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Aqua Verse

ВЕРСИИ (2)

alpha

AV Alpha-2

0.0.2-Alpha
26 июл. 2026 г.464Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# AQUA VERSE - ALPHA 2 FEATURE LIST --- ## GIANT ISOPOD ### Spawning - Spawns in Deep Ocean, Deep Lukewarm Ocean, Deep Cold Ocean - Groups of 1-6 - Tags `wreck_scavenger` if spawned within 15 blocks of a shipwreck ### Appearance & Variants - **Deep-Sea Gigantism**: 15% bigger when spawned in Deep Cold Ocean ### Movement - Prefers ocean floor over swimming - Not pushed by water currents ### Moisture System - Survives 20 seconds in hot biomes (Desert, Badlands, Savanna) - Survives 60-120 seconds in normal/cold biomes - **Rain/Snow immunity**: Survives indefinitely on land during rain/snow - Takes 1 HP/sec suffocation damage when dry - White ash particles when drying out ### Diet & Healing - Heals 4 HP when right-clicked with: Rotten Flesh, Spider Eye, Raw Cod, Raw Salmon, Tropical Fish, Bone Meal, Kelp, Sea Grass, Sticks ### Wood-Eating Mechanic - Detects submerged logs within 2-block radius - Strips wood blocks after 5 seconds of contact - Works with ALL wood types ### Coral Revival Mechanic - Detects dead coral blocks within 3-block radius - Revives dead coral back to living coral after 4 seconds - Works with all coral types ### Glow Squid - Detects dying glow squids within 10-block radius - Gains **Strength I** for 30 seconds - 60-second cooldown between buffs ### Balled-Up Defense State - 40% chance to curl into ball when health drops below 50% - **Physical immunity**: Blocks all melee, arrow, and projectile damage - **Tool vulnerability**: Players with swords/axes/pickaxes deal 33% damage - **Environmental vulnerability**: Takes full damage from lava, fire, falling, explosions, potions, etc. - Pushable like a football/soccer - Mobs loose aggro on balled isopods - Healed with food items to exit ball state ### Bucket System - Right-click with Water Bucket to capture ### Animations (GeckoLib) - `ground_idle` - `ground_walk` - `water_swim` - `ball_idle` - Protective curled defensive position - `attack` - `quirk` - Antenna twitch ### Procedural Tail Physics - Side-to-side wave sway - Tail bends opposite to turn direction - Vertical pitch when swimming up/down - Speed-responsive intensity (faster = more dynamic) ### Loot - Rotten Flesh, Raw Cod, Raw Salmon, Tropical Fish, Kelp, Bones, Bone Meal - **Shipwreck Scavenger bonus**: Iron Nuggets, Gold Nuggets, Emeralds, Iron/Gold/Copper Ingots, Papers, Compasses, Clocks ### Items - Giant Isopod Spawn Egg - Bucket of Giant Isopod --- ## BOXER CRAB (Pom Pom Crab) ### Spawning - Spawns in Warm Ocean and Coral Reef biomes - Groups of 3-6 - On sand or coral blocks ### Stats - 5 hearts - 1 attack damage, fast attack speed ### Taming - Right-click with **Tropical Fish** to tame ### Sit Behavior - Sitting crabs stay in place - Cannot dance while sitting ### Perching AI - Seeks highest local block (Coral Blocks, Sea Pickles) to sit on - Climbs corals ### Jukebox Dance - Detects active jukebox within 10-block radius - Plays `dance_quirk` animation while music plays - **Interruptions**: Stops dancing if music stops, takes damage ### Teleportation - Teleports to owner if distance exceeds 12 blocks - Does NOT teleport when sitting or dancing ### Combat - Attacks: Silverfish, Endermites, small Slimes - **Poison I** applied on hit for 4 seconds - Nearby crabs help each other ### Breeding - Breed with **Sea Grass** ### Moisture System - Same as Giant Isopod moisture mechanic ### Animations (GeckoLib) - `ground_idle` - `ground_walk` - `sit_idle` - `attack` - `dance_quirk` ### Items - Boxer Crab Spawn Egg - Sea Anemone (dropped by Boxer Crabs) --- ## TORCH FISH ### Spawning - Spawns in ALL ocean biomes - Groups of 8-16 ### Appearance & Variants - **3 Color Variants**: - **Yellow** - Seeks Shipwrecks - **White** - Seeks Ocean Ruins - **Black** - Seeks Ruined Portals - Fullbright rendering (glows in dark water) ### Stats - 2 hearts ### Swarming AI - Stays near spawn point - Groups drift together in swarms - Leader-follower movement patterns ### Structure Attunement Right-click wild Torch Fish with specific item to attune: | Variant | Item | Structure Found | |---------|------|-----------------| | Yellow | Compass | Nearest Shipwreck | | White | Prismarine Shard | Nearest Ocean Ruins | | Black | Bone | Nearest Ruined Portal | ### Homing Dash - Once attuned, swims toward structure - **Boat speed** - **30-second duration** - **Invulnerable** during homing - **Glowing effect** applied for visibility - Smart pathfinding avoids solid blocks - Stops and loses bonuses upon arrival ### Jar Capture System - Right-click with **Water Bottle** to capture - Jar of Torch Fish - Preserves structure attunement data ### Jar Release System - Right-click jar on water to release Torch Fish - Restores all saved data (variant, attunement) ### Jar Compass Mechanic The jar acts as a compass toward attuned structures: - **Center frame** (-15° to +15°): Structure straight ahead - **Left frame** (< -15°): Structure to the left - **Right frame** (> 15°): Structure to the right - **Flickering** (no target): Alternates left/right rapidly - Shift-right-click clears target data (resets jar) - Updates in real-time as player turns ### Animations (GeckoLib) - `water_swim` - `homing_dash` ### Loot - Seagrass, Bone, Bone Meal, Kelp, Prismarine Shard, Compass ### Items - Torch Fish Spawn Egg - Jar of Yellow Torch Fish - Jar of White Torch Fish - Jar of Black Torch Fish --- ## ITEMS ### Sea Anemone - Acts as **boxing glove** in main hand: Poisons targets on hit (4 seconds) - Acts as **offhand enhancer**: Any weapon hit applies poison when held in offhand - Dropped by Boxer Crabs (1-2) --- ## VISUAL FEATURES - Entity size scaling for Giant Isopod - Glow for Torch Fish - Procedural tail physics for Giant Isopod - Bubbles particles for Boxer Crab while dancing --- ## REMOVED - Dunkleosteus - Lung Compression Effect
alpha

Aqua Verse 0.1.0-alpha.1

0.1.0-alpha.1
4 июл. 2026 г.55Minecraft: 1.21.1fabric
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# AquaVerse - Alpha 0.1.0 AquaVerse upgrades Minecraft's oceans. ## Creatures ### Dunkleosteus - 100 HP - 12 Attack Damage - Breaks boats from below - Hunts players and fish - Spawns in deep oceans ### Giant Isopod - 30 HP - Swarms near shipwrecks - Hunts on drowned - Flees from players but attacks when hit - Can be bucketed - Feeds on rotten flesh, cod, salmon, tropical fish, and pufferfish - Occasionally swims upside-down ## Features - Custom 3D models and animations - Dunkleosteus Skull block - Giant Isopod Bucket - Lung Compression effect _(At the moment lung compression effect is not used in game, it will be added fully for the future updates)_ - Dunkleosteus can destroy boats from below - Spawn Analyzer command: ``` /aquaverse_spawn_analyze ``` ## Alpha Notice This is Alpha 0.1.0 — expect: - Possible bugs and balance issues - Changes to spawn rates, damage, and behaviors - More creatures, biomes, and features coming soon Feedback and bug reports are greatly appreciated! ## Planned Features - More aquatic creatures - Deep-sea biomes - New content for rivers - New content for swamps - Custom structures and ruins - Ocean depth overhaul - New tools and armor from creature drops - Full survival progression