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ВЕРСИИ (25)
release
AntiAFKPlus 2.9.5
2.9.55 апр. 2026 г.550Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1bukkit, folia, paper, purpur, spigot
Что нового
AntiAFKPlus v2.9.5
Compatibility
Compatible with Minecraft Java Edition 26.1 and 26.1.1
Changes
Fixed a chat-related issue that caused warnings in the console on modern servers
AntiAFKPlus v2.9.5 - UPDATE NOTE
⚠️ IMPORTANT NOTICE: This is the last free version of AntiAFKPlus.
Due to a lack of support and high maintenance volume, the project will evolve to a Premium model starting with version 3.0.
What does this mean? This version (2.9.5) will continue to function, but new features, optimizations, and technical support will be exclusively available in the paid version. There will be no further updates, maintenance, or support for this version.
More info: Join our Discord server for details about the v3.0 release.
I am deeply grateful to the few people who have always been there supporting us with positive words. Those who wish to continue enjoying new features and ongoing support are welcome in this new phase.
release
AntiAFKPlus 2.9.4
2.9.428 янв. 2026 г.216Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, folia, paper, purpur, spigot
Что нового
# AntiAFKPlus v2.9.4
**Release Date:** January 2026
## Summary
This version drastically reduces **false positives** in pattern detection. Players will no longer be kicked for running in a straight line (forests, tunnels, paths) or moving normally around their bases.
---
## New Features
### Linear Movement Exclusion
Players running in a straight line will no longer be flagged as AFK.
```yaml
modules:
pattern-detection:
linear-movement-exclusion: true
linear-movement-threshold: 0.3
min-direction-variance: 0.15
```
### Activity Grace Period
Players who have been recently active (commands, jumping, looking around) get a grace period where pattern detection is temporarily suspended.
```yaml
modules:
pattern-detection:
activity-grace-period-ms: 60000
```
---
## Improved Defaults
| Setting | Previous | New |
|---------|----------|-----|
| `water-circle-radius` | 4.0 | 5.0 |
| `min-samples-for-pattern` | 30 | 40 |
| `confined-space-threshold` | 8.0 | 12.0 |
| `repetitive-movement-threshold` | 0.9 | 0.95 |
| `max-pattern-violations` | 5 | 8 |
---
## Upgrade Guide
### Option 1: Regenerate config (Recommended)
Delete your `config.yml` and restart the server. A new one with all v2.9.4 defaults will be generated.
### Option 2: Manual Update
Add this to your `modules.pattern-detection` section:
```yaml
# New in v2.9.4
linear-movement-exclusion: true
linear-movement-threshold: 0.3
min-direction-variance: 0.15
activity-grace-period-ms: 60000
# Updated values
water-circle-radius: 5.0
min-samples-for-pattern: 40
confined-space-threshold: 12.0
repetitive-movement-threshold: 0.95
max-pattern-violations: 8
```
---
## Bug Fixes
- False positives when running through forests, tunnels, and paths
- Incorrect kicks when exploring own bases
- Violation accumulation during normal gameplay
---
## Compatibility
- **Minecraft:** 1.16 - 1.21.11
- **Servers:** Bukkit, Spigot, Paper, Purpur, Folia
- **Java:** 17+
- **Breaking Changes:** None
---
## API Changes
New methods in `ConfigManager`:
- `getActivityGracePeriodMs()`
- `getLinearMovementThreshold()`
- `getMinDirectionVariance()`
- `isLinearMovementExclusionEnabled()`
release
AntiAFKPlus 2.9.3
2.9.331 дек. 2025 г.127Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, folia, paper, purpur, spigot
Что нового
# AntiAFKPlus v2.9.3 — AFK Player Protection System & PlaceholderAPI Fix
Release type: Feature & Bugfix
Compatibility: Minecraft 1.16 – 1.21.10 | Java 17+
---
## What's New
### 🛡️ Complete AFK Player Protection System
- **Full Protection**: AFK players are now completely protected from external interference
- **PvP Protection**: Other players cannot attack or damage AFK players
- **Movement Protection**: Prevents forced movement from knockback, explosions, and player pushing
- **Damage Immunity**: Configurable protection from fall damage, fire, drowning, lava, and other environmental hazards
- **Interaction Control**: Optional blocking of inventory access, block interactions, and command execution while AFK
- **Smart Detection**: Distinguishes between player-initiated movement and forced movement (knockback, pushing)
### 🔕 Pattern Detection Notification Control System
- **Granular Control**: Configure when and to whom pattern detection messages are sent
- **Silent by Default**: Players no longer receive spam messages about pattern detections
- **Admin Alerts**: Optional notifications to staff members with specific permission
- **Three Notification Types**: Control messages on detection, violation, and action execution independently
- **Customizable Permission**: Configure which permission is required for admin notifications
- **Solves Spam Issue**: Addresses user reports of repetitive "[AntiAFK] Suspicious movement pattern detected" messages
### 🎯 Improved Pattern Detection Defaults & Configuration
- **Reduced False Positives**: Adjusted detection thresholds based on user feedback
- Confined space: 5.0 → 8.0 blocks (allows small builds without triggering)
- Repetitive movement: 0.8 → 0.9 similarity (90% required, fewer false positives)
- Pattern violations: 3 → 5 (more tolerant before taking action)
- Water circle radius: 3.0 → 4.0 blocks (allows small legitimate pools)
- Min samples: 20 → 30 (~2.5 minutes of data for reliable detection)
- **Comprehensive Documentation**: Every setting now includes:
- Recommended value ranges
- Detailed explanations of how it works
- Impact on false positives vs detection accuracy
- **Eliminated Configuration Confusion**: Removed duplicate `pattern-detection-settings` section
- **Quick Start Guide**: Added helpful guide at top of config.yml with common adjustments
- **Zone Management Safety**: Disabled by default to prevent unsafe teleports (was enabled)
### 🔧 PlaceholderAPI Custom Messages Fix
- **Fixed Custom Placeholders**: `placeholder-status-afk`, `placeholder-status-active`, and related placeholders now work correctly
- **Supports Color Codes**: Custom messages with `&` color codes now display properly in tab lists and other PlaceholderAPI integrations
- **Enhanced Status Detection**: Distinguishes between Manual AFK (`/afk` command) and Auto AFK (automatic detection)
---
## Configuration
### Player Protection Settings
Add to your `config.yml`:
```yaml
modules:
player-protection:
enabled: true # Enable the protection system
player-protection:
# Movement Protection
prevent-movement-while-afk: false # Set to true to prevent forced movement
movement-restriction-message: true
# Damage Protection
invulnerability-enabled: true
invulnerability-delay-ms: 5000
damage-types-blocked:
- "FALL"
- "DROWNING"
- "FIRE"
- "LAVA"
prevent-pvp-invulnerability: true # Prevents PvP against AFK players
# Interaction Control
block-inventory-access: true
block-command-execution: false
command-whitelist:
- "/afk"
- "/help"
- "/spawn"
prevent-block-interaction: true
```
### Pattern Detection Notification Settings
Add to your `config.yml`:
```yaml
modules:
pattern-detection:
enabled: true
# ... other pattern detection settings ...
# v2.9.3 NEW: Notification control system
notifications:
notify-player-on-detection: false # Silent by default
notify-player-on-violation: false # No spam on violations
notify-player-on-action: false # No message when action executed
send-to-admins: true # Admins receive alerts
admin-notification-permission: "antiafkplus.notify.patterns"
```
**New Permission**: `antiafkplus.notify.patterns`
Grant this permission to staff members who should receive pattern detection alerts.
### Custom PlaceholderAPI Messages
Add to your `messages.yml`:
```yaml
messages:
# PlaceholderAPI status messages (supports color codes)
placeholder-status-afk: "AFK"
placeholder-status-active: "ACTIVE"
placeholder-status-manual-afk: "MANUAL AFK"
placeholder-status-auto-afk: "AUTO AFK"
# Protection system messages
protection-invulnerable: "&a[AntiAFK] You are now invulnerable while AFK."
protection-vulnerable: "&c[AntiAFK] You are no longer invulnerable."
protection-movement-blocked: "&e[AntiAFK] Movement blocked while AFK."
protection-pvp-blocked: "&c[AntiAFK] You cannot attack AFK players."
protection-pvp-protected: "&a[AntiAFK] You are protected from PvP while AFK."
protection-inventory-blocked: "&e[AntiAFK] Inventory access blocked while AFK."
protection-interaction-blocked: "&e[AntiAFK] Block interaction blocked while AFK."
protection-command-blocked: "&e[AntiAFK] Command execution blocked while AFK. Use /afk to return."
```
---
## Use Cases
### 🎯 Recommended Settings for Different Server Types
**PvP Servers:**
```yaml
player-protection:
prevent-movement-while-afk: true # Prevent combat advantage abuse
prevent-pvp-invulnerability: true # Full PvP protection
invulnerability-enabled: true # Environmental protection
```
**Survival/SMP Servers:**
```yaml
player-protection:
prevent-movement-while-afk: false # Allow natural movement
prevent-pvp-invulnerability: true # Prevent griefing
invulnerability-enabled: true # Protect from mobs/environment
```
**Creative/Build Servers:**
```yaml
player-protection:
prevent-movement-while-afk: false
prevent-pvp-invulnerability: false # PvP usually disabled anyway
block-inventory-access: false # Allow building while AFK
prevent-block-interaction: false
```
---
## Compatibility
- **Minecraft**: 1.16 – 1.21.10
- **Platforms**: Bukkit, Spigot, Paper, Purpur, **Folia** (fully compatible)
- **Java**: 17+
- **PlaceholderAPI**: Enhanced support with custom messages
- **Fully Backward Compatible**: Existing configurations continue to work
---
## Installation & Upgrade
### New Installations
1. Download `AntiAFKPlus v2.9.3`
2. Place in `/plugins` folder
3. Restart server
4. Configure protection settings in `config.yml`
5. Customize messages in `messages.yml`
### Upgrading from Previous Versions
**From v2.9.2 or earlier:**
1. Replace JAR file with v2.9.3
2. **Manual Config Update Required**: Add the new `player-protection` section to your `config.yml` (see configuration above)
3. **Manual Messages Update Required**: Add the new protection messages to your `messages.yml` (see configuration above)
4. Restart server
5. Verify protection is working with `/afkplus status`
**⚠️ Important**: This version requires manual configuration updates. The plugin will work without them, but protection features will be disabled.
---
## Fixed Issues
### PlaceholderAPI Problems
- ✅ **Fixed**: Custom `placeholder-status-afk: "&7[AFK]"` messages now work correctly
- ✅ **Fixed**: Color codes in placeholder messages are properly applied
- ✅ **Fixed**: Tab list and other PlaceholderAPI integrations show custom messages instead of hardcoded "AFK/ACTIVE"
### AFK Player Vulnerability
- ✅ **Fixed**: AFK players can no longer be easily removed from AFK state by other players
- ✅ **Fixed**: Prevents griefing through forced movement (pushing, knockback)
- ✅ **Fixed**: Configurable protection from environmental damage
- ✅ **Fixed**: PvP protection prevents combat abuse
### Pattern Detection Spam Messages
- ✅ **Fixed**: Players no longer receive repetitive "[AntiAFK] Suspicious movement pattern detected" messages
- ✅ **Fixed**: Notification spam when pattern violations accumulate
- ✅ **Fixed**: Added granular control over when notifications are sent
- ✅ **New**: Admin-only alerts with customizable permission system
### Pattern Detection False Positives
- ✅ **Fixed**: Players flagged incorrectly for "repetitive movement" during normal gameplay
- ✅ **Fixed**: "Confined space" detection triggering in outdoor areas and small builds
- ✅ **Fixed**: Overly aggressive detection thresholds causing legitimate players to be marked AFK
- ✅ **Improved**: All thresholds adjusted to more conservative values based on user feedback
- ✅ **Improved**: Detection now requires more samples (30 vs 20) for reliable pattern identification
### Configuration Issues
- ✅ **Fixed**: Duplicate `pattern-detection-settings` section causing confusion
- ✅ **Fixed**: Unclear which configuration section to edit (now clearly documented)
- ✅ **Fixed**: Missing value ranges and explanations for pattern detection settings
- ✅ **Fixed**: Zone management enabled by default with unsafe teleport coordinates
- ✅ **New**: Quick start guide at top of config.yml with common troubleshooting
- ✅ **New**: Comprehensive documentation for every pattern detection setting
---
## For Server Administrators
### Testing the Protection System
1. Set yourself AFK with `/afk`
2. Have another player try to hit you (should be blocked)
3. Try taking fall damage (should be blocked if configured)
4. Test forced movement prevention (if enabled)
5. Check that protection messages appear correctly
### Performance Impact
- **Minimal**: Uses efficient event handling with cooldown systems
- **Folia Compatible**: Thread-safe implementation
- **Memory Efficient**: Automatic cleanup on player disconnect
### Troubleshooting
- **Protection not working**: Verify `modules.player-protection.enabled: true` in config.yml
- **PlaceholderAPI issues**: Ensure messages.yml contains the new placeholder entries
- **Folia compatibility**: No special configuration needed, works out of the box
---
**Version**: 2.9.3
**Release Date**: December 30, 2025
**Compatibility**: Minecraft 1.16 - 1.21.11
**Java**: 17+
release
AntiAFKPlus 2.9.2
2.9.219 дек. 2025 г.78Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, folia, paper, purpur, spigot
Что нового
# AntiAFKPlus v2.9.2 — Dynamic Credit Group Detection & Multi-Server Documentation
Release type: Bugfix & Enhancement
Compatibility: Minecraft 1.16 – 1.21.11 | Java 17+
---
## What's Fixed
### 🔧 Credit System Group Detection
- **Dynamic Group Reading**: Plugin now automatically detects ALL groups defined in `credit-ratios` and `max-credits` config sections
- **No More Hardcoded Limitations**: Previously only supported `admin`, `premium`, and `vip` groups — now supports unlimited custom groups
- **Custom Group Support**: Works with any group name: `sponsor`, `premium+`, `vip+`, `owner`, `member`, etc.
- **Permission Format**: Uses `antiafkplus.credit.ratio.<groupname>` pattern (e.g., `antiafkplus.credit.ratio.sponsor`)
- **Priority System**: Implements configurable group priority order (admin > owner > sponsor > premium+ > vip+ > premium > vip > default)
### 📝 Technical Improvements
- Added dynamic `ConfigurationSection` reading for group detection
- Implemented intelligent caching system for group priority calculations
- Cache automatically clears on `/afkplus reload` for instant config updates
- Enhanced debug logging to show matched groups per player
- Improved error handling with fallback to default values
---
## What's Documented
### 🌐 Multi-Server Credit System Setup
- **Fully Documented**: Complete documentation for running multiple servers (Skyblock, Survival, etc.) with separate credit systems sharing one database
- **Table Prefix Feature**: Use `table-prefix` config option to separate credit tables per server
- **Configuration Examples**: Step-by-step guides added to `config.yml` and `README.md`
- **New Documentation File**: `MULTI_SERVER_DOCUMENTATION.md` with complete setup guide, troubleshooting, and security best practices
**How It Works:**
- Each server uses a different `table-prefix` (e.g., `skyblock_`, `survival_`)
- All servers connect to the same MySQL/SQLite database
- Credits are completely independent per server
- No code changes needed — configuration only!
---
## Configuration Example
```yaml
credit-system:
credit-ratios:
default: '5:1'
vip: '4:1'
premium: '3:1'
premium+: '2:1'
sponsor: '1:30' # ✅ Now works!
owner: '1:60' # ✅ Custom groups supported!
max-credits:
default: 120
vip: 180
premium: 240
sponsor: 500
owner: 1000
# Optional: Customize priority order
group-priority-order:
- owner
- admin
- sponsor
- premium+
- vip+
- premium
- vip
```
### Multi-Server Setup Example
**Skyblock Server** (`config.yml`):
```yaml
credit-system:
database:
enabled: true
table-prefix: "skyblock_" # Skyblock tables
database:
type: "MySQL"
mysql:
host: "localhost"
database: "antiafkplus"
```
**Survival Server** (`config.yml`):
```yaml
credit-system:
database:
enabled: true
table-prefix: "survival_" # Survival tables
database:
type: "MySQL"
mysql:
host: "localhost"
database: "antiafkplus" # Same database!
```
**Result**: Independent credit systems (`skyblock_credits`, `survival_credits`) in one shared database.
### Permission Setup (LuckPerms Example)
```bash
/lp group sponsor permission set antiafkplus.credit.ratio.sponsor true
/lp group premium+ permission set antiafkplus.credit.ratio.premiumplus true
```
**Note**: Plus signs (`+`) in group names convert to `plus` in permission nodes.
---
## Compatibility
- **Minecraft**: 1.16 – 1.21.11
- **Platforms**: Bukkit, Spigot, Paper, Purpur, Folia
- **Java**: 17+
- **Permission Plugins**: LuckPerms, PermissionsEx, GroupManager, etc.
- **Fully Backward Compatible**: Existing configurations continue to work
---
## Upgrade Notes
1. Replace the old JAR with `AntiAFKPlus v2.9.2`
2. Update LuckPerms (or other permission plugin) with new group permissions:
- Format: `antiafkplus.credit.ratio.<groupname>`
3. Optional: Customize group priority order in `config.yml`
4. **NEW**: Check `config.yml` for multi-server `table-prefix` examples if you run multiple servers
5. Reload with `/afkplus reload` to apply changes
6. Enable `debug: true` in config to verify group detection
> Existing `admin`, `premium`, and `vip` groups continue to work without changes. New custom groups require permission node setup.
> **Multi-Server Users**: If you want to separate credit systems across multiple servers, configure different `table-prefix` values in each server's `config.yml` (see documentation).
---
## For Developers
**API Version**: 2.9.2 (unchanged API, internal improvements only)
No breaking changes to the public API. The credit system now uses dynamic group detection internally, improving flexibility for server administrators.
---
**Version**: 2.9.2
**Release Date**: 19/12/2025 (Documentation Update)
**Compatibility**: Minecraft 1.16 - 1.21.11
**Java**: 17+
release
AntiAFKPlus 2.9.1
2.9.117 нояб. 2025 г.131Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10bukkit, folia, paper, purpur, spigot
Что нового
# AntiAFKPlus v2.9.1 — Pattern Detection Respecting Config
Release type: Bugfix
Compatibility: Minecraft 1.16 – 1.21.10 | Java 17+
---
## What's Fixed
- Pattern Detection now fully honors config/module toggles; disabling the module or `enhanced-detection.pattern-detection` stops analysis and prevents flags/actions.
- Detector uses all configured thresholds (interval, sample counts, repetitive/area limits, large-pool and keystroke toggles) instead of hardcoded defaults.
- `/afkplus reload` cleanly restarts or shuts down pattern analysis to reflect updated settings without a server restart.
---
## Upgrade Notes
1. Replace the old JAR with `AntiAFKPlus v2.9.1`.
2. Reload with `/afkplus reload` or restart.
3. Verify your `modules.pattern-detection` and `pattern-detection-settings` values; they are now enforced.
---
**Version**: 2.9.1
**Release Date**: 15/11/2025
**Compatibility**: Minecraft 1.16 - 1.21.10
**Java**: 17+
release
AFK Time Windows
2.914 нояб. 2025 г.30Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10bukkit, folia, paper, purpur, spigot
Что нового
# AntiAFKPlus v2.9 — AFK Time Windows
Release type: Feature Update
Compatibility: Minecraft 1.16 – 1.21.10 | Java 17+
---
## What's New
### 🕒 AFK Time Windows
- **Configurable Time Ranges**: Define daily hour ranges where AFK actions are paused or modified
- **Multiple Behaviors**: Choose how the plugin handles AFK detection during configured windows:
- `SKIP_ACTIONS`: Suppress all warnings, countdowns, and kicks
- `MESSAGE_ONLY`: Suppress actions and send informational message
- `EXTEND_THRESHOLD`: Delay final action by configurable seconds
- `DEFAULT`: Normal AFK enforcement (used outside windows)
- **Timezone Support**: Use server timezone or specify any IANA timezone ID (e.g., `America/New_York`, `Europe/London`)
- **Wrap-Around Ranges**: Support for overnight ranges (e.g., `22:00-02:00`)
- **Bypass Permission**: Staff can ignore windows with `antiafkplus.window.bypass`
### 📝 Configuration Example
```yaml
afk-windows:
enabled: true
timezone: "SERVER" # or explicit IANA ID like "America/New_York"
ranges:
- "08:00-12:00"
- "20:00-23:00"
behavior-inside-window: "SKIP_ACTIONS"
behavior-outside-window: "DEFAULT"
extend-seconds: 900 # used when behavior is EXTEND_THRESHOLD
bypass-permission: "antiafkplus.window.bypass"
```
### 🎮 Use Cases
- **Peak Hours Protection**: Disable AFK kicks during busy server hours
- **Event Periods**: Pause AFK enforcement during special events
- **Off-Hours Flexibility**: Allow extended AFK times during late night/early morning
- **Regional Adaptation**: Use different timezones for international servers
### 🔧 Technical Details
- **TimeWindowService**: Minute-level granularity with intelligent caching
- **AFKManager Integration**: Evaluates windows before warnings and final actions
- **Countdown/Transfer Compatibility**: Pipelines and sequences respect window controls
- **Reload Support**: `/afkplus reload` updates window settings without restart
### ✨ New Permission
- `antiafkplus.window.bypass`: Allows players to ignore AFK windows and receive normal enforcement
- Automatically included in `antiafkplus.*` wildcard
- Useful for staff testing and development accounts
---
## Compatibility
- **Minecraft**: 1.16 – 1.21.10
- **Platforms**: Bukkit, Spigot, Paper, Purpur, Folia
- **Java**: 17+
- **Backward Compatible**: All existing configurations work without changes
---
## Upgrade Notes
1. Replace the old JAR with `AntiAFKPlus v2.9`
2. Optional: Configure `afk-windows` section in `config.yml` to enable time-based protection
3. Optional: Customize the `afk-window-active` message in `messages.yml` for localization
4. Update your dependency to `2.9` if using the API:
```xml
<dependency>
<groupId>com.github.koyere</groupId>
<artifactId>AntiAFKPlus</artifactId>
<version>2.9</version>
<scope>provided</scope>
</dependency>
```
> No configuration changes are required. The plugin works with your existing setup. AFK windows are **disabled by default**.
---
## For Developers
**API Version**: 2.9 (unchanged from 2.8, no breaking changes)
The time window system is internal and transparent to the API. Developers using the API will benefit from the improved flexibility without code changes.
---
**Version**: 2.9
**Release Date**: 14/11/2025
**Compatibility**: Minecraft 1.16 - 1.21.10
**Java**: 17+
release
AntiAFKPlus 2.8.2
2.8.27 нояб. 2025 г.41Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10bukkit, folia, paper, purpur, spigot
Что нового
# AntiAFKPlus v2.8.2 (Hotfix Rollup)
## Bug Fixes
- **Pause-aware scheduling** – Introduced a shared `ServerStateUtil` and wrapped every repeating task scheduled through `PlatformScheduler` so they no longer spin while Paper/Folia is paused or running in auto-pause mode. This eliminates the repeated CPU spikes reported when the server was suspended.
- **Stable transfer countdowns** – Countdown sequences now persist their start timestamp and AFK state. Players that have not produced real activity after the countdown started will no longer flip back to ACTIVE each tick, so the “title disable kick / activity detected loop” is gone and the final action fires exactly once.
These fixes are fully backwards compatible with the v2.8 API—only internal scheduling and AFK state transitions were touched.
release
AntiAFKPlus 2.8.1
2.8.120 окт. 2025 г.81Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10bukkit, folia, paper, purpur, spigot
Что нового
# AntiAFKPlus v2.8.1 - Critical Threading Fix
**Release Date:** 2025-10-20
**Type:** Bugfix Release
**Compatibility:** Paper 1.21.8, Spigot, Folia, Purpur (MC 1.16-1.21.8)
---
## 🔧 Critical Fixes
### Pattern Detection Event Threading (Paper 1.21.8 Compatibility)
**Issue:** Pattern detection events were being fired asynchronously, causing `IllegalStateException` on Paper 1.21.8 and preventing external API listeners from receiving events.
**Fixed:**
- ✅ All Bukkit events now fire synchronously on main thread (Paper 1.21.8 requirement)
- ✅ Eliminated async entity access (`player.getLocation()` now called in main thread)
- ✅ Converted internal data structures to thread-safe collections (ConcurrentHashMap/ConcurrentLinkedDeque)
- ✅ Implemented atomic operations for violation counters to prevent race conditions
- ✅ Added proper player disconnect handling during async analysis
**Impact:**
- External plugins using `api.registerPatternDetectionListener()` now receive events correctly
- Zero threading exceptions in Paper 1.21.8+
- Maintained performance (heavy analysis still runs asynchronously)
**Files Changed:**
- `PatternDetector.java` - Complete threading model refactor
---
## 📊 Performance
- ✅ **Zero performance regression** - Pattern analysis remains asynchronous
- ✅ **Thread-safe operations** - All concurrent access properly synchronized
- ✅ **Folia compatible** - Uses `runTaskForEntity` for player-specific operations
---
## 🔗 API Compatibility
**Fully compatible with v2.8 API** - No breaking changes for developers.
**Developers can now safely use:**
```java
AntiAFKPlusAPI api = AntiAFKPlusAPI.getInstance();
api.registerPatternDetectionListener(event -> {
// This now works correctly on Paper 1.21.8+
System.out.println("Pattern detected: " + event.getPattern().getType());
});
```
---
## 📦 Installation
**Maven:**
```xml
<dependency>
<groupId>com.github.koyere</groupId>
<artifactId>AntiAFKPlus</artifactId>
<version>2.8.1</version>
<scope>provided</scope>
</dependency>
```
**Gradle:**
```groovy
compileOnly 'com.github.koyere:AntiAFKPlus:2.8.1'
```
---
## 🐛 Known Issues
None reported in this release.
---
## 📝 Notes for Server Admins
- **Direct upgrade from v2.8** - No configuration changes required
- **Drop-in replacement** - Simply replace the JAR file and restart
- **No data migration needed**
---
release
API Overhaul
2.818 окт. 2025 г.37Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10bukkit, folia, paper, purpur, spigot
Что нового
# AntiAFKPlus v2.8 — API Overhaul
Release type: Feature & API Upgrade
Compatibility: Minecraft 1.16 – 1.21.10 | Java 17+
---
## What's New
### 📊 Real Data Everywhere
- Activity, history, and statistics endpoints now return live server data.
- `getActivityInfo`, `getActivityStatistics`, `getAFKStatistics`, `getPlayerStatistics`, and `getAFKHistory` consume the internal tracking system (no more placeholders).
### 🚦 Reliable Events
- AFK warnings and pattern detections are always delivered to the public API.
- Listeners (`registerWarningListener`, `registerPatternDetectionListener`) can modify messages or cancel actions before the plugin kicks/teleports players.
### 🗺️ Zone Awareness
- New helpers (`isAFKAllowedAt`, `getAFKZoneAt`) resolve `zone-management` settings and WorldGuard regions on the fly.
- Worlds can be toggled at runtime with `setAFKDetectionEnabled`, persisting the change to `config.yml`.
### ⚙️ Ease of Use
- README/API docs include updated examples for the new endpoints (activity, zones, stats).
- API version bumped to `2.8`, ready for your integrations.
---
## Upgrade Notes
1. Replace the old JAR with `AntiAFKPlus v2.8`.
2. Update your dependency to `2.8` (Maven/Gradle snippet in the README).
3. Review the new API examples and adjust your listeners if you want to react to warnings/patterns.
> No configuration changes are required. Everything works with your existing `config.yml` / `messages.yml`.
release
AntiAFKPlus 2.7.1
2.7.117 окт. 2025 г.29Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10bukkit, folia, paper, purpur, spigot
Что нового
#v2.7.1 - Thread Safety Fix
##Fixed ConcurrentModificationException in PatternDetector.detectPendulumPattern() that caused random crashes during pattern analysis. Added defensive list copying for thread-safe movement history access, improving reliability of the AFK event system.
release
Critical Bug Fixes
2.712 окт. 2025 г.34Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10bukkit, folia, paper, purpur, spigot
Что нового
# AntiAFKPlus v2.7 — Critical Bug Fixes
Release type: Bug Fix Release
Compatibility: Minecraft 1.16 – 1.21.9+ | Java 17+
---
## What's Fixed
### 🔧 Credit System Teleportation (CRITICAL FIX)
**Problem**: AFK zone teleportation worked only 1-2 times, then stopped working. Players would see AFK warnings but never get teleported.
**Solution**: Fixed credit system logic to properly teleport players when credits are exhausted.
**What this means for you**:
- ✅ AFK zone teleportation now works **consistently every time**
- ✅ Credits consume properly minute-by-minute while AFK
- ✅ Players are **automatically teleported** when credits reach zero
- ✅ No more "stuck" players who see warnings but never get moved
---
### 🌍 Disabled Worlds Cleanup (CRITICAL FIX)
**Problem**: Players still received AFK warnings in disabled worlds (like `luna-afk-1`), even when those worlds were added to `disabled-worlds` configuration.
**Solution**: Plugin now completely clears AFK state when players enter disabled worlds.
**What this means for you**:
- ✅ **No more AFK warnings** in disabled worlds
- ✅ AFK state is automatically cleared when entering disabled worlds
- ✅ Works correctly with both `disabled-worlds` and `enabled-worlds` configuration
- ✅ Players can safely AFK in designated worlds without interference
---
### 🐛 Pattern Detection Errors (TECHNICAL FIX)
**Problem**: Server logs showed `ConcurrentModificationException` errors during pattern analysis.
**Solution**: Implemented thread-safe pattern detection across all detection methods.
**What this means for you**:
- ✅ **Clean server logs** without errors
- ✅ Pattern detection (water circles, large pools, confined spaces) works flawlessly
- ✅ Better server stability and performance
- ✅ No more error spam in console
---
### ⚙️ Credit System Isolation (ENHANCEMENT)
**Problem**: Credit system could potentially interfere with standard AFK detection even when disabled.
**Solution**: Complete isolation of credit system when disabled in configuration.
**What this means for you**:
- ✅ **Zero performance overhead** when credit system is disabled
- ✅ Standard AFK detection works perfectly without credit system
- ✅ Full backwards compatibility with previous configurations
- ✅ Better resource efficiency
---
## Configuration Examples
### Fix #1: Enable AFK Zone Teleportation with Credits
```yaml
modules:
credit-system:
enabled: true
credit-system:
enabled: true
afk-zone:
enabled: true
world: "world"
location: "0,100,0"
```
### Fix #2: Disable AFK Detection in Specific Worlds
```yaml
disabled-worlds:
- "luna-afk-1"
- "creative-world"
- "lobby"
```
---
## Upgrade Instructions
1. **Backup** your current `config.yml` and `messages.yml`
2. **Replace** old plugin JAR with AntiAFKPlus v2.7
3. **Restart** your server
4. **Test** AFK teleportation and disabled worlds functionality
**No configuration changes required** - all fixes are automatic!
---
## For Server Owners
**Critical Fixes**:
- AFK zone teleportation now reliable and consistent
- Disabled worlds work as expected (no more false warnings)
- Eliminated concurrent modification errors in logs
- Credit system properly isolated when disabled
**Performance**:
- Thread-safe operations throughout pattern detection
- Reduced resource usage when credit system is disabled
- Cleaner logs and better stability
**Compatibility**:
- 100% backwards compatible with v2.6 and v2.5 configurations
- No breaking changes
- All existing features continue to work normally
---
## Need Help?
- 📖 **In-Game**: `/afkplus help` and `/afkplus status`
- 💬 **Discord**: https://discord.gg/xKUjn3EJzR
- 🐛 **Bug Reports**: GitHub Issues
- 📚 **Documentation**: GitHub Wiki
---
**Version**: 2.7
**Release Date**: October 12, 2025
**Type**: Critical Bug Fix Release
release
Server Transfer & Scripted Sequences
2.618 сент. 2025 г.78Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, folia, paper, purpur, spigot
Что нового
# AntiAFKPlus v2.6 — Server Transfer & Scripted Sequences
Release type: Feature Release
Compatibility: Minecraft 1.16 – 1.21.8+ | Java 17+
## What’s New
### Server Transfer (Bungee/Velocity)
- Native final action `TRANSFER_SERVER` to move AFK players to another server via Plugin Messaging.
- Global configuration with robust channel handling and optional retry policy.
- Zone-based overrides: per-zone transfer with `kick-action: TRANSFER` and `transfer-server`.
### Countdown & Titles/Sounds
- Optional per-second countdown with Title/Subtitle and Sound before transferring.
- Fully Folia-safe with entity-bound scheduling.
- Auto-cancels if the player becomes active.
### Scripted Action Pipeline
- New pipeline engine to run steps in order: `TITLE`, `SUBTITLE`, `SOUND`, `MESSAGE`, `WAIT`, `TRANSFER`.
- Configurable in `config.yml` with simple DSL-like syntax.
- Cancels automatically when leaving AFK.
### Robustness & Fallbacks
- Auto-registration of `BungeeCord` and `bungeecord:main` channels.
- Channel selection: `auto | bungeecord | namespaced`.
- Fallback actions: `KICK | TELEPORT | NONE` with optional teleport location.
## How It Works (Action Order)
1) Credit System: If credits exist, the kick event is cancelled and credits are consumed; no transfer runs.
2) Zone Management: Zone `kick-action` takes priority (`TELEPORT`, `TRANSFER`, etc.).
3) Global Transfer: If enabled and a `target-server` is configured, `TRANSFER_SERVER` is used by default.
If the player becomes active mid-flow, any countdown/pipeline is cancelled.
## Configuration
Global settings:
```yaml
server-transfer:
enabled: true
target-server: "lobby"
proxy-channel: "auto" # auto | bungeecord | namespaced
# Fallbacks
fallback-action: "KICK" # KICK | TELEPORT | NONE
fallback-teleport-location: "world,0,100,0"
# Retry policy
retry-attempts: 0
retry-delay-ticks: 10
# Countdown
countdown:
enabled: false
seconds: 10
title: "&cYou are AFK"
subtitle: "&eMoving in {seconds}s"
sound:
enabled: true
name: "ENTITY_EXPERIENCE_ORB_PICKUP"
volume: 1.0
pitch: 1.0
# Scripted pipeline
pipeline:
enabled: false
actions:
- "TITLE: &cYou are AFK"
- "SUBTITLE: &eMoving in {seconds}s"
- "SOUND: ENTITY_EXPERIENCE_ORB_PICKUP,1.0,1.0"
- "WAIT: 1s"
- "MESSAGE: &7Transferring..."
- "TRANSFER: lobby"
```
Zone-based transfer example:
```yaml
zone-management:
enabled: true
zones:
spawn:
kick-action: "TRANSFER"
transfer-server: "lobby"
```
## Messages
Add or customize in `messages.yml`:
```yaml
messages:
server-transfer:
transferring: "&7[AntiAFK+] &aTransferring you to &f{server}&a..."
unavailable: "&7[AntiAFK+] &cServer transfer unavailable."
failed: "&7[AntiAFK+] &cCould not transfer you."
```
## Permissions & Commands
- No new commands or permissions in v2.6. The feature is fully configurable via `config.yml`.
## Compatibility & Notes
- BungeeCord and Velocity (Bungee compatibility) via Plugin Messaging.
- Folia-safe scheduling through PlatformScheduler; no BukkitScheduler in Folia context.
- Fully backward compatible; disabled by default.
## Migration
- No breaking changes. Existing configurations remain valid.
- To enable: set `server-transfer.enabled: true` and configure `target-server`.
## Testing Checklist
- Validate transfer on Bungee/Velocity with correct `target-server` names.
- Try countdown and pipeline separately.
- Confirm fallback behavior (KICK/TELEPORT/NONE) when channels are unavailable.
- Verify zone-based `TRANSFER` overrides global behavior.
release
AFK Credit System - Earn Time to Be Away
2.511 сент. 2025 г.47Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, folia, paper, purpur, spigot
Что нового
# AntiAFKPlus v2.5 — Release Notes
## 🎯 AFK Credit System - Earn Time to Be Away
### New Feature Overview
**Revolutionary AFK Credit System**: Players can now earn AFK time by being active! For every X minutes of active gameplay, players earn Y minutes of AFK allowance before being teleported to a designated AFK zone.
## What’s New
**1. AFK Credit Earning System**
- Players earn AFK credits by being actively engaged in gameplay
- Configurable credit ratios based on permissions (default: 5 minutes active = 1 minute AFK credit)
- Real-time credit accumulation tracking with activity validation
- Maximum credit limits to prevent indefinite accumulation
**2. Credit-Based AFK Protection**
- When a player goes AFK, the system first consumes available credits
- Credits provide immunity from immediate kick/teleportation
- Once credits are exhausted, player is teleported to designated AFK zone
- Smooth transition from credit consumption to zone teleportation
**AFK Credit System**
- Earn credits while active; consume credits to delay AFK action.
- Teleport to AFK zone when credits are exhausted; `/afkback` returns you.
**WorldGuard Integration**
- Zones resolved from regions (reflection, no hard dependency).
- Teleport priority: `zones.afk` → `zones.spawn` → `credit-system.afk-zone`.
**AFK Zone Protection**
- Optional damage/PVP/mob-spawn protections near the AFK zone.
**SQL History (Optional)**
- Track earn/consume/admin/decay transactions when SQL is enabled.
**New Placeholder**
- `%antiafkplus_credits_expire_days%` — days until credits expire.
---
## How It Works
1) Active players earn credits (ratio-based) up to a configurable cap.
2) When AFK is detected, 1 credit/minute is consumed to delay the action.
3) At 0 credits, the player is teleported to the AFK zone; `/afkback` returns them.
- `onAfkStateChange` (MONITOR): stops consumption when returning to ACTIVE.
- `CreditData` (new):
- Balance, consumption state, per‑player task, original location (for return).
### Configuration (added)
```yaml
modules:
credit-system:
enabled: false
credit-system:
enabled: false
credit-ratios:
default: "5:1"
vip: "4:1"
premium: "3:1"
admin: "2:1"
max-credits:
default: 120
vip: 180
premium: 240
admin: 480
earning-requirements:
minimum-session-minutes: 5
activity-threshold: 0.3
afk-zone:
enabled: true
world: "world"
location: "0,100,0"
notifications:
credit-earned: true
credit-consumed: true
credit-exhausted: true
return-command:
enabled: true
cooldown-seconds: 10
```
### Messages (added)
```yaml
messages:
credit-system:
earned: "&a+ &f{minutes}m &7AFK credits earned! &8(&f{total}m &7total)"
consuming-start: "&eUsing AFK credits to delay action..."
consumed: "&c- &f{minutes}m &7AFK credits used &8(&f{remaining}m &7left)"
exhausted: "&c❌ &7AFK credits exhausted. You will be moved."
zone-teleport: "&7[AntiAFK+] &aTeleported to AFK zone."
errors:
invalid-location: "&7[AntiAFK+] &cInvalid AFK zone location configured."
```
### Permissions (declared)
- `antiafkplus.credit.earn` — earn credits (default true)
- `antiafkplus.credit.use` — use credits to delay AFK action (default true)
- `antiafkplus.credit.ratio.vip|premium|admin` — improved ratios (default false/op)
- `antiafkplus.credit.admin` — full credit administration
### Execution Flow
1) Active player earns credits according to ratio and limits.
2) On AFK, if credits available → cancel action and consume 1/min.
3) On activity → stop consumption (no teleport).
4) On exhaustion → teleport to AFK zone (zone‑management if present; fallback to `credit-system.afk-zone`).
### Compatibility & Performance
- Folia‑safe (no BukkitScheduler in Folia context).
- No changes to AFKManager loop (event‑driven).
- Earning: one global job/min; consumption: per‑player task while AFK with balance.
- Respects `antiafkplus.bypass`.
---
#### 🎮 Configuration System
**New Configuration Section** (`config.yml`):
```yaml
# ===============================================================================
# 💰 AFK CREDIT SYSTEM
# ===============================================================================
credit-system:
enabled: true
# Credit earning ratios (active_minutes:credit_minutes)
# For every X minutes of active play, earn Y minutes of AFK credits
credit-ratios:
default: "5:1" # Default: 5 minutes active = 1 minute AFK credit
vip: "4:1" # VIP players: better ratio
premium: "3:1" # Premium: even better ratio
admin: "2:1" # Admin: best ratio
# Credit limits and management
max-credits:
default: 120 # Maximum 2 hours of credits
vip: 180 # VIP: 3 hours max
premium: 240 # Premium: 4 hours max
admin: 480 # Admin: 8 hours max
# Credit expiration system
credit-decay:
enabled: true
expire-after-days: 7 # Credits expire after 7 days of inactivity
warning-days: 2 # Warn players 2 days before expiration
cleanup-interval-hours: 24 # Check for expired credits every 24 hours
# Activity requirements for earning credits
earning-requirements:
minimum-session-minutes: 5 # Must play at least 5 minutes to start earning
activity-threshold: 0.3 # Minimum activity score to earn credits
required-activity-types: 2 # Must perform at least 2 different activity types
anti-abuse-checks: true # Enable pattern detection during credit earning
# AFK zone configuration
afk-zone:
enabled: true
world: "world" # World for AFK zone
location: "0,100,0" # X,Y,Z coordinates
# Optional: yaw,pitch - "0,100,0,0,0"
# Zone protection settings
protection:
prevent-damage: true # Protect players from damage in AFK zone
prevent-pvp: true # Disable PVP in AFK zone
prevent-mob-spawning: true # Prevent hostile mobs
allow-chat: true # Allow players to chat while in AFK zone
show-zone-info: true # Display zone info on teleport
# Return command configuration
return-command:
enabled: true
command-aliases:
- "afkback"
- "afkreturn"
- "returnfromafk"
cooldown-seconds: 10 # Cooldown between uses
max-distance-from-zone: 50 # Maximum distance from AFK zone to use command
validate-original-location: true # Check if original location is still safe
# Auto-return options
auto-return:
on-activity: false # Automatically return when player becomes active
activity-delay-seconds: 30 # Delay before auto-return triggers
# Database integration
database:
enabled: false # Enable persistent credit storage
table-prefix: "afkplus_" # Database table prefix
save-interval-minutes: 5 # How often to save credit data
cleanup-old-records-days: 30 # Remove records older than 30 days
# Notifications and messages
notifications:
credit-earned: true # Notify when credits are earned
credit-consumed: true # Notify when credits are consumed
low-credits-warning: true # Warn when credits are running low
low-credits-threshold: 15 # Warn when less than 15 minutes remain
zone-teleport: true # Notify on AFK zone teleport
successful-return: true # Notify on successful return
# Integration settings
integration:
reward-system-bonus: true # Give credit bonuses through reward system
placeholder-updates: true # Enable placeholder updates
api-access: true # Allow API access for other plugins
event-broadcasting: true # Broadcast credit events for other plugins
```
**New Messages** (`messages.yml`):
```yaml
# Credit system messages
credit-system:
earned: "&a+ &f{minutes}m &7AFK credits earned! &8(&f{total}m &7total)"
consumed: "&c- &f{minutes}m &7AFK credits used &8(&f{remaining}m &7left)"
low-warning: "&e⚠ &7Low AFK credits: &f{remaining}m &7remaining"
exhausted: "&c❌ &7AFK credits exhausted! Teleporting to AFK zone..."
zone-teleport: "&7[AntiAFK+] &aTeleported to AFK zone. Use &f/afkback &ato return."
# Return command messages
return:
success: "&7[AntiAFK+] &aReturned to your previous location!"
not-in-zone: "&7[AntiAFK+] &cYou must be in the AFK zone to use this command."
no-saved-location: "&7[AntiAFK+] &cNo saved location found."
unsafe-location: "&7[AntiAFK+] &cYour previous location is no longer safe. Teleported to spawn."
cooldown: "&7[AntiAFK+] &cPlease wait &f{seconds}s &cbefore using this command again."
# Status messages
status:
balance: "&7AFK Credits: &f{minutes}m &8(&f{hours}h {remaining_minutes}m&8)"
ratio: "&7Credit Ratio: &f{active}m &7active = &f{credit}m &7AFK credit"
max-credits: "&7Maximum Credits: &f{max}m"
expires: "&7Credits expire in: &f{days} &7days"
# Error messages
errors:
system-disabled: "&7[AntiAFK+] &cCredit system is disabled."
invalid-location: "&7[AntiAFK+] &cInvalid AFK zone location configured."
```
#### 🎮 New Commands
**Primary Commands:**
- `/afkback` - Return from AFK zone to original location
- `/afkreturn` - Alias for /afkback
- `/afkcredits` - Check current credit balance and information
- `/afkcredits reload` - Reload credit system configuration (admin)
**Command Details:**
```yaml
commands:
afkback:
description: Return from AFK zone to your previous location
usage: /afkback
permission: antiafkplus.credit.return
aliases: [afkreturn, returnfromafk]
afkcredits:
description: Check your AFK credit balance
usage: /afkcredits [reload]
permission: antiafkplus.credit.check
permission-reload: antiafkplus.admin.reload
```
#### 🔐 New Permissions
```yaml
permissions:
# Credit system core
antiafkplus.credit.earn:
description: Allows earning AFK credits
default: true
antiafkplus.credit.use:
description: Allows using AFK credits
default: true
antiafkplus.credit.return:
description: Allows using return commands
default: true
antiafkplus.credit.check:
description: Allows checking credit balance
default: true
# Credit ratio permissions (determines earning rate)
antiafkplus.credit.ratio.vip:
description: VIP credit earning ratio
default: false
antiafkplus.credit.ratio.premium:
description: Premium credit earning ratio
default: false
antiafkplus.credit.ratio.admin:
description: Admin credit earning ratio
default: op
# Administrative permissions
antiafkplus.credit.admin:
description: Full credit system administration
default: op
children:
- antiafkplus.credit.give
- antiafkplus.credit.take
- antiafkplus.credit.set
- antiafkplus.credit.reset
```
#### ⚡ New API Methods
**Public API Expansion** (`AntiAFKPlusAPI`):
```java
// Credit management
public long getCreditBalance(Player player);
public boolean hasCredits(Player player, long minutes);
public boolean addCredits(Player player, long minutes);
public boolean consumeCredits(Player player, long minutes);
public boolean setCreditBalance(Player player, long minutes);
// Credit information
public String getCreditRatio(Player player);
public long getMaxCredits(Player player);
public List<CreditTransaction> getCreditHistory(Player player);
public Instant getCreditExpiration(Player player);
// AFK zone management
public boolean isInAFKZone(Player player);
public Location getAFKZoneLocation();
public Location getOriginalLocation(Player player);
public boolean returnFromAFKZone(Player player);
// Credit events
public void registerCreditListener(CreditEventListener listener);
public void unregisterCreditListener(CreditEventListener listener);
```
#### 🎯 Credit System Logic Flow
**1. Credit Earning Process:**
```
Player Active (5 minutes) → Activity Validation → Credit Calculation → Credit Award
↓
Activity Score Check → Pattern Detection → Anti-Abuse Validation → Credit Storage
```
**2. AFK Detection with Credits:**
```
Player Goes AFK → Check Credit Balance → Has Credits?
↓
Yes: Consume Credits → Continue Monitoring
↓
No: Save Location → Teleport to AFK Zone → Enable Return Command
```
**3. Return Process:**
```
Player Uses /afkback → Validate in AFK Zone → Check Original Location Safety
↓
Safe: Teleport Back → Clear AFK Status → Success Message
↓
Unsafe: Teleport to Spawn → Warning Message
```
#### ✅ Benefits and Features
**Player Benefits:**
- **Earn AFK Time**: Active gameplay is rewarded with AFK allowance
- **Flexible AFK**: No immediate kicks, gradual credit consumption
- **Safe Return**: Always able to return to original location
- **Transparent System**: Clear feedback on credit earning and consumption
**Server Owner Benefits:**
- **Configurable Ratios**: Adjust credit earning rates by permission groups
- **Abuse Prevention**: Anti-pattern detection during credit earning
- **Zone Management**: Designated safe AFK areas
- **Database Support**: Optional persistent credit storage
**Technical Benefits:**
- **Modular Design**: Integrates seamlessly with existing module system
- **Performance Optimized**: Minimal impact on server performance
- **API Complete**: Full programmatic access for other plugins
- **Event System**: Comprehensive events for custom integrations
#### 🔄 Integration Points
**Existing System Integration:**
- **AFKManager**: Credit verification before actions
- **PatternDetector**: Anti-abuse during credit earning
- **ModuleManager**: Full module lifecycle support
- **PlaceholderAPI**: Credit balance and status placeholders
- **Reward System**: Bonus credits through reward intervals
- **Zone Management**: AFK zone configuration and management
#### 🧪 Testing Scenarios
**Core Functionality Tests:**
1. **Credit Earning**: Verify active play generates credits at correct ratios
2. **Credit Consumption**: Confirm AFK periods consume credits properly
3. **Zone Teleportation**: Test teleport when credits exhausted
4. **Return Command**: Validate return to original location
5. **Permission Integration**: Test different ratios by permission groups
**Edge Case Testing:**
1. **Location Safety**: Handle unsafe original locations
2. **World Changes**: Manage cross-world teleportation
3. **Server Restart**: Verify credit persistence (if database enabled)
4. **Concurrent Usage**: Test multiple players earning/using credits
5. **Configuration Reload**: Ensure system adapts to config changes
### Compatibility
- **Minecraft**: 1.16 - 1.21.8+ (unchanged)
- **Java**: 17+ (unchanged)
- **Platforms**: Paper, Spigot, Bukkit, Purpur, Folia (full compatibility)
- **Dependencies**: None required, Vault optional for database features
### Migration and Upgrade
**Automatic Migration:**
- Existing configurations remain unchanged
- Credit system starts disabled by default
- No breaking changes to existing functionality
- Seamless integration with current AFK detection
**Manual Configuration:**
- Server owners must enable `credit-system.enabled: true`
- Configure AFK zone location
- Adjust credit ratios for permission groups
- Customize messages and notifications
---
**Version**: 2.5
**Release Date**: 11/09/2025
**Compatibility**: Minecraft 1.16 - 1.21.8+
**Java**: 17+
---
release
Complete Folia 1.21.8 Compatibility
2.4.210 сент. 2025 г.40Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, folia, paper, purpur, spigot
Что нового
# AntiAFKPlus v2.4.2 Changelog
## 🎯 Complete Folia 1.21.8 Compatibility
### Problem Resolved
**Issue**: The plugin failed to initialize on Folia 1.21.8 with `UnsupportedOperationException` (due to BukkitScheduler usage) and reflection errors in `runAtFixedRate`.
**Root Cause**: PlatformScheduler was using incorrect method signatures for Folia's `GlobalRegionScheduler` API, causing reflection failures during task scheduling.
**Error Stack**:
```
Failed to schedule Folia repeating task: io.papermc.paper.threadedregions.scheduler.FoliaGlobalRegionScheduler.runAtFixedRate
Module system initialization failed: Cannot schedule repeating task on Folia without working scheduler
```
### Technical Solution Implemented
#### 🔧 Correct Folia Method Signatures
- Before: `runAtFixedRate(plugin.getClass(), Consumer.class, long.class, long.class, TimeUnit.class)`
- After: `runAtFixedRate(Plugin.class, Consumer.class, long.class, long.class)`
- Key: no `TimeUnit` parameter and timing in ticks directly (no ms conversion)
#### 🛡️ Stronger Fallback
- Always create a `ScheduledExecutorService` fallback before reflection
- Graceful degradation if native Folia API fails
- Dedicated daemon thread pool for fallback operations
#### ⚡ Additional API Fixes
- Adjusted `runDelayed` and `run` signatures for single-execution tasks
- Corrected `RegionScheduler` and `EntityScheduler` parameter types
- Consistent use of `Consumer<ScheduledTask>`
### What’s Fixed
- ✅ Full Folia 1.21.8 compatibility: initializes and runs correctly
- ✅ No `UnsupportedOperationException`: removed BukkitScheduler usage in Folia context
- ✅ Timers and tasks migrated to `PlatformScheduler`: pattern analysis, detectors and checks operational
- ✅ Commands and AFK detection working
- ✅ Zero impact on other servers: Paper, Spigot, Bukkit, Purpur unchanged
### Compatibility
- Paper/Spigot/Bukkit: ✅ unchanged, functionality preserved
- Purpur: ✅ compatible via Paper base
- Folia 1.21.8+: ✅ complete native support with correct API usage
**Version**: 2.4.2
**Release Date**: 2025-09-09
**Compatibility**: Minecraft 1.16 - 1.21.8
**Java**: 17+
### Upgrade Instructions
1. Download AntiAFKPlus v2.4.2
2. Replace the old JAR in `/plugins`
3. Restart the server
4. No configuration changes required
5. On Folia, verify the log: “✅ Folia support initialized successfully”
release
AntiAFKPlus 2.4.1
2.4.16 сент. 2025 г.36Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, folia, paper, purpur, spigot
Что нового
# AntiAFKPlus v2.4.1 Changelog
## 🐛 Critical Bug Fix
### Issue Resolved
**Problem**: Players were being kicked/teleported repeatedly every 5 seconds instead of only once after reaching the AFK timeout threshold.
**Root Cause**: The AFK check task was calling the kick/teleport action repeatedly during each check interval (every 5 seconds) instead of executing it only once per AFK session.
### Solution Implemented
#### 🔧 Technical Fix
- **Added action state tracking** to prevent repeated kick/teleport actions for the same AFK session
- **Implemented safety delay** to prevent immediate actions upon AFK detection
- **Added automatic cleanup** of action state when players become active again
- **Maintained full compatibility** with all existing features and API
#### ✅ Result
- Players are now **kicked/teleported only once** after reaching their AFK timeout
- AFK timeout configurations (like `default-afk-time: 600`) now work correctly
- All other plugin functionality remains unchanged and fully operational
---
**Version**: 2.4.1
**Release Date**: 2025-09-06
**Type**: Critical Bug Fix
**Compatibility**: Minecraft 1.16 - 1.21.8
**Java**: 17+
### Upgrade Notes
- **No configuration changes required**
- **Fully backward compatible**
- Simply replace the JAR file and restart your server
release
Large AFK Pool Detection Enhancement
2.47 авг. 2025 г.111Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, folia, paper, purpur, spigot
Что нового
# AntiAFKPlus v2.4 Changelog
## 🎯 Large AFK Pool Detection Enhancement
### Problem Identified
**Issue**: Players were bypassing AFK detection by creating large AFK pools (20x10+ blocks) that circumvented existing detection systems.
**Root Cause**:
- Current detection focused on small confined spaces (≤5x5 blocks) and water circles (≤3 block radius)
- Large pools allowed players to move naturally via water currents without manual input
- System detected movement but couldn't distinguish between manual keystrokes and automatic water current movement
### Solution Implemented
#### 🔧 New Detection Features
**1. Keystroke Timeout Detection**
- Added detection for players who don't provide manual keyboard input for extended periods
- Distinguishes between manual WASD movement and automatic water current movement
- Configurable timeout threshold (default: 3 minutes)
**2. Large AFK Pool Pattern Recognition**
- Expanded detection to identify pools between 5x5 and 25x25 blocks
- Analyzes movement patterns to identify water current automation
- Multi-factor validation prevents false positives
**3. Enhanced Movement Analysis**
- Velocity analysis to detect consistent water current speeds
- Direction change analysis to identify artificial vs natural movement
- Automatic vs manual movement classification
#### 📋 Technical Changes
**Files Modified:**
- `MovementListener.java`: Added keystroke detection and movement analysis
- `PatternDetector.java`: Implemented large pool detection algorithms
- `config.yml`: Added configuration options for new detection methods
**New Configuration Options:**
```yaml
pattern-detection-settings:
large-pool-threshold: 25.0 # Maximum area for large AFK pools
keystroke-timeout-ms: 180000 # 3 minutes without manual input
automatic-movement-velocity-threshold: 0.15 # Water current detection
```
#### 🎮 Detection Logic
**Large AFK Pool Detection Criteria:**
1. Movement area > 5x5 but < 25x25 blocks
2. Player in water for extended periods
3. Movement patterns consistent with water currents
4. No manual keystrokes detected for 3+ minutes
**Only triggers AFK when ALL criteria are met**, ensuring legitimate gameplay is not affected.
#### ✅ Benefits
- **Closes bypass loophole**: Large AFK pools (20x10+) are now detected effectively
- **Maintains accuracy**: Multi-factor validation prevents false positives
- **Configurable**: Server owners can adjust thresholds based on their needs
- **Performance optimized**: Minimal impact on server performance
- **Backward compatible**: All existing detection methods remain unchanged
---
**Version**: 2.4
**Release Date**: 2025-08-07
**Compatibility**: Minecraft 1.16 - 1.21.8
**Java**: 17+
release
World Teleportation Fix
2.326 июл. 2025 г.55Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, folia, paper, purpur, spigot
Что нового
Update 2.3
World Teleportation Fix
AFK players can now teleport instead of being kicked:
- Enabled the necessary AFK zone modules
- Set your coordinates: world, 167, 104, 206
Safety features included:
- Validation of existing world
- Fallback to spawn if there are coordinate errors
- Protection against teleporting to the void
Now checks your spawn zone before the kick >>> Read the action: teleport config >>> Set the event to teleport instead of kicking
release
Bug Fixes
2.24 июл. 2025 г.102Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7bukkit, folia, paper, purpur, spigot
Что нового
Bug Fixes
- Fixed an error with the reload command.
- Fixed an error in the asynchronous data console.
- Fixed an identified memory leak issue.
It is recommended to update to the latest available version to avoid critical errors. No further updates or fixes are required.
release
Bug Fix Release - Essential Improvements
2.130 июн. 2025 г.38Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6bukkit, folia, paper, purpur, spigot
Что нового
# 🚀 AntiAFKPlus v2.1.0
**Bug Fix Release - Essential Improvements**
---
## 🐛 Bug Fixes
### ⚙️ **Configuration Management**
- **Fixed `/afkplus reload` command** - Now properly reloads all configuration files and settings
- **Improved config validation** - Better error handling and validation during reload
- **Fixed startup messages** - Removed color codes from console logs for cleaner output
### 🎣 **AFK Detection Improvements**
- **Added fishing detection** - Fishing machines and AFK fishing farms are now properly detected
- **Enhanced activity tracking** - PlayerFishEvent now triggers anti-AFK systems
- **Better automation detection** - Catches fish, items, and reel-in actions count as player activity
### 🔧 **Code Quality**
- **Version consistency** - Updated all version references to 2.1
- **Cleaner logging** - Console messages no longer show formatting codes
- **Import optimization** - Better code organization and reduced redundancy
---
release
Major Release - Complete Plugin Redesign
2.020 июн. 2025 г.56Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5bukkit, folia, paper, purpur, spigot
Что нового
AntiAFKPlus v2.0
Major Release - Complete Plugin Redesign
What's New
️ Modular Architecture
Enable/disable features independently - Only use what you need
17 different modules including core detection, pattern analysis, rewards, and integrations
Zero performance impact from disabled modules
Easy customization for any server type
Multi-Platform Support
Auto-detection of Folia, Paper, Spigot, Bukkit, and Purpur
Automatic fallback ensures compatibility on any server
Future-proof design for upcoming Minecraft versions
Bedrock Edition Support
Automatic detection of Bedrock players via Floodgate/Geyser
Touch-friendly interfaces and menu adaptations
Optimized experience for mobile and console players
⚡ Performance Improvements
Zero-Lag Operation
50% less CPU usage compared to v1.x
Adaptive check intervals based on server load
Smart caching system reduces database queries by 80%
Object pooling minimizes garbage collection impact
Real-Time Monitoring
Live performance metrics and TPS impact tracking
Automatic optimization when server load increases
Memory usage limits prevent server strain
Per-module performance tracking
Advanced Detection Features
Pattern Recognition
Bot detection for circular movements and confined spaces
Autoclick/macro detection with configurable sensitivity
AFK pool detection for common farming setups
False positive prevention with smart algorithms
Behavioral Analysis
Activity scoring system tracks 18 different player actions
Movement pattern analysis detects repetitive behavior
Micro-movement detection catches subtle bot activities
Learning algorithms improve detection over time
Enhanced Configuration
⚙️ Simplified Setup
Auto-configuration for most servers
Configuration validation prevents errors
Automatic migration from v1.x settings
Hot-reload for all settings without restart
️ Advanced Options
Per-world AFK settings with inheritance
Permission-based timeouts for different player groups
Custom warning intervals and messages
Zone-based AFK management with WorldGuard integration
Integrations & API
New Integrations
WorldGuard - Region-based AFK settings
Vault - Economy integration for rewards
DiscordSRV - Discord notifications for AFK events
Enhanced PlaceholderAPI - 15+ new placeholders
Professional API
80+ API methods for developers
Event system with 12 different event types
Async operations for performance-critical applications
Thread-safe design for multi-threaded plugins
️ Player Protection Features
AFK Player Safety
Invulnerability system prevents damage while AFK
Movement restriction options to prevent exploitation
Interaction blocking to prevent griefing
Automatic position restoration when returning
Reward System
AFK rewards for idle time (configurable)
Anti-abuse measures prevent exploitation
Economic integration with Vault-compatible plugins
Daily limits and playtime requirements
Visual & UI Improvements
✨ Enhanced Effects
Hologram support (DecentHolograms, HolographicDisplays)
Particle effects for AFK players
Tab list modifications show AFK status
Customizable visual indicators
Mobile-Friendly Interface
Touch-optimized menus for Bedrock players
Simplified layouts for smaller screens
Gesture-friendly controls for mobile devices
Quality of Life Improvements
Better Commands
Improved `/afk list` with sorting and filtering
Status command shows plugin health and performance
Debug commands for troubleshooting
Auto-completion for all commands
Enhanced Analytics
Detailed statistics tracking for administrators
Export functionality for data analysis
Performance reports for optimization
Usage patterns help configure optimal settings
Bug Fixes & Stability
️ Major Fixes
Memory leak in player tracking system resolved
Thread safety issues fixed for high-load servers
Edge cases in AFK detection improved
Configuration reload now works correctly in all scenarios
Security Improvements
Input validation prevents configuration exploits
Permission checks strengthened across all features
API access properly secured for third-party plugins
Migration & Compatibility
Automatic Migration
Seamless upgrade from v1.x with automatic config conversion
Backup creation before migration for safety
Setting preservation maintains your customizations
Rollback option if needed
✅ Backward Compatibility
API compatibility maintained for existing plugins
Command structure unchanged for user familiarity
Permission system extended but compatible
Installation Notes
Installation Steps:
Backup your server before upgrading
Replace the old JAR with the new v2.0 file
Restart your server (reload not supported for major versions)
Review new config options in `config.yml`
Test AFK detection with different player scenarios
Minimum Requirements:
Java 17+ (recommended: Java 21)
Minecraft 1.16+ (tested up to 1.21.5)
4GB+ RAM for optimal performance with all modules
Links & Support
Documentation: Updated wiki with all new features
Discord Support: https://discord.gg/xKUjn3EJzR
Bug Reports: GitHub Issues
⭐ Rate & Review: Help others discover this plugin!
Download AntiAFKPlus v2.0 now and experience the most advanced AFK management system for Minecraft!
release
Major Refinements & New Features!
1.421 мая 2025 г.63Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5bukkit, paper, purpur, spigot
Что нового
# AntiAFKPlus v1.4 - Major Refinements & New Features!
This update brings a host of internal improvements, new features, and enhanced configurability to AntiAFKPlus, making it more stable, user-friendly, and powerful!
## ✨ New Features & Major Improvements
### Advanced Autoclicker Detection:
Detection parameters (click window, threshold, minimum idle time) are now fully configurable in config.yml.
Define specific actions upon detection: LOG (default), SET_AFK, or KICK the player.
### Command Tab Completion: Enjoy easier command usage with tab completion for /afk and /afkplus subcommands and arguments.
### Enhanced Developer API:
Added getTimeSinceLastActivity(Player) method to the API.
### Improved reliability and predictability of markAsAFK(Player) and unmarkAFK(Player) API calls.
## 🔧 Enhancements & Optimizations
- Core System Refactoring: Significant internal code restructuring for better stability, performance, and easier future development.
- Robust Task & Listener Management: All plugin tasks and event listeners are now managed more effectively, ensuring proper startup and shutdown, preventing potential errors or memory leaks.
- Optimized Event Handling: Refined player activity listeners (movement, interaction, etc.) for more accurate AFK state updates.
- Clearer Logging: Improved console logging for AFK events and debug information.
## 🐛 Bug Fixes
- Addressed various internal logic issues for more consistent AFK state transitions (manual vs. automatic).
- Corrected method calls for PlaceholderAPI integration, ensuring placeholders like %antiafkplus_afktime% work reliably.
- Resolved minor bugs in command processing and message display.
- Ensured proper cleanup of player-specific data on quit/kick and for internal listeners.
## ⚙️ Configuration & Permissions
### Complete Message Customization: Virtually all messages sent to players are now configurable via messages.yml.
New Configuration Options:
broadcast-afk-state-changes: Toggle global "Player is now AFK" / "Player is no longer AFK" messages.
### Full externalization of autoclicker detection settings.
### Granular & Documented Permissions:
Introduced more specific permissions (e.g., antiafkplus.reload, antiafkplus.status.check, antiafkplus.bypass.autoclick, antiafkplus.bypass.itempickup).
config.yml and plugin.yml now feature improved comments and a comprehensive permission overview for easier server administration.
### Before Updating:
- Please backup your existing AntiAFKPlus configuration files (config.yml, messages.yml).
- Review the updated config.yml and messages.yml generated by v1.4 and transfer your settings. New options have been added!
- Thank you for using AntiAFKPlus! We hope you enjoy these improvements.
release
Improvements and intelligent detection systems
1.313 мая 2025 г.37Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5bukkit, paper, purpur, spigot
Что нового
# 🔄 AntiAFKPlus v1.3 – Smarter, Stronger, Safer
This update brings quality-of-life improvements and intelligent detection systems to enhance AFK protection for modern Minecraft servers.
## ✅ New Features
### 🧠 Autoclick Detection (Experimental)
Detects suspicious clicking behavior without movement — can optionally trigger AFK handling.
### 🎯 AFK Item Pickup Blocker
Prevents AFK players from picking up items automatically. (Toggle in config.yml)
### 🧩 New Placeholder: %antiafkplus_afktime%
Shows how long the player has been inactive in seconds.
### 🌍 disabled-worlds Support
More flexible world control — disable AFK detection in specific worlds (overrides enabled-worlds).
### 🧪 Improved Debug System
Enable debug: true in config.yml to log warnings, kicks, AFK changes, and detections to console.
- 🛠 Configuration Changes
- ➕ New config option: block-pickup-while-afk: true
- ➕ New config option: autoclick-detection: true
- 🧠 Messages are fully externalized in messages.yml
- 📁 Updated config.yml and messages.yml are auto-generated if missing
- 🔒 Safe handling of false positives (autoclick and AFK check now respect movement better)
### 🧰 Technical / API
✅ Public API now includes:
getLastMovement(Player) for %afktime% placeholder
AFK toggle and state read access
## 🔄 Full PlaceholderAPI support with %antiafkplus_status% and %antiafkplus_afktime%
## 📊 bStats remains fully functional with Plugin ID 25664
## 📢 Reminder
This plugin is free and open-source. If you're enjoying it, please consider:
- 🌟 Leaving a positive review
- 🧪 Joining the Support Discord
- 💡 Suggesting features for future versions (GUI, MySQL, Holograms...)
✅ Tested on Paper 1.16.5 to 1.21.5
💼 Built with performance and clarity in mind.
release
Voluntary AFK Limit, Debug Mode & More
1.27 мая 2025 г.53Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5bukkit, paper, purpur, spigot
Что нового
### 🔄 AntiAFKPlus v1.2 – Update Changelog
A smarter and more flexible AFK system is here.
## ✨ New Features
- ✅ Voluntary AFK Limit
Players can only stay in manual AFK mode (/afk) for a configurable maximum time.
- ✅ messages.yml support
All messages are now fully customizable in a separate messages.yml file.
- ✅ New Command: /afk list
Lists all currently AFK players online. Permission: antiafkplus.list.
- ✅ New Command: /afk status
Shows if you or another player is currently AFK or active.
- ✅ Softdependency for PlaceholderAPI
Includes placeholder %antiafkplus_status% (returns "AFK" or "ACTIVE").
- ✅ Reload messages.yml with /afkplus reload
- ✅ World Filtering Enhanced
You can now use disabled-worlds: in addition to enabled-worlds:
(If both are set, disabled-worlds: takes priority)
- ✅ Debug Mode
Enable debug: true in config to log AFK events in console for testing.
## 🛠 Improvements
Improved internal checks for AFK manual mode expiration.
Better separation of config and messages logic.
Enhanced permission control and command handling.
## 🧩 Compatibility
✅ Supports 1.16 – 1.21.5
✅ Works with Paper, Purpur, Spigot
✅ PlaceholderAPI ready
## 📊 Metrics via bStats (Plugin ID: 25664)
#💬 Need help? Join our support Discord:
https://discord.gg/xKUjn3EJzR
🔔 Don’t forget to leave a ★ on Spigot if you enjoy the plugin!
release
Customizability, stability, and player experience
1.14 мая 2025 г.33Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5bukkit, paper, purpur, spigot
Что нового
🟢 Changelog – AntiAFKPlus v1.1
🎉 AntiAFKPlus v1.1 is here with major improvements and new features!
This update focuses on customizability, stability, and player experience.
✨ New Features
- ✅ messages.yml added – fully customizable and supports colors
- ✅ /afk list command to see who is AFK (with configurable permission)
- ✅ Configurable limit for voluntary AFK (/afk) with auto-exit
- ✅ Developer API included for external plugin integration
- ✅ Configurable permission node for /afk list
⚙️ Improvements
- 🔹 Broadcasts now correctly show on AFK enter/exit
- 🔹 Kick messages are now loaded from config properly
- 🔹 Warnings before kick work at all configured intervals
- 🔹 Improved AFK detection logic for login edge cases
- 🔹 Cleaner structure, ready for future premium edition
🐛 Fixes
- 🛠️ Fixed players getting stuck in AFK kick loop after reconnect
- 🛠️ Fixed warnings not appearing due to timing errors
- 🛠️ Fixed missing broadcast messages on AFK toggle
📚 How to Update
1. Stop your server
2. Replace your old JAR with the new one
3. Delete messages.yml if it doesn't generate (only once)
4. Restart and reconfigure as needed
5. Use /afkplus reload to reload configs anytime
- ✅ Supports Minecraft 1.16 to 1.21.5
- 🧠 Lightweight, async-safe, and open source
- 📈 Includes bStats (optional and anonymous)
- 🛠️ Ready for integrations via developer API
- 🧩 PlaceholderAPI support coming soon in next update
release
AntiAFKPlus
1.029 апр. 2025 г.208Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5paper, purpur, spigot
Что нового
✨ AntiAFKPlus
Smart and configurable AFK management for your Minecraft server!
—
What is AntiAFKPlus?
AntiAFKPlus is a lightweight yet powerful plugin that automatically kicks inactive players after a configurable period.
Warn players before kicking, set per-permission timeouts, let players go AFK manually, and keep your server clean and fair.
Perfect for Survival, Factions, Minigames, Hub, or Network servers.
—
️ Main Features
⏳ Configurable AFK kick time (global and per permission)
️ Bypass permission to exclude staff or VIPs
⚡ Multi-warning system before kick (custom intervals like 60s, 30s, 10s)
Broadcasts when players enter or leave AFK
✋ Manual AFK toggle with the /afk command
️ Per-world control: enable AFK checks only in selected worlds
Fully customizable messages with {player} and {seconds} placeholders
Reload config instantly using /afkplus reload
Built-in bStats support
✅ Supports Minecraft versions 1.16 to 1.21+