COWMODSКаталог модов
Armor Model API

ВЕРСИИ (26)

release

1.1.2+26.3

1.1.2+26.3-neoforge
28 сент. 2026 г.3,5 тыс.Minecraft: 26.3neoforge
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# 1.1.2 - Minecraft 26.3 support - Trims now use the game's paletted textures: each greyscale trim texture needs a `.png.mcmeta` with `{"palette": {"base_palette": "minecraft:trim_base"}}`, and `atlases/armor_trims.json` can be deleted - `TrimLayer.spriteId` renamed to `textureId` (no trim material suffix) - `ArmorRenderContext#submit` takes a `UvMapping`; added `glintPending()` / `submitPendingGlint()` - Glow and radiant layers work with Improved Transparency - Geo armor follows Entity Model Features player animations again (Fresh Animations Player, Entity Player Compat) - Geo armor no longer shows in first person during Better Combat animations
release

1.1.2+26.3

1.1.2+26.3-fabric
28 сент. 2026 г.31,6 тыс.Minecraft: 26.3fabric
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Что нового
# 1.1.2 - Minecraft 26.3 support - Trims now use the game's paletted textures: each greyscale trim texture needs a `.png.mcmeta` with `{"palette": {"base_palette": "minecraft:trim_base"}}`, and `atlases/armor_trims.json` can be deleted - `TrimLayer.spriteId` renamed to `textureId` (no trim material suffix) - `ArmorRenderContext#submit` takes a `UvMapping`; added `glintPending()` / `submitPendingGlint()` - Glow and radiant layers work with Improved Transparency - Geo armor follows Entity Model Features player animations again (Fresh Animations Player, Entity Player Compat) - Geo armor no longer shows in first person during Better Combat animations
release

1.1.2+26.2

1.1.2+26.2-fabric
20 сент. 2026 г.15,3 тыс.Minecraft: 26.2fabric
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# 1.1.2 - Geo armor follows Entity Model Features player animations again (Fresh Animations Player, Entity Player Compat) - Geo armor no longer shows in first person during Better Combat animations
release

1.1.2+26.1.2

1.1.2+26.1.2-fabric
20 сент. 2026 г.4,9 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# 1.1.2 - Geo armor follows Entity Model Features player animations again (Fresh Animations Player, Entity Player Compat) - Geo armor no longer shows in first person during Better Combat animations
release

1.1.2+26.2

1.1.2+26.2-neoforge
20 сент. 2026 г.1,7 тыс.Minecraft: 26.2neoforge
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Что нового
# 1.1.2 - Geo armor follows Entity Model Features player animations again (Fresh Animations Player, Entity Player Compat) - Geo armor no longer shows in first person during Better Combat animations
release

1.1.2+26.1.2

1.1.2+26.1.2-neoforge
20 сент. 2026 г.2,3 тыс.Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# 1.1.2 - Geo armor follows Entity Model Features player animations again (Fresh Animations Player, Entity Player Compat) - Geo armor no longer shows in first person during Better Combat animations
release

1.1.1+26.2

1.1.1+26.2-neoforge
17 сент. 2026 г.214Minecraft: 26.2neoforge
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# 1.1.1 - Geo armor is now posed from the entity's own body model: armor on armor stands no longer sways with the idle animation, and baby mobs get properly fitted armor (no trims on babies, like vanilla)
release

1.1.1+26.2

1.1.1+26.2-fabric
17 сент. 2026 г.1,5 тыс.Minecraft: 26.2fabric
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Что нового
# 1.1.1 - Geo armor is now posed from the entity's own body model: armor on armor stands no longer sways with the idle animation, and baby mobs get properly fitted armor (no trims on babies, like vanilla)
release

1.1.1+26.1.2

1.1.1+26.1.2-neoforge
17 сент. 2026 г.158Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# 1.1.1 - Geo armor is now posed from the entity's own body model: armor on armor stands no longer sways with the idle animation, and baby mobs get properly fitted armor (no trims on babies, like vanilla)
release

1.1.1+26.1.2

1.1.1+26.1.2-fabric
17 сент. 2026 г.376Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# 1.1.1 - Geo armor is now posed from the entity's own body model: armor on armor stands no longer sways with the idle animation, and baby mobs get properly fitted armor (no trims on babies, like vanilla)
release

1.0.0+1.20.1

1.0.0+1.20.1-fabric
10 сент. 2026 г.18,8 тыс.Minecraft: 1.20.1fabric
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# 1.0.0 Port of 1.0.0 to Minecraft 1.20.1 (Fabric + Forge 47). Same feature set; no functional changes. - Forge replaces NeoForge: the armor hook is a mixin on `ArmorFeatureRenderer#renderArmor` - Dye color read through `DyeableItem`, trims through the stack's `Trim` NBT - Shader awareness gates on Iris (Fabric) or Oculus (Forge) Initial release. - Renders Bedrock/GeckoLib geo armor models through the vanilla armor pipeline - Armor bone convention with boot bones and a chest-anchored waist bone - Armor trims with per-set trim textures, with greyscale fallback for third-party trim materials - Emissive glowmasks (AzureLib `_glowmask` convention) and a radiant glow mode that feeds shader-pack bloom
release

1.0.0+1.20.1

1.0.0+1.20.1-forge
10 сент. 2026 г.22,4 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
# 1.0.0 Port of 1.0.0 to Minecraft 1.20.1 (Fabric + Forge 47). Same feature set; no functional changes. - Forge replaces NeoForge: the armor hook is a mixin on `ArmorFeatureRenderer#renderArmor` - Dye color read through `DyeableItem`, trims through the stack's `Trim` NBT - Shader awareness gates on Iris (Fabric) or Oculus (Forge) Initial release. - Renders Bedrock/GeckoLib geo armor models through the vanilla armor pipeline - Armor bone convention with boot bones and a chest-anchored waist bone - Armor trims with per-set trim textures, with greyscale fallback for third-party trim materials - Emissive glowmasks (AzureLib `_glowmask` convention) and a radiant glow mode that feeds shader-pack bloom
release

1.1.0+26.2

1.1.0+26.2-neoforge
5 сент. 2026 г.1,2 тыс.Minecraft: 26.2neoforge
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Что нового
# 1.1.0 - Minecraft 26.2 support - Per-item model and texture overrides through the vanilla `minecraft:custom_data` component (`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables, recipes and datapacks - no custom component, the library stays client-side - A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or third-party armor piece), with a default glow + trim pass stack - `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`; layers deriving assets from the base texture should read it from there
release

1.1.0+26.2

1.1.0+26.2-fabric
5 сент. 2026 г.8,5 тыс.Minecraft: 26.2fabric
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Что нового
# 1.1.0 - Minecraft 26.2 support - Per-item model and texture overrides through the vanilla `minecraft:custom_data` component (`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables, recipes and datapacks - no custom component, the library stays client-side - A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or third-party armor piece), with a default glow + trim pass stack - `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`; layers deriving assets from the base texture should read it from there
release

1.1.0+26.1.2

1.1.0+26.1.2-neoforge
5 сент. 2026 г.441Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# 1.1.0 - Per-item model and texture overrides through the vanilla `minecraft:custom_data` component (`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables, recipes and datapacks - no custom component, the library stays client-side - A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or third-party armor piece), with a default glow + trim pass stack - `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`; layers deriving assets from the base texture should read it from there
release

1.1.0+26.1.2

1.1.0+26.1.2-fabric
5 сент. 2026 г.2 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# 1.1.0 - Per-item model and texture overrides through the vanilla `minecraft:custom_data` component (`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables, recipes and datapacks - no custom component, the library stays client-side - A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or third-party armor piece), with a default glow + trim pass stack - `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`; layers deriving assets from the base texture should read it from there
release

1.1.0+1.21.1

1.1.0+1.21.1-neoforge
2 сент. 2026 г.47 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 1.1.0 - Per-item model and texture overrides through the vanilla `minecraft:custom_data` component (`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables, recipes and datapacks - no custom component, the library stays client-side - A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or third-party armor piece), with a default glow + trim pass stack - `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`; layers deriving assets from the base texture should read it from there
release

1.1.0+1.21.1

1.1.0+1.21.1-fabric
2 сент. 2026 г.35,1 тыс.Minecraft: 1.21.1fabric
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Что нового
# 1.1.0 - Per-item model and texture overrides through the vanilla `minecraft:custom_data` component (`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables, recipes and datapacks - no custom component, the library stays client-side - A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or third-party armor piece), with a default glow + trim pass stack - `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`; layers deriving assets from the base texture should read it from there
release

1.1.0+1.21.11

1.1.0+1.21.11-fabric
2 сент. 2026 г.874Minecraft: 1.21.11fabric
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Что нового
# 1.1.0 - Per-item model and texture overrides through the vanilla `minecraft:custom_data` component (`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables, recipes and datapacks - no custom component, the library stays client-side - A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or third-party armor piece), with a default glow + trim pass stack - `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`; layers deriving assets from the base texture should read it from there
release

1.1.0+1.21.11

1.1.0+1.21.11-neoforge
2 сент. 2026 г.173Minecraft: 1.21.11neoforge
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Что нового
# 1.1.0 - Per-item model and texture overrides through the vanilla `minecraft:custom_data` component (`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables, recipes and datapacks - no custom component, the library stays client-side - A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or third-party armor piece), with a default glow + trim pass stack - `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`; layers deriving assets from the base texture should read it from there
release

1.1.0+26.1.2

1.1.0+26.1.2-fabric
2 сент. 2026 г.110Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# 1.1.0 - Per-item model and texture overrides through the vanilla `minecraft:custom_data` component (`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables, recipes and datapacks - no custom component, the library stays client-side - A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or third-party armor piece), with a default glow + trim pass stack - `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`; layers deriving assets from the base texture should read it from there
release

1.1.0+26.1.2

1.1.0+26.1.2-neoforge
2 сент. 2026 г.53Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# 1.1.0 - Per-item model and texture overrides through the vanilla `minecraft:custom_data` component (`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables, recipes and datapacks - no custom component, the library stays client-side - A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or third-party armor piece), with a default glow + trim pass stack - `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`; layers deriving assets from the base texture should read it from there
release

1.0.2+1.21.11

1.0.2+1.21.11-fabric
26 авг. 2026 г.119Minecraft: 1.21.11fabric
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Что нового
# 1.0.2 - 1.21.11 support - Player armor uses a `PlayerEntityModel`-based geo model, so player animation libraries (PAL) pose it - Fix `GeoArmorModel` construction (missing biped parts)
release

1.0.2+1.21.11

1.0.2+1.21.11-neoforge
26 авг. 2026 г.37Minecraft: 1.21.11neoforge
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Что нового
# 1.0.2 - 1.21.11 support - Player armor uses a `PlayerEntityModel`-based geo model, so player animation libraries (PAL) pose it - Fix `GeoArmorModel` construction (missing biped parts)
release

1.0.0+1.21.1

1.0.0+1.21.1-neoforge
19 авг. 2026 г.7,8 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 1.0.0 Initial release. - Renders Bedrock/GeckoLib geo armor models through the vanilla armor pipeline - Armor bone convention with boot bones and a chest-anchored waist bone - Armor trims with per-set trim textures, with greyscale fallback for third-party trim materials - Emissive glowmasks (AzureLib `_glowmask` convention) and a radiant glow mode that feeds shader-pack bloom
release

1.0.0+1.21.1

1.0.0+1.21.1-fabric
19 авг. 2026 г.5,7 тыс.Minecraft: 1.21.1fabric
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Что нового
# 1.0.0 Initial release. - Renders Bedrock/GeckoLib geo armor models through the vanilla armor pipeline - Armor bone convention with boot bones and a chest-anchored waist bone - Armor trims with per-set trim textures, with greyscale fallback for third-party trim materials - Emissive glowmasks (AzureLib `_glowmask` convention) and a radiant glow mode that feeds shader-pack bloom