for easier creation of crafting shaped/shapeless and/or smithing recipes. * Rewrote how all the recipes are being added/changed/generated so expect some recipes to be missing/changed. * Recipes will be changing periodically until they reach a final "satisfying" state. * I'll include all the changes in a guide/recipe book or something in game in a later version * **Changed** the (Guardian, Super Star and Ender Dragon) swords, battle axes, pickaxes and bows to have a base item as a result of their recipe after which you need to add souls to them in the smithing table. * **Added** new items: * Guardian, Super Star, Ender Dragon bases for the following tools/weapons: swords, battle axes, pickaxes and bows. * **Obsidian Stick**, crafted by using 2 obsidian blocks (shapeless recipe). Used for the new recipes of high tier items. * **Fixed** bows not having a pulling animation with **new** textures! **Fixes #242** * **Added** some flavour text to some items to hopefully help indicate how to use them. ArmorPlus 1.16.3-16.1.1 (BETA) ---------------------------- **QUICK-FIX**: Fixed Version mismatching, recipe mismatching. ArmorPlus 1.16.3-16.1.0 (BETA) ---------------------------- Keep In Mind that this is still beta, so some stuff might not have textures, others might crash etc. PLEASE REPORT ANY ISSUES AT THE GITHUB ISSUES TRACKER: [ARMORPLUS GITHUB ISSUE TRACKER](https://github.com/sokratis12GR/ArmorPlus/issues) * **Added support for 1.16.4, Requires TheDragonLib-1.16.3-1.1.0 or later** * Added 2 new ore variations for the Lava & Frost ores (Stone & Obsidian) - Lava/Frost Crystals can be found in the world, from **Y: 0 up to Y: 20**, their rarity varies to their variation. - **Lava Crystals** **cannot** be found in frozen, icy, snowy or ocean biomes. - **Frost Crystals** can **only** be found in frozen, icy, snow, taiga or extreme hills biomes. - Updated their textures to more closely match the lava/frost crystals. - All 3 variants can be found in the Overworld. - Stone variants Y:12 up to Y:20 - Obsidian variants Y:6 up to Y:10 - Compressed Obsidian variants Y:0 up to Y:4 * Added back enhanced vanilla armors. - Enhanced is no longer an enchantment. - Added Enhanced Materials (Enhanced: Chainmail/Iron/Gold/Diamond) - Enhanced Materials are can be used to craft the enhanced armors (mirroring the vanilla recipes) - Enhanced Netherite armor can be obtained by combining netherite armor in the smithing table with an `Enhanced: Netherite Ingot` * Removed a lot of redundant localization. * Added new items (Super Star, Guardian, Ender Dragon, Slayer) bases, they need to be combined with the soul of their respective mobs in order to give you the complete item - You combine the base + the corresponding soul in a smithing table to get the expected complete armor piece - Recipes: `[Material Piece Base]` + `[Boss Soul <Mob>]` = `Material Piece` * Changed the Super Star, Guardian, Ender Dragon crafting table recipe outcomes to give a base item instead of the full item. * Added Boss Souls (Elder Guardian, Wither Boss, Ender Dragon) - Added servant/minion souls (Guardian, Wither Skeleton, Enderman, Blaze) - Added "pity" recipe for boss souls which require 4x lesser souls + 1 corresponding material + 4x corresponding blocks - (once a soul has been obtained the recipes will be unlocked and can be viewed on the recipe book) * Added recipes for the arrows (8x arrows + 1 of the materials = 8 material arrows) * Added a new ability `WATER_WEAKNESS` and assigned it to the infused lava armor, while you have the full set equipped and go into water, the armor will gradually lose durability * From now on the `<build>` part (the last part) of the mod's version, will only increase if there were any internal issues with the file and will reset on every `<mcversion>-<major>.<minor>.<patch>` update * Added a way to infuse a **lava crystal** into an **infused lava crystal** by **throwing** them in **lava**. * Removed the particles from the effects that the armors provide * Added bows back (their durability has changed), now its **(1/2)** of the material durability - **Coal**: 30 | **Lapis**: 125 | **Redstone**: 125 | **Emerald**: 780 | **Infused Lava**: 1500 | **Obsidian**: 2100 - **Skeletal King's**: 3000 | **Elder's Force**: 3000 | **Rifting Light**: 3000 * Fixed ArmorPlus arrow entities causing crashes. * Fixed Skeletal King, Witherlings causing crashes - Removed Wither Minions (WIP, Projectiles) ArmorPlus 1.16.3-16.0.1.2 (BETA) ---------------------------- * Fixed servers crashing on startup. * Fixed emerald weapon/armor temporary recipes. * Fixed some more recipes being broken.