Animalia ExoticaСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (10)
release
Animalia Exotica 1.0.3
1.0.37 сент. 2026 г.1,8 тыс.Minecraft: 1.21.1neoforge
Что нового
## Animalia 1.0.3
- Added a client config option to disable Elephant camera shake.
- Fixed Jaguar neck and head snapping during animation transitions.
release
Animalia Exotica 1.0.3
1.0.37 сент. 2026 г.1,8 тыс.Minecraft: 1.20.1forge
Что нового
## Animalia 1.0.3
- Added a client config option to disable Elephant camera shake.
- Fixed Jaguar neck and head snapping during animation transitions.
release
Animalia Exotica 1.0.2
1.0.24 сент. 2026 г.176Minecraft: 1.21.1neoforge
Что нового
Animalia 1.0.2
- Full Animalia port for NeoForge 1.21.1.
- Crocodiles now swallow and digest loot from mobs they kill.
- Added an option to disable death-roll camera rotation.
- Fixed Wheat breeding, Crocodile egg particles, and Antiseptic poison reduction.
Requires NeoForge 21.1.249+ and GeckoLib 4.9.2+.
release
Animalia Exotica 1.0.2
1.0.24 сент. 2026 г.262Minecraft: 1.20.1forge
Что нового
Animalia 1.0.2
- Crocodiles now swallow and digest loot from mobs they kill.
- Added an option to disable death-roll camera rotation.
- Fixed Wheat incorrectly breeding Jaguars and Crocodiles.
Requires Forge 47.4.10 and GeckoLib 4.4.9.
release
Animalia Exotica 1.0.1
1.0.15 авг. 2026 г.684Minecraft: 1.20.1forge
Что нового
# Animalia 1.0.1 — Hotfix
## Elephant
- Increased tusk attack damage from `10` to `16`.
- Increased trunk attack damage from `4` to `8`.
- Increased stomp damage from `15` to `25`.
- Trunk attacks now launch targets farther and higher.
- Added weighted attack selection:
- Tusk attack — `45%`
- Trunk attack — `35%`
- Single stomp — `10%`
- Four-stomp combo — `10%`
- Taking damage no longer cancels an attack that has already started.
- Fixed stomps sometimes ending before the actual impact.
- Elephants no longer attempt to walk inside their target’s hitbox during combat.
- Fixed unusual sideways turning while chasing targets.
- Adult Elephants now have maximum resistance to standard knockback.
- Elephants can now break light obstacles while actively chasing a target, including:
- Vegetation and blocks already breakable by Rhinoceroses
- Logs and planks
- Wooden stairs and slabs
- Wool and carpets
- Ladders and rails
- Moho eggs
- Elephants now clear obstructing blocks above their bodies when climbing.
- Block breaking only occurs during an active chase and respects the `mobGriefing` game rule.
- Removed tusk segments now gradually regrow:
- One segment per Minecraft day of loaded adult time
- Segments regrow from the base toward the tip
- A completely removed pair of tusks takes six Minecraft days to recover
- Regrowth progress persists after saving and reloading
## Hippopotamus
- Fixed ownership tracking when a Hippopotamus discovers a player-placed melon through its normal food search.
- After eating a valid player-placed melon, the Hippopotamus now correctly remembers and becomes pacified toward its owner.
- Pumpkins have been added to the background diet of adult Hippopotamuses.
- Eating a pumpkin restores `12 HP`.
- Pumpkins cannot pacify, tempt, or breed Hippopotamuses.
## Rhinoceros
- A removed large horn can now naturally regrow.
- Regrowth takes three Minecraft days of loaded adult time.
- The visible horn and its increased attack damage return together.
- Regrowth progress persists after saving and reloading.
- Regrowing a horn does not create an additional item.
## Moho
- Fixed Moho sometimes flying while playing its walking animation.
- Ground movement animations now require actual contact with the ground.
- Adult Moho switch to their flying animation after two consecutive airborne ticks, regardless of movement direction.
- Improved airborne animation handling after knockback, ascent, horizontal displacement, and world loading.
- Moho chicks still cannot fly and will not attempt to use a missing wing animation.
release
Animalia Exotica 1.0.0
1.0.05 авг. 2026 г.62Minecraft: 1.20.1forge
Что нового
# Animalia 1.0.0 — First Release
Animalia reaches its first full release! This update adds two complete animals, new equipment and building sets, expanded family behavior, improved combat, many new advancements, and a major visual and audio update.
Everything listed below is new or changed since version 0.4.0.
## New Animal: Elephant
- Elephants now spawn naturally in herds of 2–7 across all savanna biomes.
- Natural herds can include calves.
- Adults have 250 health and use three model-aligned attacks:
- Tusk strike: 10 damage with knock-up.
- Trunk strike: 4 damage.
- Stomp: 15 area damage with powerful knock-up.
- Elephants warn unfamiliar players within 10 blocks before attacking.
- Leaving the warning area has a two-second grace period before the Elephant calms down.
- Player-placed Hay Bales can permanently earn an Elephant’s trust.
- Trust is stored separately for every Elephant and player.
- Attacking an Elephant removes the attacker’s trust.
- Injured trusted Elephants can seek player-placed Hay Bales, restoring 25 health after eating.
- Adult Elephants naturally forage for grass and leaves, restoring 15 health.
- Their trunk procedurally reaches toward food, picks it up, renders it visibly, and carries it through the eating animation.
- Elephants can be bred with Apples.
- Calves never attack and flee when harmed.
- Nearby adults defend attacked calves, while adults share aggression with their herd.
- Elephants walk through shallow water, swim through deeper sections, cross rivers when necessary, and seek a suitable route back onto land instead of remaining in open water.
- Elephant attacks can continue pursuing their target through tusk and trunk wind-ups, preventing ordinary walking from avoiding nearly every strike.
- Stomps create temporary non-destructive ground cracks for 20 seconds.
- Some affected blocks rise slightly with randomized height and orientation.
- Stomps produce distance-scaled camera shake within 20 blocks.
- Elephant footsteps also create lighter distance-scaled camera movement.
- Complete adult and calf models, textures, animations, sounds, footsteps, and held-food rendering have been added.
## Tusks, Ivory, and Building Blocks
- Adult Elephants have six removable tusk segments.
- Using an Axe removes one segment, drops one Ivory, and consumes one Axe durability.
- Each cut has a 50% chance to anger the Elephant.
- A trusted player has three seconds to offer an Apple after an unsuccessful cut and prevent the attack.
- Nine Ivory can be compacted into a Block of Ivory and unpacked again.
- Added the complete Ivory building family:
- Block of Ivory
- Smooth Ivory Block, Stairs, Slab, and Wall
- Polished Ivory Block, Stairs, and Slab
- Ivory Bricks, Stairs, Slab, and Wall
- Ivory Pylon
- Chiseled Ivory Bricks
- Ivory Elephant Figurine
- Ivory pieces can be produced through the Crafting Table and Stonecutter without a furnace.
- Ivory blocks use bone sounds and require a Pickaxe for proper harvesting.
- The Block of Ivory can be placed along any axis and uses alternating side-face orientation.
## New Animal: Moho
- Moho now spawn naturally as solitary adults in jungle biomes.
- Added four equally common adult variants:
- Kauai
- Oahu
- Hawaii
- Bishop
- Moho are completely peaceful and drop neither items nor experience.
- Adults alternate between walking and controlled flight, preferring flight most of the time.
- Their flight is faster than a Parrot’s but remains locally bounded instead of climbing endlessly.
- Chicks cannot fly and flee along the ground.
- Moho flee from nearby creatures and remember threats for several seconds.
- They do not fear other Moho, Parrots, Bats, Chickens, or Bees.
- Players holding Sugar or a Honey Bottle are treated as safe unless they attack.
- Sugar and Honey Bottles can be used for breeding.
- Using Honey returns the empty Glass Bottle.
- Breeding produces a delayed clutch of 1–5 eggs instead of an immediate chick.
- Eggs can be placed on any sturdy surface if the egg space is dry.
- Up to five eggs can share one visible clutch.
- Every egg retains its own incubation timer and hatches after approximately 30 minutes.
- Sneak-breaking safely retrieves all eggs while preserving their remaining incubation time.
- Landing directly on a clutch after a real fall destroys the entire clutch.
- Walking across the clutch or landing beside it does not break the eggs.
- Moho cannot crush their own eggs.
- Using a Moho Spawn Egg directly on an adult creates a chick.
- Added complete adult and chick models, textures, animations, variant rendering, songs, chick calls, and damage sounds.
## Jaguar Pelt Content
- Adult Jaguars now drop 0–3 Jaguar Pelts.
- One Jaguar Pelt can be converted into one Leather.
- Added the Jaguar Pelt Cape:
- Worn in the head slot.
- Uses leather-helmet protection and durability.
- Grants Jump Boost II.
- Uses a custom fitted model and texture.
- Added the Jaguar Pelt Carpet.
- Landing on the carpet completely prevents fall damage for any living creature.
- Jaguar parents now defend attacked cubs.
- Jaguar melee reach, line of sight, action timing, head tracking, and animation ownership were aligned with the actual model.
- Added new Jaguar-related advancements.
## Hippopotamus Products and Equipment
- Adult Hippopotamuses now drop 0–5 Thick Hippopotamus Pelts.
- One Thick Hippopotamus Pelt can be converted into three Leather.
- Added Hippopotamus Pelt Boots with chainmail-level protection and durability.
- The boots allow players to stand and run along underwater bottoms at land speed.
- Jumping releases the wearer from the bottom and restores ordinary swimming.
- Land-based movement bonuses retain their full strength.
- Water-based bonuses such as Dolphin’s Grace, Depth Strider, Hydrodynamic, and modded swim-speed effects contribute one-third of their relative bonus while bottom walking.
- Added collectible Bottles of Hippopotamus Sweat.
- Sweat can be collected from an adult using a Glass Bottle once every 30 minutes.
- Collecting sweat angers an unpacified Hippopotamus.
- Hippopotamuses can now remember several pacified players independently instead of only the most recent player.
- Drinking Hippopotamus Sweat takes twice as long as an ordinary drink.
- It grants five seconds of Fire Resistance and 20 minutes of the new Antiseptic effect.
- Antiseptic reduces fire and poison damage by 50% and slows oxygen loss underwater.
- Hippopotamus bite frequency has been increased.
- Bite reach, water contact, warning transitions, and attack movement were aligned with the adult and calf models.
- Nearby adults now defend attacked calves.
- Elephants and Moho are treated as safe animals by Hippopotamuses.
- Added new Hippopotamus-related advancements.
## Animal Behavior and Combat Improvements
- Added age-aware collision mass to every Animalia animal.
- Large adults resist accidental hitbox pushing more strongly, while young animals remain lighter.
- Added attribute-aware locomotion playback across Animalia animals.
- Walking and swimming animation speed now responds smoothly to real movement attributes, potions, enchantments, and compatible modded effects.
- Attack reach and impact timing were aligned more closely with the models of Elephants, Jaguars, Hippopotamuses, Rhinoceroses, and baby Crocodiles.
- Expanded family-defense behavior across the animal roster.
- Corrected Crocodile family bonds so mothers and offspring react to the correct attacker without expensive global scans.
- Connected the adult Crocodile sprint animation to its opening land-chase burst.
- Reduced adult Crocodile idle sound volume by 50%.
- Improved Rhinoceros melee and ram contact ranges.
- Calf Rhinoceroses no longer apply adult-style melee knockback.
- Improved Rhinoceros swimming height, vertical water movement, shore exits, retaliation, and horn-drop positioning.
- Placed Rhinoceros Horns now damage creatures that fall onto their points.
- Connected the complete Rhinoceros sound set and animation-timed footsteps.
- Improved Elephant water navigation, shoreline climbing, river crossing, obstacle handling, food approach, and stalled-path recovery.
- Eliminated several cases where animals could remain stationary while continuously playing walking animations.
## New Advancements
Added the following advancement branches and challenges:
### Elephant
- Excellent Memory
- Ground Shaker
- Dentist?
- Sweet Tooth
- Immortalized
- Baroque
### Jaguar
- Bagheera
- In Someone Else’s Skin
- Spot On!
### Hippopotamus
- Hippoallergenic
- At the Bottom
### Moho
- Silenced Forever
## Visual, Animation, and Audio Update
- Added complete Elephant and calf models, textures, animations, and sound libraries.
- Added complete Moho and chick models, textures, animations, variants, egg models, and sound libraries.
- Added custom models and textures for the Jaguar Pelt Cape and Carpet.
- Added armor and item textures for Hippopotamus Pelt equipment.
- Added models and textures for the entire Ivory building family.
- Added new textures and icons for items, effects, spawn eggs, and advancements.
- Updated Crocodile Egg, Crocodile Teeth, Water Dagger, charged Water Dagger, and activation-state textures.
- Updated Rhinoceros Horn, Decorated Horn, and Figurine item textures.
- Updated the Moho clutch model with five visual egg slots and matching collision.
- Improved multiple existing action and transition animations.
- Added synchronized animation-timed footsteps and action sounds.
## Configuration and Creative Menu
- Added natural-spawn configuration for Elephants and Moho.
- Natural spawning for every Animalia animal can be enabled or disabled independently.
- Habitat spawn weights remain individually configurable.
- Reorganized the configuration into clear per-animal sections.
- Added optional Jaguar and Elephant diagnostic logging settings.
- Reordered the Animalia creative tab so related animal drops, equipment, signature items, building blocks, and spawn eggs are grouped together.
- Updated English, Russian, and Ukrainian localization for all new content.
## Fixes and Polish
- Fixed frequent Elephant tusk and trunk misses against normally moving targets.
- Fixed numerous Elephant water-navigation stalls, spinning loops, false swimming transitions, and failed shore exits.
- Fixed Elephants becoming permanently stuck while approaching elevated Hay Bales, grass, or leaves.
- Fixed Moho taking off without the correct flight presentation or flying excessively high.
- Fixed Moho egg collision, stacking, landing detection, incubation preservation, and chick spawning.
- Fixed Hippopotamuses running in place during attacks.
- Fixed Hippopotamus warning transitions replaying incorrectly.
- Fixed Jaguar action animations restarting or conflicting with locomotion.
- Fixed several invalid baby-animal animation states.
- Fixed Crocodile family retaliation targeting and baby bite reach.
- Fixed Rhinoceros close-range retaliation and multiple water-exit problems.
- Fixed equipped armor texture alignment for the Jaguar Pelt Cape and Hippopotamus Pelt Boots.
- Fixed the Jaguar Pelt Carpet missing texture caused by filename casing.
- Corrected the Russian localization of “Hippoallergenic.”
beta
Animalia Exotica 0.4.0
0.4.022 июл. 2026 г.200Minecraft: 1.20.1forge
Что нового
# Animalia 0.4.0
Animalia 0.4.0 introduces the Rhinoceros and delivers a major behavior, combat, movement, and animation pass for the existing animals.
## Added
### Rhinoceros
- Added the Rhinoceros as a new very rare savanna animal, complete with adult and calf models, animations, textures, sounds, and a spawn egg.
- Rhinoceroses naturally spawn in Savannas, Savanna Plateaus, and Windswept Savannas with a default spawn weight of `1` and group size of `1-2`.
- Natural groups have a chance to include a calf when an adult is already nearby.
- Added age-scaled attributes:
- Adults have `180 HP`, `12 Armor`, and `10` melee damage with a horn or `8` without it.
- Calves have `54 HP`, `3.6 Armor`, and `3` melee damage.
- Rhinoceroses passively restore `3 HP` every `15 seconds` and take `50%` less direct arrow damage.
- Added feeding, healing, temptation, growth, and breeding interactions using Short Grass, Tall Grass, and Hay Bales.
- Added neutral behavior. Rhinoceroses do not hunt players, but adults retaliate when attacked and protect nearby calves.
- Calves never attack first but can retaliate after taking damage.
- Added poor eyesight:
- Nearby threats are always detected.
- Beyond roughly `6 blocks`, sneaking or remaining sufficiently still can prevent an adult from noticing a player near a calf.
- Poor eyesight does not suppress retaliation after the Rhinoceros or a calf has been attacked.
- Added an animation-synchronized ordinary melee attack.
- Adult melee deals strong horizontal and vertical knockback. Calf attacks deal damage without custom knockback.
- Added a committed ram attack:
- A newly acquired distant target can trigger a preparation animation before the ram.
- During an active chase, approximately `4 seconds` of uninterrupted running can trigger a ram at any distance.
- Ram steering is limited, forcing the Rhinoceros to follow a wide turning arc instead of using normal pathfinding.
- Ram damage is `20` with a horn and `12` without it.
- Every non-Rhinoceros creature intersected during the ram can be damaged and knocked aside.
- Hitting another creature does not end the ram before the main target is reached or passed.
- Ram has a `15-second` cooldown.
- Added ram block destruction, controlled through the `animalia:rhinoceros_breakable` block tag.
- With mob griefing enabled, a ram can destroy selected leaves, glass, crops, plants, wooden barriers, signs, shelves, composters, beehives, campfires, ice, dripstone, bone blocks, Nether growth, and other fragile obstacles.
- Rammed blocks use their normal loot tables instead of being silently deleted.
- Empty barrels can be destroyed, while filled or unresolved loot-table barrels remain protected.
- Added hard-wall collisions:
- A solid collision deals `10` damage to the Rhinoceros.
- The Rhinoceros is pushed backward and stunned for `2.5 seconds`.
- Its horn breaks off if it still has one.
- Five animated dizzy stars orbit the head during recovery.
- Added animation-timed dust particles under the Rhinoceros’s feet while running and ramming.
- Added living horn removal:
- Any tool supporting the Forge axe-strip action can remove the horn from an adult.
- Damageable axes lose `3 durability`.
- Non-damageable modded axes remain compatible.
- The detached horn drops from the visible horn position on the head.
- After manually removing a horn, the player has a `0.75-second` grace period to feed the Rhinoceros and prevent retaliation.
- Feeding cannot pacify a Rhinoceros that was already attacking.
- Added three placeable Rhinoceros decorations:
- Rhinoceros Horn
- Decorated Rhinoceros Horn
- Rhinoceros Figurine
- A Decorated Rhinoceros Horn can be crafted from one horn, one Gold Ingot, and three Gold Nuggets.
- A Rhinoceros Figurine can be carved from a horn using a Stonecutter.
- Normal and decorated horn blocks deal stalagmite-style damage to entities that land on them. The figurine remains harmless.
- Added a dedicated advancement branch:
- **Red Book**
- **This Is Unicorn!**
- **Horn No More**
- **And No Poaching!**
- **Souvenir**
- **Piercing**
- **Red Book** is an extensible advancement for discovering very rare Animalia creatures. The Rhinoceros is its first qualifying animal.
- Added grouped idle, damage, death, attack, and footstep sounds.
- Rhinoceros footsteps are synchronized with the authored walk, run, and ram animations.
- Added dedicated swimming, preparation, attack, ram, wall-impact, and recovery animations.
## Changed
### Rhinoceros
- Calves now follow the edge of an adult’s hitbox instead of trying to reach its center.
- Improved held-food following for large hitboxes. Open terrain uses direct pursuit, while obstacles fall back to pathfinding.
- Repeated healing interactions now consistently display the player’s hand swing.
- Calm Rhinoceroses avoid voluntarily entering water.
- A calm Rhinoceros stranded in water searches for a safe route back to land.
- Replaced vanilla water jumping with controlled vertical swim movement.
- Adults and calves now maintain a stable surface height instead of repeatedly bobbing or launching upward.
- Calves retain their shore target until they are fully grounded and out of the water.
- Water locomotion always uses the swimming animation.
- Rams cannot begin or continue in water.
- Improved ram target-pass detection so the Rhinoceros stops shortly after overtaking its target.
- Improved ram contact detection against creatures and walls.
- Ordinary melee no longer stops the Rhinoceros’s pursuit movement.
- Rhinoceroses can now turn toward retained targets that are too close for normal chase navigation.
- Hippopotamuses now ignore Rhinoceroses during territorial animal scans.
- Finalized the Rhinoceros spawn egg colors to `#cbc6bd` with `#686158` spots.
### Crocodile
- Ordinary melee damage is now synchronized with the adult and baby attack animations.
- Adult and baby hits are committed at approximately `0.20 seconds` into their attack.
- Bite reach now accounts for target size, allowing Crocodiles to damage large animals such as Rhinoceroses reliably.
- Crocodiles continue advancing during the short committed attack instead of losing all movement.
- Simplified movement and rotation ownership to reduce sideways snapping during pursuit.
- Improved pursuit of jumping targets and targets moving across uneven terrain.
- Reduced unnecessary path recalculation in water and during land pursuit.
- Added dedicated calm surface-water wandering instead of using three-dimensional amphibious random paths.
- Runtime head movement now uses the dedicated `head_look` bone instead of overriding authored neck animations.
- Baby Crocodiles also support the dedicated runtime head-look layer.
- Improved death-roll positioning:
- The target is held at the authored center of the Crocodile’s jaws.
- The target faces opposite the Crocodile.
- The target model rotates with the death roll.
- A captured player’s first- and third-person camera follows the same roll direction.
- Death-roll ownership is now exclusive. Multiple Crocodiles may bite the same target, but only one can maintain the death roll.
- The player’s existing Shift escape remains available during the death roll.
- Each Crocodile egg in a clutch now stores and renders its own crack stage.
- Jumping on a clutch still damages every egg, but newly added eggs begin undamaged without resetting or copying the appearance of older eggs.
- Teeth released by the large-feeding animation now spawn from the authored mouth position at the correct animation moment.
- Adjusted the baby Crocodile’s surface-water posture.
### Hippopotamus
- Bite, stomp, and food consumption now use synchronized action timelines owned by the Hippopotamus itself.
- Bite damage is applied approximately `0.25 seconds` into the animation instead of at attack start.
- Stomp damage, sound, and particles now occur together at the authored impact.
- Grass, Seagrass, and Melon Blocks are consumed at the appropriate point in their eating animations.
- Hippopotamuses continue moving during short bite actions instead of pausing unnaturally.
- Improved close-range pursuit so a Hippopotamus no longer turns away when nearly touching its target.
- Improved held-food following against moving players.
- Open visible terrain uses direct pursuit, while obstacles continue to use pathfinding.
- Player-placed pacification melons now require real hitbox-to-block contact before being eaten.
- The final approach to a melon uses a short collision-aware movement phase after the main path is completed.
- Reworked the territorial warning transition:
- The mouth-opening animation plays once.
- The Hippopotamus then holds the aggressive open-mouth pose.
- Leaving the warning state cleanly stops the held pose.
### Jaguar
- Rebuilt the Jaguar’s action-animation runtime around a single synchronized action state.
- Updated attack, bite, and sniff to behave as sparse action overlays.
- Locomotion remains active underneath attack, bite, and sniff, allowing unkeyed body parts to continue their walk or run cycle.
- Full-body pounce, airborne, and landing actions still take control of locomotion when required.
- Ordinary melee damage is now synchronized with the authored actions:
- Bite damage occurs at approximately `0.25 seconds`.
- Attack damage occurs at approximately `0.30 seconds`.
- Each action can apply damage only once to its committed target.
- Runtime head tracking now affects only the dedicated `head_look` bone.
- Head tracking is limited to calm, stationary land poses and is explicitly reset during movement, swimming, combat, and action animations.
- Authored neck and head bones are no longer reset or modified by runtime look code.
- Babies cannot enter adult-only animation phases that are absent from their animation file.
- Baby-specific pounce and jump phases remain supported.
- Improved visible land pursuit and removed competing direction updates during chase.
- Improved raw-meat following against moving players.
- Accepted damage now triggers retaliation on the server for both adults and babies.
- Feeding by the attacker no longer forgives an active retaliation target.
- Pounce damage is now bound to the target selected at launch for the full `1.25-second` hit window.
- Improved water pursuit, shoreline searches, and return-to-land behavior.
- Water and shoreline searches are now bounded and cached to reduce unnecessary repeated work.
## Fixed
### Rhinoceros
- Fixed ram hits sometimes failing even when the Rhinoceros visibly intersected a creature.
- Fixed the Rhinoceros sliding through a valid ram target without applying damage.
- Increased the Rhinoceros’s recoil after successful hard collisions.
- Fixed ram ending too early after colliding with unrelated creatures.
- Fixed the Rhinoceros continuing too far after already passing its target.
- Fixed false hard-wall impacts inside multiple layers of breakable blocks.
- Breakable blocks intersecting the Rhinoceros’s current and forward ram volume are now cleared before solid-wall classification.
- Fixed water movement repeatedly applying vanilla jump impulses.
- Fixed calves losing their shore-exit goal before fully reaching land.
- Fixed land-running animations appearing while submerged.
- Fixed calves applying adult horizontal and vertical melee knockback.
- Fixed a point-blank retaliation deadlock where an attacking Crocodile could remain too close for chase movement but outside the Rhinoceros’s melee-facing angle.
- Fixed raw and decorated horn models rendering with the black-and-purple missing-texture appearance.
- Replaced coarse decoration collision boxes with rotated compound shapes based on the supplied Blockbench geometry.
- Fixed the horn drop appearing at the Rhinoceros’s generic loot position after manual removal.
### Crocodile
- Fixed damage being applied before the visible bite reached its impact.
- Fixed attacks beginning against large targets but failing the final hit because of a smaller secondary range check.
- Fixed lateral snapping when pursuing jumping players.
- Fixed calm Crocodiles spinning around their horizontal axis position while attempting to wander in water.
- Fixed runtime head movement interfering with authored neck animation.
- Fixed death-roll victims being held outside the center of the jaws.
- Fixed the victim and player camera rotating in the wrong direction.
- Fixed two Crocodiles simultaneously holding and teleporting the same death-roll target.
- Fixed shared clutch damage visuals causing every Crocodile egg to display the same crack texture.
- Fixed adding a fresh egg changing the visible damage state of existing eggs.
### Hippopotamus
- Fixed bite damage occurring before the mouth reached the authored impact pose.
- Fixed stomp effects sometimes failing when the executing goal did not update on the exact impact frame.
- Fixed Hippopotamuses stopping several blocks away from a pacification melon and remaining stuck in the food-seeking state.
- Fixed unstable sideways turns while following a moving food holder.
- Fixed close-range pursuit turning away from the target and allowing it to escape without taking damage.
- Fixed the warning-opening animation repeatedly restarting.
- Fixed the transition from idle to the aggressive stance being authored and interpreted as a loop.
- Fixed the Hippopotamus repeatedly opening and closing its mouth instead of holding the warning pose.
### Jaguar
- Fixed melee damage occurring before the visible bite or strike.
- Fixed attack completion restarting the running animation from its first pose and producing a backward head snap.
- Fixed authored neck animation being overwritten by runtime head movement.
- Fixed sideways head rotation remaining visible during movement, pounce preparation, or combat.
- Fixed overlapping action booleans requesting incompatible animations at the same time.
- Fixed locomotion being unnecessarily suppressed during sparse bite and attack animations.
- Fixed babies entering unsupported roar, flight, upward, reversal, or fall phases.
- Fixed pounce damage using an unbound timer that could affect the wrong target.
- Fixed raw-meat trust incorrectly suppressing retaliation in some adult and baby interactions.
- Fixed competing chase-direction updates causing unstable movement.
- Fixed excessive or repeated shoreline searches during water exit behavior.
The mod version has been increased from **0.3.0** to **0.4.0**.
beta
Animalia Exotica 0.3.0
0.3.06 июл. 2026 г.168Minecraft: 1.20.1forge
Что нового
<h2>Animalia 0.3.0</h2>
<p>
A major hippopotamus-focused update introducing a powerful new semi-aquatic herbivore with territorial behavior, advanced swimming and diving mechanics, herd interactions, food behavior, custom sounds, and extensive movement and combat polish.
</p>
<h3>Added</h3>
<ul>
<li>Added the Hippopotamus as a new semi-aquatic mob.</li>
<li>Added natural Hippopotamus spawning in Savannas and Sparse Jungles.</li>
<li>Added adult and calf models, textures, animations, a spawn egg, loot table, and localization.</li>
<li>Finalized the Hippopotamus registry ID as <code>animalia:hippopotamus</code>.</li>
<li>
Added territorial behavior, including:
<ul>
<li>Warning stance</li>
<li>Chasing</li>
<li>Bite attacks</li>
<li>Stomp attacks</li>
<li>Aggressive behavior in water</li>
</ul>
</li>
<li>
Added advanced water behavior, including:
<ul>
<li>Surface swimming</li>
<li>Diving</li>
<li>Walking along the bottom</li>
<li>Surfacing for air</li>
<li>Improved shore-exit handling</li>
</ul>
</li>
<li>
Added feeding behavior:
<ul>
<li>Eating grass and seagrass</li>
<li>Eating melons</li>
<li>Healing from food</li>
<li>Temporary pacification through melons</li>
</ul>
</li>
<li>Added baby Hippopotamus behavior, including naturally spawning herd calves, parent-following behavior, and defensive retaliation when calves are attacked.</li>
<li>Added Hippopotamus-related advancements.</li>
<li>Added custom Hippopotamus sounds for idle, hurt, death, attacks, stomps, and animation-synchronized footsteps on land.</li>
</ul>
<h3>Changed</h3>
<ul>
<li>Improved Hippopotamus movement, collision feel, knockback resistance, melee reach, chase turning, head tracking, and stability in water.</li>
<li>Updated animal threat detection: Hippopotamuses now react to nearby non-ignored animals.</li>
<li>Passive and herbivorous animals can now be excluded from Hippopotamus aggression through a datapack tag.</li>
<li>Updated the mod version to 0.3.0.</li>
</ul>
beta
Animalia Exotica 0.2.0
0.2.028 июн. 2026 г.109Minecraft: 1.20.1forge
Что нового
## Animalia 0.2.0
A major crocodile-focused update with new semi-aquatic predator behavior, breeding, eggs, genetics, loot, and several polish passes for spawning, combat feel, and player interaction.
### Added
* Added Crocodiles as a new semi-aquatic predator.
* Added Crocodile Spawn Egg.
* Added Crocodile Teeth.
* Added Crocodile Eggs and multi-egg clutch blocks.
* Added Crocodile breeding through egg laying instead of instant baby spawning.
* Added Crocodile genetics and visual variants:
* Normal
* Sea
* Desert
* Added baby Crocodiles with parent imprinting and follow behavior.
* Added mother Crocodile clutch guarding and egg defense behavior.
* Added Crocodile death roll attack in water.
* Added Water Dagger.
* Added Hydrodynamic effect for underwater mobility.
* Added Crocodile-related advancements.
### Changed
* Improved Jaguar spawning configuration support.
* Polished Animalia creative tab ordering and icon.
* Added configurable natural spawn weights for Crocodiles and Jaguars.
beta
Animalia Bestiary 0.1.0
0.1.07 июн. 2026 г.81Minecraft: 1.20.1forge
Что нового
# <span style="color:#e67e23">Animalia — First Release</span>
The first version of Animalia is here.
This initial release introduces the Jaguar — the first animal added to the mod — featuring custom animations, behavior, and interactions designed to make Minecraft’s wildlife feel more alive while staying true to the Vanilla+ style.
### Added
* Jaguar
* Custom animations
* Basic behavior system
* Player reactions and food interactions
* Swimming and movement behavior
More animals and features will be added in future updates.