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ВЕРСИИ (55)
release
apocalypse_end 4.0.1.0
4.0.1.021 сент. 2026 г.212Minecraft: 1.21.1neoforge
Что нового
Redrew some textures
Reset the Origin of the Beginning and the End
1.21.1 NeoForge has been fully synced and ported
release
apocalypse_end 4.0.1.0
4.0.1.021 сент. 2026 г.937Minecraft: 1.20.1forge
Что нового
Redrew some textures
Reset the Origin of the Beginning and the End
1.21.1 NeoForge has been fully synced and ported
release
apocalypse_end 4.0.0.4
4.0.0.414 сент. 2026 г.309Minecraft: 1.20.1forge
Что нового
Fixed the issue where block zombies could not drop block drops on mobile devices.
release
apocalypse_end 4.0.0.3
4.0.0.313 сент. 2026 г.152Minecraft: 1.20.1forge
Что нового
Fixed an issue where the invincibility effect persisted after the stone pillar was destroyed.
Fixed an issue where the invincibility effect persisted when too far from the stone pillar or after crossing dimensions.
release
apocalypse_end 4.0.0.2
4.0.0.212 сент. 2026 г.90Minecraft: 1.20.1forge
Что нового
# 4.0.0.2📜 Changelog
## Badge System Fix Update
**Fixes:**
### 🐛 Bug Fixes
- Fixed attributes not restoring after unequipping badges in Creative mode
- Fixed curse effects not disappearing after unequipping badges when all curses are reversed
- Fixed badges dropping on death in the Chaos Remnant realm
- Fixed attribute multipliers not being cleared after true death respawn with the Immortal Badge
- Fixed infinite revival loop with the Immortal Badge
- Fixed Immortal Badge speed multiplier scaling too fast (now linear +20% per revival)
- Fixed Blood Thirst effect only lasting a single tick
- Fixed Remnant curse only applying once
- Fixed Divine Seal Blessing being lost after true death
### ⚙️ Mechanic Changes
- Curse effects now use `AttributeModifier` stacking instead of overwriting each other
- Remnant accumulation value now persisted via NBT, no longer lost on respawn
- Immortal Badge reset now triggers at the correct time in `onPlayerClone`
- Badge drop rule changed to never drop (`KEEP`)
### 🔧 Technical Improvements
- Added separation between physical detection and gameplay detection to support realm suppression logic
- Removed dead code (redundant HashMaps, unused methods)
- Adapted to Forge 1.20.1 `AttributeModifier` UUID handling
---
release
apocalypse_end 4.0.0.1
4.0.0.111 сент. 2026 г.150Minecraft: 1.20.1forge
Что нового
Changelog
Fixed an issue where the Immortal Insignia prevented movement.
Fixed an issue where the Origin of the End dropped no loot upon death.
beta
apocalypse_end 4.0.0
4.0.010 сент. 2026 г.131Minecraft: 1.20.1forge
Что нового
# Apocalypse Ends — Official Release
**— A closed-loop apocalyptic epic, from the Curse's descent to the Ascension of the Illusory Realm**
## Core Logic: Everything Begins with the "Curse"
The mod's main storyline is a tightly closed loop:
> **Cursed → Reverse the Curse → Cursed Again → Second Reversal → End the Source of the Curse**
Supporting you through this journey are four growth systems: **Rings/Spell Orbs, Socketing, Repair, and Skill Books**. They are not the main storyline itself, but the tools that let you survive the weakened cursed state, strike hard during the reversed state, and stand back up in the suppressed Chaos Remnant Realm.
## Phase 0 · Opening: The Curse Descends, Four Systems Activate
The main storyline begins the very second you enter the game.
The system automatically grants you the **【Emberlight · Origin Insignia】**, placed directly into your Curios slot. It is automatically reissued on death and can never be lost. The price is immediate corrosion by the **【Twelve Traces of Memory Curse】** — Weakness, Trauma, Bloodthirst, Doom, Rust, Heaviness, Darkness, Famine, Silence, Solitude, Residue, and End, twelve permanent negative effects all at once. Early on, you can only endure them.
At the same time, four growth systems open up to the player:
### Ring System
Travel to the Pilgrimage Pure Land biome, gather Pilgrimage Logs and Pilgrimage Stone, and craft the **【Spiritgold Anvil Board】** to unlock ring crafting. Rings start from the Wooden Ring and upgrade progressively:
| Ring | Mana | Sockets |
|------|------|---------|
| Wooden Ring | 20 | 1 |
| Stone Ring | 50 | 3 |
| Golden Ring | 35 | 2 |
| Iron Ring | 80 | 7 |
| Diamond Ring | 120 | 10 |
| Netherite Ring | 200 | 20 |
| Holy Ring | 1000 | Unlimited |
Press **I** to place a ring into your Curios ring slot. Right-click a worn ring to open the socket management interface. Left-click to pick up/place spell orbs, right-click to split/merge, Shift+click to quick-move, and Q to drop the item on your cursor.
### Spell Orb System
Use the Spiritgold Anvil Board plus a full Source Power Bottle to craft the **【Spell Orb Synthesis Table】** and **【Blank Spell Crystal】**, unlocking spell orb crafting.
Spell orb crafting steps:
1. Activate the synthesis table with a full Source Power Bottle
2. Place a Blank Spell Crystal in the center
3. Place the corresponding materials in the outer ring (8 slots)
4. Right-click with a full Source Power Bottle to trigger crafting
5. Wait for crafting to complete (2–5 seconds)
6. Take out the spell orb with an empty hand
Spell orbs cover attack, support, and special categories, including: Verdant Poison Crystal, Sun Curse Crystal, Rising Sun Judgment Crystal, Explosive Trap Crystal, Rising Sun Barrier Crystal, Blood Flame Art Crystal, Blood Escape Art Crystal, Linear Lightning Crystal, Eight-Direction Lightning Crystal, Low-Tier Flight Crystal, High-Tier Flight Crystal, Growth Crystal, Position Swap Crystal, Power Strife Crystal, Life Crystal, X-Ray Crystal, Minion Crystal, Time Stop Crystal, Rising Sun Tornado Crystal, Rising Sun Pillar Crystal, Rising Sun Fire Pillar Crystal, Myriad Arrows Crystal, Fire Rain Crystal, Blood Pillar Crystal, Lightning Pillar Crystal, Attraction Crystal, Mining Crystal, Return to Ruin Crystal, and more.
Each ring has its own independent mana pool, regenerating 1 point per second. Casting consumes the corresponding mana. Switch spell orbs with **V** (down) and **X** (up).
### Repair System
Craft the **【Fine Forge Table】** to produce various repair plates (Wood/Stone/Iron/Gold/Diamond/Netherite), then craft the **【Repair Socket Table】** to restore equipment durability.
### Skill Book System
Craft the **【Skill Point Book】** to permanently increase Attack, Health, Defense, and Speed by consuming experience levels. Without the Origin Insignia, the cap is 100; with it equipped, the cap rises to 300.
### Drilling and Socketing
**Drilling Machine operation: hold a chisel in your main hand, a ring in your off hand, and right-click the drilling machine.**
Chisel types and success rates:
| Chisel | Success Rate | Durability |
|--------|--------------|------------|
| Wooden Chisel | 30% | 40 |
| Stone Chisel | 45% | 80 |
| Golden Chisel | 35% | 40 |
| Iron Chisel | 60% | 200 |
| Diamond Chisel | 80% | 800 |
| Black Chisel | 95% | 1000 |
| Holy Chisel | 100% | 10000 |
On failure, the ring is locked and can no longer be drilled. Wooden and Stone Rings are already at full sockets and do not need drilling.
Socketing uses the **【Origin Inlay Anvil】** and the **【Spiritgold Hammer】**. The Origin Inlay Anvil is a nine-slot socketing station: slot [0] in the center holds the ring, slots [1–8] around it hold the items to be socketed. Right-click with the Spiritgold Hammer to perform socketing. It can inherit attributes, enchantments, potion effects, and special abilities. **Note: three consecutive socketings will destroy the ring.**
## Phase 1 · Act One: The Shattered Will and the Finality Erosion
This is the key step that breaks the early-game balance and triggers the main storyline event.
**Step 1: Kill the Vanilla Wither**
Kill the vanilla Wither to obtain the **【Nether Star】**, and collect **【Divinity Fragments】** at the same time.
**Step 2: Craft the Tracing Goldstone**
Nether Star + Divinity Fragment → **【Tracing Goldstone】** (checkable in JEI, shapeless crafting).
**Step 3: Summon the Shattered Will**
Hold the Tracing Goldstone and right-click the ground to summon the first main storyline Boss — the **【Shattered Will】**. The Shattered Will is a ranged spellcasting 3D Boss that releases holy light projectiles and curse-type skills.
**Step 4: Trigger the Finality Erosion**
Killing the Shattered Will drops the core key **【Annihilation Light】**. The moment you obtain the Annihilation Light, the **【Finality Erosion】** triggers server-wide: a golden sky covers the world, and the erosion advances through three stages — Omen (sky turns slightly yellow), Erosion (sky turns golden with a rising index), and Epilogue (sky fades and the index returns to zero).
## Phase 2 · Act Two: The First Curse Reversal, Entering the Chaos Remnant Realm
The player must resist the 12 curses brought by the Origin Insignia.
**Craft 12 Sub-Insignias**
| Sub-Insignia | Reversal Effect |
|--------------|-----------------|
| Immortal Insignia | Immune to fatal damage |
| Origin Insignia | Invincibility frames + drop protection |
| Fortitude Insignia | Damage cap breakthrough |
| Valor Insignia | Attack enhancement |
| Life Insignia | Health regeneration |
| Yuluo Insignia | Resistance + damage amplification |
| Beast Insignia | Creature affinity |
| Dream Trace Insignia | Nighttime buff |
| Erosion Insignia | Mining speed boost |
| Echo Insignia | Ranged reflection |
| Bright Light Insignia | Blessing of light |
| Abyss Pavilion Insignia | Abyssal ability |
Place all 12 sub-insignias into the 12 dedicated slots of the Origin Insignia to trigger the **【First Curse Reversal】**: the 12 negative effects are negated, and you gain the corresponding powerful buffs.
**Unlock the Remnant Realm Portal**
After the reversal, the **【Remnant Realm Portal】** becomes automatically available. Entry requirement: you must wear the Origin Insignia and have all 12 sub-insignias equipped. Missing even one will bounce you back.
**The Price of Entry**
Upon entering the Remnant Realm, the sub-insignias are suppressed by the realm's power, the reversal fails, and the player is **cursed a second time**, reverting to the state with 12 negative effects.
**Chaos Remnant Realm**
The custom dimension **【Chaos Remnant Realm】** opens, with dimension ID `hun_luan_can_jie`. Overworld coordinates map at a 1/4 ratio — for example, Overworld (0,0) corresponds to Remnant Realm (0,0).
## Phase 3 · Act Three: The Divine Seal Compendium and the Second Reversal
While suppressed in the Remnant Realm, the player must find the "anti-suppression key."
**5 Major Biomes and 5 Divine Seals**
| Biome | Divine Seal | Item ID |
|-------|-------------|---------|
| Verdant Biome | Verdant Divine Seal | `bicui_shenyin` |
| Violet Thunder Biome | Violet Thunder Divine Seal | `ziting_shenyin` |
| Blood Biome | Blood Divine Seal | `xue_shenyin` |
| Holy Sun Biome | Sun Divine Seal | `taiyang_shenyin` |
| Pale Biome | Pale Divine Seal | `cangbai_shenyin` |
Each biome contains a **【Divine Seal Ruin】**. Explore it to obtain the corresponding Divine Seal.
**Craft the Divine Seal Compendium**
5 Divine Seals shapeless crafting → **【Divine Seal Compendium】**.
**Trigger the Second Reversal**
Holding the Divine Seal Compendium triggers the **【Second Curse Reversal】**: permanent immunity to the Remnant Realm's suppression of the insignia, allowing you to retain all buffs from the first reversal even within the Remnant Realm.
## Phase 4 · Act Four: Divine Thrones and the Apostle War
The core materials for the endgame weapon are 4 Divine Bloods plus the Origin Bow. The player must challenge the Remnant Realm Apostles.
**Challenge the Divine Thrones**
Each biome in the Remnant Realm contains a **【Divine Throne】**. Challenge it to obtain the corresponding Divine material.
**Craft Apostle Summoning Items**
Divine + Token material → corresponding Apostle summoning item. For example, the Blazing Sun Insignia corresponds to the Sun Apostle, and the Verdant Mark corresponds to the Verdant Apostle.
**The 5 Remnant Realm Apostles**
| Apostle | Entity | Attribute |
|---------|--------|-----------|
| Sun Apostle | `SunApostleEntity` | Ranged |
| Lightning Apostle | `LightningApostleEntity` | Lightning |
| Blood Apostle | `BloodApostleEntity` | Blood |
| Verdant Apostle | `VerdantApostleEntity` | Poison |
| Phantom Apostle | `PhantomApostleEntity` | Phantom |
Apostles have roughly 350–500 HP. It is recommended to bring resistance potions and use terrain to your advantage.
**Drops**
- 4 bottles of **【Apostle Divine Blood】**: Verdant, Violet Thunder, Holy Sun, Blood
- **【Origin Bow】**: the base material for the endgame weapon
## Phase 5 · Finale: The Worldbreaking Elegy, Ascension Illusory Realm
**Craft the Endgame Weapon · Worldbreaking Elegy (3×3 shape)**
```
B
C A D
E
```
- A = Origin Bow
- B = Verdant Divine Blood
- C = Violet Thunder Divine Blood
- D = Holy Sun Divine Blood
- E = Blood Divine Blood
The Worldbreaking Elegy can only unleash its full power when empowered by the second-reversal insignia (the Origin Insignia bearing the Divine Seal Compendium).
**Craft the Endgame Teleport Item · Ascension Scroll (3×3 shape)**
- Nether Star ×3
- Annihilation Light ×1
- Shattered Ascension Scroll ×1
- 4 transitional bows: Green Bow / Sun Bow / Thunder Bow / Blood Bow
**Enter the Endgame Dimension · Ascension Illusory Realm**
Dimension ID: `fei_sheng_huan_jie`. Right-click the Ascension Scroll to teleport.
In the Ascension Illusory Realm you will encounter **Sky Spirits**, **Sky Patrol Soldiers**, **Ascended Azure Dragons**, and the final Boss — the **Origin of the End**.
**Challenge the Final Boss · Origin of the End**
Recommended setup:
- Worldbreaking Elegy
- Second-reversal insignia
- Max-tier ring (such as the Holy Ring)
- Full set of high-tier spell orbs
- Ultimate equipment (Remnant Realm 5-biome sets)
- Powerful accessories
Team play is recommended. Bring plenty of potions and food.
**Drops**
- **【Origin God's Amulet】**: a fully invincible accessory
- **【Ascension Dragon Scale】**: ultimate material
Kill the Origin of the End, end the Finality Erosion, and the entire mod's main storyline loop is complete.
## Accessory System
Accessory slots can hold various powerful accessories that provide special abilities.
**Necklace Type**
| Accessory | Effect |
|-----------|--------|
| Emberlight · Origin Insignia | Dual attributes, K key grants 15 seconds of damage immunity |
| Purge Miasma | K key purification, random buff |
| Entropy Seal | K key agility, CTRL charge |
| Ruin Heart | Near-death pullback, +55% health |
**Chestplate Type**
| Accessory | Effect |
|-----------|--------|
| Finality Carapace | +30% armor, 90% damage reduction |
**Ring Type**
| Accessory | Effect |
|-----------|--------|
| Ruin Slayer | +50% attack, K key burst |
**Origin Exclusive**
| Accessory | Effect |
|-----------|--------|
| Origin God's Amulet | Fully invincible |
**Other**
| Accessory | Effect |
|-----------|--------|
| Ancient Pattern White Stone Source | K key earthshaker |
## Keybinds
| Key | Function |
|-----|----------|
| V | Switch spell orb (down) |
| X | Switch spell orb (up) |
| K | Activate accessory ability |
| I | Open Curios accessory panel |
| C | Attribute panel |
| J | Switch tier |
| H | Switch mode |
| P | Vertical inventory |
## Status Effects
**Twelve Curses (Negative)**
Weakness, Trauma, Bloodthirst, Doom, Rust, Heaviness, Darkness, Famine, Silence, Solitude, Residue, End.
**Other Negative Effects**
| Effect | Description |
|--------|-------------|
| Decay | Continuous damage |
| Bleeding | Bleeding damage |
| Stun | Unable to act |
| Armor Break | Nullifies armor |
**Positive Effects**
| Effect | Description |
|--------|-------------|
| Sky Spirit Blessing | +2 damage |
| Ascension Power | All attributes boosted |
| Divine Seal Blessing | Immunity to suppression |
## Equipment System
**5 Major Biome Sets**
| Set | Equipment ID Example |
|-----|----------------------|
| Verdant Set | `bicui_helmet`, etc. |
| Violet Thunder Set | `zi_ting_helmet`, etc. |
| Blood Set | `xue_se_helmet`, etc. |
| Holy Sun Set | `sheng_yang_helmet`, etc. |
| Pale Set | `cang_bai` set |
**Repair Plates**
Wood/Stone/Iron/Gold/Diamond/Netherite, crafted at the Fine Forge Table, used at the Repair Socket Table.
## Main Storyline Key Items Quick Reference
**Act One**
| Item | Acquisition |
|------|-------------|
| Tracing Goldstone | Nether Star + Divinity Fragment |
| Shattered Will Spawn Egg | Summon Boss |
| Annihilation Light | Dropped by killing the Shattered Will |
**Act Two**
| Item | Acquisition |
|------|-------------|
| 12 Sub-Insignias | Reverse the 12 curses |
| Remnant Realm Portal | Overworld ↔ Remnant Realm |
**Act Three**
| Item | Acquisition |
|------|-------------|
| 5 Divine Seals | 5 biome ruins |
| Divine Seal Compendium | 5 Divine Seals crafting (second reversal · permanent suppression immunity) |
**Act Four**
| Item | Acquisition |
|------|-------------|
| Apostle Summoning Items | Divine + Token |
| 4 Apostle Divine Bloods | Dropped by defeating Apostles |
| Origin Bow | Endgame weapon base material |
**Finale**
| Item | Acquisition |
|------|-------------|
| Worldbreaking Elegy | Origin Bow + 4 Divine Bloods |
| Ascension Scroll | 4 bows + Shattered Ascension Scroll + Nether Star ×3 + Annihilation Light |
| Ascension Dragon Scale | Dropped by killing the Origin of the End |
| Origin God's Amulet | Fully invincible accessory |
## Flow Summary
**① Curse Begins**
Origin Insignia → 12 Curses
**② Shattered Will**
Wither → Tracing Goldstone → Shattered Will → Annihilation Light → Finality Erosion
**③ Curse Reversal**
12 Sub-Insignias → Remnant Realm Portal
**④ Chaos Remnant Realm**
5 Divine Seals → Divine Seal Compendium → Second Reversal → Divine Thrones → Apostles
**⑤ Ascension Illusory Realm**
Worldbreaking Elegy + Ascension Scroll → Origin of the End → End the Erosion
release
apocalypse_end 3.2.5
3.2.56 сент. 2026 г.218Minecraft: 1.20.1forge
Что нового
Fixed the bug where players would still be forcibly equipped with the Origin Emblem after death even if they were not wearing it.
release
apocalypse_end 3.2.4
3.2.42 сент. 2026 г.257Minecraft: 1.20.1forge
Что нового
V3.2.4
Changelog:
Fixed the achievement system – achievements will now be triggered correctly through event listening instead of being unlocked all at once upon entering the world.
Fixed the bug where ghost blocks remained after block destruction.
Optimized the Pilgrim's Pure Land biome, reduced mob spawn rates, and lowered some difficulty aspects.
release
apocalypse_end 3.2.3
3.2.31 сент. 2026 г.113Minecraft: 1.20.1forge
Что нового
Fixed a bug where some curses incorrectly determined whether the curse item was equipped when checking if they should take effect.
release
apocalypse_end 3.2.2
3.2.228 авг. 2026 г.333Minecraft: 1.20.1forge
Что нового
Fixed the bug where sub-badges would be cleared upon death when the Origin Badge is fully equipped with all sub-badges.
add some new things
release
apocalypse_end 3.2.1
3.2.127 авг. 2026 г.175Minecraft: 1.20.1forge
Что нового
FIX SOME BUGS
release
apocalypse_end 3.2.0
3.2.026 авг. 2026 г.458Minecraft: 1.20.1forge
Что нового
## 📜 Update Log v3.2.0
---
### 🍖 New Food: Fine Chaff
| Attribute | Effect |
|-----------|--------|
| Hunger Restored | 5 points |
| Saturation Restored | 7 points |
| Health Restored | 4 points (instant) |
| Eating Time | 1.6 seconds |
| Stack Size | 64 |
**Crafting Recipe** (Shapeless):
- Apple ×2
- Carrot ×2
- Melon Slice ×2
- Gold Ingot ×3
---
### ✨ New Feature: Skill Book System
#### Acquisition
- Recipe: Ascension Scripture ×1 + Source Bottle ×8 (Shapeless)
- Equip in Curios "Skill Book" slot
#### Attribute Allocation
| Attribute | Effect | Cap (No Badge) | Cap (With Origin Badge) |
|-----------|--------|----------------|-------------------------|
| ⚔️ Attack | +1% Damage per point | 100 | 300 |
| 🛡️ Defense | +1% Damage Resistance per point | 100 | 300 |
| ✨ Magic | +1% Magic Source per point | 100 | 300 |
#### Features
- **Exchange Points**:Spend 30 EXP levels to gain 1 attribute point
- **Attribute Allocation**:Freely distribute points among Attack, Defense, and Magic
- **Reset Allocation**:Reset all allocated points (refund to total pool)
- **Quick Access**:Press `J` to open the Skill Book panel
#### Core Mechanics
- Without Origin Badge: Each stat cap at 100
- With Origin Badge: Each stat cap increased to 300
- Attribute bonuses apply in real-time (Attack, Defense, Armor, Magic Source)
---
### 🐛 Bug Fixes
- **Fixed Fenyong Badge health modification recursion crash** - Resolved infinite loop issue when applying blood damage
---
### 🔧 Other Updates
- Added new Curios slot: `skillbook`
- Added hotkey: `J` to open Skill Book panel
- Optimized Skill Book UI layout, fixed text overlapping issues
release
apocalypse_end 3.1.1fix
3.1.1fix25 авг. 2026 г.181Minecraft: 1.20.1forge
Что нового
V3.1.1fix
🔧 Core Fixes
1. Yuluo Badge Speed Bonus Fix
2. Curse Reversal Logic Fix
3. Magic Source Restoration Fix (Mingxiang Badge)
4. Shield/Tool Durability Fix (Cuilian Badge)
5. Armor Value Modification Fix (Cuilian Badge)
6. Apostle Health Modification Fix
release
apocalypse_end 3.1.1
3.1.125 авг. 2026 г.40Minecraft: 1.20.1forge
Что нового
## Update Log V3.1.1
---
### 💀 Curse of Silence Rework
#### 1. Curse Effects
- **Old Effect**: 15% chance to devour block drops, 10% chance to devour monster drops
- **New Effects**:
- **Block Drop Interception**: When mining blocks, drops are either devoured or transformed into Block Zombies
- **Tool Validation**: Curse only triggers when using the correct tool (no effect for incorrect tool usage, e.g., mining leaves with bare hands, mining diamond ore with wooden pickaxe)
- **Silk Touch / Fortune Support**: Drop calculation fully based on vanilla `Block.getDrops()` method, supporting Silk Touch, Fortune, and other enchantments
#### 2. Block Zombie (BlockZombieEntity)
- **New Entity**: Inherits from vanilla Zombie, 100% drops the block it holds
- **Spawn Condition**: When mining blocks, if not devoured by the Curse of Silence (85% chance), a Block Zombie spawns
- **Held Item**:
- Holds the actual drops of the mined block (e.g., Snow Block → Snowball, Stone → Cobblestone, Grass → Wheat Seeds)
- Supports Silk Touch (holds the block itself, e.g., Snow Block, Glass)
- **Drop Mechanism**:
- 100% drops the corresponding block drops upon death
- Supports multiple drops (e.g., Leaves drop Saplings + Apples)
- Uses vanilla `Block.getDrops()` calculation, fully compatible with all vanilla and modded blocks
- **Special Attributes**:
- Ore blocks spawn stronger zombies with higher health and armor
- Ore zombies have a built-in Glowing effect
- **Rendering**: Uses vanilla zombie model and texture
- **Equipment Copy**: Block Zombies spawn with equipment identical to the player's current armor set (head, chest, legs, feet), including armor value and toughness
- **No Equipment Drop**: All equipped armor and items are marked as non-droppable; zombies only drop the corresponding block drops upon death
---
### ⚔️ PoJieWanGe·Blade of Blood Reforge Enhancement
#### ShenYun Bow (ShenYunZhiQi_PoJieWanGeBow)
- **New Melee Mode**: Press `Ctrl + Right Click` to toggle between ranged and melee modes; melee attacks deal enhanced Blood Reforge damage
---
### 🐛 Bug Fixes
#### Curse Attribute Stacking Fix
- **Issue**: When players logged out and re-entered the game, the attack speed and movement speed penalties from the Heavy Curse (CurseHeavy) stacked repeatedly, causing attributes to decrease each time
- **Root Cause**:
- Player logout did not restore attributes to their original values
- Upon re-login, the original values stored were already reduced, causing cumulative reductions
- **Fix**:
- Players now restore movement speed and attack speed to original values upon logout
- Original values are preserved and not overwritten on re-login
- Added validation to detect and correct already-modified attributes before applying new curse effects
#### Block Zombie Equipment Fix
- **New Feature**: Block Zombies now spawn with equipment identical to the player's current armor set (head, chest, legs, feet)
- **Fixed**: Block Zombies no longer drop equipped armor upon death; only the corresponding block drops are dropped
- **Implementation**:
- Player's armor values and toughness are copied to the zombie
- Equipment is marked with `NoDrop: true` to prevent drop
- All parent class drop methods are overridden to prevent unintended drops
release
apocalypse_end 3.1.0
3.1.024 авг. 2026 г.134Minecraft: 1.20.1forge
Что нового
# Ember-Extinguishing Divine Light Sigil of Origin - Changelog
## V3.1.0 - The Twelve Remnant Curses
---
### 🆕 New Content
#### Core Item
- **Ember-Extinguishing Divine Light Sigil of Origin**: A powerful cursed accessory. Once equipped, it becomes permanently bound and cannot be removed (except in Creative Mode).
- 12 ring-shaped slots for equipping **Sub-Badges** to reverse curses.
#### The Twelve Remnant Curses
Upon equipping the Sigil of Origin, the following curses will be inflicted:
| No. | Name | Effect |
|-----|------|--------|
| Ⅰ | Remnant of Weakness | All attack damage reduced by 30% |
| Ⅱ | Remnant of Wound | Incoming damage increased by 40% |
| Ⅲ | Remnant of Bloodthirst | Max HP reduced by 20%, healing effects reduced by 50% |
| Ⅳ | Remnant of Misfortune | Neutral mobs become hostile; passive mobs' max HP reduced by 30%; continuous damage after 3 minutes within 12 blocks |
| Ⅴ | Remnant of Rust | Equipment durability reduced by 20%, durability drain increased by 30%, equipment effectiveness reduced by 20% |
| Ⅵ | Remnant of Heaviness | Each missing hunger point reduces movement and attack speed by 5%; mining speed reduced by 20% |
| Ⅶ | Remnant of Dark World | Permanent Blindness and Darkness effects when light level ≥ 10 |
| Ⅷ | Remnant of Famine | Hunger and saturation reduced by 20%; hunger drain +20%; food effectiveness -40% |
| Ⅸ | Remnant of Silence | Cannot enchant; ring source power reduced by 30%; 15% chance for mined blocks to drop nothing |
| Ⅹ | Remnant of Solitude | Cannot tame mobs; existing tamed mobs are instantly removed |
| Ⅺ | Remnant of Remembrance | Each death reduces max HP by half a heart; 20% chance to permanently lose an item |
| Ⅻ | Remnant of End | Daytime shortened by 20%; nighttime extended by 20% |
#### Sub-Badge System (Curse Reversal)
| Badge | Corresponding Curse | Reversal Effect |
|-------|---------------------|-----------------|
| Badge of Valor | Ⅰ·Weakness | Attacks become HP-modifying damage (ignores invincibility frames); bonus 5% max HP true damage |
| Badge of Fortitude | Ⅱ·Wound | Incoming damage capped at 10% of max HP (Boss-level damage limit) |
| Badge of Life | Ⅲ·Bloodthirst | Max HP +50% (base); +5% per experience level; healing effects restored to normal |
| Badge of Pacifism | Ⅳ·Misfortune | Hostile mobs become neutral; passive mobs gain Regeneration I; villager trade prices reduced by 70% |
| Badge of Refinement | Ⅴ·Rust | Equipment stats +50%; fully repairs durability; equipment becomes unbreakable |
| Badge of Featherfall | Ⅵ·Heaviness | Move speed permanently +20%; when hunger >5: +40% damage resistance, +30% damage amplification |
| Badge of Bright Sun | Ⅶ·Dark World | Permanent Night Vision; generates light around the player; marks all mobs within 20 blocks with Glowing |
| Badge of Devouring | Ⅷ·Famine | Hunger and saturation never decrease; 40% chance to negate projectiles and heal 5% HP |
| Badge of Resonance | Ⅸ·Silence | Source power consumption -50%; 50% chance of triple drops when mining ore; mining speed +50%; enchantment XP cost -80% |
| Badge of Hunting Pack | Ⅹ·Solitude | Neutral mobs within 16 blocks fight alongside you; can tame mobs normally |
| Badge of Immortality | Ⅺ·Remembrance | Keep inventory on death; gain 3 extra lives; stats double on each revival |
| Badge of Origin | Ⅻ·End | Daytime +20%; nighttime -20%; 3 seconds of invincibility during day, 1 second during night |
---
### ⚙️ Mechanics & Features
- **Permanent Binding**: Once equipped, the Sigil cannot be removed. Only Creative Mode can force-unequip it.
- **Sub-Badge Uniqueness**: Each type of Sub-Badge can only be equipped once; duplicates are not allowed.
- **Death Penalty**: If you die before equipping all Sub-Badges, all currently equipped Sub-Badges will be reset.
- **Visual Effects**: Ring-shaped UI with a 🔒 lock icon displayed on bound Sub-Badges.
release
apocalypse_end 3.0.0fix
3.0.0fix21 авг. 2026 г.160Minecraft: 1.20.1forge
Что нового
🐛 Apocalypse Ends · Bug Fix Log
Version v3.0.0fix
🐞 Fixes
Fixed server crash caused by ShouYing entity
Fixed orb duplication issue in Ring UI
Fixed ring data synchronization update issue
release
apocalypse_end 3.0.0
3.0.020 авг. 2026 г.75Minecraft: 1.20.1forge
Что нового
Changelog v3.0.0 - Magic System
📜 Apocalypse Ends · Changelog
Version v3.0.0 - Magic System
📅 2026-08-20
✨ Core Addition: Orb System
Spell System: Added 28 new Orbs
Core Mechanics:
Orbs are crafted via the "Orb Crafting Table"
Embed into Ring slots to cast spells
Consumes Source Power, requiring mana resource management
⚙️ Ring System Rework
Ring Types: Wood, Stone, Gold, Iron, Diamond, Netherite, Holy — each with different mana caps and slot counts.
New Mechanics:
Auto-regenerates mana while worn
Right-click a Ring to open slot management UI
Orbs can be freely dragged in/out of slots
Crafting Chain: Improved the Purple Ling Jin Anvil, used to craft Blank Source Crystals in preparation for crafting full Orbs
🔧 Piercing System
Use the "Piercing Machine" with Chisels to add slots to Rings. Seven chisel tiers with varying success rates and durability. Failure locks the Ring permanently.
⚔️ Embedding System
Use the "Ben Mo Embedding Anvil" to embed item attributes, enchantments, and potion effects into Rings. Embedding three times in a row will destroy the Ring.
🧪 Source Bottle System
Hold a Source Bottle in off-hand and kill mobs to fill it
Right-click with a full bottle to restore 50 Source Power to all equipped Rings
📚 Documentation
Updated "Ascension Scripture" gameplay guide covering all Orbs
Improved JEI recipe display
release
apocalypse_end 2.0.1
2.0.115 авг. 2026 г.198Minecraft: 1.20.1forge
Что нового
V2.0.1 Update Log
Major Updates
主要更新
Added a new boss challenge
添加了一个新的 Boss 挑战
Simplified crafting recipes for rings and some major items
简化了戒环和一些主要物品的合成配方
Removed world reward chests
删除了世界奖励箱
New Content
新增内容
🎭 Phantom Apostle
幻影使徒
Attribute Value
属性 数值
Name Mi Zhang
名称 迷障
Title Phantom
头衔 幻影
Health 360 ❤️
生命值 360 ❤️
Armor 12
护甲值 12
Weapon Vanilla Bow
武器 原版弓
Invulnerability 1 second
无敌帧 1 秒
☀️ Sun Apostle - Skill Update
太阳神使徒 - 技能更新
Skill Phase Effect
技能 阶段 效果
Yellow Lightning Storm All Phases Drops 80 yellow lightning bolts within 100-block radius (Phase 1), 200 bolts + continuous (Phase 2)
黄色闪电风暴 全阶段 半径 100 格内降下黄色闪电(一阶段 80 道,二阶段 200 道 + 持续)
release
apocalypse_end 2.0.0
2.0.06 авг. 2026 г.394Minecraft: 1.20.1forge
Что нового
Apocalypse Ends Mod Changelog v2.0.0
🎉 Major Updates
📖 Ascension Scripture · Guide Book
Added the 「Ascension Scripture」 guide book, containing a complete mod guide
Covers everything from beginner tutorials to the final boss walkthrough
Crafting Recipe: Book ×1 + Holy Log ×1 (Shapeless)
Right-click to read, total of 14 pairs / 28 pages
Includes complete chapters on: Pilgrimage Pure Land, Forging System, Ring Power, Bestiary, End Decay, FeiSheng HuanJie Dimension, BenMo Origin, and more
🌌 FeiSheng HuanJie · New Dimension
FeiSheng HuanJie is now fully accessible!
Use Ascension Scroll by right-clicking to teleport all players to the center of FeiSheng HuanJie
Features a custom sky renderer (Apocalypse purple theme)
End-void style terrain
BenMo Origin will automatically spawn at the dimension center when a player first enters
Ascension Scroll crafting recipe is now implemented
⚡ Core Mechanics Enhanced
Thunder Rune crafting recipe implemented
Materials: Copper Block ×4 + Lightning Rod ×4 + Divine Fragment ×1
Output: Thunder Rune ×1
End Decay world event framework improved
Ring Embedding system optimized
🐛 Bug Fixes
Crash Fixes
Fixed multiple potential crash issues
Fixed startup crash caused by entity registration
Fixed loot table loading exceptions
Item/Block Fixes
Fixed issue where items wouldn't disappear after crafting in JingDuan Table
Fixed issue where items wouldn't disappear after repairing in ZhuangDing Table
Fixed item rendering residue issues in both JingDuan Table and ZhuangDing Table
Fixed block entity data not properly syncing to client
Entity/Boss Fixes
Fixed BenMo Origin clearing Soul Reaper Arrows
Fixed Apostle invincibility frames not expiring properly
Fixed Apostle drops not generating after death explosion
Optimized Boss aggro system
Other Fixes
Fixed client event registration issues
Optimized network synchronization
release
apocalypse_end 1.3.1fix
1.3.1fix28 июл. 2026 г.331Minecraft: 1.20.1forge
Что нового
Version 1.3.1fix
Bug Fixes
Fixed crash caused by diamond sword invincibility call
release
apocalypse_end 1.3.1
1.3.127 июл. 2026 г.64Minecraft: 1.20.1forge
Что нового
Update Log - v1.3.1
✨ New Features
Fallen Knight
New combat AI system
4 new skills: Shadow Strike, Shadow Shield, Falling Sword, Curse Mark
Encanced visual effects with shadow particles and weapon flames
Skyward Arsenal
New ranged combat AI
4 new skills: Sky Breaker Shot, Barrage Storm, Tactical Deployment, Final Judgment
New projectile effects and beam visuals
🔧 Improvements
Smoother animations and transitions
Better hit detection and accuracy
Improved target selection AI
Enhanced performance and rendering
Balanced attributes and cooldowns
🐛 Bug Fixes
Fixed AI freeze issues
Fixed particle display problems
Fixed skill interruption bugs
Fixed projectile and beam calculation errors
Fixed multiplayer synchronization
release
apocalypse_end 1.3.0fix
1.3.0fix25 июл. 2026 г.119Minecraft: 1.20.1forge
release
apocalypse_end 1.3.0
1.3.025 июл. 2026 г.29Minecraft: 1.20.1forge
Что нового
fixed more problems
release
apocalypse_end 1.2.4
1.2.421 июл. 2026 г.219Minecraft: 1.20.1forge
Что нового
# Changelog - v1.x.x
## 🐛 Bug Fixes
- Fixed an issue where summon particle effects would not display correctly
## ⚖️ Balance Changes
- Adjusted the drop rate / drop source of the "Apostle's Bow"
## ✨ New Features
- Added a crafting recipe for "Shen Yun Zhi Qi Po Jie Wan Ge" (Breaker of Realms)
release
apocalypse_end 1.2.3fix
1.2.3fix20 июл. 2026 г.61Minecraft: 1.20.1forge
Что нового
fixed some problem
release
apocalypse_end 1.2.3
1.2.319 июл. 2026 г.109Minecraft: 1.20.1forge
Что нового
## Changelog v1.2.3
---
### 🎯 New Boss - Sun Apostle
**Twelve Title System**
- Each title has unique passive and active abilities
- Randomly assigned on spawn, affects combat style
| Title | Passive | Active Skill |
|-------|---------|---------------|
| Dawn's Lightbearer | Dawn Blessing: Heals allies 5❤️ every 30s | Break of Dawn: 40⚔️ damage + 20❤️ heal |
| Golden Daykeeper | Noon Pressure: Burning + Slow aura | Golden Scorch: Fire zone for 10s |
| Dark Purifier | Sacred Flame: +50% damage to undead | Shadow Burn: 30⚔️ + removes buffs |
| Sky Shieldbearer | Divine Shield: 50 shield every 60s | Celestial Glow: 3s invincible + damage reflect |
| Crimson Savior | Crossing Blessing: Heal 30❤️ when near death | Crimson Judgment: 30% current HP true damage |
| Light Guardian | Guardian Light: Allies +20% damage reduction | Heavenly Cage: Traps target for 5s |
| Divine Tree | — | Fusang Tree: Heals allies in area |
| Crimson Judge | Judging Eye: Marks low HP enemies | Crimson Verdict: 50⚔️ execute damage |
| Sun Caller | Sun's Power: +1❤️ damage per kill (max 20) | Sun's Call: Pull + AoE explosion |
| Light Hunter | Hunter's Sight: +50% vision range | Light Hunt: Tracking light orb (3 bounces) |
| Crimson Commander | Commander's Aura: Enemies -20% damage/attack speed | Crimson Circle: +50% all stats for 15s |
| Dust Purifier | Dust Blessing: Removes debuffs every 10s | Dust Purify: AoE debuff removal + 15⚔️ |
---
### 👹 New Mobs
#### 1. Sun Apostle
- Dual HP: 360 True HP + 100 Shield HP
- Shield regenerates after 5s delay
- 12 random titles
- Uses Sun Bow
- Boss bar display
- Phase 2 mechanics
#### 2. Sun Blaze
- Inherits vanilla Blaze
- Fires Sun Fireballs
- 50 HP, 15 Armor
- Ignites nearby enemies
#### 3. Sun Pillar
- 100 HP, 15 Armor
- Summons Sun Strike every 5s
- Yellow beam connects to owner
- Teleports if >30 blocks away
#### 4. Sun Ghast
- Inherits vanilla Ghast
- Fires Yellow Light Orbs (normal)
- 50 HP, 15 Armor
- Changes texture when shooting
#### 5. Sun Damned
- Inherits vanilla Damned
- Charges and explodes on hit
- Flame particles on death
#### 6. Red Sun Pillar
- 100 HP, 10 Armor
- Damage cap 20, 0.8s invincibility frames
- Fires fireballs in 8 directions every second
- Red particle beam connects to owner
#### 7. Flame Sun Pillar
- 100 HP, 10 Armor
- Damage cap 20, 0.8s invincibility frames
- Summons 2 End Decay Corpses every 4s
- Brown particle beam connects to owner
#### 8. End Decay Corpse
- 45 HP, 7 Armor
- Applies Decay effect on attack
- Decay aura when low HP
- Decay shield after 2 hits
- Teleports faster when low HP
---
### 🔮 New Skills / Projectiles
#### 1. Yellow Light Orb
- Two modes: Normal (straight) and Apostle (expand then track)
- Normal: pierces 3 times before exploding
- Apostle: expands from 1 to 5 blocks then tracks target
#### 2. Sun Orb
- Explosion Mode: Expands to 30 blocks in 2s, single 10% damage
- Final Mode: Expands to 10 blocks in 3s, 5%/0.5s continuous damage
#### 3. Sun Fire Blast Trap
- 60% chance on hit
- Explodes after 1s with AoE damage + burning
#### 4. Arrow Storm
- Lasts 9 seconds, spawns arrows every tick
- Arrows track target after 5 tick delay
---
### 🗡️ New Weapon
#### Sun Bow
- Sun Apostle exclusive weapon
- Customizable arrow properties
---
### 🎨 New Renderers
- Sun Ghast dual texture (idle/shooting)
- Yellow Light Orb emissive rendering
- Sun Orb emissive rendering
- All pillar models rendered
---
### ⚙️ Technical Features
- Ally system: All Sun entities ignore each other
- Owner system: Summons follow owner, die when owner dies
- Cooldown system: Independent cooldowns for all skills
- Shield system: Shield HP regenerates independently
- Phase 2 system: Triggers when HP < 50%
---
### 🐛 Bug Fixes
- Fixed Yellow Light Orb not moving
- Fixed pillar invincibility frames being permanent
- Fixed Red Sun Pillar fireballs not launching
- Fixed Sun Apostle forced survival logic
- Fixed Sun Ghast texture switching
- Added creative mode player exclusion
---
**Special Note:** This is the complete Sun Apostle boss fight implementation, including all summons, skills, and the title system.
release
apocalypse_end 1.2.2
1.2.217 июл. 2026 г.93Minecraft: 1.20.1forge
Что нового
add the sun_apostle this is the last one
release
apocalypse_end 1.2.1
1.2.116 июл. 2026 г.109Minecraft: 1.20.1forge
Что нового
Changelog
Added Blood Apostle, a powerful new boss with blood-themed abilities and unique combat mechanics.
Optimized the model animations for the Original Apostle and Apostle Terminator, improving visual performance.
Refined the Monolith (pillar) entities, including model alignment, collision adjustments, and particle effects.
release
apocalypse_end 1.2.0
1.2.015 июл. 2026 г.88Minecraft: 1.20.1forge
Что нового
add some new apostles
release
apocalypse_end 1.1.3
1.1.312 июл. 2026 г.169Minecraft: 1.20.1forge
Что нового
📋 Changelog v1.1.3
✨ Added
Custom item tooltip system
Transparent background
Floating stars
Golden border
release
apocalypse_end 1.1.2
1.1.211 июл. 2026 г.79Minecraft: 1.20.1forge
Что нового
fixed some bugs.
release
apocalypse_end 1.1.1
1.1.111 июл. 2026 г.55Minecraft: 1.20.1forge
Что нового
📜 Changelog - v1.1.1
✨ New Powerful Trinkets
1. BenMo ShenHuan
Slot: benmo
Ability: Grants permanent invincibility while equipped. Removed when unequipped.
2. YunCheng GuangZhui
Slot: end
Ability: Press K to enter dash mode, hold CTRL to dash forward.
3. FengShang
Slot: entropy
Ability: Press K to toggle Flow Mode, hold CTRL to dash forward.
release
apocalypse_end 1.1.0
1.1.010 июл. 2026 г.66Minecraft: 1.20.1forge
Что нового
Changelog - v1.1.0
✨ New Features
Forging Table System
Added Forging Table block for crafting various repair materials
Supports 7 different recipes, producing corresponding repair materials
All recipes require placing materials and activating with a Lava Bucket (right-click)
Forging Table features 5 item display slots (center + front, back, left, right) with floating item rendering
Repair Bench System
Added Repair Bench block for restoring item durability
Left slot: place the item to be repaired (must have durability)
Right slot: place the repair material
Right-click with the Purple Ling Jin Hammer to perform the repair
Supports 7 repair materials, each with different repair percentages
Spawner System
Added Beast Fly Spawner: spawns a Beast Fly when a player approaches within 10 blocks, then destroys itself
Added Pilgrim Necromancer Spawner: spawns a Pilgrim Necromancer when a player approaches within 10 blocks, then destroys itself
Special mobs now spawn from dedicated spawners inside special structures, spawning exactly one
Creative and Spectator mode players are excluded from triggering spawners
Repair Materials & Percentages
Repair Material Repair Percentage
wood_repair 20%
stone_repair 40%
gold_repair 30%
iron_repair 60%
diamond_repair 75%
nether_repair 90%
holy_repair 100%
Special mobs now spawn from dedicated spawners inside special structures, spawning exactly one.
release
apocalypse_end 1.0.6
1.0.69 июл. 2026 г.33Minecraft: 1.20.1forge
Что нового
New Features
Special Ability Inheritance System
Rings can now inherit and grant special abilities to the player:
Item Ability
star_of_conservation Creative Flight
pilgrim_token Pilgrims become neutral
celestial_echo Attack Range +100 blocks
ascension_scroll Ascension Shield (1s invincibility + heal 20% health on hit)
knight_crest Knight's Crest (ignore invincibility frames + health-modify attack)
release
apocalypse_end 1.0.5
1.0.57 июл. 2026 г.152Minecraft: 1.20.1forge
Что нового
✨ Core Features
BenMo Anvil - Ring Embedding System
Embed any item's attributes into rings using the BenMo Anvil. Wear the ring to gain all inherited attribute bonuses.
Universal Attribute Compatibility
Vanilla Attributes (Attack/Armor/Speed/Health etc.)
Mod Attributes (Mana/Soul Energy etc.)
Enchantments (Sharpness/Protection/Fire Aspect etc.)
Mod Custom Attributes
No adapters needed. Automatically detects and inherits all attribute systems.
Smart Attribute Generation
Items with existing attributes → fully inherited
Items without attributes → automatically generate random attributes based on item type
Every item has value when embedded
release
apocalypse_end 1.0.4
1.0.46 июл. 2026 г.61Minecraft: 1.20.1forge
Что нового
🎯 Core Features
BenMo Anvil Block
Added BenMo Anvil block for ring embedding system
9 item slots: 1 center slot + 8 outer slots
Embed any item into rings to inherit their attribute bonuses
Right-click interaction: empty hand to extract items, hold item to insert
Ring System
7 ring types: Wood, Stone, Gold, Iron, Diamond, Nether, Holy
Each ring has configurable hole slots for embedding items
Rings can be worn in Curios accessory slots
⚔️ Attribute Inheritance
Automatic attribute extraction: Uses Forge's getAttributeModifiers(EquipmentSlot) API to extract all item attributes
Universal compatibility: Works with all vanilla and modded items
Attribute filtering: Attack speed attributes are automatically filtered to prevent negative stacking
Real-time application: Attributes are applied immediately upon embedding
Tooltip display: Embedded item attributes are displayed on the ring's tooltip
🔧 Technical Features
NBT-based storage: All hole data is stored in the ring's NBT
Backward compatible: Supports old save data formats
Attribute removal: Automatically removes attributes when rings are unequipped
Curios integration: Full compatibility with the Curios API accessory system
🛠️ Embedding System
Embedding Process
Place a ring in the center slot
Place items to embed in outer slots
Use the Purple Ling Jin Hammer to complete the embedding
All item attributes are transferred to the ring and applied to the player
Embedding Streak System
Successive embedding count increases with each successful embedding
If streak exceeds 3, the ring is destroyed to prevent over-powering
🐛 Bug Fixes
Fixed attribute persistence when removing rings
Fixed tooltip display for embedded items
Fixed compatibility with various item types
Fixed attribute stacking issues
📝 Notes
Attack speed attributes are excluded from inheritance to prevent negative effects
Ring attributes are automatically re-applied on player login
Supports both vanilla and modded item attributes
release
apocalypse_end 1.0.3
1.0.326 июн. 2026 г.243Minecraft: 1.20.1forge
Что нового
Version 1.0.3 – "Relics of the Void"
✨ Additions
Added 3 powerful new trinkets to the chest loot pool:
Pure Btrans Trinket — 净瘴
Godfall Carapace Trinket — 终焉裂甲
Void Sanctum Heart — 墟心 — the most powerful of the three
These trinkets have a 6% chance to appear in any chest.
⚙️ Improvements
Refined special mob spawning logic:
Pilgrim Necromancer (朝圣死灵法师) and Ersath (厄萨斯) now have fixed spawn points near their associated structures.
They will continuously respawn as long as their population stays below the (intentionally low) maximum cap.
This ensures each structure always feels inhabited, without overcrowding the surrounding area.
🛠️ Technical
Loot injection now applies to all chests (both vanilla and modded) via a global loot modifier.
release
apocalypse_end 1.0.2
1.0.224 июн. 2026 г.51Minecraft: 1.20.1forge
Что нового
1,Added the missing crafting recipe for Pilgrim Planks.
2,Fixed crashes caused by the Apostle and Apostolic Finale.
3,Various optimizations.
4,Beast Flies are coming soon (official release).
release
apocalypse_end 1.0
1.0.120 июн. 2026 г.118Minecraft: 1.20.1forge
Что нового
Improvements
- Fixed frame drop issues during runtime.
- Optimized mod assets and compressed texture files. Most textures are now resized to 64×64 resolution, reducing the overall JAR file size down to 16 MB.
- Lowered the spawn rate of the Pilgrim Pure Land biome to avoid excessive biome generation and improve overall gameplay experience.
New Content
- Added the new mob Beast Fly with a dedicated arena for players to challenge. This mob is still work-in-progress and not fully finished at this stage.
release
apocalypse_end 1.0
1.0.0fix16 июн. 2026 г.135Minecraft: 1.20.1forge
Что нового
Changelog
Bug Fixes
- Fixed null pointer exception during rendering of the Equilibrium Wither, resolving game crashes and rendering failure issues.
release
apocalypse_end 1.0
1.0.016 июн. 2026 г.69Minecraft: 1.20.1forge
Что нового
Version 1.0.0 - "The Pilgrimage Update"
A New Direction for Apocalypse Ends
This update represents a major rework of the mod's core design philosophy. We've stripped away complex systems to focus on what matters: a challenging, streamlined experience.
---
✨ What's New
Biome Generation
· Added Pilgrimage Pure Land biome
· Generates naturally in both Overworld and Nether dimensions
· Features unique visual aesthetics including custom water colors, sky colors, and fog effects
· Integrated with TerraBlender for seamless world generation
Progression Rework
· Simplified progression path for a more focused gameplay experience
· Removed ritual and spell systems to reduce complexity
· Mod now positions itself as a hardcore/difficulty-oriented mod
---
🗑️ Removed Content
· Ritual system (removed)
· Spell system (removed)
---
⚖️ Balance Changes
· Streamlined progression curve
· Difficulty rebalanced for a more challenging experience
---
🔮 What's Next
· Final boss: Under consideration for future rebalancing (currently excluded due to instant-kill mechanics)
· More content planned for subsequent updates
---
beta
apocalypse_end 0.4.5
0.4.530 мая 2026 г.270Minecraft: 1.20.1forge
Что нового
Optimized the boss, added a summoning method for the Silent Emcee. Now, you can craft a Silent Token at the crafting table using four bones, four wither skeleton skulls, and one nether star. Holding this item in the Nether will summon the Silent Emcee. Added a powerful bow — feel free to explore it on your own.
release
apocalypse_end 0.4.0
0.4.021 мая 2026 г.287Minecraft: 1.20.1forge
Что нового
Two new mobs, Pilgrim Necromancer and Desert Scout, have been added. The Silent Master and Nether Messenger have been optimized. The Origin of Contraries has been reset and is now an extremely powerful entity.
beta
apocalypse_end 0.3.7
0.3.711 мая 2026 г.175Minecraft: 1.20.1forge
Что нового
Actually, I'm not really sure if the changes were applied correctly. My OPPO A5 is really hard to test on... Well, I guess they probably worked.
beta
apocalypse_end 0.3.6
0.3.610 мая 2026 г.61Minecraft: 1.20.1forge
Что нового
add an entity and fixed some question
release
apocalypse_end 1.0
0.3.55 мая 2026 г.102Minecraft: 1.20.1forge
Что нового
add a new boss and a new entity
release
apocalypse_end 1.0
0.3.021 апр. 2026 г.174Minecraft: 1.20.1forge
Что нового
Added and finalized:
- Drop loot tables for all bosses.
- "Fundamental Devotee" mob definition and behavior.
- "Apostle Terminator" title/ability set with full stat modifiers and effects.
beta
apocalypse_end 1.0
0.2.212 апр. 2026 г.208Minecraft: 1.20.1forge
Что нового
fixed some bugs
beta
apocalypse_end 1.0
0.2.17 апр. 2026 г.120Minecraft: 1.20.1forge
Что нового
Fixed some null pointer exceptions
release
apocalypse_end 1.0.0
0.2.06 апр. 2026 г.81Minecraft: 1.20.1forge
Что нового
Some new blocks have been added, along with a biome, and four boss mobs have been updated.
release
apocalypse_end 1.0
0.1.73 мар. 2026 г.492Minecraft: 1.20.1forge
release
apocalypse_end 1.0
0.1.31 мар. 2026 г.137Minecraft: 1.20.1forge
Что нового
Enhanced the second phase of the Doomsday Disciples and roughly implemented the logic for the final boss, featuring high-tier one-hit kills.
beta
apocalypse_end 1.0
0.1.227 февр. 2026 г.62Minecraft: 1.20.1forge
Что нового
Added a series of new creatures. Fixed the Apostles. Enhanced the Apostles. Also fixed several bugs.
release
apocalypse_end 1.0
0.1.119 февр. 2026 г.82Minecraft: 1.20.1forge