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beta
ArmorPlus 1.19.2-19.0.0 (BETA)
1.19.2-19.0.031 авг. 2022 г.2,1 тыс.Minecraft: 1.19.2forge
Что нового
ArmorPlus 1.19.2-19.0.0 (BETA)
----------------------------
* Requires Geckolib 3.0.23 or later
* Requires TheDragonLib 1.19-1.0.0 or later
Ported to 1.19.2
- World Gen of ores is disabled at this given moment.
- Removed all biomes from previous versions.
- Expect further releases to require new chunks to function properly
release
ArmorPlus 1.18.2-18.2.0
1.18.2-18.2.031 авг. 2022 г.1 тыс.Minecraft: 1.18.2forge
Что нового
ArmorPlus 1.18.2-18.2.0
----------------------------
* **Out of BETA release.**
* Re-arranged the registration order to match more closely to the actual registration order so issues are avoided.
* Internal Code Cleanup:
* Removed a lot of unused/redundant classes and files.
ArmorPlus 1.18.2-18.1.0 (BETA)
----------------------------
* ***REMOVED MOB TROPHIES***
* Reason: All current trophies will cause crashes and issues after being destroyed by a player and replaced.
ArmorPlus 1.18.2-18.0.5 (BETA)
----------------------------
* Updated **ONLY** for 1.18.2+
* Fixes TAG system related breaking changes that occur between versions.
* Fixed Lava Infused Obsidian's placed texture being invalid
* Technical: Updated to use the new World Gen Registry system/changes
* They now must be used via the Holder<> Interface
* registration is now done more directly combining configured features with feature and placed features with
configured features.
ArmorPlus 1.18.1-18.0.4 (BETA)
----------------------------
* Added native support for 1.18.2 (next release only 1.18.2+)
* Added new enchant * **Soul Harden**: Your armor/wearable doesn't take any damage from anything, but takes half of
its "max" durability as damage when the player who had it equipped previously was slain. * MAX Uses: 2 Soul Bound
Durability uses * Added a config to check for which enchants it cannot be used with (by default mending, unbreaking,
curse of vanishing).
* Added the following COMMON config entries
* Mob drops added by ArmorPlus can now be enabled and/or disabled for each individual entity
* enableRegularDrops (Default: true)
* enableTrophyDrops (Default: true)
* enableSoulDrops (Default: true)
* Infused Lava Crystal Pickaxe will now always infuse a crystal dropped from compressed obsidian variant of the lava
and/or frost crystal ore (added to default config)
* Fixed & Updated the `/armorplus patreon` command which is now `/armorplus support`, and now lists both GitHub sponsors
and Patreon as options with which one could support development.
* Was previously using the `/armorplus wiki` localization/translations which lead to issues with execution.
* Fixed a few instances where the Fire Resistance buff wasn't applied correctly.
* Changed the Obsidian Stick recipe from a shapeless 2 obsidian requirement to a shaped recipe in 2 rows, similar to the
wooden stick recipe but with obsidian.
ArmorPlus 1.18.1-18.0.3 (BETA)
----------------------------
- Technical Fix: Now uses saveAdditional instead of save method for tile entities.
- Added variant light levels for Crystal Ores:
- Stone: 0; Obsidian: 4; Compressed: 8; (To fit with their environment and to provide an indicator of how much value
they hold)
- Fixes Trident's unknown enchantment effect being applied to all tridents.
ArmorPlus 1.18.1-18.0.2 (BETA)
----------------------------
- Fixes blocks being unbreakable
- Added tool requirements for different blocks and corrected some loot drops (these changed in 1.17/1.18 so had to
adapt).
- all blocks for the time being, require pickaxes, ores have different tool requirement depending on the type they
are on
ArmorPlus 1.18.1-18.0.1 (BETA)
----------------------------
- Fixes all advancements and recipes being given to the player upon picking up any item.
- Fixes all arrows not having correct ability descriptions.
- Fixes all bows not having a correct drawing animation texture.
- Fixes trophy blocks not having a correct special renderer.
- New Ore Generation settings for Lava/Frost Crystals:
- Stone will now only spawn from Y: 0 to Y: 200, can only replace stone, air exposure is 0.5 (50%)
- Obsidian will now only spawn from Y: -30 to Y: 0, can only replace deepslate, air exposure is 0.3 (30%)
- Compressed will now only spawn from Y: -60 to Y: -30, can only replace deepslate, air exposure is 0.1 (10%)
- Fixed maces not having a texture and causing crashes on right/left click.
- Added the following COMMON configs
- Special Effect Toggles (enable/disable armor & weapon effects for each material)
- When a toggle is turned on, the effects of the set will be disabled, tooltips will show (DISABLED) on
abilities when they have been disabled.
- World Gen Values and Toggles (enable/disable, veinSize, exposure, minY, maxY, etc) for each Ore.
ArmorPlus 1.18.1-18.0.0 (BETA)
----------------------------
Ported to 1.18.1
- Items (Armors, Weapons, Blocks, Arrows, Souls, Materials, Etc), Effects (Buffs, Debuffs)
- World Gen is unstable (unfinished, and most likely doesn't work)
- Biomes are unstable as well
- 3D Models for some items will be broken
- Entities (except arrow entities) aren't added yet, next release
release
ArmorPlus 1.16.5-16.8.1
1.16.5-16.8.131 авг. 2022 г.1,8 тыс.Minecraft: 1.16.5forge
Что нового
ArmorPlus 1.16.5-16.8.1
----------------------------
* Added a configuration option to enable/disable biomes.
ArmorPlus 1.16.5-16.8.0
----------------------------
* **REMOVED MOB TROPHIES**
* Reason: All current trophies will cause crashes and issues after being destroyed by a player and replaced.
ArmorPlus 1.16.5-16.7.0
----------------------------
* Added new enchant
* **Soul Harden**: Your armor/wearable doesn't take any damage from anything, but takes half of its "max" durability
as damage when the player who had it equipped previously was slain.
* MAX Uses: 2 Soul Bound Durability uses
* Added a config to check for which enchants it cannot be used with (by default mending, unbreaking, curse of
vanishing).
* Added the following COMMON config entries
* Mob drops added by ArmorPlus can now be enabled and/or disabled for each individual entity
* enableRegularDrops (Default: true)
* enableTrophyDrops (Default: true)
* enableSoulDrops (Default: true)
* Fixed (DISABLED) being displayed for enabled effects instead of disabled effects for tools.
* Infused Lava Crystal Pickaxe will now always infuse a crystal dropped from compressed obsidian variant of the lava
and/or frost crystal ore (added to default config)
* Fixed & Updated the `/armorplus patreon` command which is now `/armorplus support`, and now lists both GitHub sponsors
and Patreon as options with which one could support development.
* Was previously using the `/armorplus wiki` localization/translations which lead to issues with execution.
* Fixed a few instances where the Fire Resistance buff wasn't applied correctly.
* Changed the Obsidian Stick recipe from a shapeless 2 obsidian requirement to a shaped recipe in 2 rows, similar to the
wooden stick recipe but with obsidian.
ArmorPlus 1.16.5-16.6.1
----------------------------
* Added variant light levels for Crystal Ores:
* Stone: 0; Obsidian: 4; Compressed: 8; (To fit with their environment and to provide an indicator of how much value
they hold)
* Fixes Trident's unknown enchantment effect being applied to all tridents.
ArmorPlus 1.16.5-16.6.0
----------------------------
- Added the following COMMON configs
- Special Effect Toggles (enable/disable armor & weapon effects for each material)
- When a toggle is turned on, the effects of the set will be disabled, tooltips will show (DISABLED) on
abilities when they have been disabled.
- World Gen Values and Toggles (enable/disable, veinSize, exposure, minY, maxY, etc) for each Ore.
- Fixed Natural Immunity effects having bubbles.
ArmorPlus 1.16.5-16.5.2
----------------------------
* Added a localization entry for "armorplus.buff.fire_extinguish"
* Fixed an issue where **Natural Immunity** wouldn't provide any effects.
ArmorPlus 1.16.5-16.5.1
----------------------------
* Changed mod's short description to more accurately represent the mod and what it does.
* Fixed crashes related at empty buff lists, which were causing all non effect armors to cause crashes.
* Removed any and all configs related to the armors directly (didn't actually work so there was no point in them), kept
the world gen configs.
ArmorPlus 1.16.5-16.5.0
----------------------------
* Removed strays from the possessed grounds and valley of souls spawns list.
* Made all modded biomes 5x rarer than before (0.05 chance to 0.01 chance).
* Removed "Thank you cake" reward on world start.
* Infused Lava tools now use obsidian sticks instead of regular sticks for their recipes.
* Super Star Armor now provides Fire Resistance as well (and **Fire Extinguish** which removes any visual fire).
* All armor bases now require a core in their crafting recipe:
* Guardian Bases: Prismarine
* Super Star Bases: Nether Star
* Ender Dragon Bases: Dragon Breath
* Slayer Base now requires all the mentioned above bases (Guardian, Super Star, Ender Dragon) alongside some ultimate
material to be crafted.
* Introduced slayer bases for weapons and tools.
* Slayer armor and tools will now retain all of its material's powers and claim them as their own.
* Increased the attack damage done by tools by 1.5 intervals.
* The current iteration of Obsidian Armor is now renamed to Enriched Obsidian Armor and will provide additional
toughness level.
* Slightly buffed the durability of the Slayer Armor, Enriched Obsidian Armor and its tools
* Added Wither Immunity to the Ender Dragon Armor like in 1.12.2
* Frost Armor's Fire Weakness adds another 5 seconds to any fire damage taken.
* Infused Lava Armor's Water Weakness halves all your underwater breathing air by 2 for each tick.
* Removed Herobrine.
* Added some more functionality to the **Unknown** enchantment
* **__SPOILER ALERT__**:
* Wearing a metal helmet during a thunderstorm has a 25% chance to spawn a harmless thunder on top of the
player.
* Using a bow with the enchantment on will spawn a sequential line of lightning bolts, eats 10 durability per
summoned lightning bolt per tick.
* Attacking with a trident with the enchantment, 5 lightning bolts will spawn surrounding the target (may damage
you in the process).
* A few more
ArmorPlus 1.16.5-16.4.1
----------------------------
* Fixed a bug causing flight and water weakness to not work.
* Note: Configs might not work as intended, please ignore them for now.
ArmorPlus 1.16.5-16.4.0
----------------------------
* From now on, supporting only 1.16.5+
- First official major release after the 1.12.2 releases.
* Minimum required forge version 36.0.42
* Added 3 new biomes (Frozen Plains, Valley of Souls and Possessed Grounds)
* Re-Added Trophy Blocks, drops enabled for the boss entities (Elder Guardian, Wither Boss, Ender Dragon) and the
current wip A+ bosses
* Added Lava Shards & Frost Shards, they can be turned into crystals using 3x3 shards
* Added Castle & Colored Brick Stairs & Slabs with recipes to match them
* Added Snow Bricks (crafted using 2x2 Snow blocks), Stairs (crafted like regular stairs) and Slabs (crafted like
regular slabs)
* Added Frost Wolves (Tamable, Wild, Aggressive), Frost Wolf Alphas (Untamable, Wild, Hostile, Pack-Leaders) drop hide.
* Added Boreas, a minotaur like monster that inhabits the "Frozen Plains" biome, it's aggressive and very wip.
* Changed the hardness and harvest level of the lava & frost crystal ores and their drops for each variant.
- Stone: Now drop 1-2 shards, require Iron Pickaxe or higher harvest level, fastest to mine.
- Obsidian: Now drop 3-7 shards, require Diamond Pickaxe or higher harvest level, faster to mine.
- Compressed: Drops are unchanged (1-2 crystals), require Netherite Pickaxe or higher harvest level, same mining
speed.
* Added soul box, used to transform a villager into a Soul Exchanger.
- Crafted Table Recipe: 1x Glowstone surrounded by 4x Soul Sand and 4x Stone.
* Introducing the Soul Exchanger (Villager Profession), by having a villager next to x, they will obtain this
profession.
- Provides a way to get frost & lava shards and crystals, blaze rods/powder, minor souls, major soul exchange as
well as a way to obtain Soul Stealer books and/or enchanted weapons.
* Added Soul: Slayer (`armorplus:soul_slayer`)
- Crafting Table Recipe: 1x Elder Guardian Soul, 1x Wither Boss Soul, 1x Ender Dragon Soul (Shapeless)
- Used alongside the slayer bases in a smithing table to create the slayer armor pieces.
* Changes to "The Ultimate Material"
- Crafting Table Recipe: 1x Guardian Scale, 1x Wither Bone, 1x Ender Dragon Scale, 1x Infused Frost-Lava Crystal (
Shapeless)
- Used to create the slayer bases in a crafting table, the recipe layout for the bases is the same one vanilla
armors use.
* Added Infused Frost-Lava Crystal (`armorplus:infused_frost_lava_crystal`)
- Smithing Table Recipe: Infused Lava Crystal + Infused Frost Crystal (or vise versa)
- Used to create the frost lava set and an ingredient for future recipes
* Added Trophies (`armorplus:trophy`), a decorative block which can be obtained by killing bosses.
- By default, only drops from the (Elder Guardian, Wither Boss, Ender Dragon).
- Is fully customizable via nbt, so ModPack devs can tweak/add/remove drops as they see fit.
* Ignite (buff) now correctly applies before damage calculations and will cause mobs to drop their "cooked" variants of
food when slayed.
* Infused Lava Tools now auto-smelt blocks into their "smelted" variant, configurable in `config/ap_config.toml`
* Removed Castle Block & Colored Brick Type to Block recipes (i.e. Wall -> Block, Corner -> Block);
* Remade the demonic dragon model & texture (still very much wip)
* Fixed a crash on world load related to Entity Types being null when mods like Reliquary, Better Diving, Minecolonies
are present. (Hopefully).
* Fixed a NPE crash related to water weakness (It should be fixed please open a ticket if the issue persists) Fixes &
Closes #250
ArmorPlus 1.16.5-16.3.1 (BETA)
----------------------------
**QUICK-FIX**: Fixed a crash when booting and mekanism is not present. Fixes #248
* Fixed super star bow pulling animation not being correct.
ArmorPlus 1.16.5-16.3.0 (BETA)
----------------------------
* Added support for 1.16.5
* Added Patchouli integration/support, 1st edition will not contain everything, will be updated alongside the mod
updates.
* Added ToolTips to the armors, weapons, tools that display their conditions and their effects (and weaknesses)
* Added some commands "/armorplus <help, info, nodecraft, discord>"
* Added a new treasure enchantment "Unknown", in the future will provide a special effect based on the item it is
applied to.
* Added Demonic Dragon (WIP) boss entity, a very wip model + texture + animation (No functionality atm)
* Added a new item "Wooden Rod", crafted via a shapeless recipe of 4 sticks together.
- It replaces the current sticks in mace recipes
* Added recipes for the slime and chicken armors.
* Added ElementalMastery Capability
* Added new "buffs": Fire Weakness, Natural Immunity (Provides Protection & Fire Resistance)
* Added a few advancements to keep track of your A+ progress.
* Added a special celebration item & advancement
* Made various currently available items (obsidian+ tier items) to be immune to lava
* Replaced the obsidian in the obsidian armor recipe with compressed obsidian (as it should have been).
* Replaced sticks in infuse lava tier + maces with obsidian sticks
* Adjusted some armor protection, toughness and knockback resistance values of several armors
* Fixed Flight equipment check conflicting with other mods (hopefully). Fixes #245
* Fixed Water Weakness not being applied correctly.
* Fixed repair materials not working for all items.
* Fixed some recipe miss-matches with Colored Stone Bricks.
* Fixed some items having incorrect colored names.
* Fixed armor items having incorrect durability values.
* Fixed GeckoLib animations not working in the newer versions of GeckoLib due to change in the controller usage.
* Fixed silent major issues caused with the model registering, fixed properly this time.
Technical:
* Added Elements (affinities) for future expansions, Added Frost Armor, Frost-Lava armor (obviously dev only).
* Added ElementalMastery(Element primary, Element secondary) capability for future use.
* Organized the language file (en_us.json), everything now should be inside a category/sub-category depending on what
use it has.
ArmorPlus 1.16.3-16.2.2 (BETA)
----------------------------
* Fixed world crash on startup when using other mods that check the entity registry. **Fixes #243 (1/2)**
* Fixed animation of the entities not existing and causing crashes. **Fixes #243 (2/2)**
ArmorPlus 1.16.3-16.2.1 (BETA)
----------------------------
* Ensures ArmorPlus requires GeckoLib 3 to be present to prevent weird errors.
ArmorPlus 1.16.3-16.2.0 (BETA)
----------------------------
* **GeckoLib 3** is now a **required** dependency
- What does this mean? Well now, modeling and animation will be much easier. Entities, armors, weapons and even some
items will get new models/animations.
* The obsidian & stone variants of lava crystal and frost crystal ores should now drop the correct crystal. **Fixes
# 240 (1/2)**
* **Lava Crystals** should now infuse when interacting with lava. **Fixes #240 (2/2)**
* **ConfiguredFeatures** should no longer cause issues with world generation! **Fixes #241**
* **Lava Crystals** (Compressed/Original variant) now drop 1-2 crystals per ore, fortune affects it.
* **Wither Skeleton Boss** now uses Geckolib's animation system and is now animated, still not fully functional, no boss
stages, fights, location yet.
* **Added WIP Maces**
* Maces have a "**weight**" factor
* **LIGHT**: faster attack speed, weaker damage.
* **NORMAL**: normal attack speed, average damage.
* **HEAVY**: very slow attack speed, massive damage.
* **Attack types**
* Sweeping: Charges up power for a swinging blow.
* Shockwave: Depending on the material, the maces can destroy blocks in line of sight, for the cost of a heavy
chunk of durability with a cooldown added on top.
* The current recipe (is subject to change in the future), where S - Stick, M - Material

* **Added** the first **config** entries.
* **Ore Lava/Frost Crystal** world generation is now toggleable. You can enable/disable it. (Of course with this
being the first config, options will definitely change over time)
* **Ore Lava/Frost Crystal** world generation is now configurable, the vein size of each variant, the original Y
offset and range they can spawn in.
* **Added** a new **Recipe API** for easier creation of crafting shaped/shapeless and/or smithing recipes.
* Rewrote how all the recipes are being added/changed/generated so expect some recipes to be missing/changed.
* Recipes will be changing periodically until they reach a final "satisfying" state.
* I'll include all the changes in a guide/recipe book or something in game in a later version
* **Changed** the (Guardian, Super Star and Ender Dragon) swords, battle axes, pickaxes and bows to have a base item as
a result of their recipe after which you need to add souls to them in the smithing table.
* **Added** new items:
* Guardian, Super Star, Ender Dragon bases for the following tools/weapons: swords, battle axes, pickaxes and bows.
* **Obsidian Stick**, crafted by using 2 obsidian blocks (shapeless recipe). Used for the new recipes of high tier
items.
* **Fixed** bows not having a pulling animation with **new** textures! **Fixes #242**
* **Added** some flavour text to some items to hopefully help indicate how to use them.
ArmorPlus 1.16.3-16.1.1 (BETA)
----------------------------
**QUICK-FIX**: Fixed Version mismatching, recipe mismatching.
ArmorPlus 1.16.3-16.1.0 (BETA)
----------------------------
Keep In Mind that this is still beta, so some stuff might not have textures, others might crash etc. PLEASE REPORT ANY
ISSUES AT THE GITHUB ISSUES TRACKER: [ARMORPLUS GITHUB ISSUE TRACKER](https://github.com/sokratis12GR/ArmorPlus/issues)
* **Added support for 1.16.4, Requires TheDragonLib-1.16.3-1.1.0 or later**
* Added 2 new ore variations for the Lava & Frost ores (Stone & Obsidian)
- Lava/Frost Crystals can be found in the world, from **Y: 0 up to Y: 20**, their rarity varies to their variation.
- **Lava Crystals** **cannot** be found in frozen, icy, snowy or ocean biomes.
- **Frost Crystals** can **only** be found in frozen, icy, snow, taiga or extreme hills biomes.
- Updated their textures to more closely match the lava/frost crystals.
- All 3 variants can be found in the Overworld.
- Stone variants Y:12 up to Y:20
- Obsidian variants Y:6 up to Y:10
- Compressed Obsidian variants Y:0 up to Y:4
* Added back enhanced vanilla armors.
- Enhanced is no longer an enchantment.
- Added Enhanced Materials (Enhanced: Chainmail/Iron/Gold/Diamond)
- Enhanced Materials are can be used to craft the enhanced armors (mirroring the vanilla recipes)
- Enhanced Netherite armor can be obtained by combining netherite armor in the smithing table with
an `Enhanced: Netherite Ingot`
* Removed a lot of redundant localization.
* Added new items (Super Star, Guardian, Ender Dragon, Slayer) bases, they need to be combined with the soul of their
respective mobs in order to give you the complete item
- You combine the base + the corresponding soul in a smithing table to get the expected complete armor piece
- Recipes: `[Material Piece Base]` + `[Boss Soul <Mob>]` = `Material Piece`
* Changed the Super Star, Guardian, Ender Dragon crafting table recipe outcomes to give a base item instead of the full
item.
* Added Boss Souls (Elder Guardian, Wither Boss, Ender Dragon)
- Added servant/minion souls (Guardian, Wither Skeleton, Enderman, Blaze)
- Added "pity" recipe for boss souls which require 4x lesser souls + 1 corresponding material + 4x corresponding
blocks
- (once a soul has been obtained the recipes will be unlocked and can be viewed on the recipe book)
* Added recipes for the arrows (8x arrows + 1 of the materials = 8 material arrows)
* Added a new ability `WATER_WEAKNESS` and assigned it to the infused lava armor, while you have the full set equipped
and go into water, the armor will gradually lose durability
* From now on the `<build>` part (the last part) of the mod's version, will only increase if there were any internal
issues with the file and will reset on every `<mcversion>-<major>.<minor>.<patch>` update
* Added a way to infuse a **lava crystal** into an **infused lava crystal** by **throwing** them in **lava**.
* Removed the particles from the effects that the armors provide
* Added bows back (their durability has changed), now its **(1/2)** of the material durability
- **Coal**: 30 | **Lapis**: 125 | **Redstone**: 125 | **Emerald**: 780 | **Infused Lava**: 1500 | **Obsidian**: 2100
- **Skeletal King's**: 3000 | **Elder's Force**: 3000 | **Rifting Light**: 3000
* Fixed ArmorPlus arrow entities causing crashes.
* Fixed Skeletal King, Witherlings causing crashes
- Removed Wither Minions (WIP, Projectiles)
ArmorPlus 1.16.3-16.0.1.2 (BETA)
----------------------------
* Fixed servers crashing on startup.
* Fixed emerald weapon/armor temporary recipes.
* Fixed some more recipes being broken.
release
armorplus-1.16.5-16.7.0.jar
1.16.5-16.7.029 мая 2022 г.271Minecraft: 1.16.5forge
Что нового
ArmorPlus 1.16.5-16.7.0
----------------------------
* Added new enchant
* **Soul Harden**: Your armor/wearable doesn't take any damage from anything, but takes half of its "max" durability
as damage when the player who had it equipped previously was slain.
* MAX Uses: 2 Soul Bound Durability uses
* Added a config to check for which enchants it cannot be used with (by default mending, unbreaking, curse of
vanishing).
* Added the following COMMON config entries
* Mob drops added by ArmorPlus can now be enabled and/or disabled for each individual entity
* enableRegularDrops (Default: true)
* enableTrophyDrops (Default: true)
* enableSoulDrops (Default: true)
* Fixed (DISABLED) being displayed for enabled effects instead of disabled effects for tools.
* Infused Lava Crystal Pickaxe will now always infuse a crystal dropped from compressed obsidian variant of the lava
and/or frost crystal ore (added to default config)
* Fixed & Updated the `/armorplus patreon` command which is now `/armorplus support`, and now lists both GitHub sponsors
and Patreon as options with which one could support development.
* Was previously using the `/armorplus wiki` localization/translations which lead to issues with execution.
* Fixed a few instances where the Fire Resistance buff wasn't applied correctly.
* Changed the Obsidian Stick recipe from a shapeless 2 obsidian requirement to a shaped recipe in 2 rows, similar to the
wooden stick recipe but with obsidian.
ArmorPlus 1.16.5-16.6.1
----------------------------
* Added variant light levels for Crystal Ores:
* Stone: 0; Obsidian: 4; Compressed: 8; (To fit with their environment and to provide an indicator of how much value
they hold)
* Fixes Trident's unknown enchantment effect being applied to all tridents.
ArmorPlus 1.16.5-16.6.0
----------------------------
- Added the following COMMON configs
- Special Effect Toggles (enable/disable armor & weapon effects for each material)
- When a toggle is turned on, the effects of the set will be disabled, tooltips will show (DISABLED) on
abilities when they have been disabled.
- World Gen Values and Toggles (enable/disable, veinSize, exposure, minY, maxY, etc) for each Ore.
- Fixed Natural Immunity effects having bubbles.
ArmorPlus 1.16.5-16.5.2
----------------------------
* Added a localization entry for "armorplus.buff.fire_extinguish"
* Fixed an issue where **Natural Immunity** wouldn't provide any effects.
ArmorPlus 1.16.5-16.5.1
----------------------------
* Changed mod's short description to more accurately represent the mod and what it does.
* Fixed crashes related at empty buff lists, which were causing all non effect armors to cause crashes.
* Removed any and all configs related to the armors directly (didn't actually work so there was no point in them), kept
the world gen configs.
ArmorPlus 1.16.5-16.5.0
----------------------------
* Removed strays from the possessed grounds and valley of souls spawns list.
* Made all modded biomes 5x rarer than before (0.05 chance to 0.01 chance).
* Removed "Thank you cake" reward on world start.
* Infused Lava tools now use obsidian sticks instead of regular sticks for their recipes.
* Super Star Armor now provides Fire Resistance as well (and **Fire Extinguish** which removes any visual fire).
* All armor bases now require a core in their crafting recipe:
* Guardian Bases: Prismarine
* Super Star Bases: Nether Star
* Ender Dragon Bases: Dragon Breath
* Slayer Base now requires all the mentioned above bases (Guardian, Super Star, Ender Dragon) alongside some ultimate
material to be crafted.
* Introduced slayer bases for weapons and tools.
* Slayer armor and tools will now retain all of its material's powers and claim them as their own.
* Increased the attack damage done by tools by 1.5 intervals.
* The current iteration of Obsidian Armor is now renamed to Enriched Obsidian Armor and will provide additional
toughness level.
* Slightly buffed the durability of the Slayer Armor, Enriched Obsidian Armor and its tools
* Added Wither Immunity to the Ender Dragon Armor like in 1.12.2
* Frost Armor's Fire Weakness adds another 5 seconds to any fire damage taken.
* Infused Lava Armor's Water Weakness halves all your underwater breathing air by 2 for each tick.
* Removed Herobrine.
* Added some more functionality to the **Unknown** enchantment
* **__SPOILER ALERT__**:
* Wearing a metal helmet during a thunderstorm has a 25% chance to spawn a harmless thunder on top of the
player.
* Using a bow with the enchantment on will spawn a sequential line of lightning bolts, eats 10 durability per
summoned lightning bolt per tick.
* Attacking with a trident with the enchantment, 5 lightning bolts will spawn surrounding the target (may damage
you in the process).
* A few more
ArmorPlus 1.16.5-16.4.1
----------------------------
* Fixed a bug causing flight and water weakness to not work.
* Note: Configs might not work as intended, please ignore them for now.
ArmorPlus 1.16.5-16.4.0
----------------------------
* From now on, supporting only 1.16.5+
- First official major release after the 1.12.2 releases.
* Minimum required forge version 36.0.42
* Added 3 new biomes (Frozen Plains, Valley of Souls and Possessed Grounds)
* Re-Added Trophy Blocks, drops enabled for the boss entities (Elder Guardian, Wither Boss, Ender Dragon) and the
current wip A+ bosses
* Added Lava Shards & Frost Shards, they can be turned into crystals using 3x3 shards
* Added Castle & Colored Brick Stairs & Slabs with recipes to match them
* Added Snow Bricks (crafted using 2x2 Snow blocks), Stairs (crafted like regular stairs) and Slabs (crafted like
regular slabs)
* Added Frost Wolves (Tamable, Wild, Aggressive), Frost Wolf Alphas (Untamable, Wild, Hostile, Pack-Leaders) drop hide.
* Added Boreas, a minotaur like monster that inhabits the "Frozen Plains" biome, it's aggressive and very wip.
* Changed the hardness and harvest level of the lava & frost crystal ores and their drops for each variant.
- Stone: Now drop 1-2 shards, require Iron Pickaxe or higher harvest level, fastest to mine.
- Obsidian: Now drop 3-7 shards, require Diamond Pickaxe or higher harvest level, faster to mine.
- Compressed: Drops are unchanged (1-2 crystals), require Netherite Pickaxe or higher harvest level, same mining
speed.
* Added soul box, used to transform a villager into a Soul Exchanger.
- Crafted Table Recipe: 1x Glowstone surrounded by 4x Soul Sand and 4x Stone.
* Introducing the Soul Exchanger (Villager Profession), by having a villager next to x, they will obtain this
profession.
- Provides a way to get frost & lava shards and crystals, blaze rods/powder, minor souls, major soul exchange as
well as a way to obtain Soul Stealer books and/or enchanted weapons.
* Added Soul: Slayer (`armorplus:soul_slayer`)
- Crafting Table Recipe: 1x Elder Guardian Soul, 1x Wither Boss Soul, 1x Ender Dragon Soul (Shapeless)
- Used alongside the slayer bases in a smithing table to create the slayer armor pieces.
* Changes to "The Ultimate Material"
- Crafting Table Recipe: 1x Guardian Scale, 1x Wither Bone, 1x Ender Dragon Scale, 1x Infused Frost-Lava Crystal (
Shapeless)
- Used to create the slayer bases in a crafting table, the recipe layout for the bases is the same one vanilla
armors use.
* Added Infused Frost-Lava Crystal (`armorplus:infused_frost_lava_crystal`)
- Smithing Table Recipe: Infused Lava Crystal + Infused Frost Crystal (or vise versa)
- Used to create the frost lava set and an ingredient for future recipes
* Added Trophies (`armorplus:trophy`), a decorative block which can be obtained by killing bosses.
- By default, only drops from the (Elder Guardian, Wither Boss, Ender Dragon).
- Is fully customizable via nbt, so ModPack devs can tweak/add/remove drops as they see fit.
* Ignite (buff) now correctly applies before damage calculations and will cause mobs to drop their "cooked" variants of
food when slayed.
* Infused Lava Tools now auto-smelt blocks into their "smelted" variant, configurable in `config/ap_config.toml`
* Removed Castle Block & Colored Brick Type to Block recipes (i.e. Wall -> Block, Corner -> Block);
* Remade the demonic dragon model & texture (still very much wip)
* Fixed a crash on world load related to Entity Types being null when mods like Reliquary, Better Diving, Minecolonies
are present. (Hopefully).
* Fixed a NPE crash related to water weakness (It should be fixed please open a ticket if the issue persists) Fixes &
Closes #250
ArmorPlus 1.16.5-16.3.1 (BETA)
----------------------------
**QUICK-FIX**: Fixed a crash when booting and mekanism is not present. Fixes #248
* Fixed super star bow pulling animation not being correct.
ArmorPlus 1.16.5-16.3.0 (BETA)
----------------------------
* Added support for 1.16.5
* Added Patchouli integration/support, 1st edition will not contain everything, will be updated alongside the mod
updates.
* Added ToolTips to the armors, weapons, tools that display their conditions and their effects (and weaknesses)
* Added some commands "/armorplus <help, info, nodecraft, discord>"
* Added a new treasure enchantment "Unknown", in the future will provide a special effect based on the item it is
applied to.
* Added Demonic Dragon (WIP) boss entity, a very wip model + texture + animation (No functionality atm)
* Added a new item "Wooden Rod", crafted via a shapeless recipe of 4 sticks together.
- It replaces the current sticks in mace recipes
* Added recipes for the slime and chicken armors.
* Added ElementalMastery Capability
* Added new "buffs": Fire Weakness, Natural Immunity (Provides Protection & Fire Resistance)
* Added a few advancements to keep track of your A+ progress.
* Added a special celebration item & advancement
* Made various currently available items (obsidian+ tier items) to be immune to lava
* Replaced the obsidian in the obsidian armor recipe with compressed obsidian (as it should have been).
* Replaced sticks in infuse lava tier + maces with obsidian sticks
* Adjusted some armor protection, toughness and knockback resistance values of several armors
* Fixed Flight equipment check conflicting with other mods (hopefully). Fixes #245
* Fixed Water Weakness not being applied correctly.
* Fixed repair materials not working for all items.
* Fixed some recipe miss-matches with Colored Stone Bricks.
* Fixed some items having incorrect colored names.
* Fixed armor items having incorrect durability values.
* Fixed GeckoLib animations not working in the newer versions of GeckoLib due to change in the controller usage.
* Fixed silent major issues caused with the model registering, fixed properly this time.
Technical:
* Added Elements (affinities) for future expansions, Added Frost Armor, Frost-Lava armor (obviously dev only).
* Added ElementalMastery(Element primary, Element secondary) capability for future use.
* Organized the language file (en_us.json), everything now should be inside a category/sub-category depending on what
use it has.
ArmorPlus 1.16.3-16.2.2 (BETA)
----------------------------
* Fixed world crash on startup when using other mods that check the entity registry. **Fixes #243 (1/2)**
* Fixed animation of the entities not existing and causing crashes. **Fixes #243 (2/2)**
ArmorPlus 1.16.3-16.2.1 (BETA)
----------------------------
* Ensures ArmorPlus requires GeckoLib 3 to be present to prevent weird errors.
ArmorPlus 1.16.3-16.2.0 (BETA)
----------------------------
* **GeckoLib 3** is now a **required** dependency
- What does this mean? Well now, modeling and animation will be much easier. Entities, armors, weapons and even some
items will get new models/animations.
* The obsidian & stone variants of lava crystal and frost crystal ores should now drop the correct crystal. **Fixes
# 240 (1/2)**
* **Lava Crystals** should now infuse when interacting with lava. **Fixes #240 (2/2)**
* **ConfiguredFeatures** should no longer cause issues with world generation! **Fixes #241**
* **Lava Crystals** (Compressed/Original variant) now drop 1-2 crystals per ore, fortune affects it.
* **Wither Skeleton Boss** now uses Geckolib's animation system and is now animated, still not fully functional, no boss
stages, fights, location yet.
* **Added WIP Maces**
* Maces have a "**weight**" factor
* **LIGHT**: faster attack speed, weaker damage.
* **NORMAL**: normal attack speed, average damage.
* **HEAVY**: very slow attack speed, massive damage.
* **Attack types**
* Sweeping: Charges up power for a swinging blow.
* Shockwave: Depending on the material, the maces can destroy blocks in line of sight, for the cost of a heavy
chunk of durability with a cooldown added on top.
* The current recipe (is subject to change in the future), where S - Stick, M - Material

* **Added** the first **config** entries.
* **Ore Lava/Frost Crystal** world generation is now toggleable. You can enable/disable it. (Of course with this
being the first config, options will definitely change over time)
* **Ore Lava/Frost Crystal** world generation is now configurable, the vein size of each variant, the original Y
offset and range they can spawn in.
* **Added** a new **Recipe API** for easier creation of crafting shaped/shapeless and/or smithing recipes.
* Rewrote how all the recipes are being added/changed/generated so expect some recipes to be missing/changed.
* Recipes will be changing periodically until they reach a final "satisfying" state.
* I'll include all the changes in a guide/recipe book or something in game in a later version
* **Changed** the (Guardian, Super Star and Ender Dragon) swords, battle axes, pickaxes and bows to have a base item as
a result of their recipe after which you need to add souls to them in the smithing table.
* **Added** new items:
* Guardian, Super Star, Ender Dragon bases for the following tools/weapons: swords, battle axes, pickaxes and bows.
* **Obsidian Stick**, crafted by using 2 obsidian blocks (shapeless recipe). Used for the new recipes of high tier
items.
* **Fixed** bows not having a pulling animation with **new** textures! **Fixes #242**
* **Added** some flavour text to some items to hopefully help indicate how to use them.
ArmorPlus 1.16.3-16.1.1 (BETA)
----------------------------
**QUICK-FIX**: Fixed Version mismatching, recipe mismatching.
ArmorPlus 1.16.3-16.1.0 (BETA)
----------------------------
Keep In Mind that this is still beta, so some stuff might not have textures, others might crash etc. PLEASE REPORT ANY
ISSUES AT THE GITHUB ISSUES TRACKER: [ARMORPLUS GITHUB ISSUE TRACKER](https://github.com/sokratis12GR/ArmorPlus/issues)
* **Added support for 1.16.4, Requires TheDragonLib-1.16.3-1.1.0 or later**
* Added 2 new ore variations for the Lava & Frost ores (Stone & Obsidian)
- Lava/Frost Crystals can be found in the world, from **Y: 0 up to Y: 20**, their rarity varies to their variation.
- **Lava Crystals** **cannot** be found in frozen, icy, snowy or ocean biomes.
- **Frost Crystals** can **only** be found in frozen, icy, snow, taiga or extreme hills biomes.
- Updated their textures to more closely match the lava/frost crystals.
- All 3 variants can be found in the Overworld.
- Stone variants Y:12 up to Y:20
- Obsidian variants Y:6 up to Y:10
- Compressed Obsidian variants Y:0 up to Y:4
* Added back enhanced vanilla armors.
- Enhanced is no longer an enchantment.
- Added Enhanced Materials (Enhanced: Chainmail/Iron/Gold/Diamond)
- Enhanced Materials are can be used to craft the enhanced armors (mirroring the vanilla recipes)
- Enhanced Netherite armor can be obtained by combining netherite armor in the smithing table with
an `Enhanced: Netherite Ingot`
* Removed a lot of redundant localization.
* Added new items (Super Star, Guardian, Ender Dragon, Slayer) bases, they need to be combined with the soul of their
respective mobs in order to give you the complete item
- You combine the base + the corresponding soul in a smithing table to get the expected complete armor piece
- Recipes: `[Material Piece Base]` + `[Boss Soul <Mob>]` = `Material Piece`
* Changed the Super Star, Guardian, Ender Dragon crafting table recipe outcomes to give a base item instead of the full
item.
* Added Boss Souls (Elder Guardian, Wither Boss, Ender Dragon)
- Added servant/minion souls (Guardian, Wither Skeleton, Enderman, Blaze)
- Added "pity" recipe for boss souls which require 4x lesser souls + 1 corresponding material + 4x corresponding
blocks
- (once a soul has been obtained the recipes will be unlocked and can be viewed on the recipe book)
* Added recipes for the arrows (8x arrows + 1 of the materials = 8 material arrows)
* Added a new ability `WATER_WEAKNESS` and assigned it to the infused lava armor, while you have the full set equipped
and go into water, the armor will gradually lose durability
* From now on the `<build>` part (the last part) of the mod's version, will only increase if there were any internal
issues with the file and will reset on every `<mcversion>-<major>.<minor>.<patch>` update
* Added a way to infuse a **lava crystal** into an **infused lava crystal** by **throwing** them in **lava**.
* Removed the particles from the effects that the armors provide
* Added bows back (their durability has changed), now its **(1/2)** of the material durability
- **Coal**: 30 | **Lapis**: 125 | **Redstone**: 125 | **Emerald**: 780 | **Infused Lava**: 1500 | **Obsidian**: 2100
- **Skeletal King's**: 3000 | **Elder's Force**: 3000 | **Rifting Light**: 3000
* Fixed ArmorPlus arrow entities causing crashes.
* Fixed Skeletal King, Witherlings causing crashes
- Removed Wither Minions (WIP, Projectiles)
ArmorPlus 1.16.3-16.0.1.2 (BETA)
----------------------------
* Fixed servers crashing on startup.
* Fixed emerald weapon/armor temporary recipes.
* Fixed some more recipes being broken.