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Zombie Apocalypse Addon

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Zombie Apocalypse Addon 1.11.0 - Forge 1.20.1

1.11.0
24 окт. 2026 г.800Minecraft: 1.20.1forge
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## Changes - Better fresh-install defaults. The first day (day 0) is now safe in daylight so players can gather gear; nights are not. Scheduled hordes now arrive at dusk and last about the whole night (10 minutes) instead of starting at dawn for 5 minutes. Existing configs keep their values; run `/za preset standard` to switch to the new balance. - Presets now set hordes to arrive at dusk, and their horde lengths cover the night: Casual 6 minutes, Standard 10, Hardcore 12. Casual now protects every lit area like Standard does. - `/za day` shows the time as a clock with the phase, for example `19:30 (night)`, and warns that vanilla `/time set` resets the day counter. ## Fixes - Forge and NeoForge 1.20.1: an in-game change made while the config file was missing lines no longer writes defaults for those lines, and a hand edit picked up by an in-game change is now announced to operators like other file edits. - The `[compatibility]` section comment pointed at `/za compatibility on` for restoring safeguards; it now points at `/za config reset compatibility`. ## Documentation - New wiki pages: a Config Reference with every setting, its default, allowed range, and description, generated from the mod, and an FAQ. - The README, descriptions, and wiki now list exactly what a fresh install does and compare the three presets value by value. ## Files - `zombieapocalypseaddon-2.8.0.jar` - NeoForge 1.21.1 (NeoForge 21.1.218+, Java 21) - `zombieapocalypseaddon-neoforge-1.20.1-1.11.0.jar` - NeoForge 1.20.1 (Java 17) - `zombieapocalypseaddon-forge-1.20.1-1.11.0.jar` - Forge 1.20.1 (Forge 47.4.18+, Java 17)
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Zombie Apocalypse Addon 1.11.0 - NeoForge 1.20.1

1.11.0
24 окт. 2026 г.56Minecraft: 1.20.1neoforge
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Что нового
## Changes - Better fresh-install defaults. The first day (day 0) is now safe in daylight so players can gather gear; nights are not. Scheduled hordes now arrive at dusk and last about the whole night (10 minutes) instead of starting at dawn for 5 minutes. Existing configs keep their values; run `/za preset standard` to switch to the new balance. - Presets now set hordes to arrive at dusk, and their horde lengths cover the night: Casual 6 minutes, Standard 10, Hardcore 12. Casual now protects every lit area like Standard does. - `/za day` shows the time as a clock with the phase, for example `19:30 (night)`, and warns that vanilla `/time set` resets the day counter. ## Fixes - Forge and NeoForge 1.20.1: an in-game change made while the config file was missing lines no longer writes defaults for those lines, and a hand edit picked up by an in-game change is now announced to operators like other file edits. - The `[compatibility]` section comment pointed at `/za compatibility on` for restoring safeguards; it now points at `/za config reset compatibility`. ## Documentation - New wiki pages: a Config Reference with every setting, its default, allowed range, and description, generated from the mod, and an FAQ. - The README, descriptions, and wiki now list exactly what a fresh install does and compare the three presets value by value. ## Files - `zombieapocalypseaddon-2.8.0.jar` - NeoForge 1.21.1 (NeoForge 21.1.218+, Java 21) - `zombieapocalypseaddon-neoforge-1.20.1-1.11.0.jar` - NeoForge 1.20.1 (Java 17) - `zombieapocalypseaddon-forge-1.20.1-1.11.0.jar` - Forge 1.20.1 (Forge 47.4.18+, Java 17)
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Zombie Apocalypse Addon 2.8.0 - NeoForge 1.21.1

2.8.0
24 окт. 2026 г.384Minecraft: 1.21.1neoforge
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Что нового
## Changes - Better fresh-install defaults. The first day (day 0) is now safe in daylight so players can gather gear; nights are not. Scheduled hordes now arrive at dusk and last about the whole night (10 minutes) instead of starting at dawn for 5 minutes. Existing configs keep their values; run `/za preset standard` to switch to the new balance. - Presets now set hordes to arrive at dusk, and their horde lengths cover the night: Casual 6 minutes, Standard 10, Hardcore 12. Casual now protects every lit area like Standard does. - `/za day` shows the time as a clock with the phase, for example `19:30 (night)`, and warns that vanilla `/time set` resets the day counter. ## Fixes - Forge and NeoForge 1.20.1: an in-game change made while the config file was missing lines no longer writes defaults for those lines, and a hand edit picked up by an in-game change is now announced to operators like other file edits. - The `[compatibility]` section comment pointed at `/za compatibility on` for restoring safeguards; it now points at `/za config reset compatibility`. ## Documentation - New wiki pages: a Config Reference with every setting, its default, allowed range, and description, generated from the mod, and an FAQ. - The README, descriptions, and wiki now list exactly what a fresh install does and compare the three presets value by value. ## Files - `zombieapocalypseaddon-2.8.0.jar` - NeoForge 1.21.1 (NeoForge 21.1.218+, Java 21) - `zombieapocalypseaddon-neoforge-1.20.1-1.11.0.jar` - NeoForge 1.20.1 (Java 17) - `zombieapocalypseaddon-forge-1.20.1-1.11.0.jar` - Forge 1.20.1 (Forge 47.4.18+, Java 17)
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Zombie Apocalypse Addon 1.10.0 - Forge 1.20.1

1.10.0
24 окт. 2026 г.36Minecraft: 1.20.1forge
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This release is about settings staying the way you set them. ## Changes - Feature `on` commands no longer load presets. `/za events on`, `/za bloodmoon on`, `/za breaking on`, `/za placing on`, `/za towering on`, `/za scaling on`, `/za spawn on`, `/za attributes on`, `/za compatibility on`, the `/za spawn <feature> on` switches, and every `enabled on` form used to overwrite the whole section, and some also reset the main spawn settings such as spawn chance, range, and light protection. Now they only turn the feature on, turn on a switch it depends on, and fix a value that would leave it doing nothing (like a 0% chance). The reply lists every extra change. - Features with a start day now wait for it when turned on, and the reply says when they start. `dayone` turns the feature on and starts it today. - `/za towering unlimited` only changes the cap settings it is named for. - `/za spawn daytime on` no longer resets `daylightSpawnStartDay`. ## Features - `/za config reset <section>` puts one config section back to its defaults, and `/za config reset all` resets everything. Tab completion lists the sections. - Operators now get a chat message when edits to the config file are applied, listing what changed. ## Fixes - Forge and NeoForge 1.20.1: edits to the config file made while the server runs are now applied reliably. The loader's file watcher skipped most normal saves, so edits were often ignored until later. The mod now watches its own file, applies an edit once the save has finished, and never applies a file that does not parse or is missing settings. - Forge and NeoForge 1.20.1: saving the file while the loader was reading it could reset every setting to its default. In-game changes are now written in one step, and half-written files are ignored. - NeoForge 1.21.1: an in-game change could undo a file edit that NeoForge had not reloaded yet. Edits on disk are now picked up before every save. - NeoForge 1.21.1: if the loader resets settings to defaults (after a half-saved read or a typo in the file), the mod puts the previous values back within a couple of seconds and tells operators. For that short moment the defaults are in use. - A config file with a syntax error no longer breaks in-game changes on 1.20.1 with an unexplained error; the command says what is wrong. If your settings were reset by an older version, the loader's `zombieapocalypseaddon-common-N.toml.bak` files in the `config` folder hold earlier copies. ## Files - `zombieapocalypseaddon-2.7.0.jar` - NeoForge 1.21.1 (NeoForge 21.1.218+, Java 21) - `zombieapocalypseaddon-neoforge-1.20.1-1.10.0.jar` - NeoForge 1.20.1 (Java 17) - `zombieapocalypseaddon-forge-1.20.1-1.10.0.jar` - Forge 1.20.1 (Forge 47.4.18+, Java 17)
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Zombie Apocalypse Addon 1.10.0 - NeoForge 1.20.1

1.10.0
24 окт. 2026 г.12Minecraft: 1.20.1neoforge
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Что нового
This release is about settings staying the way you set them. ## Changes - Feature `on` commands no longer load presets. `/za events on`, `/za bloodmoon on`, `/za breaking on`, `/za placing on`, `/za towering on`, `/za scaling on`, `/za spawn on`, `/za attributes on`, `/za compatibility on`, the `/za spawn <feature> on` switches, and every `enabled on` form used to overwrite the whole section, and some also reset the main spawn settings such as spawn chance, range, and light protection. Now they only turn the feature on, turn on a switch it depends on, and fix a value that would leave it doing nothing (like a 0% chance). The reply lists every extra change. - Features with a start day now wait for it when turned on, and the reply says when they start. `dayone` turns the feature on and starts it today. - `/za towering unlimited` only changes the cap settings it is named for. - `/za spawn daytime on` no longer resets `daylightSpawnStartDay`. ## Features - `/za config reset <section>` puts one config section back to its defaults, and `/za config reset all` resets everything. Tab completion lists the sections. - Operators now get a chat message when edits to the config file are applied, listing what changed. ## Fixes - Forge and NeoForge 1.20.1: edits to the config file made while the server runs are now applied reliably. The loader's file watcher skipped most normal saves, so edits were often ignored until later. The mod now watches its own file, applies an edit once the save has finished, and never applies a file that does not parse or is missing settings. - Forge and NeoForge 1.20.1: saving the file while the loader was reading it could reset every setting to its default. In-game changes are now written in one step, and half-written files are ignored. - NeoForge 1.21.1: an in-game change could undo a file edit that NeoForge had not reloaded yet. Edits on disk are now picked up before every save. - NeoForge 1.21.1: if the loader resets settings to defaults (after a half-saved read or a typo in the file), the mod puts the previous values back within a couple of seconds and tells operators. For that short moment the defaults are in use. - A config file with a syntax error no longer breaks in-game changes on 1.20.1 with an unexplained error; the command says what is wrong. If your settings were reset by an older version, the loader's `zombieapocalypseaddon-common-N.toml.bak` files in the `config` folder hold earlier copies. ## Files - `zombieapocalypseaddon-2.7.0.jar` - NeoForge 1.21.1 (NeoForge 21.1.218+, Java 21) - `zombieapocalypseaddon-neoforge-1.20.1-1.10.0.jar` - NeoForge 1.20.1 (Java 17) - `zombieapocalypseaddon-forge-1.20.1-1.10.0.jar` - Forge 1.20.1 (Forge 47.4.18+, Java 17)
release

Zombie Apocalypse Addon 2.7.0 - NeoForge 1.21.1

2.7.0
24 окт. 2026 г.16Minecraft: 1.21.1neoforge
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Что нового
This release is about settings staying the way you set them. ## Changes - Feature `on` commands no longer load presets. `/za events on`, `/za bloodmoon on`, `/za breaking on`, `/za placing on`, `/za towering on`, `/za scaling on`, `/za spawn on`, `/za attributes on`, `/za compatibility on`, the `/za spawn <feature> on` switches, and every `enabled on` form used to overwrite the whole section, and some also reset the main spawn settings such as spawn chance, range, and light protection. Now they only turn the feature on, turn on a switch it depends on, and fix a value that would leave it doing nothing (like a 0% chance). The reply lists every extra change. - Features with a start day now wait for it when turned on, and the reply says when they start. `dayone` turns the feature on and starts it today. - `/za towering unlimited` only changes the cap settings it is named for. - `/za spawn daytime on` no longer resets `daylightSpawnStartDay`. ## Features - `/za config reset <section>` puts one config section back to its defaults, and `/za config reset all` resets everything. Tab completion lists the sections. - Operators now get a chat message when edits to the config file are applied, listing what changed. ## Fixes - Forge and NeoForge 1.20.1: edits to the config file made while the server runs are now applied reliably. The loader's file watcher skipped most normal saves, so edits were often ignored until later. The mod now watches its own file, applies an edit once the save has finished, and never applies a file that does not parse or is missing settings. - Forge and NeoForge 1.20.1: saving the file while the loader was reading it could reset every setting to its default. In-game changes are now written in one step, and half-written files are ignored. - NeoForge 1.21.1: an in-game change could undo a file edit that NeoForge had not reloaded yet. Edits on disk are now picked up before every save. - NeoForge 1.21.1: if the loader resets settings to defaults (after a half-saved read or a typo in the file), the mod puts the previous values back within a couple of seconds and tells operators. For that short moment the defaults are in use. - A config file with a syntax error no longer breaks in-game changes on 1.20.1 with an unexplained error; the command says what is wrong. If your settings were reset by an older version, the loader's `zombieapocalypseaddon-common-N.toml.bak` files in the `config` folder hold earlier copies. ## Files - `zombieapocalypseaddon-2.7.0.jar` - NeoForge 1.21.1 (NeoForge 21.1.218+, Java 21) - `zombieapocalypseaddon-neoforge-1.20.1-1.10.0.jar` - NeoForge 1.20.1 (Java 17) - `zombieapocalypseaddon-forge-1.20.1-1.10.0.jar` - Forge 1.20.1 (Forge 47.4.18+, Java 17)
release

Zombie Apocalypse Addon 1.9.0 - Forge 1.20.1

1.9.0
13 окт. 2026 г.3 тыс.Minecraft: 1.20.1forge
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Что нового
## Features - Siege nights: block breaking, block placing, and towering each have a new `events` option (`/za breaking events on`, or `zombieBlockBreakingDuringEvents` and its placing and towering versions). When it is on, zombies can use that ability during hordes and blood moons before its start day, then all the time once the start day is reached. With a start day of 50, zombies only break and build on event nights until day 50. - Stepped difficulty: `/za scaling steps <days>` (`scalingStepDays`) makes zombie strength rise in jumps instead of a little every day. With `10`, it rises on days 11, 21, 31, and so on, the morning after each 10-day horde. - Bigger waves over time: `/za scaling extrazombies <count>` (`maxExtraZombiesPerWave`) adds up to that many zombies to every custom wave at full strength, including horde and blood moon waves. It grows with the scaling strength. - The breaking, placing, and towering dashboards now show whether the feature is active right now and whether it also runs during events. The scaling dashboard shows when strength rises next and the current extra wave size. All new settings default to off, so existing worlds play the same until you change them. ## Siege night setup A horde at nightfall every 10th day, breaking and building only on those nights until day 50, and stronger, bigger waves after each one: ``` /za events on /za events interval 10 /za events chance 1 /za events dusk on /za events duration 10 /za scaling steps 10 /za scaling extrazombies 4 /za breaking on /za breaking startday 50 /za breaking events on /za placing on /za placing startday 50 /za placing events on ``` Blood moons count as event nights too; use `/za bloodmoon off` if only the scheduled sieges should allow breaking and building. ## Files - `zombieapocalypseaddon-2.6.0.jar` - NeoForge 1.21.1 (NeoForge 21.1.218+, Java 21) - `zombieapocalypseaddon-neoforge-1.20.1-1.9.0.jar` - NeoForge 1.20.1 (Java 17) - `zombieapocalypseaddon-forge-1.20.1-1.9.0.jar` - Forge 1.20.1 (Forge 47.4.18+, Java 17)
release

Zombie Apocalypse Addon 1.9.0 - NeoForge 1.20.1

1.9.0
13 окт. 2026 г.104Minecraft: 1.20.1neoforge
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Что нового
## Features - Siege nights: block breaking, block placing, and towering each have a new `events` option (`/za breaking events on`, or `zombieBlockBreakingDuringEvents` and its placing and towering versions). When it is on, zombies can use that ability during hordes and blood moons before its start day, then all the time once the start day is reached. With a start day of 50, zombies only break and build on event nights until day 50. - Stepped difficulty: `/za scaling steps <days>` (`scalingStepDays`) makes zombie strength rise in jumps instead of a little every day. With `10`, it rises on days 11, 21, 31, and so on, the morning after each 10-day horde. - Bigger waves over time: `/za scaling extrazombies <count>` (`maxExtraZombiesPerWave`) adds up to that many zombies to every custom wave at full strength, including horde and blood moon waves. It grows with the scaling strength. - The breaking, placing, and towering dashboards now show whether the feature is active right now and whether it also runs during events. The scaling dashboard shows when strength rises next and the current extra wave size. All new settings default to off, so existing worlds play the same until you change them. ## Siege night setup A horde at nightfall every 10th day, breaking and building only on those nights until day 50, and stronger, bigger waves after each one: ``` /za events on /za events interval 10 /za events chance 1 /za events dusk on /za events duration 10 /za scaling steps 10 /za scaling extrazombies 4 /za breaking on /za breaking startday 50 /za breaking events on /za placing on /za placing startday 50 /za placing events on ``` Blood moons count as event nights too; use `/za bloodmoon off` if only the scheduled sieges should allow breaking and building. ## Files - `zombieapocalypseaddon-2.6.0.jar` - NeoForge 1.21.1 (NeoForge 21.1.218+, Java 21) - `zombieapocalypseaddon-neoforge-1.20.1-1.9.0.jar` - NeoForge 1.20.1 (Java 17) - `zombieapocalypseaddon-forge-1.20.1-1.9.0.jar` - Forge 1.20.1 (Forge 47.4.18+, Java 17)
release

Zombie Apocalypse Addon 2.6.0 - NeoForge 1.21.1

2.6.0
13 окт. 2026 г.1,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Features - Siege nights: block breaking, block placing, and towering each have a new `events` option (`/za breaking events on`, or `zombieBlockBreakingDuringEvents` and its placing and towering versions). When it is on, zombies can use that ability during hordes and blood moons before its start day, then all the time once the start day is reached. With a start day of 50, zombies only break and build on event nights until day 50. - Stepped difficulty: `/za scaling steps <days>` (`scalingStepDays`) makes zombie strength rise in jumps instead of a little every day. With `10`, it rises on days 11, 21, 31, and so on, the morning after each 10-day horde. - Bigger waves over time: `/za scaling extrazombies <count>` (`maxExtraZombiesPerWave`) adds up to that many zombies to every custom wave at full strength, including horde and blood moon waves. It grows with the scaling strength. - The breaking, placing, and towering dashboards now show whether the feature is active right now and whether it also runs during events. The scaling dashboard shows when strength rises next and the current extra wave size. All new settings default to off, so existing worlds play the same until you change them. ## Siege night setup A horde at nightfall every 10th day, breaking and building only on those nights until day 50, and stronger, bigger waves after each one: ``` /za events on /za events interval 10 /za events chance 1 /za events dusk on /za events duration 10 /za scaling steps 10 /za scaling extrazombies 4 /za breaking on /za breaking startday 50 /za breaking events on /za placing on /za placing startday 50 /za placing events on ``` Blood moons count as event nights too; use `/za bloodmoon off` if only the scheduled sieges should allow breaking and building. ## Files - `zombieapocalypseaddon-2.6.0.jar` - NeoForge 1.21.1 (NeoForge 21.1.218+, Java 21) - `zombieapocalypseaddon-neoforge-1.20.1-1.9.0.jar` - NeoForge 1.20.1 (Java 17) - `zombieapocalypseaddon-forge-1.20.1-1.9.0.jar` - Forge 1.20.1 (Forge 47.4.18+, Java 17)
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Zombie Apocalypse Addon 1.8.1 - NeoForge 1.20.1

1.8.1
1 окт. 2026 г.158Minecraft: 1.20.1neoforge
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Что нового
## Fixes - Changing settings in game on Forge and NeoForge 1.20.1 no longer risks resetting other settings to their defaults. A save could overlap the loader's own config reload, which then "corrected" whole sections such as block breaking or spawning back to defaults and left `.bak` copies in the config folder. Changes are now written to the file and read back from a complete copy, so other settings stay as you set them. NeoForge 1.21.1 is not affected and stays on 2.5.0.
release

Zombie Apocalypse Addon 1.8.1 - Forge 1.20.1

1.8.1
1 окт. 2026 г.2,8 тыс.Minecraft: 1.20.1forge
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Что нового
## Fixes - Changing settings in game on Forge and NeoForge 1.20.1 no longer risks resetting other settings to their defaults. A save could overlap the loader's own config reload, which then "corrected" whole sections such as block breaking or spawning back to defaults and left `.bak` copies in the config folder. Changes are now written to the file and read back from a complete copy, so other settings stay as you set them. NeoForge 1.21.1 is not affected and stays on 2.5.0.
release

Zombie Apocalypse Addon 1.8.0 - NeoForge 1.20.1

1.8.0
30 сент. 2026 г.20Minecraft: 1.20.1neoforge
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Что нового
## Features - Zombie gear can now come from any mod. Scaled zombies draw armor and weapons from four tiers, `tier1Gear` to `tier4Gear` in `[scaling]`, which start with the same vanilla gear as before. Tier 1 is the most common on early days, and later days favor tiers 3 and 4. - Each item's slot is detected automatically: helmets go on the head, boots on the feet, and swords, axes, lances, or other items in the main hand. Shields, offhand items, and animal armor are never used. Listing an item twice makes it twice as likely, IDs from mods that are not installed are skipped, and an empty tier falls back to its vanilla gear. - Added `/za gear` (`/zgear`): a dashboard with today's tier odds, plus `list`, `add` (the item in your hand, or any item ID with tab completion), `remove`, `clear`, `reset`, and `preview`, which spawns a zombie wearing a tier. `/za help gear` shows examples. - Added `gearDropChance` (`/za gear dropchance`), the chance each piece of addon-given gear drops when a player kills the zombie. The default `0.085` keeps the vanilla rate. ## Fixes - Bare family commands such as `/za spawn`, `/za events`, `/za scaling`, `/za stats`, and `/za hunt`, plus `/zombieapocalypse`, now open their dashboards instead of reporting an incomplete command.
release

Zombie Apocalypse Addon 1.8.0 - Forge 1.20.1

1.8.0
30 сент. 2026 г.160Minecraft: 1.20.1forge
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Что нового
## Features - Zombie gear can now come from any mod. Scaled zombies draw armor and weapons from four tiers, `tier1Gear` to `tier4Gear` in `[scaling]`, which start with the same vanilla gear as before. Tier 1 is the most common on early days, and later days favor tiers 3 and 4. - Each item's slot is detected automatically: helmets go on the head, boots on the feet, and swords, axes, lances, or other items in the main hand. Shields, offhand items, and animal armor are never used. Listing an item twice makes it twice as likely, IDs from mods that are not installed are skipped, and an empty tier falls back to its vanilla gear. - Added `/za gear` (`/zgear`): a dashboard with today's tier odds, plus `list`, `add` (the item in your hand, or any item ID with tab completion), `remove`, `clear`, `reset`, and `preview`, which spawns a zombie wearing a tier. `/za help gear` shows examples. - Added `gearDropChance` (`/za gear dropchance`), the chance each piece of addon-given gear drops when a player kills the zombie. The default `0.085` keeps the vanilla rate. ## Fixes - Bare family commands such as `/za spawn`, `/za events`, `/za scaling`, `/za stats`, and `/za hunt`, plus `/zombieapocalypse`, now open their dashboards instead of reporting an incomplete command.
release

Zombie Apocalypse Addon 2.5.0 - NeoForge 1.21.1

2.5.0
30 сент. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Features - Zombie gear can now come from any mod. Scaled zombies draw armor and weapons from four tiers, `tier1Gear` to `tier4Gear` in `[scaling]`, which start with the same vanilla gear as before. Tier 1 is the most common on early days, and later days favor tiers 3 and 4. - Each item's slot is detected automatically: helmets go on the head, boots on the feet, and swords, axes, lances, or other items in the main hand. Shields, offhand items, and animal armor are never used. Listing an item twice makes it twice as likely, IDs from mods that are not installed are skipped, and an empty tier falls back to its vanilla gear. - Added `/za gear` (`/zgear`): a dashboard with today's tier odds, plus `list`, `add` (the item in your hand, or any item ID with tab completion), `remove`, `clear`, `reset`, and `preview`, which spawns a zombie wearing a tier. `/za help gear` shows examples. - Added `gearDropChance` (`/za gear dropchance`), the chance each piece of addon-given gear drops when a player kills the zombie. The default `0.085` keeps the vanilla rate. ## Fixes - Bare family commands such as `/za spawn`, `/za events`, `/za scaling`, `/za stats`, and `/za hunt`, plus `/zombieapocalypse`, now open their dashboards instead of reporting an incomplete command.
release

Zombie Apocalypse Addon 1.7.1 - Forge 1.20.1

1.7.1
20 сент. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
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Что нового
maxBlockLightForSpawning now defaults to 0: placed lights protect lit bases from custom spawn waves out of the box. Standard preset and /za enable baseline updated to match.
release

Zombie Apocalypse Addon 1.7.1 - NeoForge 1.20.1

1.7.1
20 сент. 2026 г.67Minecraft: 1.20.1neoforge
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Что нового
maxBlockLightForSpawning now defaults to 0: placed lights protect lit bases from custom spawn waves out of the box. Standard preset and /za enable baseline updated to match.
release

Zombie Apocalypse Addon 2.4.1 - NeoForge 1.21.1

2.4.1
20 сент. 2026 г.520Minecraft: 1.21.1neoforge
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Что нового
maxBlockLightForSpawning now defaults to 0: placed lights protect lit bases from custom spawn waves out of the box. Standard preset and /za enable baseline updated to match.
release

Zombie Apocalypse Addon 1.7.0 - Forge 1.20.1

1.7.0
19 сент. 2026 г.135Minecraft: 1.20.1forge
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Что нового
Animal hunting system (opt-in): zombies hunt animals, eat dropped meat, heal and grow permanent max health; leaders, bonus loot, horse zombification, zombie-horse riding. /zhunt + /za hunt. Off by default.
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Zombie Apocalypse Addon 1.7.0 - NeoForge 1.20.1

1.7.0
19 сент. 2026 г.16Minecraft: 1.20.1neoforge
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Что нового
Animal hunting system (opt-in): zombies hunt animals, eat dropped meat, heal and grow permanent max health; leaders, bonus loot, horse zombification, zombie-horse riding. /zhunt + /za hunt. Off by default.
release

Zombie Apocalypse Addon 2.4.0 - NeoForge 1.21.1

2.4.0
19 сент. 2026 г.69Minecraft: 1.21.1neoforge
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Animal hunting system (opt-in): zombies hunt animals, eat dropped meat, heal and grow permanent max health; leaders, bonus loot, horse zombification, zombie-horse riding. /zhunt + /za hunt. Off by default.
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Zombie Apocalypse Addon 1.6.0 - Forge 1.20.1

1.6.0
19 сент. 2026 г.48Minecraft: 1.20.1forge
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## Features - Scheduled hordes can now roll their start chance at dusk instead of dawn. Enable it with `/za events dusk on`, `/zhorde dusk on`, or `hordeStartsAtDusk = true` in `[horde]`. - Dusk-start hordes also work in night-only mode (`/za spawn daytime off`), so servers that keep daytime waves disabled can still run scheduled hordes that arrive as night begins. - `/zhorde status` now shows whether scheduled hordes roll at dawn or dusk, and no longer reports dusk hordes as paused by night-only mode. ## Fixes - Fixed the Forge 1.20.1 `/zscaling` output missing the progression window and full-strength armor and weapon chances that the NeoForge version already reported. - Scheduled hordes that start outside the morning window now show the HORDE INCOMING title instead of starting silently.
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Zombie Apocalypse Addon 1.6.0 - NeoForge 1.20.1

1.6.0
19 сент. 2026 г.13Minecraft: 1.20.1neoforge
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## Features - Scheduled hordes can now roll their start chance at dusk instead of dawn. Enable it with `/za events dusk on`, `/zhorde dusk on`, or `hordeStartsAtDusk = true` in `[horde]`. - Dusk-start hordes also work in night-only mode (`/za spawn daytime off`), so servers that keep daytime waves disabled can still run scheduled hordes that arrive as night begins. - `/zhorde status` now shows whether scheduled hordes roll at dawn or dusk, and no longer reports dusk hordes as paused by night-only mode. ## Fixes - Fixed the Forge 1.20.1 `/zscaling` output missing the progression window and full-strength armor and weapon chances that the NeoForge version already reported. - Scheduled hordes that start outside the morning window now show the HORDE INCOMING title instead of starting silently.
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Zombie Apocalypse Addon 2.3.0 - NeoForge 1.21.1

2.3.0
19 сент. 2026 г.20Minecraft: 1.21.1neoforge
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## Features - Scheduled hordes can now roll their start chance at dusk instead of dawn. Enable it with `/za events dusk on`, `/zhorde dusk on`, or `hordeStartsAtDusk = true` in `[horde]`. - Dusk-start hordes also work in night-only mode (`/za spawn daytime off`), so servers that keep daytime waves disabled can still run scheduled hordes that arrive as night begins. - `/zhorde status` now shows whether scheduled hordes roll at dawn or dusk, and no longer reports dusk hordes as paused by night-only mode. ## Fixes - Fixed the Forge 1.20.1 `/zscaling` output missing the progression window and full-strength armor and weapon chances that the NeoForge version already reported. - Scheduled hordes that start outside the morning window now show the HORDE INCOMING title instead of starting silently.
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Zombie Apocalypse Addon 1.5.31 - NeoForge 1.20.1

1.5.31
16 авг. 2026 г.434Minecraft: 1.20.1neoforge
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### Features - Added `/za towering pace <ticks>` as the clearer control for tower growth, safe-dismount, and jump timing. The old `jumpcooldown` command still works. - Tower growth and separation now happen at a steady configurable pace. ### Fixes - Fixed zombies forming towers during ordinary flat-ground combat or normal player jumps. - Fixed riders mounting into ceilings or dismounting inside floors. - Fixed towers clipping through terrain after the bottom zombie was pushed into a block. - Smart dismounting now waits for stable reachable ground and uses a collision-free supported position. - Reduced active tower pathfinding, tower-count scans, and tall-stack maintenance overhead.
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Zombie Apocalypse Addon 1.5.31 - Forge 1.20.1

1.5.31
16 авг. 2026 г.4,4 тыс.Minecraft: 1.20.1forge
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### Features - Added `/za towering pace <ticks>` as the clearer control for tower growth, safe-dismount, and jump timing. The old `jumpcooldown` command still works. - Tower growth and separation now happen at a steady configurable pace. ### Fixes - Fixed zombies forming towers during ordinary flat-ground combat or normal player jumps. - Fixed riders mounting into ceilings or dismounting inside floors. - Fixed towers clipping through terrain after the bottom zombie was pushed into a block. - Smart dismounting now waits for stable reachable ground and uses a collision-free supported position. - Reduced active tower pathfinding, tower-count scans, and tall-stack maintenance overhead.
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Zombie Apocalypse Addon 2.2.37 - NeoForge 1.21.1

2.2.37
16 авг. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
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### Features - Added `/za towering pace <ticks>` as the clearer control for tower growth, safe-dismount, and jump timing. The old `jumpcooldown` command still works. - Tower growth and separation now happen at a steady configurable pace. ### Fixes - Fixed zombies forming towers during ordinary flat-ground combat or normal player jumps. - Fixed riders mounting into ceilings or dismounting inside floors. - Fixed towers clipping through terrain after the bottom zombie was pushed into a block. - Smart dismounting now waits for stable reachable ground and uses a collision-free supported position. - Reduced active tower pathfinding, tower-count scans, and tall-stack maintenance overhead.
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Zombie Apocalypse Addon 1.5.30 - NeoForge 1.20.1

1.5.30
16 авг. 2026 г.18Minecraft: 1.20.1neoforge
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### Features - Towering now follows the target's block Y level plus one by default. - Towers gradually return to normal zombies when the target reaches visible, reachable ground. - Added `/za towering unlimited`, `/za towering dynamic`, `/za towering offset`, and `/za towering smartdismount`. - Tower count and fallback height accept `0` for intentionally unlimited towers. ### Fixes - Fixed tower riders inheriting hit or knockback velocity and launching near players. - Fixed overlapping jump dismounts and multi-rider drops during height changes. - Fixed exposed tower riders briefly appearing to burn with sunlight immunity enabled while preserving fire from lava, flint and steel, enchantments, and other external sources.
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Zombie Apocalypse Addon 1.5.30 - Forge 1.20.1

1.5.30
16 авг. 2026 г.65Minecraft: 1.20.1forge
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### Features - Towering now follows the target's block Y level plus one by default. - Towers gradually return to normal zombies when the target reaches visible, reachable ground. - Added `/za towering unlimited`, `/za towering dynamic`, `/za towering offset`, and `/za towering smartdismount`. - Tower count and fallback height accept `0` for intentionally unlimited towers. ### Fixes - Fixed tower riders inheriting hit or knockback velocity and launching near players. - Fixed overlapping jump dismounts and multi-rider drops during height changes. - Fixed exposed tower riders briefly appearing to burn with sunlight immunity enabled while preserving fire from lava, flint and steel, enchantments, and other external sources.
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Zombie Apocalypse Addon 2.2.36 - NeoForge 1.21.1

2.2.36
16 авг. 2026 г.35Minecraft: 1.21.1neoforge
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### Features - Towering now follows the target's block Y level plus one by default. - Towers gradually return to normal zombies when the target reaches visible, reachable ground. - Added `/za towering unlimited`, `/za towering dynamic`, `/za towering offset`, and `/za towering smartdismount`. - Tower count and fallback height accept `0` for intentionally unlimited towers. ### Fixes - Fixed tower riders inheriting hit or knockback velocity and launching near players. - Fixed overlapping jump dismounts and multi-rider drops during height changes. - Fixed exposed tower riders briefly appearing to burn with sunlight immunity enabled while preserving fire from lava, flint and steel, enchantments, and other external sources.
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Zombie Apocalypse Addon 1.5.29 - NeoForge 1.20.1

1.5.29
16 авг. 2026 г.17Minecraft: 1.20.1neoforge
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### Features - Raised the configurable tower size from 8 to an engine-safe maximum of 128 zombies. - Added `/za towering maxperplayer <count>` to limit separate loaded towers targeting each player; `0` is unlimited. - Added `/za towering jumping <on|off>` and `/za towering jumpcooldown <ticks>` for stack-preserving attack control. - Added live horde schedule, duration, pressure, and notification commands under `/za events`. - Added live blood-moon chance, pressure, interval, and notification commands under `/za bloodmoon`. - Added live scaling progression and basic bonus commands under `/za scaling`. - Expanded start-day and progression-day settings to support apocalypse days up to 1,000,000. ### Fixes - Fixed tall towers stopping around three to five zombies because loose zombies could only see supports within 2.5 vertical blocks. - Fixed rider AI briefly losing its target and splitting the entire passenger chain. - Fixed all remaining riders jumping off during the same tick cycle after the top zombie dismounted. - Fixed towers joining nearby stacks that were targeting a different player. - Fixed malformed or externally modified passenger chains leaving tagged riders stuck indefinitely. - Fixed Forge and NeoForge 1.20.1 tower maintenance and siege-action priority differing from NeoForge 1.21.1. - Lowering stack-size, height, or per-player limits now trims loaded towers cleanly instead of breaking the whole chain or leaving invalid state. - Advanced attribute commands now show and enforce the exact range for the selected key before saving it.
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Zombie Apocalypse Addon 1.5.29 - Forge 1.20.1

1.5.29
16 авг. 2026 г.34Minecraft: 1.20.1forge
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### Features - Raised the configurable tower size from 8 to an engine-safe maximum of 128 zombies. - Added `/za towering maxperplayer <count>` to limit separate loaded towers targeting each player; `0` is unlimited. - Added `/za towering jumping <on|off>` and `/za towering jumpcooldown <ticks>` for stack-preserving attack control. - Added live horde schedule, duration, pressure, and notification commands under `/za events`. - Added live blood-moon chance, pressure, interval, and notification commands under `/za bloodmoon`. - Added live scaling progression and basic bonus commands under `/za scaling`. - Expanded start-day and progression-day settings to support apocalypse days up to 1,000,000. ### Fixes - Fixed tall towers stopping around three to five zombies because loose zombies could only see supports within 2.5 vertical blocks. - Fixed rider AI briefly losing its target and splitting the entire passenger chain. - Fixed all remaining riders jumping off during the same tick cycle after the top zombie dismounted. - Fixed towers joining nearby stacks that were targeting a different player. - Fixed malformed or externally modified passenger chains leaving tagged riders stuck indefinitely. - Fixed Forge and NeoForge 1.20.1 tower maintenance and siege-action priority differing from NeoForge 1.21.1. - Lowering stack-size, height, or per-player limits now trims loaded towers cleanly instead of breaking the whole chain or leaving invalid state. - Advanced attribute commands now show and enforce the exact range for the selected key before saving it.
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Zombie Apocalypse Addon 2.2.35 - NeoForge 1.21.1

2.2.35
16 авг. 2026 г.31Minecraft: 1.21.1neoforge
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### Features - Raised the configurable tower size from 8 to an engine-safe maximum of 128 zombies. - Added `/za towering maxperplayer <count>` to limit separate loaded towers targeting each player; `0` is unlimited. - Added `/za towering jumping <on|off>` and `/za towering jumpcooldown <ticks>` for stack-preserving attack control. - Added live horde schedule, duration, pressure, and notification commands under `/za events`. - Added live blood-moon chance, pressure, interval, and notification commands under `/za bloodmoon`. - Added live scaling progression and basic bonus commands under `/za scaling`. - Expanded start-day and progression-day settings to support apocalypse days up to 1,000,000. ### Fixes - Fixed tall towers stopping around three to five zombies because loose zombies could only see supports within 2.5 vertical blocks. - Fixed rider AI briefly losing its target and splitting the entire passenger chain. - Fixed all remaining riders jumping off during the same tick cycle after the top zombie dismounted. - Fixed towers joining nearby stacks that were targeting a different player. - Fixed malformed or externally modified passenger chains leaving tagged riders stuck indefinitely. - Fixed Forge and NeoForge 1.20.1 tower maintenance and siege-action priority differing from NeoForge 1.21.1. - Lowering stack-size, height, or per-player limits now trims loaded towers cleanly instead of breaking the whole chain or leaving invalid state. - Advanced attribute commands now show and enforce the exact range for the selected key before saving it.
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ZombieApocalypseAddon 1.5.28 - NeoForge 1.20.1

1.5.28
16 авг. 2026 г.20Minecraft: 1.20.1neoforge
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## Features - Reworked zombie towering into real moving stacks, with configurable maximum stack size and top-zombie dismount distance. - Added balanced `on` presets for spawning, hordes, blood moons, scaling, attributes, compatibility, block breaking, block placing, and towering. - Added direct `on` and `off` commands for event, scaling, statistics, attribute, and compatibility systems. - Added subtle color styling to command dashboards, statuses, switches, commands, and warnings. - Simplified Tab completion to show `on` and `off`; `true` and `false` still work in existing scripts. ## Fixes - Fixed towering behaving like repeated jumping instead of building a visible stack. - Fixed active tower riders remaining mounted after towering was disabled or its day gate changed. - Fixed middle stack members dismounting before the top zombie. - Fixed quick feature switches inheriting zero chances, impossible spawn distances, future start days, or missing dependencies. - Fixed custom spawning, horde, blood-moon, and advanced attribute toggle routes leaving stale state or bypassing safe presets. - Improved command feedback, in-game help, and generated config descriptions.
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ZombieApocalypseAddon 1.5.28 - Forge 1.20.1

1.5.28
16 авг. 2026 г.39Minecraft: 1.20.1forge
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## Features - Reworked zombie towering into real moving stacks, with configurable maximum stack size and top-zombie dismount distance. - Added balanced `on` presets for spawning, hordes, blood moons, scaling, attributes, compatibility, block breaking, block placing, and towering. - Added direct `on` and `off` commands for event, scaling, statistics, attribute, and compatibility systems. - Added subtle color styling to command dashboards, statuses, switches, commands, and warnings. - Simplified Tab completion to show `on` and `off`; `true` and `false` still work in existing scripts. ## Fixes - Fixed towering behaving like repeated jumping instead of building a visible stack. - Fixed active tower riders remaining mounted after towering was disabled or its day gate changed. - Fixed middle stack members dismounting before the top zombie. - Fixed quick feature switches inheriting zero chances, impossible spawn distances, future start days, or missing dependencies. - Fixed custom spawning, horde, blood-moon, and advanced attribute toggle routes leaving stale state or bypassing safe presets. - Improved command feedback, in-game help, and generated config descriptions.
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ZombieApocalypseAddon 2.2.34 - NeoForge 1.21.1

2.2.34
16 авг. 2026 г.52Minecraft: 1.21.1neoforge
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## Features - Reworked zombie towering into real moving stacks, with configurable maximum stack size and top-zombie dismount distance. - Added balanced `on` presets for spawning, hordes, blood moons, scaling, attributes, compatibility, block breaking, block placing, and towering. - Added direct `on` and `off` commands for event, scaling, statistics, attribute, and compatibility systems. - Added subtle color styling to command dashboards, statuses, switches, commands, and warnings. - Simplified Tab completion to show `on` and `off`; `true` and `false` still work in existing scripts. ## Fixes - Fixed towering behaving like repeated jumping instead of building a visible stack. - Fixed active tower riders remaining mounted after towering was disabled or its day gate changed. - Fixed middle stack members dismounting before the top zombie. - Fixed quick feature switches inheriting zero chances, impossible spawn distances, future start days, or missing dependencies. - Fixed custom spawning, horde, blood-moon, and advanced attribute toggle routes leaving stale state or bypassing safe presets. - Improved command feedback, in-game help, and generated config descriptions.
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Zombie Apocalypse Addon 1.5.27 - NeoForge 1.20.1

1.5.27
16 авг. 2026 г.12Minecraft: 1.20.1neoforge
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## Features - Added every command family below one `/za` command tree while keeping all original `/z...` commands working. - Added Tab suggestions for routes, on/off states, current and common numeric values, online players, attribute keys and values, and registered block IDs. - Running a setting without a value now shows its current value. - Added readable `on`/`off` input everywhere; `true`/`false` remain compatible. - Read-only dashboards, status commands, and setting lookups no longer require OP; changes remain OP level 2. - `/zattr get <key>` now reads numeric and on/off settings. ## Fixes - Standardized mutation permissions and preserved them through `/za` aliases. - Added useful default output to incomplete command roots. - Updated in-game help, errors, README, wiki, and store documentation.
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Zombie Apocalypse Addon 1.5.27 - Forge 1.20.1

1.5.27
15 авг. 2026 г.36Minecraft: 1.20.1forge
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Что нового
## Features - Added every command family below one `/za` command tree while keeping all original `/z...` commands working. - Added Tab suggestions for routes, on/off states, current and common numeric values, online players, attribute keys and values, and registered block IDs. - Running a setting without a value now shows its current value. - Added readable `on`/`off` input everywhere; `true`/`false` remain compatible. - Read-only dashboards, status commands, and setting lookups no longer require OP; changes remain OP level 2. - `/zattr get <key>` now reads numeric and on/off settings. ## Fixes - Standardized mutation permissions and preserved them through `/za` aliases. - Added useful default output to incomplete command roots. - Updated in-game help, errors, README, wiki, and store documentation.
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Zombie Apocalypse Addon 2.2.33 - NeoForge 1.21.1

2.2.33
15 авг. 2026 г.35Minecraft: 1.21.1neoforge
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Что нового
## Features - Added every command family below one `/za` command tree while keeping all original `/z...` commands working. - Added Tab suggestions for routes, on/off states, current and common numeric values, online players, attribute keys and values, and registered block IDs. - Running a setting without a value now shows its current value. - Added readable `on`/`off` input everywhere; `true`/`false` remain compatible. - Read-only dashboards, status commands, and setting lookups no longer require OP; changes remain OP level 2. - `/zattr get <key>` now reads numeric and on/off settings. ## Fixes - Standardized mutation permissions and preserved them through `/za` aliases. - Added useful default output to incomplete command roots. - Updated in-game help, errors, README, wiki, and store documentation.
release

Zombie Apocalypse Addon 1.5.26 - NeoForge 1.20.1

1.5.26
15 авг. 2026 г.14Minecraft: 1.20.1neoforge
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## Features - Added `/zdayspawn daytime <true|false>` for permanent night-only custom spawning. - Added `enableDaytimeSpawning` to the config with clear interaction notes. - Night-only mode keeps normal night waves and blood moons active. ## Fixes - Scheduled dawn hordes now pause in night-only mode. - Manual hordes now reject daytime starts clearly while remaining available at night. - Fixed daytime horde pressure bypassing the permanent night-only setting. - Fixed fixed-time dimensions being affected by the Overworld daytime toggle. - Clarified presets, status output, config help, README, wiki, and store descriptions.
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Zombie Apocalypse Addon 1.5.26 - Forge 1.20.1

1.5.26
15 авг. 2026 г.22Minecraft: 1.20.1forge
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Что нового
## Features - Added `/zdayspawn daytime <true|false>` for permanent night-only custom spawning. - Added `enableDaytimeSpawning` to the config with clear interaction notes. - Night-only mode keeps normal night waves and blood moons active. ## Fixes - Scheduled dawn hordes now pause in night-only mode. - Manual hordes now reject daytime starts clearly while remaining available at night. - Fixed daytime horde pressure bypassing the permanent night-only setting. - Fixed fixed-time dimensions being affected by the Overworld daytime toggle. - Clarified presets, status output, config help, README, wiki, and store descriptions.
release

Zombie Apocalypse Addon 2.2.32 - NeoForge 1.21.1

2.2.32
15 авг. 2026 г.23Minecraft: 1.21.1neoforge
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Что нового
## Features - Added `/zdayspawn daytime <true|false>` for permanent night-only custom spawning. - Added `enableDaytimeSpawning` to the config with clear interaction notes. - Night-only mode keeps normal night waves and blood moons active. ## Fixes - Scheduled dawn hordes now pause in night-only mode. - Manual hordes now reject daytime starts clearly while remaining available at night. - Fixed daytime horde pressure bypassing the permanent night-only setting. - Fixed fixed-time dimensions being affected by the Overworld daytime toggle. - Clarified presets, status output, config help, README, wiki, and store descriptions.
release

Zombie Apocalypse Addon 1.5.25 - NeoForge 1.20.1

1.5.25
8 авг. 2026 г.92Minecraft: 1.20.1neoforge
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## Fixes - Covered spawning now searches interiors and caves near the player when open-sky spawning is disabled. - Mushroom-field safe zones no longer depend on biome variant weighting. - Night boost no longer stays permanently active in the Nether, End, or other fixed-time dimensions. - Turning custom waves off now cancels active or queued horde and blood-moon pressure, and manual event commands explain the dependency. - Overlapping hordes and blood moons now stack both multipliers and use the larger event wave size. - Dead players no longer attract custom waves while on the death screen. - Bonus drops now respect the vanilla doMobLoot gamerule. - Spawn effects now run once per successful wave instead of once per zombie. - Progression gates now use the shared Overworld day in every dimension. - Combined attributes are clamped to Minecraft's real attribute limits. - No-AI zombies no longer run siege behavior, and one zombie cannot break, place, and tower in the same tick. ## Improvements - Gameplay presets now repair spawn distance, range, attempts, and open-sky settings. - Disabled siege features now use a faster early-exit path. - Config comments, command status, README, Modrinth description, and wiki explain the corrected interactions.
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Zombie Apocalypse Addon 1.5.25 - Forge 1.20.1

1.5.25
8 авг. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
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Что нового
## Fixes - Covered spawning now searches interiors and caves near the player when open-sky spawning is disabled. - Mushroom-field safe zones no longer depend on biome variant weighting. - Night boost no longer stays permanently active in the Nether, End, or other fixed-time dimensions. - Turning custom waves off now cancels active or queued horde and blood-moon pressure, and manual event commands explain the dependency. - Overlapping hordes and blood moons now stack both multipliers and use the larger event wave size. - Dead players no longer attract custom waves while on the death screen. - Bonus drops now respect the vanilla doMobLoot gamerule. - Spawn effects now run once per successful wave instead of once per zombie. - Progression gates now use the shared Overworld day in every dimension. - Combined attributes are clamped to Minecraft's real attribute limits. - No-AI zombies no longer run siege behavior, and one zombie cannot break, place, and tower in the same tick. ## Improvements - Gameplay presets now repair spawn distance, range, attempts, and open-sky settings. - Disabled siege features now use a faster early-exit path. - Config comments, command status, README, Modrinth description, and wiki explain the corrected interactions.
release

Zombie Apocalypse Addon 2.2.31 - NeoForge 1.21.1

2.2.31
8 авг. 2026 г.573Minecraft: 1.21.1neoforge
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Что нового
## Fixes - Covered spawning now searches interiors and caves near the player when open-sky spawning is disabled. - Mushroom-field safe zones no longer depend on biome variant weighting. - Night boost no longer stays permanently active in the Nether, End, or other fixed-time dimensions. - Turning custom waves off now cancels active or queued horde and blood-moon pressure, and manual event commands explain the dependency. - Overlapping hordes and blood moons now stack both multipliers and use the larger event wave size. - Dead players no longer attract custom waves while on the death screen. - Bonus drops now respect the vanilla doMobLoot gamerule. - Spawn effects now run once per successful wave instead of once per zombie. - Progression gates now use the shared Overworld day in every dimension. - Combined attributes are clamped to Minecraft's real attribute limits. - No-AI zombies no longer run siege behavior, and one zombie cannot break, place, and tower in the same tick. ## Improvements - Gameplay presets now repair spawn distance, range, attempts, and open-sky settings. - Disabled siege features now use a faster early-exit path. - Config comments, command status, README, Modrinth description, and wiki explain the corrected interactions.
release

Zombie Apocalypse Addon 1.5.24 - NeoForge 1.20.1

1.5.24
3 авг. 2026 г.66Minecraft: 1.20.1neoforge
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## 2.2.30 (NeoForge 1.21.1) / 1.5.24 (Forge and NeoForge 1.20.1) ### Usability - Added `/za` and `/zombieapocalypse` as a short main dashboard. - Added safe `casual`, `standard`, and `hardcore` gameplay presets. - Replaced the oversized `/zhelp` output with focused help topics. - Added the same help topics under `/za help <topic>`. - Made the read-only `/za`, `/zombieapocalypse`, `/zhelp`, and `/zstats` commands available without OP while keeping every setting change and `/zstats clear` protected. - Bare `/zdayspawn`, `/zhorde`, and `/zscaling` commands now show useful status. - Added `on` and `off` shortcuts for custom waves, block breaking, block placing, and towering. - Split `/zdayspawn` into a short default status and `/zdayspawn status all` for advanced details. - Command timing now shows ticks and normal seconds. - Live command changes are now saved as one transaction, preventing rapid presets or toggles from overwriting each other. - Advanced attribute commands now reject out-of-range values immediately instead of waiting for the config loader to correct them. ### Config and Documentation - Added a START HERE config header with the shortest setup path, value examples, and beginner sections. - Simplified advanced config subheadings so profile sections are easier to scan. - Rewrote the README, Modrinth description, and wiki home around installation, presets, common tasks, and safe defaults. - Kept every existing command and config key compatible. - Renamed the displayed mod title to `Zombie Apocalypse Addon` without changing its mod ID. ### Safety - Presets never enable block breaking, block placing, or towering. - Presets do not overwrite advanced attribute profile values. - Existing safe compatibility behavior remains enabled.
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Zombie Apocalypse Addon 1.5.24 - Forge 1.20.1

1.5.24
3 авг. 2026 г.653Minecraft: 1.20.1forge
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Что нового
## 2.2.30 (NeoForge 1.21.1) / 1.5.24 (Forge and NeoForge 1.20.1) ### Usability - Added `/za` and `/zombieapocalypse` as a short main dashboard. - Added safe `casual`, `standard`, and `hardcore` gameplay presets. - Replaced the oversized `/zhelp` output with focused help topics. - Added the same help topics under `/za help <topic>`. - Made the read-only `/za`, `/zombieapocalypse`, `/zhelp`, and `/zstats` commands available without OP while keeping every setting change and `/zstats clear` protected. - Bare `/zdayspawn`, `/zhorde`, and `/zscaling` commands now show useful status. - Added `on` and `off` shortcuts for custom waves, block breaking, block placing, and towering. - Split `/zdayspawn` into a short default status and `/zdayspawn status all` for advanced details. - Command timing now shows ticks and normal seconds. - Live command changes are now saved as one transaction, preventing rapid presets or toggles from overwriting each other. - Advanced attribute commands now reject out-of-range values immediately instead of waiting for the config loader to correct them. ### Config and Documentation - Added a START HERE config header with the shortest setup path, value examples, and beginner sections. - Simplified advanced config subheadings so profile sections are easier to scan. - Rewrote the README, Modrinth description, and wiki home around installation, presets, common tasks, and safe defaults. - Kept every existing command and config key compatible. - Renamed the displayed mod title to `Zombie Apocalypse Addon` without changing its mod ID. ### Safety - Presets never enable block breaking, block placing, or towering. - Presets do not overwrite advanced attribute profile values. - Existing safe compatibility behavior remains enabled.
release

Zombie Apocalypse Addon 2.2.30 - NeoForge 1.21.1

2.2.30
3 авг. 2026 г.370Minecraft: 1.21.1neoforge
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## 2.2.30 (NeoForge 1.21.1) / 1.5.24 (Forge and NeoForge 1.20.1) ### Usability - Added `/za` and `/zombieapocalypse` as a short main dashboard. - Added safe `casual`, `standard`, and `hardcore` gameplay presets. - Replaced the oversized `/zhelp` output with focused help topics. - Added the same help topics under `/za help <topic>`. - Made the read-only `/za`, `/zombieapocalypse`, `/zhelp`, and `/zstats` commands available without OP while keeping every setting change and `/zstats clear` protected. - Bare `/zdayspawn`, `/zhorde`, and `/zscaling` commands now show useful status. - Added `on` and `off` shortcuts for custom waves, block breaking, block placing, and towering. - Split `/zdayspawn` into a short default status and `/zdayspawn status all` for advanced details. - Command timing now shows ticks and normal seconds. - Live command changes are now saved as one transaction, preventing rapid presets or toggles from overwriting each other. - Advanced attribute commands now reject out-of-range values immediately instead of waiting for the config loader to correct them. ### Config and Documentation - Added a START HERE config header with the shortest setup path, value examples, and beginner sections. - Simplified advanced config subheadings so profile sections are easier to scan. - Rewrote the README, Modrinth description, and wiki home around installation, presets, common tasks, and safe defaults. - Kept every existing command and config key compatible. - Renamed the displayed mod title to `Zombie Apocalypse Addon` without changing its mod ID. ### Safety - Presets never enable block breaking, block placing, or towering. - Presets do not overwrite advanced attribute profile values. - Existing safe compatibility behavior remains enabled.
release

ZombieApocalypseAddon 1.5.23 - NeoForge 1.20.1

1.5.23
3 авг. 2026 г.6Minecraft: 1.20.1neoforge
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## Features - Added optional World War Z-style zombie towering with configurable day gate, crowd rules, timing, movement strength, height limit, and obstacle checks. - Added `/ztower` controls and full config documentation. - Added automatic modded zombie recognition, optional entity tags, and exact config include/exclude lists. - Added `/zcompat` controls for modded difficulty, addon AI, external spawn rules, external AI/difficulty ownership, door protection, and equipment preservation. - Added built-in handling for Zombie Awareness, Zombie Horse Spawn, Mo' Zombies Wave, More Zombie Villagers, Zombies Reworked, Zombie Villagers From Spawner, Zombie Variants, Zombies+, Zombie Proof Doors, Undead Nights, The Hordes, Improved Mobs, In Control!, Bad Mobs, and Giant Spawn. ## Fixes - Modded zombies now count toward nearby caps, cleanup, kill tracking, milestone advancements, optional drops, and configured difficulty scaling. - Existing modded weapons and armor are preserved by default. - Spawn-control mods can reject custom waves through the official loader events without disabling intentional daylight spawning. - Supported external AI and difficulty systems no longer stack duplicate behavior by default. - Door-protection mods can keep per-zombie door-breaking permissions authoritative. - Tightened both 1.20.1 manifests so launchers cannot offer them for unsupported Minecraft versions.
release

ZombieApocalypseAddon 1.5.23 - Forge 1.20.1

1.5.23
3 авг. 2026 г.47Minecraft: 1.20.1forge
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## Features - Added optional World War Z-style zombie towering with configurable day gate, crowd rules, timing, movement strength, height limit, and obstacle checks. - Added `/ztower` controls and full config documentation. - Added automatic modded zombie recognition, optional entity tags, and exact config include/exclude lists. - Added `/zcompat` controls for modded difficulty, addon AI, external spawn rules, external AI/difficulty ownership, door protection, and equipment preservation. - Added built-in handling for Zombie Awareness, Zombie Horse Spawn, Mo' Zombies Wave, More Zombie Villagers, Zombies Reworked, Zombie Villagers From Spawner, Zombie Variants, Zombies+, Zombie Proof Doors, Undead Nights, The Hordes, Improved Mobs, In Control!, Bad Mobs, and Giant Spawn. ## Fixes - Modded zombies now count toward nearby caps, cleanup, kill tracking, milestone advancements, optional drops, and configured difficulty scaling. - Existing modded weapons and armor are preserved by default. - Spawn-control mods can reject custom waves through the official loader events without disabling intentional daylight spawning. - Supported external AI and difficulty systems no longer stack duplicate behavior by default. - Door-protection mods can keep per-zombie door-breaking permissions authoritative. - Tightened both 1.20.1 manifests so launchers cannot offer them for unsupported Minecraft versions.
release

ZombieApocalypseAddon 2.2.29 - NeoForge 1.21.1

2.2.29
3 авг. 2026 г.19Minecraft: 1.21.1neoforge
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## Features - Added optional World War Z-style zombie towering with configurable day gate, crowd rules, timing, movement strength, height limit, and obstacle checks. - Added `/ztower` controls and full config documentation. - Added automatic modded zombie recognition, optional entity tags, and exact config include/exclude lists. - Added `/zcompat` controls for modded difficulty, addon AI, external spawn rules, external AI/difficulty ownership, door protection, and equipment preservation. - Added built-in handling for Zombie Awareness, Zombie Horse Spawn, Mo' Zombies Wave, More Zombie Villagers, Zombies Reworked, Zombie Villagers From Spawner, Zombie Variants, Zombies+, Zombie Proof Doors, Undead Nights, The Hordes, Improved Mobs, In Control!, Bad Mobs, and Giant Spawn. ## Fixes - Modded zombies now count toward nearby caps, cleanup, kill tracking, milestone advancements, optional drops, and configured difficulty scaling. - Existing modded weapons and armor are preserved by default. - Spawn-control mods can reject custom waves through the official loader events without disabling intentional daylight spawning. - Supported external AI and difficulty systems no longer stack duplicate behavior by default. - Door-protection mods can keep per-zombie door-breaking permissions authoritative. - Tightened both 1.20.1 manifests so launchers cannot offer them for unsupported Minecraft versions.
release

ZombieApocalypseAddon 1.5.22 - NeoForge 1.20.1

1.5.22
27 июл. 2026 г.35Minecraft: 1.20.1neoforge
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## New - Added optional zombie block placing for one-block bridges and steps. - Added `/zblockplace` live controls for the material, start day, chance, interval, per-zombie limit, target distance, bridge/step behavior, replacement rules, and `mobGriefing`. - Added claim and protection integration through the standard Forge and NeoForge block-place events. ## Safety - Block placing is disabled by default and starts on day 15 when enabled. - Each zombie is limited to eight placed blocks by default. - Unsafe materials, occupied positions, unloaded chunks, world-border positions, and unsupported or floating placements are rejected. - Placement counts persist per zombie and can be reset with `/zblockplace resetcounts`.
release

ZombieApocalypseAddon 1.5.22 - Forge 1.20.1

1.5.22
27 июл. 2026 г.405Minecraft: 1.20.1forge
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## New - Added optional zombie block placing for one-block bridges and steps. - Added `/zblockplace` live controls for the material, start day, chance, interval, per-zombie limit, target distance, bridge/step behavior, replacement rules, and `mobGriefing`. - Added claim and protection integration through the standard Forge and NeoForge block-place events. ## Safety - Block placing is disabled by default and starts on day 15 when enabled. - Each zombie is limited to eight placed blocks by default. - Unsafe materials, occupied positions, unloaded chunks, world-border positions, and unsupported or floating placements are rejected. - Placement counts persist per zombie and can be reset with `/zblockplace resetcounts`.
release

ZombieApocalypseAddon 2.2.28 - NeoForge 1.21.1

2.2.28
27 июл. 2026 г.212Minecraft: 1.21.1neoforge
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## New - Added optional zombie block placing for one-block bridges and steps. - Added `/zblockplace` live controls for the material, start day, chance, interval, per-zombie limit, target distance, bridge/step behavior, replacement rules, and `mobGriefing`. - Added claim and protection integration through the standard Forge and NeoForge block-place events. ## Safety - Block placing is disabled by default and starts on day 15 when enabled. - Each zombie is limited to eight placed blocks by default. - Unsafe materials, occupied positions, unloaded chunks, world-border positions, and unsupported or floating placements are rejected. - Placement counts persist per zombie and can be reset with `/zblockplace resetcounts`.
release

ZombieApocalypseAddon 1.5.21 - NeoForge 1.20.1

1.5.21
27 июл. 2026 г.16Minecraft: 1.20.1neoforge
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## Fixes - Fixed hordes ending at dawn immediately rolling and starting another horde in the same scheduling window. - Combined simultaneous dawn, horde-end, and blood-moon-end alerts so titles no longer replace each other. - Added clear warnings in `/zdayspawn status` and the server log when spawn distance settings make custom spawning impossible. - Reduced disabled zombie block-breaking tick work. - Fixed shared Forge and NeoForge 1.20.1 advancement lookup compatibility. ## Compatibility - Updated current loader and build-tool baselines while keeping NeoForge 21.1.218 and Forge 47.4.18 as the supported minimums.
release

ZombieApocalypseAddon 1.5.21 - Forge 1.20.1

1.5.21
27 июл. 2026 г.52Minecraft: 1.20.1forge
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## Fixes - Fixed hordes ending at dawn immediately rolling and starting another horde in the same scheduling window. - Combined simultaneous dawn, horde-end, and blood-moon-end alerts so titles no longer replace each other. - Added clear warnings in `/zdayspawn status` and the server log when spawn distance settings make custom spawning impossible. - Reduced disabled zombie block-breaking tick work. - Fixed shared Forge and NeoForge 1.20.1 advancement lookup compatibility. ## Compatibility - Updated current loader and build-tool baselines while keeping NeoForge 21.1.218 and Forge 47.4.18 as the supported minimums.
release

ZombieApocalypseAddon 2.2.27 - NeoForge 1.21.1

2.2.27
27 июл. 2026 г.47Minecraft: 1.21.1neoforge
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## Fixes - Fixed hordes ending at dawn immediately rolling and starting another horde in the same scheduling window. - Combined simultaneous dawn, horde-end, and blood-moon-end alerts so titles no longer replace each other. - Added clear warnings in `/zdayspawn status` and the server log when spawn distance settings make custom spawning impossible. - Reduced disabled zombie block-breaking tick work. - Fixed shared Forge and NeoForge 1.20.1 advancement lookup compatibility. ## Compatibility - Updated current loader and build-tool baselines while keeping NeoForge 21.1.218 and Forge 47.4.18 as the supported minimums.
release

ZombieApocalypseAddon 1.5.20 - NeoForge 1.20.1

1.5.20
13 июл. 2026 г.70Minecraft: 1.20.1neoforge
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- Fixed zombies reaching through protected or unbreakable walls to break blocks behind them. - Fixed canceled entity spawns being counted as successful spawn waves. - Reduced per-zombie block-breaking overhead by loading full settings only on scheduled attempts. - Added automatic cleanup for expired death cooldown and temporary fire-tracking data. - Fixed kill counter overflow and invalid negative saved totals. - Fixed blood moon, horde, sunrise, and day-counter notification edge cases. - Expanded `/zcleanup uninstall` so every gameplay system is safely disabled before removal. - Improved `/zbloodmoon` feedback for immediate and queued events. - Updated Forge 1.20.1 compilation to Forge 47.4.21 while keeping Forge 47.4.18 as the minimum.
release

ZombieApocalypseAddon 1.5.20 - Forge 1.20.1

1.5.20
13 июл. 2026 г.1 тыс.Minecraft: 1.20.1forge
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- Fixed zombies reaching through protected or unbreakable walls to break blocks behind them. - Fixed canceled entity spawns being counted as successful spawn waves. - Reduced per-zombie block-breaking overhead by loading full settings only on scheduled attempts. - Added automatic cleanup for expired death cooldown and temporary fire-tracking data. - Fixed kill counter overflow and invalid negative saved totals. - Fixed blood moon, horde, sunrise, and day-counter notification edge cases. - Expanded `/zcleanup uninstall` so every gameplay system is safely disabled before removal. - Improved `/zbloodmoon` feedback for immediate and queued events. - Updated Forge 1.20.1 compilation to Forge 47.4.21 while keeping Forge 47.4.18 as the minimum.
release

ZombieApocalypseAddon 2.2.26 - NeoForge 1.21.1

2.2.26
13 июл. 2026 г.380Minecraft: 1.21.1neoforge
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- Fixed zombies reaching through protected or unbreakable walls to break blocks behind them. - Fixed canceled entity spawns being counted as successful spawn waves. - Reduced per-zombie block-breaking overhead by loading full settings only on scheduled attempts. - Added automatic cleanup for expired death cooldown and temporary fire-tracking data. - Fixed kill counter overflow and invalid negative saved totals. - Fixed blood moon, horde, sunrise, and day-counter notification edge cases. - Expanded `/zcleanup uninstall` so every gameplay system is safely disabled before removal. - Improved `/zbloodmoon` feedback for immediate and queued events. - Updated Forge 1.20.1 compilation to Forge 47.4.21 while keeping Forge 47.4.18 as the minimum.
release

ZombieApocalypseAddon 1.5.19 - NeoForge 1.20.1

1.5.19
10 июл. 2026 г.27Minecraft: 1.20.1neoforge
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- Added NeoForge 1.20.1 support. - Added configurable zombie block breaking with safe defaults and live /zblockbreak controls. - Added the NeoForge 1.20.1 release jar alongside the existing NeoForge 1.21.1 and Forge 1.20.1 files.
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ZombieApocalypseAddon 1.5.19

1.5.19
28 июн. 2026 г.991Minecraft: 1.20.1forge
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- Added optional zombie block breaking. - Added `/zblockbreak` commands for live admin control. - Added day-gated block breaking, including `/zblockbreak dayone`. - Added safety settings for `mobGriefing`, containers, tool-required blocks, light blocks, drops, hardness, range, chance, and interval. - Updated config descriptions for the new block-breaking settings.
release

ZombieApocalypseAddon 2.2.25

2.2.25
28 июн. 2026 г.476Minecraft: 1.21.1neoforge
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- Added optional zombie block breaking. - Added `/zblockbreak` commands for live admin control. - Added day-gated block breaking, including `/zblockbreak dayone`. - Added safety settings for `mobGriefing`, containers, tool-required blocks, light blocks, drops, hardness, range, chance, and interval. - Updated config descriptions for the new block-breaking settings.
release

ZombieApocalypseAddon 1.5.18

1.5.18
14 июн. 2026 г.1,3 тыс.Minecraft: 1.20.1forge
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## Fixes - Custom spawn placement now skips unloaded spawn columns before reading height, block, biome, or light data. - Nether custom spawning is safer under higher spawn ranges and spawn-attempt settings because it no longer probes unloaded chunks. ## Docs and Build - Corrected the wiki explanation for `enableStatistics`. - Added live wiki Markdown table validation to the build workflow. - Added scheduled and manual workflow runs so docs checks can catch wiki formatting problems outside normal code pushes.
release

ZombieApocalypseAddon 2.2.24

2.2.24
14 июн. 2026 г.594Minecraft: 1.21.1neoforge
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## Fixes - Custom spawn placement now skips unloaded spawn columns before reading height, block, biome, or light data. - Nether custom spawning is safer under higher spawn ranges and spawn-attempt settings because it no longer probes unloaded chunks. ## Docs and Build - Corrected the wiki explanation for `enableStatistics`. - Added live wiki Markdown table validation to the build workflow. - Added scheduled and manual workflow runs so docs checks can catch wiki formatting problems outside normal code pushes.
release

ZombieApocalypseAddon 1.5.17

1.5.17
30 мая 2026 г.1 тыс.Minecraft: 1.20.1forge
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## Zombie Apocalypse Addon 2.2.23 / Forge 1.5.17 ### Features - Added `/zcleanup` to remove loaded zombie leftovers and reset apocalypse event state. - Added `/zcleanup uninstall` for safe temporary removal. It also disables custom spawning, hordes, blood moons, scaling, and attribute tuning for the current server session. - Added GitHub wiki documentation for commands, config basics, safe uninstall, and release notes. ### Fixes and Improvements - Improved server-side-only metadata for the NeoForge build. - Updated documentation so the cleanup commands are listed with the rest of the admin tools. - Updated the Modrinth page to match the current features and server-side install behavior.
release

ZombieApocalypseAddon 2.2.23

2.2.23
30 мая 2026 г.511Minecraft: 1.21.1neoforge
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## Zombie Apocalypse Addon 2.2.23 / Forge 1.5.17 ### Features - Added `/zcleanup` to remove loaded zombie leftovers and reset apocalypse event state. - Added `/zcleanup uninstall` for safe temporary removal. It also disables custom spawning, hordes, blood moons, scaling, and attribute tuning for the current server session. - Added GitHub wiki documentation for commands, config basics, safe uninstall, and release notes. ### Fixes and Improvements - Improved server-side-only metadata for the NeoForge build. - Updated documentation so the cleanup commands are listed with the rest of the admin tools. - Updated the Modrinth page to match the current features and server-side install behavior.
release

ZombieApocalypseAddon 1.5.16

1.5.16
6 мая 2026 г.2,1 тыс.Minecraft: 1.20.1forge
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**Changelog** - Fixed custom zombie spawns being too picky about terrain, which made mobs cluster around cleared village/light areas. - Custom spawns now use safer vanilla-style spawn placement checks while still allowing daylight apocalypse spawning. - Light sources no longer look like they “attract” spawns. - Added clearer debug logging showing block light and max block light for successful custom spawns. - Updated config wording to explain that light can only block spawns, not increase them. - Updated versions: NeoForge `2.2.22`, Forge `1.5.16`.
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ZombieApocalypseAddon 2.2.22

2.2.22
6 мая 2026 г.751Minecraft: 1.21.1neoforge
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**Changelog** - Fixed custom zombie spawns being too picky about terrain, which made mobs cluster around cleared village/light areas. - Custom spawns now use safer vanilla-style spawn placement checks while still allowing daylight apocalypse spawning. - Light sources no longer look like they “attract” spawns. - Added clearer debug logging showing block light and max block light for successful custom spawns. - Updated config wording to explain that light can only block spawns, not increase them. - Updated versions: NeoForge `2.2.22`, Forge `1.5.16`.
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ZombieApocalypseAddon 1.5.15

1.5.15
6 мая 2026 г.72Minecraft: 1.20.1forge
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## Zombie Apocalypse Addon 2.2.21 / Forge 1.5.15 ### Features - Added torch/light protection for custom zombie spawns. - New `/zdayspawn maxlight <level>` command. - New `maxBlockLightForSpawning` config option. - Torches, lanterns, glowstone, and other block light sources can now stop custom zombie waves from spawning in bases. - `-1` ignores block light, `0` allows only total darkness, and `7` works like vanilla hostile mob lighting. ### Bug Fixes - Fixed daylight burn protection blocking real fire damage in some cases. - Zombies should now still take damage from lava, campfires, fire blocks, and other fire sources. - Fixed Forge 1.20.1 packaging so it only includes the correct Forge advancement files.
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ZombieApocalypseAddon 2.2.21

2.2.21
6 мая 2026 г.28Minecraft: 1.21.1neoforge
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## Zombie Apocalypse Addon 2.2.21 / Forge 1.5.15 ### Features - Added torch/light protection for custom zombie spawns. - New `/zdayspawn maxlight <level>` command. - New `maxBlockLightForSpawning` config option. - Torches, lanterns, glowstone, and other block light sources can now stop custom zombie waves from spawning in bases. - `-1` ignores block light, `0` allows only total darkness, and `7` works like vanilla hostile mob lighting. ### Bug Fixes - Fixed daylight burn protection blocking real fire damage in some cases. - Zombies should now still take damage from lava, campfires, fire blocks, and other fire sources. - Fixed Forge 1.20.1 packaging so it only includes the correct Forge advancement files.
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ZombieApocalypseAddon 1.5.11

1.5.11
1 мая 2026 г.375Minecraft: 1.20.1forge
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2.2.18 / Forge 1.5.11 Added - Added /zdayspawn babychance <0.0-1.0> - Added a hard config option to disable new baby zombie-class spawns with babyZombieChance = 0.0 Changed - Made the generated config easier to read with clear section dividers - Improved config descriptions and beginner/performance guidance - Updated versions to NeoForge 2.2.18 and Forge 1.5.11 Fixed - Fixed baby zombie disabling so vanilla spawn finalization cannot turn custom spawns into babies afterward - Fixed baby chicken jockey edge cases when baby zombies are disabled - Fixed /zstats clear so milestone advancements can be re-earned - Fixed /zday set so horde/blood moon schedule state resets correctly - Fixed inconsistent zombie attribute application - Ensured the metadata reflected the requirement of being server only.
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ZombieApocalypseAddon 2.2.18

2.2.18
1 мая 2026 г.240Minecraft: 1.21.1neoforge
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2.2.18 / Forge 1.5.11 Added - Added /zdayspawn babychance <0.0-1.0> - Added a hard config option to disable new baby zombie-class spawns with babyZombieChance = 0.0 Changed - Made the generated config easier to read with clear section dividers - Improved config descriptions and beginner/performance guidance - Updated versions to NeoForge 2.2.18 and Forge 1.5.11 Fixed - Fixed baby zombie disabling so vanilla spawn finalization cannot turn custom spawns into babies afterward - Fixed baby chicken jockey edge cases when baby zombies are disabled - Fixed /zstats clear so milestone advancements can be re-earned - Fixed /zday set so horde/blood moon schedule state resets correctly - Fixed inconsistent zombie attribute application - Ensured the metadata reflected the requirement of being server only.
release

ZombieApocalypseAddon 1.5.5

1.5.5
28 апр. 2026 г.210Minecraft: 1.20.1forge
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added the gunpowder drop to the config
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ZombieApocalypseAddon 2.2.12

2.2.12
28 апр. 2026 г.103Minecraft: 1.21.1neoforge
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added the gunpowder drop to the config
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ZombieApocalypseAddon 2.2.11

2.2.11
24 апр. 2026 г.184Minecraft: 1.21.1neoforge
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Forge now gets the speed improvements too. Before, NeoForge had the faster spawn code, but the Forge 1.20.1 version was still using the older slower code. Now both versions are caught up. Less lag during zombie spawning. The mod now reads spawn settings once per tick instead of checking the config over and over for every player and every zombie spawn attempt. That saves server work, especially with multiple players online. Less tiny object spam in memory. The spawn loop now reuses position objects instead of constantly creating new ones. That helps reduce garbage collection stutters. Horde and blood moon commands are more reliable. If an admin runs /zhorde start or /zbloodmoon while standing in the Nether or End, the mod now still uses the Overworld clock. That matters because the apocalypse day/night system is based on the Overworld. One spawn setting edge case is fixed. If minSpawnDistance was equal to spawnRange, the mod used to think spawning was impossible. That was too strict. Now it only blocks spawning when the settings truly make spawning impossible. Servers with no players do almost no spawn work. The mod now exits faster when no players are in a dimension.
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ZombieApocalypseAddon 1.5.4

1.5.4
24 апр. 2026 г.187Minecraft: 1.20.1forge
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Forge now gets the speed improvements too. Before, NeoForge had the faster spawn code, but the Forge 1.20.1 version was still using the older slower code. Now both versions are caught up. Less lag during zombie spawning. The mod now reads spawn settings once per tick instead of checking the config over and over for every player and every zombie spawn attempt. That saves server work, especially with multiple players online. Less tiny object spam in memory. The spawn loop now reuses position objects instead of constantly creating new ones. That helps reduce garbage collection stutters. Horde and blood moon commands are more reliable. If an admin runs /zhorde start or /zbloodmoon while standing in the Nether or End, the mod now still uses the Overworld clock. That matters because the apocalypse day/night system is based on the Overworld. One spawn setting edge case is fixed. If minSpawnDistance was equal to spawnRange, the mod used to think spawning was impossible. That was too strict. Now it only blocks spawning when the settings truly make spawning impossible. Servers with no players do almost no spawn work. The mod now exits faster when no players are in a dimension.
release

ZombieApocalypseAddon 1.5.2

1.5.2
28 мар. 2026 г.1,7 тыс.Minecraft: 1.20.1forge
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Made the config more readable.
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ZombieApocalypseAddon 2.2.9

2.2.9
28 мар. 2026 г.373Minecraft: 1.21.1neoforge
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Made the config more readble.
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ZombieApocalypseAddon 2.2.8

2.2.8
28 мар. 2026 г.32Minecraft: 1.21.1neoforge
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ZombieApocalypseAddon 1.5.1

1.5.1
28 мар. 2026 г.85Minecraft: 1.20.1forge
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release

ZombieApocalypseAddon 2.2.7

2.2.7
7 мар. 2026 г.420Minecraft: 1.21.1neoforge
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**Changelog** `v2.2.7` - Fixed `/zstats clear` so it now fully resets zombie kill milestone progress, including the 250, 1000, and 3000 zombie advancements. - Fixed `/zday set <day>` so changing the day counter also resets horde and blood moon scheduling state. This prevents stale events, skipped rolls, or carried-over event flags after changing the world day. - Added regression tests for advancement reset handling and apocalypse event state reset. - Updated mod version to `2.2.7`. **Commands Added** These were already in the current feature set and are now working correctly: - `/zday` - `/zday status` - `/zday set <day>` - `/zdayspawn daylightstart <day>` **What They Do** - `/zday set 10` sets the apocalypse/world day counter to day 10. - `/zdayspawn daylightstart 10` disables custom daytime zombie spawning until day 10. - `/zdayspawn daylightstart 0` allows daytime custom spawning immediately. **Other Added Feature In This Set** - Added zombie kill advancements for: - `250` zombie kills - `1000` zombie kills - `3000` zombie kills If you want, I can format this as a `README` release note or a GitHub release body.
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ZombieApocalypseAddon 2.2.6

2.2.6
26 февр. 2026 г.158Minecraft: 1.21.1neoforge
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v2.2.1 — Bug Fixes & Performance Bug Fixes Fixed a ConcurrentModificationException crash risk in /zkill when many zombies are loaded. Entities are now collected before removal. Fixed blood moon deactivation calling setDirty() on every daytime tick (~14,000 times per in-game day). Now only triggers once at dawn when the blood moon actually ends. Fixed world save data being marked dirty on every setter call even when the value did not change. Persistent state is now only written when a value actually changes. Performance onEntityTick (fires every tick for every entity) now checks the preventSunBurn config toggle as its very first operation, cutting out unnecessary work when the feature is disabled. onLivingIncomingDamage now checks the config toggle before the instanceof check. Horde/blood moon state is now fetched once per spawn tick via a consolidated EventState snapshot instead of 4–6 separate lookups. Robustness Added a warning log when minSpawnDistance is configured equal to or greater than spawnRange, which would silently prevent all spawns. Nether spawning now scans downward from a random Y to find a valid air pocket instead of picking a fully random Y that usually lands inside netherrack. Falls back to random Y if no pocket is found. Code Quality Armor tier selection in difficulty scaling replaced string-based dispatch with a type-safe ArmorTier enum and EquipmentSlot parameter. Added pack.mcmeta with correct pack_format 34 for MC 1.21.1 resource pack compatibility.
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ZombieApocalypseAddon 2.2.5

2.2.5
19 февр. 2026 г.122Minecraft: 1.21.1neoforge
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added an in depth attribute system.
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ZombieApocalypseAddon 1.5.0

1.5.0
11 февр. 2026 г.4,2 тыс.Minecraft: 1.20.1forge
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**ZombieApocalypseAddon 1.5.0 - Forge 1.20.1 Backport** This release is a **backport** of the newer ZombieApocalypseAddon branch to **Minecraft Forge 1.20.1**, so 1.20.1 servers/players can use the same core apocalypse gameplay systems. ### Added / Included in Backport - Custom zombie spawning during day and night near players. - Configurable horde events with interval, chance, duration, multiplier, and wave size controls. - Blood moon system with random chance and admin-forced activation. - Day-based difficulty scaling for zombie speed, health, armor, and weapons. - Biome-aware zombie variants (husk/drowned/zombie villager weighting). - Post-death cooldown system to temporarily reduce spawn pressure. - Persistent kill/cooldown statistics. - Full admin command suite with help command: - `/zhelp`, `/zburn`, `/zkill`, `/zhorde`, `/zbloodmoon`, `/zstats`, `/zscaling`, `/zdayspawn` ### Improvements - This is a backport from the new 2.0 version of this mod so this means the old version with items etc will no longer be supported as this is the scope im going for with the project leaning towards functionality over actual in game items. ### Notes - This is the **Forge 1.20.1 compatibility line**. - Mainline development remains on the newer version branch.
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ZombieApocalypseAddon 2.2.0

2.2.0
11 февр. 2026 г.117Minecraft: 1.21.1neoforge
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## ZombieApocalypseAddon 2.2.0 This update is a major stability/quality pass focused on spawn logic, event reliability, command usability, and server performance. ### Added - New `/zhelp` command with a full admin command overview. - New configurable horde trigger chance (`hordeStartChance`). - New spawn tuning option (`spawnAttemptsPerZombie`) for better wave fill control. - New overworld spawn rule option (`requireOpenSkyForOverworldSpawns`). ### Changed - Improved in-game command output/messages and status formatting. - Reworked horde + blood moon scheduling/state handling to be deterministic and safer. ### Fixed - Horde scheduling no longer rolls once per dimension (was unintentionally increasing odds). - Forced blood moons no longer double-trigger or double-announce in the same night. - `enableZombieVariants=false` is now a hard off switch (biome bonuses no longer bypass it). - Nether spawning now works correctly when enabled (no accidental sky-check blocking). - Death cooldown data now persists correctly across restarts. ### Performance - Reduced spawn-time entity scan cost around players. - Improved spawn attempt logic and config normalization paths. ### Command updates - `/zdayspawn` now supports more live tuning controls, including: `eventinterval`, `attempts`, `hordechance`, `sky`, `nether`, `end`. ### Compatibility - Target platform: NeoForge `1.21.1` - Existing worlds are supported. - If you heavily customized configs, review new options in `zombieapocalypseaddon-common.toml`.
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ZombieApocalypseAddon 2.1.0

2.1.0
19 янв. 2026 г.323Minecraft: 1.21.1neoforge
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New Features Blood Moon zombie boost: Blood moons now spawn 4 zombies per attempt (configurable) Player notifications: Title messages appear when horde/blood moon starts and ends Zombie Villager variant: 5% chance to spawn (configurable, can be cured!) Configurable event spawn interval: Now uses eventSpawnInterval config (default 20 ticks) /zstats clear command: Resets all kill stats and death cooldowns
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ZombieApocalypseAddon 2.0.1

2.0.1
13 янв. 2026 г.135Minecraft: 1.21.1neoforge
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🧟 Zombie Apocalypse Addon v2.0.1 Changes from 2.0.0 - ⏱️ Relaxed spawn interval - Default changed from 40 to 120 ticks (6 seconds) - 🧹 Removed deprecation warnings - Updated EventBusSubscriber annotations 🖼️ Added mod logo
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ZombieApocalypseAddon 2.0.0

2.0.0
13 янв. 2026 г.50Minecraft: 1.21.1neoforge
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# 🧟 Zombie Apocalypse Addon v2.0.0 – The Complete Overhaul Update This major update transforms the mod from a simple "zombies don't burn in sunlight" tweak into a **full zombie apocalypse experience**. Expect massive hordes, terrifying blood moons, progressive difficulty, biome-aware chaos, and tons of customization! **NOTE YOU CAN CUSTOMIZE NEARLY 100% OF THIS MOD. ## ✨ New Features ### 🌊 Horde Events - Random massive zombie waves every few in-game days - Configurable interval, duration, and spawn multiplier - Manual control commands: /zhorde start /zhorde stop /zhorde status 🔴 Blood Moon Nights - Random chance each night for **extreme** zombie spawns - Stacks with other multipliers for truly terrifying nights - Force one tonight: /zbloodmoon 📈 Difficulty Scaling - Zombies grow progressively stronger over time - Affected stats: movement speed, health, armor penetration, weapon damage - Configurable start day and max scaling day - Check your progress: /zscaling status 🌙 Night Boost - Optional increased spawn rates during nighttime - Stacks with blood moons for ultimate chaos ### 🌿 Biome Modifiers - **Desert/Badlands** → more Husks - **Ocean/River/Swamp** → more Drowned - **Mushroom Islands** → safe zone (no zombie spawns!) - Optional spawning in **Nether** and **End** ### 👶 Zombie Variants - Husks and Drowned can now spawn naturally - Configurable baby zombie spawn chance - All variant chances are fully customizable ### 💀 Death Cooldown (Mercy Period) - Reduced spawns for a short time after death - Prevents frustrating respawn-death loops - Configurable duration and spawn reduction amount ### ✨ Spawn Effects - Atmospheric sound and particle effects on zombie spawns - Helps you notice (and fear) new threats instantly ### 📊 Statistics System - Tracks zombie kills per player - Persists across server restarts - View stats: /zstats /zstats <player> text## 🎮 New & Updated Commands | Command | Description | |--------------------------|------------------------------------------| | `/zhorde start` | Manually start a horde event | | `/zhorde stop` | Stop the current horde | | `/zhorde status` | View horde and blood moon status | | `/zbloodmoon` | Force a blood moon tonight | | `/zstats [player]` | View kill statistics | | `/zscaling status` | View difficulty scaling progress | | `/zdayspawn status` | View all spawn-related settings | New subcommands under `/zdayspawn`: - `nightboost` - `horde` - `bloodmoon` - `scaling` - `biomes` - `cooldown` - `effects` ## ⚙️ Configuration - **40+ new config options** — everything is toggleable and customizable! - Sensible drop-in defaults so you can install and play immediately: - Spawns every 2 seconds at 50% chance - Max 50 zombies per player - Hordes every 5 days, lasting 5 minutes - Blood moon 15% chance per night - Difficulty scales from day 3 to day 50 - 30-second death cooldown - Every setting includes detailed comments explaining exactly what it does ## 🔧 Technical Improvements - Uses Minecraft's `RandomSource` for thread-safe random generation - Optional debug logging for easier troubleshooting - Statistics persist using `SavedData` - Surface-only spawning (no more annoying underground spawns) - Biome-aware spawn positioning logic ## 📋 Full Feature List (Now Including Original Features) - ✅ Zombies don't burn in sunlight - ✅ Continuous daytime spawning - ✅ Horde events - ✅ Blood moon nights - ✅ Difficulty scaling over time - ✅ Night spawn boost - ✅ Biome-specific spawning - ✅ Zombie variants (Husk, Drowned, Baby) - ✅ Death cooldown mercy period - ✅ Spawn sound/particle effects - ✅ Kill statistics tracking - ✅ Extra mob drops (bones, string, ender pearls, phantom membrane, etc.) - ✅ 40+ config options - ✅ **Server-side only** (no client mod required!) Enjoy the apocalypse! 🧟‍♂️☠️ Feedback, bug reports, and suggestions always welcome.
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ZombieApocalypseAddon 1.0.4

1.0.4
30 мар. 2024 г.253,5 тыс.Minecraft: 1.20.1forge
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*BIG UPDATE* Added the ability for zombies to drop things such as string, gunpowder, bone and other drops. Added the ability to toggle zombies burning in daylight. Added the ability to change drop chances of the custom drop loot and toggle whether it drops or not. All located in the new config.
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ApocalypseAddon 1.0.3

1.0.3
26 мар. 2024 г.304Minecraft: 1.20.1forge
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ported to 1.20.1
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ApocalypseAddon 1.0.2

1.0.0
25 мар. 2024 г.2 тыс.Minecraft: 1.18.2forge
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Fixed recipe for stone bat. Added zombies not burning in the day.
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ApocolypseAddons 1.0.1

1.0.1
14 мар. 2024 г.170Minecraft: 1.18.2forge
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fixed molotovs being infinite.
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ApoclypseAddons 1.0.0

1.0.0
11 мар. 2024 г.205Minecraft: 1.18.2forge
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Initial Release