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ВЕРСИИ (26)
release
1.1.2+26.3
1.1.2+26.3-neoforge28 сент. 2026 г.3,5 тыс.Minecraft: 26.3neoforge
Что нового
# 1.1.2
- Minecraft 26.3 support
- Trims now use the game's paletted textures: each greyscale trim texture needs a `.png.mcmeta` with
`{"palette": {"base_palette": "minecraft:trim_base"}}`, and `atlases/armor_trims.json` can be deleted
- `TrimLayer.spriteId` renamed to `textureId` (no trim material suffix)
- `ArmorRenderContext#submit` takes a `UvMapping`; added `glintPending()` / `submitPendingGlint()`
- Glow and radiant layers work with Improved Transparency
- Geo armor follows Entity Model Features player animations again (Fresh Animations Player, Entity Player Compat)
- Geo armor no longer shows in first person during Better Combat animations
release
1.1.2+26.3
1.1.2+26.3-fabric28 сент. 2026 г.31,6 тыс.Minecraft: 26.3fabric
Что нового
# 1.1.2
- Minecraft 26.3 support
- Trims now use the game's paletted textures: each greyscale trim texture needs a `.png.mcmeta` with
`{"palette": {"base_palette": "minecraft:trim_base"}}`, and `atlases/armor_trims.json` can be deleted
- `TrimLayer.spriteId` renamed to `textureId` (no trim material suffix)
- `ArmorRenderContext#submit` takes a `UvMapping`; added `glintPending()` / `submitPendingGlint()`
- Glow and radiant layers work with Improved Transparency
- Geo armor follows Entity Model Features player animations again (Fresh Animations Player, Entity Player Compat)
- Geo armor no longer shows in first person during Better Combat animations
release
1.1.2+26.2
1.1.2+26.2-fabric20 сент. 2026 г.15,3 тыс.Minecraft: 26.2fabric
Что нового
# 1.1.2
- Geo armor follows Entity Model Features player animations again (Fresh Animations Player, Entity Player Compat)
- Geo armor no longer shows in first person during Better Combat animations
release
1.1.2+26.1.2
1.1.2+26.1.2-fabric20 сент. 2026 г.4,9 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
# 1.1.2
- Geo armor follows Entity Model Features player animations again (Fresh Animations Player, Entity Player Compat)
- Geo armor no longer shows in first person during Better Combat animations
release
1.1.2+26.2
1.1.2+26.2-neoforge20 сент. 2026 г.1,7 тыс.Minecraft: 26.2neoforge
Что нового
# 1.1.2
- Geo armor follows Entity Model Features player animations again (Fresh Animations Player, Entity Player Compat)
- Geo armor no longer shows in first person during Better Combat animations
release
1.1.2+26.1.2
1.1.2+26.1.2-neoforge20 сент. 2026 г.2,3 тыс.Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# 1.1.2
- Geo armor follows Entity Model Features player animations again (Fresh Animations Player, Entity Player Compat)
- Geo armor no longer shows in first person during Better Combat animations
release
1.1.1+26.2
1.1.1+26.2-neoforge17 сент. 2026 г.214Minecraft: 26.2neoforge
Что нового
# 1.1.1
- Geo armor is now posed from the entity's own body model: armor on armor stands no longer sways
with the idle animation, and baby mobs get properly fitted armor (no trims on babies, like vanilla)
release
1.1.1+26.2
1.1.1+26.2-fabric17 сент. 2026 г.1,5 тыс.Minecraft: 26.2fabric
Что нового
# 1.1.1
- Geo armor is now posed from the entity's own body model: armor on armor stands no longer sways
with the idle animation, and baby mobs get properly fitted armor (no trims on babies, like vanilla)
release
1.1.1+26.1.2
1.1.1+26.1.2-neoforge17 сент. 2026 г.158Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# 1.1.1
- Geo armor is now posed from the entity's own body model: armor on armor stands no longer sways
with the idle animation, and baby mobs get properly fitted armor (no trims on babies, like vanilla)
release
1.1.1+26.1.2
1.1.1+26.1.2-fabric17 сент. 2026 г.376Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
# 1.1.1
- Geo armor is now posed from the entity's own body model: armor on armor stands no longer sways
with the idle animation, and baby mobs get properly fitted armor (no trims on babies, like vanilla)
release
1.0.0+1.20.1
1.0.0+1.20.1-fabric10 сент. 2026 г.18,8 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.0.0
Port of 1.0.0 to Minecraft 1.20.1 (Fabric + Forge 47). Same feature set; no functional changes.
- Forge replaces NeoForge: the armor hook is a mixin on `ArmorFeatureRenderer#renderArmor`
- Dye color read through `DyeableItem`, trims through the stack's `Trim` NBT
- Shader awareness gates on Iris (Fabric) or Oculus (Forge)
Initial release.
- Renders Bedrock/GeckoLib geo armor models through the vanilla armor pipeline
- Armor bone convention with boot bones and a chest-anchored waist bone
- Armor trims with per-set trim textures, with greyscale fallback for third-party trim materials
- Emissive glowmasks (AzureLib `_glowmask` convention) and a radiant glow mode that feeds shader-pack bloom
release
1.0.0+1.20.1
1.0.0+1.20.1-forge10 сент. 2026 г.22,4 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
# 1.0.0
Port of 1.0.0 to Minecraft 1.20.1 (Fabric + Forge 47). Same feature set; no functional changes.
- Forge replaces NeoForge: the armor hook is a mixin on `ArmorFeatureRenderer#renderArmor`
- Dye color read through `DyeableItem`, trims through the stack's `Trim` NBT
- Shader awareness gates on Iris (Fabric) or Oculus (Forge)
Initial release.
- Renders Bedrock/GeckoLib geo armor models through the vanilla armor pipeline
- Armor bone convention with boot bones and a chest-anchored waist bone
- Armor trims with per-set trim textures, with greyscale fallback for third-party trim materials
- Emissive glowmasks (AzureLib `_glowmask` convention) and a radiant glow mode that feeds shader-pack bloom
release
1.1.0+26.2
1.1.0+26.2-neoforge5 сент. 2026 г.1,2 тыс.Minecraft: 26.2neoforge
Что нового
# 1.1.0
- Minecraft 26.2 support
- Per-item model and texture overrides through the vanilla `minecraft:custom_data` component
(`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables,
recipes and datapacks - no custom component, the library stays client-side
- A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or
third-party armor piece), with a default glow + trim pass stack
- `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`;
layers deriving assets from the base texture should read it from there
release
1.1.0+26.2
1.1.0+26.2-fabric5 сент. 2026 г.8,5 тыс.Minecraft: 26.2fabric
Что нового
# 1.1.0
- Minecraft 26.2 support
- Per-item model and texture overrides through the vanilla `minecraft:custom_data` component
(`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables,
recipes and datapacks - no custom component, the library stays client-side
- A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or
third-party armor piece), with a default glow + trim pass stack
- `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`;
layers deriving assets from the base texture should read it from there
release
1.1.0+26.1.2
1.1.0+26.1.2-neoforge5 сент. 2026 г.441Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# 1.1.0
- Per-item model and texture overrides through the vanilla `minecraft:custom_data` component
(`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables,
recipes and datapacks - no custom component, the library stays client-side
- A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or
third-party armor piece), with a default glow + trim pass stack
- `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`;
layers deriving assets from the base texture should read it from there
release
1.1.0+26.1.2
1.1.0+26.1.2-fabric5 сент. 2026 г.2 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
# 1.1.0
- Per-item model and texture overrides through the vanilla `minecraft:custom_data` component
(`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables,
recipes and datapacks - no custom component, the library stays client-side
- A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or
third-party armor piece), with a default glow + trim pass stack
- `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`;
layers deriving assets from the base texture should read it from there
release
1.1.0+1.21.1
1.1.0+1.21.1-neoforge2 сент. 2026 г.47 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.1.0
- Per-item model and texture overrides through the vanilla `minecraft:custom_data` component
(`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables,
recipes and datapacks - no custom component, the library stays client-side
- A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or
third-party armor piece), with a default glow + trim pass stack
- `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`;
layers deriving assets from the base texture should read it from there
release
1.1.0+1.21.1
1.1.0+1.21.1-fabric2 сент. 2026 г.35,1 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.1.0
- Per-item model and texture overrides through the vanilla `minecraft:custom_data` component
(`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables,
recipes and datapacks - no custom component, the library stays client-side
- A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or
third-party armor piece), with a default glow + trim pass stack
- `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`;
layers deriving assets from the base texture should read it from there
release
1.1.0+1.21.11
1.1.0+1.21.11-fabric2 сент. 2026 г.874Minecraft: 1.21.11fabric
Что нового
# 1.1.0
- Per-item model and texture overrides through the vanilla `minecraft:custom_data` component
(`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables,
recipes and datapacks - no custom component, the library stays client-side
- A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or
third-party armor piece), with a default glow + trim pass stack
- `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`;
layers deriving assets from the base texture should read it from there
release
1.1.0+1.21.11
1.1.0+1.21.11-neoforge2 сент. 2026 г.173Minecraft: 1.21.11neoforge
Что нового
# 1.1.0
- Per-item model and texture overrides through the vanilla `minecraft:custom_data` component
(`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables,
recipes and datapacks - no custom component, the library stays client-side
- A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or
third-party armor piece), with a default glow + trim pass stack
- `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`;
layers deriving assets from the base texture should read it from there
release
1.1.0+26.1.2
1.1.0+26.1.2-fabric2 сент. 2026 г.110Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
# 1.1.0
- Per-item model and texture overrides through the vanilla `minecraft:custom_data` component
(`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables,
recipes and datapacks - no custom component, the library stays client-side
- A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or
third-party armor piece), with a default glow + trim pass stack
- `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`;
layers deriving assets from the base texture should read it from there
release
1.1.0+26.1.2
1.1.0+26.1.2-neoforge2 сент. 2026 г.53Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# 1.1.0
- Per-item model and texture overrides through the vanilla `minecraft:custom_data` component
(`{armor_model_api:{model, texture, glowmask, trim}}`), settable by commands, loot tables,
recipes and datapacks - no custom component, the library stays client-side
- A stack naming both `model` and `texture` takes over an item nobody registered (any vanilla or
third-party armor piece), with a default glow + trim pass stack
- `ArmorRenderContext` carries the base texture in effect (`texture()`) and the stack's `overrides()`;
layers deriving assets from the base texture should read it from there
release
1.0.2+1.21.11
1.0.2+1.21.11-fabric26 авг. 2026 г.119Minecraft: 1.21.11fabric
Что нового
# 1.0.2
- 1.21.11 support
- Player armor uses a `PlayerEntityModel`-based geo model, so player animation libraries (PAL) pose it
- Fix `GeoArmorModel` construction (missing biped parts)
release
1.0.2+1.21.11
1.0.2+1.21.11-neoforge26 авг. 2026 г.37Minecraft: 1.21.11neoforge
Что нового
# 1.0.2
- 1.21.11 support
- Player armor uses a `PlayerEntityModel`-based geo model, so player animation libraries (PAL) pose it
- Fix `GeoArmorModel` construction (missing biped parts)
release
1.0.0+1.21.1
1.0.0+1.21.1-neoforge19 авг. 2026 г.7,8 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.0.0
Initial release.
- Renders Bedrock/GeckoLib geo armor models through the vanilla armor pipeline
- Armor bone convention with boot bones and a chest-anchored waist bone
- Armor trims with per-set trim textures, with greyscale fallback for third-party trim materials
- Emissive glowmasks (AzureLib `_glowmask` convention) and a radiant glow mode that feeds shader-pack bloom
release
1.0.0+1.21.1
1.0.0+1.21.1-fabric19 авг. 2026 г.5,7 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.0.0
Initial release.
- Renders Bedrock/GeckoLib geo armor models through the vanilla armor pipeline
- Armor bone convention with boot bones and a chest-anchored waist bone
- Armor trims with per-set trim textures, with greyscale fallback for third-party trim materials
- Emissive glowmasks (AzureLib `_glowmask` convention) and a radiant glow mode that feeds shader-pack bloom