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Armor Set Bonuses

Adds bonuses for armor sets, and is fully customizable

Автор: SpaceCat97379,7 тыс.41обновлён 3 авг. 2025 г.
СнаряжениеМеханики игрыУтилиты

Описание

 


About

Armor Set bonusess adds highly configurable armor sets to the game. When armor is equipped in a specific combination you will gain specific bonuses. This mod is perfect for modpack creators looking to further improve loadouts and gameplay.

The configuration options allow you to create any sort of armor set bonus, with any armor you want? Want to mix and match? Go for it! Want to have a bonus that gives 20 hearts? Sure why not (but you'll have to configure it)!

This mod works by reading JSON config files from the config/armor sets directory. When you first launch the mod, the directory will be created with some default sets.

Ingame, you can identify if a piece of equipment is a part of an armor set by looking at its tooltip.

Features

  • Default generated armor sets on first load
  • Any amount of armor sets can be created, with any combination (you don't have to specify ALL armor slots)
  • Multiple set support, a piece of armor can be a part of more than one set
  • "mixAndMatch" armor pieces, you can have a set be completed by multiple items (more below)
  • Full and partial set bonuses
  • Tooltips! With shift key interaction
  • Real-time tooltip update, indicating what armor in the set is currently worn
  • Potion effect support
  • Attributes support
  • Mod support for: potions, attributes and items
  • Interaction support with other mobs (attack and interact)
  • Self interaction, apply effects and also apply immunities to effects
  • Dedicated Curios (Forge only) and Trinkets (Fabric only) Support
  • LivingEntity support, any living mob can have the bonuses if they have the requirements
  • Custom tooltips
  • Conditions, bonuses can be activated based on specified conditions, such as "in water"

Wiki

You can access the wiki here. It contains a full JSON specification for the latest version of Armor Set Bonuses.

Warning: If you are not using the latest version of this mod, some features may not be available to you.

Help!

Before asking for help, please consult the wiki.

If you still need further help, you can open an issue here or ask on the discord.

Modpacks

You can use this mod in your modpack.

My Mods

If you like this mod, check out my other mods!

Последние версии

Все версии →
release

20.14.0

20.14.0
3 авг. 2025 г.68,1 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4forge
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Что нового
Fixed inBiome condition wording Fixed inBiome condition not inverting Fixed onBlock condition not applying when the player is on a block that is not full size Fixed hideBonusDescription not applying to partial set bonuses Fixed issue when there is only one enchantment and shouldHave = false Added new conditions: - onFire - is the entity on fire? - isRiding - is the entity riding another entity? - yLevelRange - is the entity between y1,y2? ("extra": "y1,y2") - healthRange - is the entity's health between x,y? ("extra": "x,y") - armorRange - is the entity's armor between x,y? ("extra": "x,y") Updated existing conditions: - inBiome - now supports tags (eg: #forge:is_forest, #c:forest) Added "percentageChance" feature, when applying any bonus you can set it to apply with chance. This number should be between 0 (exclusive) and 100 (exclusive). Added "tagData" field to SetPiece objects. You can now define a tag that the equipped item must have in order for the effect to apply. This can be in "or" or "and" mode. The tag must be an escaped JSON. Example tagData: "boots": { "itemKey": "minecraft:leather_boots", "mustBeEmpty": false, "tagData": { "orMode": false, "tags": [ "{\"Reforge\":\"quality_equipment.quality.crumbling\"}", "{\"test\":\"data\"}" ] } }
release

20.14.0

20.14.0
3 авг. 2025 г.2 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
Скачать
Что нового
Fixed inBiome condition wording Fixed inBiome condition not inverting Fixed onBlock condition not applying when the player is on a block that is not full size Fixed hideBonusDescription not applying to partial set bonuses Fixed issue when there is only one enchantment and shouldHave = false Added new conditions: - onFire - is the entity on fire? - isRiding - is the entity riding another entity? - yLevelRange - is the entity between y1,y2? ("extra": "y1,y2") - healthRange - is the entity's health between x,y? ("extra": "x,y") - armorRange - is the entity's armor between x,y? ("extra": "x,y") Updated existing conditions: - inBiome - now supports tags (eg: #forge:is_forest, #c:forest) Added "percentageChance" feature, when applying any bonus you can set it to apply with chance. This number should be between 0 (exclusive) and 100 (exclusive). Added "tagData" field to SetPiece objects. You can now define a tag that the equipped item must have in order for the effect to apply. This can be in "or" or "and" mode. The tag must be an escaped JSON. Example tagData: "boots": { "itemKey": "minecraft:leather_boots", "mustBeEmpty": false, "tagData": { "orMode": false, "tags": [ "{\"Reforge\":\"quality_equipment.quality.crumbling\"}", "{\"test\":\"data\"}" ] } }
release

19.14.0

19.14.0
3 авг. 2025 г.2,4 тыс.Minecraft: 1.19.2forge
Скачать
Что нового
Fixed inBiome condition wording Fixed inBiome condition not inverting Fixed onBlock condition not applying when the player is on a block that is not full size Fixed hideBonusDescription not applying to partial set bonuses Fixed issue when there is only one enchantment and shouldHave = false Added new conditions: - onFire - is the entity on fire? - isRiding - is the entity riding another entity? - yLevelRange - is the entity between y1,y2? ("extra": "y1,y2") - healthRange - is the entity's health between x,y? ("extra": "x,y") - armorRange - is the entity's armor between x,y? ("extra": "x,y") Updated existing conditions: - inBiome - now supports tags (eg: #forge:is_forest, #c:forest) Added "percentageChance" feature, when applying any bonus you can set it to apply with chance. This number should be between 0 (exclusive) and 100 (exclusive). Added "tagData" field to SetPiece objects. You can now define a tag that the equipped item must have in order for the effect to apply. This can be in "or" or "and" mode. The tag must be an escaped JSON. Example tagData: "boots": { "itemKey": "minecraft:leather_boots", "mustBeEmpty": false, "tagData": { "orMode": false, "tags": [ "{\"Reforge\":\"quality_equipment.quality.crumbling\"}", "{\"test\":\"data\"}" ] } }
release

19.14.0

19.14.0
3 авг. 2025 г.188Minecraft: 1.19.2fabric
Скачать
Что нового
Fixed inBiome condition wording Fixed inBiome condition not inverting Fixed onBlock condition not applying when the player is on a block that is not full size Fixed hideBonusDescription not applying to partial set bonuses Fixed issue when there is only one enchantment and shouldHave = false Added new conditions: - onFire - is the entity on fire? - isRiding - is the entity riding another entity? - yLevelRange - is the entity between y1,y2? ("extra": "y1,y2") - healthRange - is the entity's health between x,y? ("extra": "x,y") - armorRange - is the entity's armor between x,y? ("extra": "x,y") Updated existing conditions: - inBiome - now supports tags (eg: #forge:is_forest, #c:forest) Added "percentageChance" feature, when applying any bonus you can set it to apply with chance. This number should be between 0 (exclusive) and 100 (exclusive). Added "tagData" field to SetPiece objects. You can now define a tag that the equipped item must have in order for the effect to apply. This can be in "or" or "and" mode. The tag must be an escaped JSON. Example tagData: "boots": { "itemKey": "minecraft:leather_boots", "mustBeEmpty": false, "tagData": { "orMode": false, "tags": [ "{\"Reforge\":\"quality_equipment.quality.crumbling\"}", "{\"test\":\"data\"}" ] } }
release

18.14.0

18.14.0
3 авг. 2025 г.2,5 тыс.Minecraft: 1.18.2forge
Скачать
Что нового
Fixed inBiome condition wording Fixed inBiome condition not inverting Fixed onBlock condition not applying when the player is on a block that is not full size Fixed hideBonusDescription not applying to partial set bonuses Fixed issue when there is only one enchantment and shouldHave = false Added new conditions: - onFire - is the entity on fire? - isRiding - is the entity riding another entity? - yLevelRange - is the entity between y1,y2? ("extra": "y1,y2") - healthRange - is the entity's health between x,y? ("extra": "x,y") - armorRange - is the entity's armor between x,y? ("extra": "x,y") Updated existing conditions: - inBiome - now supports tags (eg: #forge:is_forest, #c:forest) Added "percentageChance" feature, when applying any bonus you can set it to apply with chance. This number should be between 0 (exclusive) and 100 (exclusive). Added "tagData" field to SetPiece objects. You can now define a tag that the equipped item must have in order for the effect to apply. This can be in "or" or "and" mode. The tag must be an escaped JSON. Example tagData: "boots": { "itemKey": "minecraft:leather_boots", "mustBeEmpty": false, "tagData": { "orMode": false, "tags": [ "{\"Reforge\":\"quality_equipment.quality.crumbling\"}", "{\"test\":\"data\"}" ] } }
release

18.14.0

18.14.0
3 авг. 2025 г.193Minecraft: 1.18.2fabric
Скачать
Что нового
Fixed inBiome condition wording Fixed inBiome condition not inverting Fixed onBlock condition not applying when the player is on a block that is not full size Fixed hideBonusDescription not applying to partial set bonuses Fixed issue when there is only one enchantment and shouldHave = false Added new conditions: - onFire - is the entity on fire? - isRiding - is the entity riding another entity? - yLevelRange - is the entity between y1,y2? ("extra": "y1,y2") - healthRange - is the entity's health between x,y? ("extra": "x,y") - armorRange - is the entity's armor between x,y? ("extra": "x,y") Updated existing conditions: - inBiome - now supports tags (eg: #forge:is_forest, #c:forest) Added "percentageChance" feature, when applying any bonus you can set it to apply with chance. This number should be between 0 (exclusive) and 100 (exclusive). Added "tagData" field to SetPiece objects. You can now define a tag that the equipped item must have in order for the effect to apply. This can be in "or" or "and" mode. The tag must be an escaped JSON. Example tagData: "boots": { "itemKey": "minecraft:leather_boots", "mustBeEmpty": false, "tagData": { "orMode": false, "tags": [ "{\"Reforge\":\"quality_equipment.quality.crumbling\"}", "{\"test\":\"data\"}" ] } }
release

16.14.0

16.14.0
3 авг. 2025 г.387Minecraft: 1.16.5forge
Скачать
Что нового
Fixed inBiome condition wording Fixed inBiome condition not inverting Fixed onBlock condition not applying when the player is on a block that is not full size Fixed hideBonusDescription not applying to partial set bonuses Fixed issue when there is only one enchantment and shouldHave = false Added new conditions: - onFire - is the entity on fire? - isRiding - is the entity riding another entity? - yLevelRange - is the entity between y1,y2? ("extra": "y1,y2") - healthRange - is the entity's health between x,y? ("extra": "x,y") - armorRange - is the entity's armor between x,y? ("extra": "x,y") Updated existing conditions: - inBiome - now supports tags (eg: #forge:is_forest, #c:forest) Added "percentageChance" feature, when applying any bonus you can set it to apply with chance. This number should be between 0 (exclusive) and 100 (exclusive). Added "tagData" field to SetPiece objects. You can now define a tag that the equipped item must have in order for the effect to apply. This can be in "or" or "and" mode. The tag must be an escaped JSON. Example tagData: "boots": { "itemKey": "minecraft:leather_boots", "mustBeEmpty": false, "tagData": { "orMode": false, "tags": [ "{\"Reforge\":\"quality_equipment.quality.crumbling\"}", "{\"test\":\"data\"}" ] } }
release

16.14.0

16.14.0
3 авг. 2025 г.362Minecraft: 1.16.5fabric
Скачать
Что нового
Fixed inBiome condition wording Fixed inBiome condition not inverting Fixed onBlock condition not applying when the player is on a block that is not full size Fixed hideBonusDescription not applying to partial set bonuses Fixed issue when there is only one enchantment and shouldHave = false Added new conditions: - onFire - is the entity on fire? - isRiding - is the entity riding another entity? - yLevelRange - is the entity between y1,y2? ("extra": "y1,y2") - healthRange - is the entity's health between x,y? ("extra": "x,y") - armorRange - is the entity's armor between x,y? ("extra": "x,y") Updated existing conditions: - inBiome - now supports tags (eg: #forge:is_forest, #c:forest) Added "percentageChance" feature, when applying any bonus you can set it to apply with chance. This number should be between 0 (exclusive) and 100 (exclusive). Added "tagData" field to SetPiece objects. You can now define a tag that the equipped item must have in order for the effect to apply. This can be in "or" or "and" mode. The tag must be an escaped JSON. Example tagData: "boots": { "itemKey": "minecraft:leather_boots", "mustBeEmpty": false, "tagData": { "orMode": false, "tags": [ "{\"Reforge\":\"quality_equipment.quality.crumbling\"}", "{\"test\":\"data\"}" ] } }
release

Armor Set Bonuses (Forge) 20.13.1

20.13.1
18 мар. 2024 г.224,3 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4forge
Скачать
Что нового
armorSetName now supports translations Fixed description going funky when a bonus has a custom description applied
release

Armor Set Bonuses (Fabric) 20.13.1

20.13.1
18 мар. 2024 г.18,1 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
Скачать
Что нового
armorSetName now supports translations Fixed description going funky when a bonus has a custom description applied