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ВЕРСИИ (65)
release
AnimusNV 1.21.1-5.2.24
1.21.1-5.2.2417 окт. 2026 г.396Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.24
## Changed
- The Transcendent Orb of Vitae charges much faster in an Orb Vitae Link or on the altar (fill rate 75 to 240), keeping it ahead of NeoVitae's Divinus Orb.
release
AnimusNV 26.1.2-5.2.20
26.1.2-5.2.2017 окт. 2026 г.230Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.20
## Changed
- The Transcendent Orb of Vitae charges much faster in an Orb Vitae Link or on the altar (fill rate 75 to 240), keeping it ahead of NeoVitae's Divinus Orb.
release
AnimusNV 26.1.2-5.2.19
26.1.2-5.2.1917 окт. 2026 г.50Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.19
## Changed
- Blood Bullet guns now fire from their magazine and reload for 100 EV per round instead of using bullets.
release
AnimusNV 1.21.1-5.2.23
1.21.1-5.2.2315 окт. 2026 г.112Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.23
## Added
- Added a Brazilian Portuguese translation, contributed by PrincessStellar (TeamDman/Animus#161).
## Fixed
- The Sanguine Dynamo now shows its lightning arcs between the orb and its corner posts while running.
- The Sigil of the Demon Monk now works from a Curios slot, contributed by TheonlyTazz (TeamDman/Animus#163).
release
AnimusNV 26.1.2-5.2.18
26.1.2-5.2.1815 окт. 2026 г.64Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.18
## Added
- Added the Sanguine Dynamo, which turns Essentia Vitae from a bound Orb of Vitae into FE (breakinblocks/NeoVitae#176).
- Added a Brazilian Portuguese translation, contributed by PrincessStellar (TeamDman/Animus#161).
## Changed
- Updated the Simplified Chinese translation, contributed by ChuijkYahus.
## Fixed
- The Sigil of the Demon Monk now works from a Curios slot, contributed by TheonlyTazz (TeamDman/Animus#164).
release
AnimusNV 1.21.1-5.2.22
1.21.1-5.2.2215 окт. 2026 г.18Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.22
## Added
- Added the Sanguine Dynamo, which turns Essentia Vitae from a bound Orb of Vitae into FE (breakinblocks/NeoVitae#176).
release
AnimusNV 1.21.1-5.2.21
1.21.1-5.2.2111 окт. 2026 г.158Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.21
## Fixed
- Fixed Sentient Armor never gaining Arcane Channeling or Source Attunement experience from casting Iron's Spells or Ars Nouveau spells.
release
AnimusNV 1.21.1-5.2.20
1.21.1-5.2.2011 окт. 2026 г.14Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.20
## Changed
- Sigil of the Demon Monk now keeps your empty hand empty: while it is active, items you pick up skip your selected hotbar slot if that slot is empty.
- Projectiles caught by the Sigil of the Demon Monk now go to your inventory instead of your empty hand.
## Fixed
- Fixed Sigil of the Demon Monk mining ores and other tool-gated blocks without dropping anything.
release
AnimusNV 26.1.2-5.2.17
26.1.2-5.2.1711 окт. 2026 г.148Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.17
## Changed
- Sigil of the Demon Monk now keeps your empty hand empty: while it is active, items you pick up skip your selected hotbar slot if that slot is empty.
- Projectiles caught by the Sigil of the Demon Monk now go to your inventory instead of your empty hand.
## Fixed
- Fixed Sigil of the Demon Monk mining ores and other tool-gated blocks without dropping anything.
release
AnimusNV 26.1.2-5.2.16
26.1.2-5.2.1610 окт. 2026 г.66Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.16
## Added
- Added the Blood Bullet gun modifier for Iron's Arms 'n Artifice, which fires on EV instead of bullets.
- Added the Spirit Powder gun modifier for Iron's Arms 'n Artifice, which soul snares targets and scales damage with your Spiritus.
release
AnimusNV 1.21.1-5.2.18
1.21.1-5.2.188 окт. 2026 г.212Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.18
## Fixed
- Fixed Nature's Leach consuming soil blocks.
- Fixed Nature's Leach range sizes and volume limits in the Ritual Tinkerer.
- Fixed Nature's Leach ignoring short grass.
- Fixed Sol, Luna, Siphon and Relentless Tides ignoring selected area boundaries.
- Fixed Persistence ignoring shifted and rectangular chunk selections.
- Fixed Steadfast Heart's default radius and ignored range setting.
- Fixed fluid rituals accepting multi-block tank selections.
- Fixed ritual volume limits displaying zero in the Ritual Tinkerer.
release
AnimusNV 26.1.2-5.2.15
26.1.2-5.2.158 окт. 2026 г.133Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.15
## Fixed
- Fixed Nature's Leach consuming soil blocks.
- Fixed Nature's Leach range sizes and volume limits in the Ritual Tinkerer.
- Fixed Nature's Leach ignoring short grass.
- Fixed Sol, Luna, Siphon and Relentless Tides ignoring selected area boundaries.
- Fixed Persistence ignoring shifted and rectangular chunk selections.
- Fixed Steadfast Heart's default radius and ignored range setting.
- Fixed fluid rituals accepting multi-block tank selections.
- Fixed ritual volume limits displaying zero in the Ritual Tinkerer.
release
AnimusNV 26.1.2-5.2.14
26.1.2-5.2.144 окт. 2026 г.16Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.14
## Fixed
- Sigil of the Phantom Chain no longer works on players.
release
AnimusNV 1.21.1-5.2.17
1.21.1-5.2.174 окт. 2026 г.91Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.17
## Fixed
- Sigil of the Phantom Chain no longer works on players.
release
AnimusNV 1.21.1-5.2.16
1.21.1-5.2.164 окт. 2026 г.4Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.16
## Changed
- Source Attunement now gains more XP from spells with more glyphs.
- Arcane Channeling now gains more XP from rarer spells.
## Fixed
- Sentient Armor can gain the Source Attunement and Arcane Channeling upgrades again.
- Source Attunement level 5 now reduces mana cost by 20%.
- Arcane Channeling level 4 tooltip now shows its cooldown reduction.
- Sigil of the Phantom Chain no longer works on players.
release
AnimusNV 1.21.1-5.2.16
1.21.1-5.2.161 окт. 2026 г.137Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.16
## Changed
- Source Attunement now gains more XP from spells with more glyphs.
- Arcane Channeling now gains more XP from rarer spells.
## Fixed
- Sentient Armor can gain the Source Attunement and Arcane Channeling upgrades again.
- Source Attunement level 5 now reduces mana cost by 20%.
- Arcane Channeling level 4 tooltip now shows its cooldown reduction.
release
AnimusNV 26.1.2-5.2.13
26.1.2-5.2.1329 сент. 2026 г.29Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.13
## Added
- Blood Trees now support Dynamic Trees.
## Fixed
- Automated block placers no longer spend server time on altar advancement checks. TeamDman/Animus#154
- Hitting something with an activated Bound Spear no longer crashes the game on multiplayer servers. TeamDman/Animus#156
- Ritual of Source Vitaeum no longer shares its activation pattern with Ritual of Ars Vitae. TeamDman/Animus#152
release
AnimusNV 1.21.1-5.2.15
1.21.1-5.2.1529 сент. 2026 г.64Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.15
## Added
- Blood Trees now support Dynamic Trees.
- Raw Spiritus in the chunk now speeds up the Ritual of Ars Vitae. TeamDman/Animus#153
## Changed
- Ritual of Ars Vitae now fills Source Jars 10 times faster. TeamDman/Animus#153
## Fixed
- Automated block placers no longer spend server time on altar advancement checks. TeamDman/Animus#154
- Hitting something with an activated Bound Spear no longer crashes the game on multiplayer servers. TeamDman/Animus#156
- Pact of the Reaper no longer wears down the Runic Sentient Scythe or Hand of Death for each extra enemy caught in a sweep.
release
AnimusNV 1.21.1-5.2.14
1.21.1-5.2.1428 сент. 2026 г.18Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.14
## Added
- New CN Localizations provided by ChuijkYahus
## Fixed
- Malum's Rebound and Ascension enchantments now work on the Runic Sentient Scythe and Hand of Death.
- Hand of Death now counts as a Malum scythe.
- Pact of the Reaper no longer breaks the Runic Sentient Scythe or Hand of Death when sweeping a group.
- Malum scythe proficiency no longer applies twice to the Runic Sentient Scythe.
release
Animus 1.20.1-3.0.35
1.20.1-3.0.3514 сент. 2026 г.1,6 тыс.Minecraft: 1.20.1forge
Что нового
# Animus 3.0.35
## Bug Fixes
- Fixed Sigil of Remedium crashing inside Sigil of Holding. {#13373}
release
AnimusNV 1.21.1-5.2.13
1.21.1-5.2.1314 сент. 2026 г.509Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.13
## Fixed
- Ritual of Source Vitaeum no longer shares its activation pattern with Ritual of Ars Vitae. {#152}
release
AnimusNV 1.21.1-5.2.12
1.21.1-5.2.1211 сент. 2026 г.281Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.12
## Fixed
- Ritual Diviner and JEI tooltips now describe what each Animus ritual does.
- Mods menu links now point to the correct GitHub page.
release
AnimusNV 26.1.2-5.2.12
26.1.2-5.2.1211 сент. 2026 г.31Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.12
## Fixed
- Ritual Diviner and JEI tooltips now describe what each Animus ritual does.
- Mods menu links now point to the correct GitHub page.
release
AnimusNV 26.1.2-5.2.11
26.1.2-5.2.1111 сент. 2026 г.6Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.11
## Fixed
- Corrected several Simplified Chinese translations, contributed by ChuijkYahus.
- The Sigil of Equivalency no longer hands out drops when the replacement material is missing.
- The Sigil of the Phantom Builder keeps item data such as shulker box contents when placing blocks, and follows normal placement rules and protection.
- The Ritual of Unmaking leaves enchantments alone when there are not enough books nearby, and can pull books from more than one stack.
- The Ritual of Persistence releases its chunk loading when stopped, powered off, out of EV, or removed, and checks its saved chunk tickets when the world loads.
- The Ritual of Serenity stops blocking mob spawns once it is stopped, powered off, or removed.
- Rituals and sigils no longer confuse matching coordinates in different dimensions.
- The Sigil of the Free Soul returns you to your original position and dimension when the effect ends or you log out.
- The Sigil of Transposition teleports attacked creatures again, and checks for 5,000 EV before doing so.
- Anti-Life waits while its owner is away, respects block protection, and remembers its target block correctly after a restart.
- Blood Cores check the ground below the sapling spot when spreading trees.
- Sanguine Rectifier tank contents are saved reliably, including fluid piped in or out by other blocks.
release
AnimusNV 1.21.1-5.2.11
1.21.1-5.2.1111 сент. 2026 г.14Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.11
## Fixed
- Updated Simplified Chinese translations, contributed by ChuijkYahus.
- The Sigil of Equivalency no longer duplicates drops when replacement materials are missing. It respects block protection and unbreakable blocks, and charges EV only for completed replacements.
- The Sigil of the Phantom Builder preserves block item data, including shulker box contents, and respects normal placement behavior and protection events.
- The Ritual of Unmaking preserves enchantments when there are not enough books and can use books from multiple item stacks.
- The Ritual of Persistence releases chunk tickets when stopped or no longer able to run, and validates saved tickets when the world loads.
- The Ritual of Serenity removes its protected zone when stopped or unloaded.
- Ritual and sigil tracking no longer mixes up matching coordinates in different dimensions.
- The Sigil of the Free Soul restores the player's original position and dimension when the effect ends or the player logs out.
- The Sigil of Transposition now handles entity attacks and checks available EV before teleporting the target.
- Anti-Life pauses when its owner is absent, respects block protection, and saves its target block correctly.
- Blood Cores now check the ground below the heightmap position when planting saplings.
- Sanguine Rectifier tank changes are saved correctly.
- Iron's Spells casting checks no longer grant free mana. EV is charged at casting time using the final mana cost.
- Crimson Will spell power remains active through spell execution and is cleaned up afterward.
- Rejected Sanguine Scroll casts refund their EV and preserve durability. Unrelated spell cooldowns no longer prevent scroll use.
- Altar infusions and scroll upgrades withdraw their exact EV cost without applying sacrifice bonuses to the withdrawal.
- Ars Vitae and Source Vitaeum use the Source Jar API directly and account for the amount actually transferred.
- Source Vitaeum checks available altar capacity before draining Source, avoiding waste when the altar is full.
## Validation
- Added a bunch of new gametests to defend against regressions and edgecases
release
Animus 1.20.1-3.0.34
1.20.1-3.0.3411 сент. 2026 г.77Minecraft: 1.20.1forge
Что нового
# Animus 3.0.34
## Bug Fixes
- Fixed Sigil of Equivalency duplicating blocks when replacement materials run out.
- Equivalency now respects unbreakable blocks, Willful Stone ownership, and Forge break/place protection events.
- Fixed LP-powered spellcasting granting free mana and skipping LP payment.
- Fixed Ritual of Persistence leaving chunks forced after stopping or removal.
- Fixed Ritual of Serenity continuing to prevent spawns after stopping or removal.
- Fixed Ritual of Unmaking deleting enchantments when blank books run out.
- Fixed Unmaking ignoring enchanted books.
- Fixed blood wood stripping failing during startup.
release
AnimusNV 1.21.1-5.2.10
1.21.1-5.2.108 сент. 2026 г.175Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.10
## Added
- Simplified Chinese now covers the whole mod, contributed by ChuijkYahus.
release
Animus 1.20.1-3.0.33
1.20.1-3.0.338 сент. 2026 г.81Minecraft: 1.20.1forge
Что нового
# Animus 3.0.33
## Changes
### Bug Fixes
- Fixed a crash on startup for anyone playing without Iron's Spells 'n Spellbooks.
- Animus no longer crashes when Iron's Spells 'n Spellbooks is installed at an unsupported version.
release
AnimusNV 1.21.1-5.2.9
1.21.1-5.2.93 сент. 2026 г.230Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.9
## Added
- The Sentient Javelin now takes on the colour of the Spiritus it is running on, like the other sentient weapons.
## Fixed
- The Sentient Bow, Sentient Javelin and Sentient Shield always said they were attuned to Raw no matter which Spiritus you had.
- The Hand of Death's handle no longer changes colour along with its blade.
release
AnimusNV 26.1.2-5.2.8
26.1.2-5.2.83 сент. 2026 г.28Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.8
## Added
- The Sentient Bow, Sentient Javelin, Runic Sentient Scythe and Hand of Death now take on the colour of the Spiritus they are running on.
## Fixed
- The Sentient Bow, Sentient Javelin and Sentient Shield always said they were attuned to Raw no matter which Spiritus you had.
- The Hand of Death's Execute no longer fires on bosses and packs can add their own bosses to the animusnv:disallow_execute entity tag.
release
AnimusNV 1.21.1-5.2.8
1.21.1-5.2.83 сент. 2026 г.22Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.8
## Added
- The Sentient Bow, Runic Sentient Scythe and Hand of Death now take on the colour of the Spiritus they are running on.
## Fixed
- The Hand of Death's Execute no longer fires on bosses and packs can add their own bosses to the animusnv:disallow_execute entity tag.
- Fixed a JEI error on startup for anyone playing without Iron's Spells 'n Spellbooks.
release
Animus 1.20.1-3.0.32
1.20.1-3.0.323 сент. 2026 г.93Minecraft: 1.20.1forge
Что нового
# Animus 3.0.32
## Changes
### Additions
- The Sentient Bow, Runic Sentient Scythe and Hand of Death now take on the colour of the Demon Will they are running on.
### Bug Fixes
- The Hand of Death's Execute no longer fires on bosses and packs can add their own bosses to the animus:disallow_execute entity tag.
- Fixed a JEI error on startup for anyone playing without Iron's Spells 'n Spellbooks.
release
AnimusNV 1.21.1-5.2.7
1.21.1-5.2.725 авг. 2026 г.521Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.7
## Fixed
- Crash on world load with NeoVitae 1.1.15 (Dusk rune renamed to Tenebrae).
release
AnimusNV 26.1.2-5.2.7
26.1.2-5.2.725 авг. 2026 г.27Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.7
## Fixed
- Crash on world load with NeoVitae 1.1.15 (Dusk rune renamed to Tenebrae).
release
AnimusNV 26.1.2-5.2.6
26.1.2-5.2.623 авг. 2026 г.18Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.6
## Fixed
- Restored the sacrifice, capture, AntiLife, Temporal Dominance and Nature's Leach protection lists.
- Grass is protected from the Ritual of Nature's Leach again.
- Ritual of Siphon's default replacement block.
- Codex Animus listed the wrong mod ID for protection tags.
release
AnimusNV 1.21.1-5.2.6
1.21.1-5.2.623 авг. 2026 г.90Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.6
## Fixed
- Ara Vitae no longer counted rune blocks unless Ars Nouveau was installed.
- Restored the sacrifice, capture, AntiLife, Temporal Dominance and Nature's Leach protection lists.
- Binding Key, Sigil of the Monk and Blood Infused Spellbook fit their Curios slots again.
- Ritual of Siphon's default replacement block.
- Codex Animus listed the wrong mod ID for protection tags.
release
AnimusNV 1.21.1-5.2.5
1.21.1-5.2.519 авг. 2026 г.87Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.5
## Fixed
- The Unarmed Damage attribute now adds its value to bare-handed punches, no matter what granted it.
- The Sigil of the Monk's bonus unarmed damage was never applied, which also kept its execute, knockback, and Spiritus Snare effects from ever triggering. All of these now work, and the sigil's bonus shows on the Unarmed Damage attribute while it is active.
- The Runic Sentient Scythe and Hand of Death can now take Malum's Rebound and Ascension enchantments.
- The Runic Sentient Scythe now counts as a Malum scythe, which its tag file was meant to do but never did.
release
AnimusNV 26.1.2-5.2.5
26.1.2-5.2.519 авг. 2026 г.19Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.5
## Fixed
- The Unarmed Damage attribute now adds its value to bare-handed punches, no matter what granted it.
- The Sigil of the Monk's bonus unarmed damage was never applied, which also kept its execute, knockback, and Spiritus Snare effects from ever triggering. All of these now work, and the sigil's bonus shows on the Unarmed Damage attribute while it is active.
release
AnimusNV 26.1.2-5.2.4
26.1.2-5.2.415 авг. 2026 г.16Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.4
## Fixed
- The Fragment of Healing can no longer be moved, dropped, or pulled out by machines like the Aerial Interface. Creative is exempt and it still drops on death.
- The javelins, Sentient Shield, both bows and both scythes can now be enchanted.
- The Crystallized Spiritus Block shared a Hellfire Forge recipe with NeoVitae's Crystal Cluster, so only one was craftable. It is now cut from a Crystal Cluster on a stonecutter, either direction.
release
AnimusNV 1.21.1-5.2.4
1.21.1-5.2.415 авг. 2026 г.244Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.4
## Fixed
- The Sigil of Crimson Will had two Codex Animus entries, both with the wrong icon. Now one entry, correct icon, and the crafting text names the right ingredients.
- The Fragment of Healing can no longer be moved, dropped, or pulled out by machines like the Aerial Interface. Creative is exempt and it still drops on death.
- The javelins, Sentient Shield, both bows and both scythes can now be enchanted.
- The Crystallized Spiritus Block shared a Hellfire Forge recipe with NeoVitae's Crystal Cluster, so only one was craftable. It is now cut from a Crystal Cluster on a stonecutter, either direction.
release
AnimusNV 1.21.1-5.2.3
1.21.1-5.2.313 авг. 2026 г.47Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.3
## Changes
- The Animus advancement tab now uses a deepslate bricks background instead of a stretched altar texture.
## Fixed
- The Sanguine Rectifier no longer keeps showing an orb after it has been taken out.
- The Sentient Shield could not be crafted because its recipe demanded more Spiritus than a Petty Spiritus Gem can hold. It now needs 64, a full Petty gem, like other sentient gear.
- Kills with the Runic Sentient Scythe and Hand of Death now drop Malum spirits. They previously never did despite the intended Malum integration.
- Fixed a server crash that could happen shortly after hitting a mob with the Runic Sentient Scythe or Hand of Death, when the game tried to save the snared mob.
- The Ritual of Sol now recognizes the Sigil of Blood Light and places Blood Light instead of ordinary torches when one is in its chest.
- The Sigil of Temporal Dominance now correctly detects blocks already being accelerated by Gadgets Against Grind or Time in a Bottle and refuses to stack with them.
- The Arcane Rune now stores up to 1,000 Source as documented, instead of 10,000.
- Blood-Infused Spellbook upgrades were demanding one orb rank higher than intended, making the final tier unreachable. Each tier now needs the orb the guide lists, and the final tier accepts the Divinus Orb of Vitae.
- Spellbook tooltips, JEI pages, and the guide book now show the correct Orb of Vitae names instead of outdated ones.
- The Codex Animus guide book now has a crafting recipe: a book plus a Tabula Rasa.
- The Transcendent Ascension advancement (formerly Tier 6 Ascension) could never be earned; it now unlocks when you build a Transcendent Ara Vitae.
- The Crystallized Spiritus Block is now presented as an alternate capstone for the Transcendent Ara Vitae, and the Transcendent Orb of Vitae as a higher-capacity alternative to the Divinus Orb, matching how altar tiers now work. Tooltips, JEI, advancements, and the guide book have been updated to match.
release
AnimusNV 26.1.2-5.2.3
26.1.2-5.2.313 авг. 2026 г.13Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.3
## Changes
- The Animus advancement tab now uses a deepslate bricks background instead of a stretched altar texture.
- The Codex Animus guide book now has a crafting recipe: a book plus a Tabula Rasa.
- The Crystallized Spiritus Block is now presented as an alternate capstone for the Transcendent Ara Vitae, and the Transcendent Orb of Vitae as a higher-capacity alternative to the Divinus Orb, matching how altar tiers now work. Tooltips, JEI, advancements, and the guide book have been updated to match.
## Fixed
- The Binding Key curio slot showed a missing texture instead of its key icon, and the Binding Key could be lost on death instead of always being kept.
- The Sentient Shield could not be crafted because its recipe demanded more Spiritus than a Petty Spiritus Gem can hold. It now needs 64, a full Petty gem, like other sentient gear.
- The Transcendent Ascension advancement (formerly Tier 6 Ascension) could never be earned; it now unlocks when you build a Transcendent Ara Vitae.
- The Ritual of Sol now recognizes the Sigil of Blood Light and places Blood Light instead of ordinary torches when one is in its chest.
- The Sigil of Temporal Dominance now correctly detects blocks already being accelerated by Time in a Bottle (and should support GAG once it ports unless they change some things) and refuses to stack with them.
release
AnimusNV 26.1.2-5.2.2
26.1.2-5.2.210 авг. 2026 г.23Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.2
## Fixed
- Willful Ascension was awarded the instant you joined a world. It is now earned by obtaining Willful Stone, as intended.
- Animus advancement titles and descriptions showed as raw text instead of their proper names.
release
AnimusNV 1.21.1-5.2.2
1.21.1-5.2.210 авг. 2026 г.291Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.2
## Fixed
- Willful Ascension was awarded the instant you joined a world. It is now earned by obtaining Willful Stone, as intended.
- Animus advancement titles and descriptions showed as raw text instead of their proper names.
release
AnimusNV 1.21.1-5.2.1
1.21.1-5.2.19 авг. 2026 г.22Minecraft: 1.21.1neoforge
Что нового
# Animus 5.2.1
## Added
- Added the Ritual of Ars Vitae, which turns EV back into Ars Nouveau Source. Set a Source Jar on the Master Ritual Stone and it fills from your network. It is the Ritual of Source Vitaeum run backwards, and both share one exchange rate in the config, so trading back and forth loses value.
- Ritual guidebook entries now open with an interactive multiblock render of the ritual's rune layout, including the Visualize button for in-world ghost placement
- The Animus Codex can now be found in JEI by searching "guide", "book", or "manual"
- Every ritual's EV upkeep and how often it ticks can now be set in the config, under a new "refresh" section. Rituals that charge per mob, per block or per item were already configurable and are unchanged.
- Added Simplified Chinese, contributed by BaoZouZac. Item, block and ritual names are translated; the Codex and the newest tooltips are still in English.
## Fixed
- The Animus advancements never appeared. None of them were being loaded, so the whole tree was missing from the advancement screen.
- Tier 6 Ascension is now earned by actually forming a Tier 6 Ara Vitae. Placing an ordinary altar no longer counts.
- The Rituals of Sol, Luna, Relentless Tides and Siphon stopped working once they had swept their area, and would only start again after a world reload. They now sweep continuously.
- The Ritual of Sol no longer places lights a block outside its range, and the Ritual of Luna no longer searches a different area to the one Sol fills. Both now cover the same ground, so Luna can collect everything Sol places.
- The Ritual of Nature's Leach could crash the game once enormous amounts of Spiritus Ruina built up around it.
- The Codex had the Ritual of Nature's Leach backwards. Spiritus Ruina makes it run faster, not slower, so it speeds itself up as it eats. Its effect range starts at 8 blocks and reaches 32 only with the Ritual Tinkerer.
- The Ritual of Source Vitaeum no longer appears when Ars Nouveau is not installed.
- The Codex no longer shows entries for mods you do not have installed, and the Compatibility tab hides itself entirely when none of them are present.
- The Runic Sentient Scythe now respects Malum's Necklace of the Narrow Edge and Necklace of the Hidden Blade. Wearing either stops it sweeping and gives it the single target damage the necklace promises.
release
AnimusNV 26.1.2-5.2.1
26.1.2-5.2.19 авг. 2026 г.20Minecraft: 26.1.2neoforge
Что нового
# Animus 5.2.1
## Added
- Added the Ritual of Ars Vitae, which turns EV back into Ars Nouveau Source. Set a Source Jar on the Master Ritual Stone and it fills from your network. It is the Ritual of Source Vitaeum run backwards, and both share one exchange rate in the config, so trading back and forth loses value. It stays hidden until Ars Nouveau is available for this version.
- Ritual guidebook entries now open with an interactive multiblock render of the ritual's rune layout, including the Visualize button for in-world ghost placement
- The Animus Codex can now be found in JEI by searching "guide", "book", or "manual"
- Every ritual's EV upkeep and how often it ticks can now be set in the config, under a new "refresh" section. Rituals that charge per mob, per block or per item were already configurable and are unchanged.
- Added Simplified Chinese, contributed by BaoZouZac. Item, block and ritual names are translated; the Codex and the newest tooltips are still in English.
## Fixed
- Modonomicon entries for compatibility content now only show if the respective mod is loaded
- The `arcane_rune` is now optional in altar rune tags when Ars Nouveau is not present
- The Compatibility tab now hides itself entirely when none of those mods are installed
- The Animus advancements never appeared. None of them were being loaded, so the whole tree was missing from the advancement screen.
- Tier 6 Ascension is now earned by actually forming a Tier 6 Ara Vitae. Placing an ordinary altar no longer counts.
- The Rituals of Sol, Luna, Relentless Tides and Siphon stopped working once they had swept their area, and would only start again after a world reload. They now sweep continuously.
- The Ritual of Sol no longer places lights a block outside its range, and the Ritual of Luna no longer searches a different area to the one Sol fills. Both now cover the same ground, so Luna can collect everything Sol places.
- The Ritual of Nature's Leach could crash the game once enormous amounts of Spiritus Ruina built up around it.
- The Codex had the Ritual of Nature's Leach backwards. Spiritus Ruina makes it run faster, not slower, so it speeds itself up as it eats. Its effect range starts at 8 blocks and reaches 32 only with the Ritual Tinkerer.
- The Ritual of Source Vitaeum no longer appears when Ars Nouveau is not installed.
- The Runic Sentient Scythe now respects Malum's Necklace of the Narrow Edge and Necklace of the Hidden Blade. Wearing either stops it sweeping and gives it the single target damage the necklace promises.
release
Animus 1.20.1-3.0.31
1.20.1-3.0.313 авг. 2026 г.806Minecraft: 1.20.1forge
Что нового
# Animus 3.0.31
## Changes
### Additions
- Added Simplified Chinese, contributed by BaoZouZac. A few of the newest items and commands are still in English.
- Every ritual's LP upkeep and how often it ticks can now be set in the config, under a new "refresh" section. Rituals that charge per mob, per block or per item were already configurable and are unchanged.
### Bug Fixes
- Ritual of Arcane Mastery and Ritual of Floral Supremacy now work on dedicated servers. The Ritual Diviner builds them properly, they activate without complaining that the runes are wrong, and they render as active.
- Ritual of Source Vitaeum no longer appears when Ars Nouveau is not installed.
- The Codex no longer shows the Magi, Manasteel Soul, Iron Heart and Soul Stained Blood entries when their mods are not installed.
- The Codex asked for a Lapis Block for the Ritual of Clear Skies; it needs Glowstone. Boundless Skies grants fifteen minutes of flight, not ten. The Imperfect Ritual Stone entry now lists Neptune's Blessing and the Warden as well.
- Imperfect ritual messages now appear in chat instead of the action bar, where they were easy to miss.
- Imperfect rituals no longer cost LP when the ritual does not happen.
- Imperfect rituals from other mods now tell you which mod is missing instead of claiming no ritual exists for that block.
- Tier 6 Ascension is now earned by actually forming a Tier 6 Blood Altar, as its description always said. Placing a lone Crystallized Demon Will Block no longer counts.
- The Runic Sentient Scythe and the Hand of Death now respect Malum's Necklace of the Narrow Edge and Necklace of the Hidden Blade. Wearing either stops them sweeping and gives them the single target damage the necklace promises.
- The Rituals of Sol and Luna stopped working once they had swept their area and would only start again after a world reload. They now sweep continuously, so Sol relights anything Luna has taken away.
- The Ritual of Sol no longer places lights a block outside its range, and the Ritual of Luna no longer misses lights near the corners and edges of its range. Both now cover exactly the same area, so Luna can collect everything Sol places.
- The Codex had the Ritual of Nature's Leach backwards. Corrosive Will makes it run faster, not slower, so it speeds itself up as it eats. Its effect range starts at 8 blocks and reaches 32 only with the Ritual Tinkerer.
- The Ritual of Nature's Leach could crash the game if enormous amounts of Corrosive Will built up around it.
- The Rituals of Persistence and Serenity described their upkeep wrongly. Persistence costs 100 LP each second and Serenity 1 LP each second, which is what they have always charged. The config comments said "per tick" and Serenity claimed a default of 50.
release
Animus 1.20.1-3.0.29
1.20.1-3.0.296 июл. 2026 г.212Minecraft: 1.20.1forge
Что нового
# Animus 3.0.29
## Changes
### Bug Fixes
- **Fixed spellcasting Living Armor upgrades never leveling up**: The Arcane Channeling (Iron's Spells) and Source Attunement (Ars Nouveau) upgrades had all of their level thresholds set to 0 XP, which collapsed their progression and prevented casting spells from ever granting a level. They now use ascending XP requirements and level up properly as you cast.
release
Animus 1.20.1-3.0.28
1.20.1-3.0.286 июл. 2026 г.42Minecraft: 1.20.1forge
Что нового
# Animus 3.0.28
## Changes
### Bug Fixes
- **Fixed the Hand of Death not dropping Malum spirits**: Killing mobs with the Hand of Death now reaps spirits like the Runic Sentient Scythe.
release
Animus 1.20.1-3.0.27
1.20.1-3.0.2730 июн. 2026 г.191Minecraft: 1.20.1forge
Что нового
# Animus 3.0.27
## Changes
### Bug Fixes
- **Fixed sacrifice, self-sacrifice, and demon will bonuses barely doing anything**: Bonuses to blood gained from sacrifices and demon will from mobs (and sigil cost reduction) were applying at a tiny fraction of their intended strength. They now apply the full amount.
release
Animus 1.20.1-3.0.26
1.20.1-3.0.2623 июн. 2026 г.114Minecraft: 1.20.1forge
Что нового
# Animus 3.0.26
## Changes
### Bug Fixes
- **Fixed Tier 6 Ascension advancement firing on every block placement**: The `tier6_ascension` advancement used a malformed `minecraft:placed_block` criterion (a `location` array wrapping a `block_state_property` condition) that the vanilla deserializer treated as no-conditions, so the achievement was awarded whenever the player placed any block. Replaced the criterion with a clean `placed_block` check on `animus:crystallized_demon_will_block` so the advancement only fires when the player actually places a Tier 6 capstone, matching the advancement's description.
release
Animus 1.20.1-3.0.25
1.20.1-3.0.2516 апр. 2026 г.599Minecraft: 1.20.1forge
Что нового
# Animus 3.0.25
## Changes
### Bug Fixes
- **Fixed AxeItem stripping reflection (hotfix)**: Corrected the SRG field name from `f_40511_` (old 1.16/1.17 mapping) to `f_150683_` for MC 1.20.1, resolving a `NoSuchFieldException` crash during commonSetup when registering Blood Wood as strippable in non-dev environments.
release
Animus 1.20.1-3.0.24
1.20.1-3.0.2416 апр. 2026 г.30Minecraft: 1.20.1forge
Что нового
# Animus 3.0.24
## Changes
### Bug Fixes
- **Fixed AxeItem stripping reflection (hotfix)**: Corrected the SRG field name from `f_40511_` (old 1.16/1.17 mapping) to `f_150683_` for MC 1.20.1, resolving a `NoSuchFieldException` crash during commonSetup when registering Blood Wood as strippable in non-dev environments.
release
Animus 1.20.1-3.0.24
1.20.1-3.0.248 апр. 2026 г.66Minecraft: 1.20.1forge
Что нового
# Animus 3.0.24
## Changes
### New Features
- **Living Terra Bucket recipe**: Living Terra can now be crafted in the Alchemy Table using a bucket and 4 dirt blocks (1000 LP, Tier 2)
release
Animus 1.20.1-3.0.23
1.20.1-3.0.238 апр. 2026 г.26Minecraft: 1.20.1forge
Что нового
# Animus 3.0.23
## Changes
### Bug Fixes
- **Fixed AxeItem stripping reflection**: fixed a crash in non-dev environments where field names are obfuscated.
- **Fixed Animus root advancement parent**: Updated parent from `bloodmagic:main/self_sacrifice` to `bloodmagic:recipes/misc/sacrificial_dagger` to correctly chain the Animus advancement tree.
- **Fixed several sigils not working in the Sigil of Holding**
- **Fixed a potential NPE in ritual search logic for luna/sol**
- **Fixed altar range not respecting ritual tinkerer settings for several rituals**
### New Features
- **Blood Core trunk regrowth**: Blood Cores now regrow trunk blocks (logs/stems) around themselves
- **FTB Teams support for shared sigil bindings**: Sigil bindings can now be shared across FTB Teams
- **New visual effects for the Sentient Scythe**: Added new particle/visual effects (thanks Malum! <3 Sammy)
### Improvements
- **Sentient weapons now use standard player retrieval and Will handling**
- **Improved compatibility with team-bound items**
- **Nature's Leach ritual updated**: Now includes leaves and excludes Blood Cores
### Assets
- **Added Antilife Fluid blockstate**: Added `antilife_fluid.json` blockstate definition with all 16 fluid levels mapped to the antilife block model.
- **Added Bloodwood Planks block model**: Added `bloodwood_planks.json` block model using `cube_all` parent with the bloodwood planks texture.
### Build
- Added BreakInBlocks maven publishing and standardized version format
release
Animus 3.0.20
3.0.2024 февр. 2026 г.431Minecraft: 1.20.1forge
Что нового
# Animus 3.0.20
## New Features
### Malum Scythe Integration for Runic Sentient Scythe ([#115](https://github.com/TeamDman/Animus/issues/115))
- Added the Runic Sentient Scythe to the `malum:scythe` item tag, enabling full Malum integration:
- **Spirit harvesting**: Killing mobs now properly triggers Malum's spirit drops (Warp Flux, etc.)
- **Scythe enchantments**: Rebound, Ascension, and Animated enchantments can now be applied
- **Rebound/Ascension functionality**: These enchantments now work when used (throw scythe / trigger ascension)
- Removed redundant reflection-based spirit harvest call that would have caused double spirit spawning
## Bug Fixes
### Fixed Sigils Draining LP from Wrong Player ([#116](https://github.com/TeamDman/Animus/issues/116))
- All Animus sigils now correctly drain LP from the **sigil owner's** soul network instead of the using player's network
- Previously, if Player A bound a sigil and gave it to Player B, LP would incorrectly drain from Player B's network
- Now LP correctly drains from Player A (the binding owner), matching Blood Magic's own sigil behavior
- Fixed across all 15 sigils: Temporal Dominance, Equivalency, Transposition, Builder, Chains, Consumption, Free Soul, Heavenly Wrath, Leach, Monk, Remedium, Reparare, Storm, Boundless Nature, and Crimson Will
- Also fixed the Bound Spear using the wrong network for LP consumption
- Added missing binding checks to Temporal Dominance, Equivalency, and Transposition's entity teleport
### Removed Debug Log Spam
- Removed verbose `[LP-DEBUG]` info-level logging from the Iron's Spells LP casting integration
- The SpellCastingHandler was logging every curios slot inspection at INFO level, producing 30+ log lines per spell cast event
- Kept only meaningful debug-level logging for actual LP casting actions
release
Animus 3.0.19
3.0.1912 февр. 2026 г.216Minecraft: 1.20.1forge
Что нового
# Animus 3.0.19
## New Features
### Blood Magic Player Attributes
Added 4 new player attributes that modify Blood Magic mechanics. These can be set via `/attribute` commands or applied to items as attribute modifiers.
- **Sacrifice Bonus** (`animus:bonus_sacrifice`) - Percentage increase to LP gained from mob sacrifice with the Dagger of Sacrifice
- **Self-Sacrifice Bonus** (`animus:bonus_self_sacrifice`) - Percentage increase to LP gained from self-sacrifice with the Sacrificial Dagger
- **Demon Will Bonus** (`animus:bonus_demon_will`) - Percentage increase to demon will drops from sentient weapons (Blood Magic and Animus)
- **Sigil Cost Reduction** (`animus:sigil_cost_reduction`) - Percentage reduction to LP cost for all player-initiated soul network drains (sigils, etc.)
Values are percentages (e.g., 50 = 50% bonus). Attributes can be stacked via item modifiers for buildcrafting.
## Bug Fixes
### Ritual Tinkerer Range Fix
- Fixed all Animus rituals ignoring Ritual Tinkerer range modifications
- Rituals were reading their own default block ranges instead of the tinkerer-modified ranges stored on the Master Ritual Stone
- Affected all 13 rituals with configurable ranges: Culling, Endless Greed, Entropy, Luna, Nature's Leach, Nolite Ignem, Relentless Tides, Reparare, Serenity, Siphon, Sol, Steadfast Heart, and Unmaking
### Blood-Infused Spellbook Mana Fix
- Fixed the Blood-Infused Spellbook's max mana bonus not being detected by Iron's Spells 'n Spellbooks
- The mana bonus (+50 per infusion tier) was being applied via `curioTick()` which Iron's Spellbooks doesn't query for attribute discovery
- Replaced with proper Curios `getAttributeModifiers()` override so Iron's Spellbooks correctly detects and applies the mana bonus
release
Animus 3.0.17
3.0.176 янв. 2026 г.886Minecraft: 1.20.1forge
Что нового
# Animus 3.0.17 Changelog
## Compatibility Updates
### Iron's Spells n Spellbooks 3.15.0 Support
Updated all Iron's Spells integration to work with the breaking API changes in version 3.15.0:
- **Minimum version requirement**: Iron's Spells 3.15.0 or higher is now required if using Iron's Spells integration features (version range: `[1.20.1-3.15,)`)
- **SpellBook constructor**: Updated to use the new constructor signature (removed SpellRarity parameter)
- **ISpellContainer API**: Updated to use the new immutable/mutable pattern:
- `ISpellContainer.mutableCopy()` to get a mutable container
- `ISpellContainerMutable.setMaxSpellCount()` to modify slot count
- `ISpellContainer.set()` to save containers (replacing deprecated `save()` method)
- Blood-Infused Spellbook tier upgrades now properly update spell slot counts using the new API
- Ritual of Arcane Mastery scroll upgrades now use the updated container API
## Bug Fixes
### JEI Item Visibility
- Fixed Malum-dependent items (Runic Sentient Scythe, Hand of Death) showing in JEI when Malum isn't installed
- Fixed Iron's Spells-dependent items showing in JEI when Iron's Spells isn't installed
- Items from optional mod integrations are now properly hidden when their required mods are not present
release
Animus 3.0.16
3.0.1631 дек. 2025 г.201Minecraft: 1.20.1forge
Что нового
# Animus 3.0.16 Changelog
## Bug Fixes
### Tag loading set to not required
- Merged in PR to correct tag loading strictness
### Sentient Weapon Will Drops
Fixed demon will drop mechanics for Sentient weapons to match Blood Magic's Sentient Sword behavior:
- **Sentient Spear**: Now directly drops demon will items matching the attuned type (corrosive, destructive, steadfast, vengeful, or raw) instead of incorrectly applying Soul Snare effect
- **Sentient Bow**: Now directly drops demon will items matching the attuned type on arrow kills instead of applying Soul Snare effect
- Will drops are added directly to the player's tartaric gem when possible, with excess dropped as items
- Updated tooltips to reflect the correct behavior ("Drops demon will matching your attuned type on kill")
## New Features
### Blood Magic Anointment Support
Added support for Blood Magic anointments on Animus weapons:
#### Bows
- Sentient Bow and Hellforged Bow now work with bow anointments (quick_draw, bow_power, bow_velocity)
- Apply anointments using Blood Magic's bow anointment providers in the Smithing Table
#### Spears
- All spears (Iron, Diamond, Bound, Sentient) now support sword-type anointments (melee_damage, holy_water, looting, repairing, will_power, etc.)
- Apply anointments using Blood Magic's anointment providers in the Smithing Table
- **Melee attacks**: Anointment effects trigger automatically via Blood Magic's event handlers
- **Thrown attacks**: Custom event handlers apply anointment damage bonuses and consume durability when thrown spears hit targets
release
Animus 3.0.15
3.0.1527 дек. 2025 г.111Minecraft: 1.20.1forge
Что нового
# Animus 3.0.15 Changelog
## New Features
### Sentient Bow
Added a new demon will-powered bow that consumes will instead of arrows:
- **Will-Powered Shots**: Fires spectral arrows that consume demon will instead of requiring physical arrows
- **Will Type Attunement**: Automatically attunes to the highest available demon will type in your inventory
- **Scaling Damage**: Arrow damage scales with will amount, similar to other sentient weapons
- Raw Will: Balanced damage scaling
- Corrosive: Higher damage + poison effect on hit
- Destructive: Maximum damage output
- Vengeful: Moderate damage with speed
- Steadfast: Lower damage + slowness effect on hit
- **Soul Snare**: All arrows apply Soul Snare effect, guaranteeing demon will drops from killed enemies
- **Vanishing Arrows**: Arrows disappear after impact
### Hellforged Bow
Added an advanced LP-powered bow with charged shot mechanics:
- **LP-Powered Combat**: Consumes Life Essence instead of arrows (5 LP base cost)
- **Charged Shot System**: Hold to charge beyond normal draw time (up to 3.5 seconds)
- Drains 50 LP per tick while charging (3500 LP total for full charge)
- Maximum charge = maximum damage (up to 40 damage)
- **Piercing Arrows**: Arrows pierce through all targets in a line, only stopping when hitting a block
- **Execute Mechanic**: At full charge, arrows instantly kill targets below 15% HP
- **Visual Feedback**: Soul fire and blood particles appear around the player when fully charged
- **LP Self-Repair**: The bow repairs itself using LP (100 LP per durability point) after each shot
- **Will Type Attunement**: Still benefits from demon will for additional effects
- **Bindable**: Must be bound to your Soul Network before use
## Configuration
### Sentient Bow Settings
Added new weapons configuration section:
- `animus.weapons.sentientBow.willCostPerShot` - Amount of demon will consumed per arrow fired (default: 1.0, range: 0.0-100.0)
### Hellforged Bow Settings
- `animus.weapons.hellforgedBow.baseLpCost` - Base LP cost per shot (default: 5)
- `animus.weapons.hellforgedBow.lpPerTick` - LP consumed per tick while charging (default: 50)
- `animus.weapons.hellforgedBow.maxChargeTicks` - Maximum charge time in ticks (default: 70 = 3.5 seconds)
- `animus.weapons.hellforgedBow.maxDamage` - Maximum damage at full charge (default: 40.0)
- `animus.weapons.hellforgedBow.executeThreshold` - HP percentage for execute effect (default: 0.15 = 15%)
### Sigil Settings
- `animus.sigils.monkExecuteThreshold` - HP percentage for Demon Monk execute effect (default: 0.15 = 15%)
## Bug Fixes
- Fixed Willful Stone blocks being unbreakable in survival mode (had bedrock hardness instead of stone hardness)
- Fixed Diabolical Fungi not dropping when broken in survival
- Fixed Rune of Unleashed Nature not dropping when broken in survival
- Fixed Arcane Rune not dropping when broken in survival
- Fixed crash on startup when config values were accessed before config was loaded (affected Iron's Spellbooks integration check)
## Documentation
- Added patchouli book entries for Sentient Bow and Hellforged Bow
release
Animus 3.0.14
3.0.1426 дек. 2025 г.36Minecraft: 1.20.1forge
Что нового
# Animus 3.0.14 Changelog
## Bug Fixes
- Fixed Blood Infused Spellbook LP consumption not working when player has insufficient mana in survival mode
- Implemented two-phase LP casting using SpellPreCastEvent to temporarily add mana before Iron's Spells mana check
- LP is now correctly consumed when substituting for missing mana
- Implemented mixin-based LP casting that works when the player doesn't have enough mana. Previously, the event-based approach failed because Iron's Spells checks mana before firing casting events. The mixin now runs on both client and server sides, and properly searches hands, curios slots, and inventory for the Blood-Infused Spellbook.
- Fixed Ritual of Sol not respecting Ritual Tinkerer range modifications
- Fixed Ritual of Luna not respecting Ritual Tinkerer range modifications
- Fixed a bug where the spell power buff would remain permanently applied if casting was cancelled or the sigil was toggled off mid-cast. The modifiers now properly clean up in all cases.
- Fixed the monk sigil's damage bonus (based on % max health from demon will) incorrectly applying to spell damage. The bonus now only applies to direct melee attacks with empty hands, not spell casts.
- Fixed potential crash when dying while AntiLife blocks are spreading. Added defensive checks to ensure the player is alive before attempting LP consumption or protection checks.
- Fixed potential crash in harvest check events when player entity is null. Added null checks to onBreakSpeed, onHarvestCheck, and onBlockBreak event handlers.
- Fixed crash when Sentient Shield, Sentient Spear, or Thrown Spear had a stored demon will type. The enum parsing now correctly handles case-insensitive values and invalid entries.
- Fixed incorrect claim that bedrock was protected from AntiLife conversion - it is not in the default block list.
## Ritual Tinkerer Support
Added Ritual Tinkerer compatibility to the following rituals, allowing their ranges to be modified:
- Ritual of Serenity - Now stores AABB per ritual for accurate spawn blocking with custom ranges
- Ritual of Sol - Effect range now modifiable
- Ritual of Luna - Effect range now modifiable
- Ritual of Nolite Ignem - Added EFFECT_RANGE for fire/lava removal area
- Ritual of Relentless Tides - Added EFFECT_RANGE for fluid placement area
- Ritual of Siphon - Added EFFECT_RANGE for fluid extraction area
- Ritual of Endless Greed - Added EFFECT_RANGE for item magnetization area
## Configuration
### Ritual Enable/Disable Flags
Added config options to enable or disable individual rituals:
- Ritual of Culling
- Ritual of Endless Greed
- Ritual of Entropy
- Ritual of Luna
- Ritual of Nature's Leach
- Ritual of Nolite Ignem
- Ritual of Peaceful Beckoning
- Ritual of Persistence
- Ritual of Relentless Tides
- Ritual of Reparare
- Ritual of Serenity
- Ritual of Siphon
- Ritual of Sol
- Ritual of Source Vitaeum
- Ritual of Steadfast Heart
- Ritual of Unmaking
- Ritual of Floral Supremacy (Botania)
- Ritual of Arcane Mastery (Iron's Spells)
### Imperfect Ritual Configuration
Added enable/disable and configurable LP cost for ALL 12 imperfect rituals:
- Imperfect Ritual of Boundless Skies (default: 10000 LP) - Sets weather to permanent clear
- Imperfect Ritual of Clear Skies (default: 1000 LP) - Clears weather temporarily
- Imperfect Ritual of Enhancement (default: 5000 LP) - Enhances enchantments by 1 level
- Imperfect Ritual of Hunger (default: 500 LP) - Sets player to hungry state
- Imperfect Ritual of Iron Heart (default: 3500 LP) - Provides absorption hearts
- Imperfect Ritual of Magi (default: 2500 LP) - Converts source to LP (Ars Nouveau)
- Imperfect Ritual of Manasteel Soul (default: 2500 LP) - Infuses manasteel with blood (Botania)
- Imperfect Ritual of Neptune's Blessing (default: 2000 LP) - Grants water breathing and swim speed
- Imperfect Ritual of Reduction (default: 1000 LP) - Downgrades enchantments by 1 level
- Imperfect Ritual of Regression (default: 3000 LP) - Removes anvil repair cost
- Imperfect Ritual of Soul Stained Blood (default: 2000 LP) - Converts blood orb to soul stained variant
- Imperfect Ritual of the Warden (default: 3000 LP) - Warden-related effects
### Other Config Additions
- Added `peacefulBeckoningRange` - Configurable spawn range for Ritual of Peaceful Beckoning (default: 8, range: 1-32)
release
Animus 3.0.13
3.0.1324 дек. 2025 г.57Minecraft: 1.20.1forge
Что нового
# Animus 3.0.13 Changelog
## Changes
- Version bump release following 3.0.12 bug fixes
- Added Ritual Tinkerer support and improvements for all of our rituals
release
Animus 3.0.10
3.0.1022 дек. 2025 г.110Minecraft: 1.20.1forge
Что нового
# Animus 3.0.10 Changelog
## Documentation
### Patchouli Guidebook
- Improved Arcane Rune entry with clearer instructions on linking Source using Dominion Wand
- Improved Rune of Unleashed Nature entry explaining it acts as a small Mana Pool and can be charged via Mana Spreader or Spark
## Bug Fixes
### Blood-Infused Spellbook (Iron's Spells Integration)
- Fixed LP casting not working - spellbook now properly consumes LP when mana is insufficient
- LP cost reduction now applies based on spellbook tier:
- Tier 4: 10% LP cost reduction
- Tier 5-6: 20% LP cost reduction
- Added lifesteal for Tier 6 spellbook - heals 5% of spell damage dealt
- Added visual feedback (crimson particles, soul particles, sound effect) when LP is consumed for casting
### Compat Runes (Ars Nouveau & Botania Integration)
- Fixed Arcane Rune and Rune of Unleashed Nature not appearing in creative tab
- Fixed compat runes not being mineable with pickaxe - added as optional entries in datagen
### General
- Mixed mineable tags not being set correctly for runes
## New Features
### Sanguine Diviner Enhancements
- Right-click on Arcane Rune to view its status:
- Current Source level and capacity
- Powered state (whether Source is being consumed)
- Speed multiplier being applied
- Dislocation bonus status
- Right-click on Rune of Unleashed Nature to view its status:
- Current Mana level and capacity
- Acceleration bonus active state
- Capacity multiplier being provided
- Orb effectiveness percentage
- Altar Debug Info: Right-clicking on a Blood Altar now displays:
- Complete rune breakdown by type (count of each rune type)
- All computed multipliers (Sacrifice, Self-Sacrifice, Orb Capacity, Dislocation, Consumption)
- Buffer capacity, charging rate, and total charge
release
Animus 3.0.9
3.0.916 дек. 2025 г.58Minecraft: 1.20.1forge
Что нового
# Animus 3.0.9 Changelog
## Bug Fixes
### Blood Altar Recipes
- Fixed Transcendent Blood Orb recipe requiring impossible tier 7 altar (now correctly requires tier 6)
### Blood-Infused Spellbook (Iron's Spells Integration)
- Fixed spell slots not increasing when upgrading spellbook tier - SpellContainer now properly updates when tier changes
- Added curios spellbook tag - spellbook can now be placed in the spellbook curios slot
### Ritual of Sol (Light Placement)
- Fixed ritual not working due to SearchState initialization bug causing positions to be skipped
- Added missing LP check before placing blocks (was missing, unlike Luna)
- Increased search speed to 4096 blocks per tick
### Ritual of Luna (Light Harvesting)
- Fixed ritual not working due to SearchState initialization bug causing positions to be skipped
- Increased search speed to 4096 blocks per tick
### Ritual of Arcane Mastery (Iron's Spells Integration)
- Fixed ritual not detecting containers - now works with all container types (chests, barrels, modded containers) instead of only vanilla chests
- Fixed potential null pointer exceptions when processing spell scrolls
- Fixed LP cost calculation to ensure minimum cost is always the base cost
### Patchouli Guidebook
- Fixed duplicate Crimson Will entries in the guidebook
release
Animus 3.0.8
3.0.814 дек. 2025 г.44Minecraft: 1.20.1forge
Что нового
# Animus 3.0.8
## Balance Changes
### Transcendent Blood Orb
- **Massively increased LP capacity from 300,000 to 30,000,000 LP**
- Now properly serves as a tier 6 orb for late-game automation
- Provides 6x the capacity of the Archmage Blood Orb
### Blood-Infused Spellbook (Iron's Spellbooks)
- **Reduced tier 6 upgrade cost from 250,000 LP to 175,000 LP**
- Makes the final upgrade tier more accessible
- Total upgrade cost reduced from 440,000 LP to 365,000 LP
## Bug Fixes
### Imperfect Rituals
- **Fixed 6 imperfect rituals not working** - recipe JSON files were missing
- Neptune's Blessing (Prismarine) - now grants Water Breathing and Dolphin's Grace
- Warden's Call (Sculk) - now works correctly
- Manasteel Soul (Botania) - now works when Botania is installed
- Soul Stained Blood (Malum) - now works when Malum is installed
- Magi Ritual (Ars Nouveau) - now works when Ars Nouveau is installed
- Iron Heart (Iron's Spellbooks) - now works when Iron's Spellbooks is installed
## JEI Integration
- **Fixed JEI plugin conflict** - consolidated duplicate JEI plugins into single plugin
- **Improved JEI recipe display layout** - fixed overlapping text in Altar Infusion category
### New Altar Infusion Category (Iron's Spellbooks)
- Added new "Blood Altar Infusion" JEI category for Iron's Spellbooks compatibility items
- **Blood-Infused Spellbook recipe display**
- Shows leather spellbook → Blood Altar → Blood-Infused Spellbook transformation
- Displays LP cost (10,000 LP) and altar tier requirement (Tier 3+)
- Press R on Blood-Infused Spellbook to see how to create it
- **Sanguine Scroll recipe displays**
- Shows all 5 scroll tier recipes (Blank, Reinforced, Imbued, Demon, Ethereal)
- Displays scroll + slate inputs with Blood Altar and output
- Press R on any Sanguine Scroll to see its recipe
- Click on Blood Altar to see all altar infusion recipes