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Animalia Exotica

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Animalia Exotica 1.0.3

1.0.3
7 сент. 2026 г.1,8 тыс.Minecraft: 1.21.1neoforge
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## Animalia 1.0.3 - Added a client config option to disable Elephant camera shake. - Fixed Jaguar neck and head snapping during animation transitions.
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Animalia Exotica 1.0.3

1.0.3
7 сент. 2026 г.1,8 тыс.Minecraft: 1.20.1forge
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## Animalia 1.0.3 - Added a client config option to disable Elephant camera shake. - Fixed Jaguar neck and head snapping during animation transitions.
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Animalia Exotica 1.0.2

1.0.2
4 сент. 2026 г.176Minecraft: 1.21.1neoforge
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Animalia 1.0.2 - Full Animalia port for NeoForge 1.21.1. - Crocodiles now swallow and digest loot from mobs they kill. - Added an option to disable death-roll camera rotation. - Fixed Wheat breeding, Crocodile egg particles, and Antiseptic poison reduction. Requires NeoForge 21.1.249+ and GeckoLib 4.9.2+.
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Animalia Exotica 1.0.2

1.0.2
4 сент. 2026 г.262Minecraft: 1.20.1forge
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Animalia 1.0.2 - Crocodiles now swallow and digest loot from mobs they kill. - Added an option to disable death-roll camera rotation. - Fixed Wheat incorrectly breeding Jaguars and Crocodiles. Requires Forge 47.4.10 and GeckoLib 4.4.9.
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Animalia Exotica 1.0.1

1.0.1
5 авг. 2026 г.684Minecraft: 1.20.1forge
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# Animalia 1.0.1 — Hotfix ## Elephant - Increased tusk attack damage from `10` to `16`. - Increased trunk attack damage from `4` to `8`. - Increased stomp damage from `15` to `25`. - Trunk attacks now launch targets farther and higher. - Added weighted attack selection: - Tusk attack — `45%` - Trunk attack — `35%` - Single stomp — `10%` - Four-stomp combo — `10%` - Taking damage no longer cancels an attack that has already started. - Fixed stomps sometimes ending before the actual impact. - Elephants no longer attempt to walk inside their target’s hitbox during combat. - Fixed unusual sideways turning while chasing targets. - Adult Elephants now have maximum resistance to standard knockback. - Elephants can now break light obstacles while actively chasing a target, including: - Vegetation and blocks already breakable by Rhinoceroses - Logs and planks - Wooden stairs and slabs - Wool and carpets - Ladders and rails - Moho eggs - Elephants now clear obstructing blocks above their bodies when climbing. - Block breaking only occurs during an active chase and respects the `mobGriefing` game rule. - Removed tusk segments now gradually regrow: - One segment per Minecraft day of loaded adult time - Segments regrow from the base toward the tip - A completely removed pair of tusks takes six Minecraft days to recover - Regrowth progress persists after saving and reloading ## Hippopotamus - Fixed ownership tracking when a Hippopotamus discovers a player-placed melon through its normal food search. - After eating a valid player-placed melon, the Hippopotamus now correctly remembers and becomes pacified toward its owner. - Pumpkins have been added to the background diet of adult Hippopotamuses. - Eating a pumpkin restores `12 HP`. - Pumpkins cannot pacify, tempt, or breed Hippopotamuses. ## Rhinoceros - A removed large horn can now naturally regrow. - Regrowth takes three Minecraft days of loaded adult time. - The visible horn and its increased attack damage return together. - Regrowth progress persists after saving and reloading. - Regrowing a horn does not create an additional item. ## Moho - Fixed Moho sometimes flying while playing its walking animation. - Ground movement animations now require actual contact with the ground. - Adult Moho switch to their flying animation after two consecutive airborne ticks, regardless of movement direction. - Improved airborne animation handling after knockback, ascent, horizontal displacement, and world loading. - Moho chicks still cannot fly and will not attempt to use a missing wing animation.
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Animalia Exotica 1.0.0

1.0.0
5 авг. 2026 г.62Minecraft: 1.20.1forge
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# Animalia 1.0.0 — First Release Animalia reaches its first full release! This update adds two complete animals, new equipment and building sets, expanded family behavior, improved combat, many new advancements, and a major visual and audio update. Everything listed below is new or changed since version 0.4.0. ## New Animal: Elephant - Elephants now spawn naturally in herds of 2–7 across all savanna biomes. - Natural herds can include calves. - Adults have 250 health and use three model-aligned attacks: - Tusk strike: 10 damage with knock-up. - Trunk strike: 4 damage. - Stomp: 15 area damage with powerful knock-up. - Elephants warn unfamiliar players within 10 blocks before attacking. - Leaving the warning area has a two-second grace period before the Elephant calms down. - Player-placed Hay Bales can permanently earn an Elephant’s trust. - Trust is stored separately for every Elephant and player. - Attacking an Elephant removes the attacker’s trust. - Injured trusted Elephants can seek player-placed Hay Bales, restoring 25 health after eating. - Adult Elephants naturally forage for grass and leaves, restoring 15 health. - Their trunk procedurally reaches toward food, picks it up, renders it visibly, and carries it through the eating animation. - Elephants can be bred with Apples. - Calves never attack and flee when harmed. - Nearby adults defend attacked calves, while adults share aggression with their herd. - Elephants walk through shallow water, swim through deeper sections, cross rivers when necessary, and seek a suitable route back onto land instead of remaining in open water. - Elephant attacks can continue pursuing their target through tusk and trunk wind-ups, preventing ordinary walking from avoiding nearly every strike. - Stomps create temporary non-destructive ground cracks for 20 seconds. - Some affected blocks rise slightly with randomized height and orientation. - Stomps produce distance-scaled camera shake within 20 blocks. - Elephant footsteps also create lighter distance-scaled camera movement. - Complete adult and calf models, textures, animations, sounds, footsteps, and held-food rendering have been added. ## Tusks, Ivory, and Building Blocks - Adult Elephants have six removable tusk segments. - Using an Axe removes one segment, drops one Ivory, and consumes one Axe durability. - Each cut has a 50% chance to anger the Elephant. - A trusted player has three seconds to offer an Apple after an unsuccessful cut and prevent the attack. - Nine Ivory can be compacted into a Block of Ivory and unpacked again. - Added the complete Ivory building family: - Block of Ivory - Smooth Ivory Block, Stairs, Slab, and Wall - Polished Ivory Block, Stairs, and Slab - Ivory Bricks, Stairs, Slab, and Wall - Ivory Pylon - Chiseled Ivory Bricks - Ivory Elephant Figurine - Ivory pieces can be produced through the Crafting Table and Stonecutter without a furnace. - Ivory blocks use bone sounds and require a Pickaxe for proper harvesting. - The Block of Ivory can be placed along any axis and uses alternating side-face orientation. ## New Animal: Moho - Moho now spawn naturally as solitary adults in jungle biomes. - Added four equally common adult variants: - Kauai - Oahu - Hawaii - Bishop - Moho are completely peaceful and drop neither items nor experience. - Adults alternate between walking and controlled flight, preferring flight most of the time. - Their flight is faster than a Parrot’s but remains locally bounded instead of climbing endlessly. - Chicks cannot fly and flee along the ground. - Moho flee from nearby creatures and remember threats for several seconds. - They do not fear other Moho, Parrots, Bats, Chickens, or Bees. - Players holding Sugar or a Honey Bottle are treated as safe unless they attack. - Sugar and Honey Bottles can be used for breeding. - Using Honey returns the empty Glass Bottle. - Breeding produces a delayed clutch of 1–5 eggs instead of an immediate chick. - Eggs can be placed on any sturdy surface if the egg space is dry. - Up to five eggs can share one visible clutch. - Every egg retains its own incubation timer and hatches after approximately 30 minutes. - Sneak-breaking safely retrieves all eggs while preserving their remaining incubation time. - Landing directly on a clutch after a real fall destroys the entire clutch. - Walking across the clutch or landing beside it does not break the eggs. - Moho cannot crush their own eggs. - Using a Moho Spawn Egg directly on an adult creates a chick. - Added complete adult and chick models, textures, animations, variant rendering, songs, chick calls, and damage sounds. ## Jaguar Pelt Content - Adult Jaguars now drop 0–3 Jaguar Pelts. - One Jaguar Pelt can be converted into one Leather. - Added the Jaguar Pelt Cape: - Worn in the head slot. - Uses leather-helmet protection and durability. - Grants Jump Boost II. - Uses a custom fitted model and texture. - Added the Jaguar Pelt Carpet. - Landing on the carpet completely prevents fall damage for any living creature. - Jaguar parents now defend attacked cubs. - Jaguar melee reach, line of sight, action timing, head tracking, and animation ownership were aligned with the actual model. - Added new Jaguar-related advancements. ## Hippopotamus Products and Equipment - Adult Hippopotamuses now drop 0–5 Thick Hippopotamus Pelts. - One Thick Hippopotamus Pelt can be converted into three Leather. - Added Hippopotamus Pelt Boots with chainmail-level protection and durability. - The boots allow players to stand and run along underwater bottoms at land speed. - Jumping releases the wearer from the bottom and restores ordinary swimming. - Land-based movement bonuses retain their full strength. - Water-based bonuses such as Dolphin’s Grace, Depth Strider, Hydrodynamic, and modded swim-speed effects contribute one-third of their relative bonus while bottom walking. - Added collectible Bottles of Hippopotamus Sweat. - Sweat can be collected from an adult using a Glass Bottle once every 30 minutes. - Collecting sweat angers an unpacified Hippopotamus. - Hippopotamuses can now remember several pacified players independently instead of only the most recent player. - Drinking Hippopotamus Sweat takes twice as long as an ordinary drink. - It grants five seconds of Fire Resistance and 20 minutes of the new Antiseptic effect. - Antiseptic reduces fire and poison damage by 50% and slows oxygen loss underwater. - Hippopotamus bite frequency has been increased. - Bite reach, water contact, warning transitions, and attack movement were aligned with the adult and calf models. - Nearby adults now defend attacked calves. - Elephants and Moho are treated as safe animals by Hippopotamuses. - Added new Hippopotamus-related advancements. ## Animal Behavior and Combat Improvements - Added age-aware collision mass to every Animalia animal. - Large adults resist accidental hitbox pushing more strongly, while young animals remain lighter. - Added attribute-aware locomotion playback across Animalia animals. - Walking and swimming animation speed now responds smoothly to real movement attributes, potions, enchantments, and compatible modded effects. - Attack reach and impact timing were aligned more closely with the models of Elephants, Jaguars, Hippopotamuses, Rhinoceroses, and baby Crocodiles. - Expanded family-defense behavior across the animal roster. - Corrected Crocodile family bonds so mothers and offspring react to the correct attacker without expensive global scans. - Connected the adult Crocodile sprint animation to its opening land-chase burst. - Reduced adult Crocodile idle sound volume by 50%. - Improved Rhinoceros melee and ram contact ranges. - Calf Rhinoceroses no longer apply adult-style melee knockback. - Improved Rhinoceros swimming height, vertical water movement, shore exits, retaliation, and horn-drop positioning. - Placed Rhinoceros Horns now damage creatures that fall onto their points. - Connected the complete Rhinoceros sound set and animation-timed footsteps. - Improved Elephant water navigation, shoreline climbing, river crossing, obstacle handling, food approach, and stalled-path recovery. - Eliminated several cases where animals could remain stationary while continuously playing walking animations. ## New Advancements Added the following advancement branches and challenges: ### Elephant - Excellent Memory - Ground Shaker - Dentist? - Sweet Tooth - Immortalized - Baroque ### Jaguar - Bagheera - In Someone Else’s Skin - Spot On! ### Hippopotamus - Hippoallergenic - At the Bottom ### Moho - Silenced Forever ## Visual, Animation, and Audio Update - Added complete Elephant and calf models, textures, animations, and sound libraries. - Added complete Moho and chick models, textures, animations, variants, egg models, and sound libraries. - Added custom models and textures for the Jaguar Pelt Cape and Carpet. - Added armor and item textures for Hippopotamus Pelt equipment. - Added models and textures for the entire Ivory building family. - Added new textures and icons for items, effects, spawn eggs, and advancements. - Updated Crocodile Egg, Crocodile Teeth, Water Dagger, charged Water Dagger, and activation-state textures. - Updated Rhinoceros Horn, Decorated Horn, and Figurine item textures. - Updated the Moho clutch model with five visual egg slots and matching collision. - Improved multiple existing action and transition animations. - Added synchronized animation-timed footsteps and action sounds. ## Configuration and Creative Menu - Added natural-spawn configuration for Elephants and Moho. - Natural spawning for every Animalia animal can be enabled or disabled independently. - Habitat spawn weights remain individually configurable. - Reorganized the configuration into clear per-animal sections. - Added optional Jaguar and Elephant diagnostic logging settings. - Reordered the Animalia creative tab so related animal drops, equipment, signature items, building blocks, and spawn eggs are grouped together. - Updated English, Russian, and Ukrainian localization for all new content. ## Fixes and Polish - Fixed frequent Elephant tusk and trunk misses against normally moving targets. - Fixed numerous Elephant water-navigation stalls, spinning loops, false swimming transitions, and failed shore exits. - Fixed Elephants becoming permanently stuck while approaching elevated Hay Bales, grass, or leaves. - Fixed Moho taking off without the correct flight presentation or flying excessively high. - Fixed Moho egg collision, stacking, landing detection, incubation preservation, and chick spawning. - Fixed Hippopotamuses running in place during attacks. - Fixed Hippopotamus warning transitions replaying incorrectly. - Fixed Jaguar action animations restarting or conflicting with locomotion. - Fixed several invalid baby-animal animation states. - Fixed Crocodile family retaliation targeting and baby bite reach. - Fixed Rhinoceros close-range retaliation and multiple water-exit problems. - Fixed equipped armor texture alignment for the Jaguar Pelt Cape and Hippopotamus Pelt Boots. - Fixed the Jaguar Pelt Carpet missing texture caused by filename casing. - Corrected the Russian localization of “Hippoallergenic.”
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Animalia Exotica 0.4.0

0.4.0
22 июл. 2026 г.200Minecraft: 1.20.1forge
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# Animalia 0.4.0 Animalia 0.4.0 introduces the Rhinoceros and delivers a major behavior, combat, movement, and animation pass for the existing animals. ## Added ### Rhinoceros - Added the Rhinoceros as a new very rare savanna animal, complete with adult and calf models, animations, textures, sounds, and a spawn egg. - Rhinoceroses naturally spawn in Savannas, Savanna Plateaus, and Windswept Savannas with a default spawn weight of `1` and group size of `1-2`. - Natural groups have a chance to include a calf when an adult is already nearby. - Added age-scaled attributes: - Adults have `180 HP`, `12 Armor`, and `10` melee damage with a horn or `8` without it. - Calves have `54 HP`, `3.6 Armor`, and `3` melee damage. - Rhinoceroses passively restore `3 HP` every `15 seconds` and take `50%` less direct arrow damage. - Added feeding, healing, temptation, growth, and breeding interactions using Short Grass, Tall Grass, and Hay Bales. - Added neutral behavior. Rhinoceroses do not hunt players, but adults retaliate when attacked and protect nearby calves. - Calves never attack first but can retaliate after taking damage. - Added poor eyesight: - Nearby threats are always detected. - Beyond roughly `6 blocks`, sneaking or remaining sufficiently still can prevent an adult from noticing a player near a calf. - Poor eyesight does not suppress retaliation after the Rhinoceros or a calf has been attacked. - Added an animation-synchronized ordinary melee attack. - Adult melee deals strong horizontal and vertical knockback. Calf attacks deal damage without custom knockback. - Added a committed ram attack: - A newly acquired distant target can trigger a preparation animation before the ram. - During an active chase, approximately `4 seconds` of uninterrupted running can trigger a ram at any distance. - Ram steering is limited, forcing the Rhinoceros to follow a wide turning arc instead of using normal pathfinding. - Ram damage is `20` with a horn and `12` without it. - Every non-Rhinoceros creature intersected during the ram can be damaged and knocked aside. - Hitting another creature does not end the ram before the main target is reached or passed. - Ram has a `15-second` cooldown. - Added ram block destruction, controlled through the `animalia:rhinoceros_breakable` block tag. - With mob griefing enabled, a ram can destroy selected leaves, glass, crops, plants, wooden barriers, signs, shelves, composters, beehives, campfires, ice, dripstone, bone blocks, Nether growth, and other fragile obstacles. - Rammed blocks use their normal loot tables instead of being silently deleted. - Empty barrels can be destroyed, while filled or unresolved loot-table barrels remain protected. - Added hard-wall collisions: - A solid collision deals `10` damage to the Rhinoceros. - The Rhinoceros is pushed backward and stunned for `2.5 seconds`. - Its horn breaks off if it still has one. - Five animated dizzy stars orbit the head during recovery. - Added animation-timed dust particles under the Rhinoceros’s feet while running and ramming. - Added living horn removal: - Any tool supporting the Forge axe-strip action can remove the horn from an adult. - Damageable axes lose `3 durability`. - Non-damageable modded axes remain compatible. - The detached horn drops from the visible horn position on the head. - After manually removing a horn, the player has a `0.75-second` grace period to feed the Rhinoceros and prevent retaliation. - Feeding cannot pacify a Rhinoceros that was already attacking. - Added three placeable Rhinoceros decorations: - Rhinoceros Horn - Decorated Rhinoceros Horn - Rhinoceros Figurine - A Decorated Rhinoceros Horn can be crafted from one horn, one Gold Ingot, and three Gold Nuggets. - A Rhinoceros Figurine can be carved from a horn using a Stonecutter. - Normal and decorated horn blocks deal stalagmite-style damage to entities that land on them. The figurine remains harmless. - Added a dedicated advancement branch: - **Red Book** - **This Is Unicorn!** - **Horn No More** - **And No Poaching!** - **Souvenir** - **Piercing** - **Red Book** is an extensible advancement for discovering very rare Animalia creatures. The Rhinoceros is its first qualifying animal. - Added grouped idle, damage, death, attack, and footstep sounds. - Rhinoceros footsteps are synchronized with the authored walk, run, and ram animations. - Added dedicated swimming, preparation, attack, ram, wall-impact, and recovery animations. ## Changed ### Rhinoceros - Calves now follow the edge of an adult’s hitbox instead of trying to reach its center. - Improved held-food following for large hitboxes. Open terrain uses direct pursuit, while obstacles fall back to pathfinding. - Repeated healing interactions now consistently display the player’s hand swing. - Calm Rhinoceroses avoid voluntarily entering water. - A calm Rhinoceros stranded in water searches for a safe route back to land. - Replaced vanilla water jumping with controlled vertical swim movement. - Adults and calves now maintain a stable surface height instead of repeatedly bobbing or launching upward. - Calves retain their shore target until they are fully grounded and out of the water. - Water locomotion always uses the swimming animation. - Rams cannot begin or continue in water. - Improved ram target-pass detection so the Rhinoceros stops shortly after overtaking its target. - Improved ram contact detection against creatures and walls. - Ordinary melee no longer stops the Rhinoceros’s pursuit movement. - Rhinoceroses can now turn toward retained targets that are too close for normal chase navigation. - Hippopotamuses now ignore Rhinoceroses during territorial animal scans. - Finalized the Rhinoceros spawn egg colors to `#cbc6bd` with `#686158` spots. ### Crocodile - Ordinary melee damage is now synchronized with the adult and baby attack animations. - Adult and baby hits are committed at approximately `0.20 seconds` into their attack. - Bite reach now accounts for target size, allowing Crocodiles to damage large animals such as Rhinoceroses reliably. - Crocodiles continue advancing during the short committed attack instead of losing all movement. - Simplified movement and rotation ownership to reduce sideways snapping during pursuit. - Improved pursuit of jumping targets and targets moving across uneven terrain. - Reduced unnecessary path recalculation in water and during land pursuit. - Added dedicated calm surface-water wandering instead of using three-dimensional amphibious random paths. - Runtime head movement now uses the dedicated `head_look` bone instead of overriding authored neck animations. - Baby Crocodiles also support the dedicated runtime head-look layer. - Improved death-roll positioning: - The target is held at the authored center of the Crocodile’s jaws. - The target faces opposite the Crocodile. - The target model rotates with the death roll. - A captured player’s first- and third-person camera follows the same roll direction. - Death-roll ownership is now exclusive. Multiple Crocodiles may bite the same target, but only one can maintain the death roll. - The player’s existing Shift escape remains available during the death roll. - Each Crocodile egg in a clutch now stores and renders its own crack stage. - Jumping on a clutch still damages every egg, but newly added eggs begin undamaged without resetting or copying the appearance of older eggs. - Teeth released by the large-feeding animation now spawn from the authored mouth position at the correct animation moment. - Adjusted the baby Crocodile’s surface-water posture. ### Hippopotamus - Bite, stomp, and food consumption now use synchronized action timelines owned by the Hippopotamus itself. - Bite damage is applied approximately `0.25 seconds` into the animation instead of at attack start. - Stomp damage, sound, and particles now occur together at the authored impact. - Grass, Seagrass, and Melon Blocks are consumed at the appropriate point in their eating animations. - Hippopotamuses continue moving during short bite actions instead of pausing unnaturally. - Improved close-range pursuit so a Hippopotamus no longer turns away when nearly touching its target. - Improved held-food following against moving players. - Open visible terrain uses direct pursuit, while obstacles continue to use pathfinding. - Player-placed pacification melons now require real hitbox-to-block contact before being eaten. - The final approach to a melon uses a short collision-aware movement phase after the main path is completed. - Reworked the territorial warning transition: - The mouth-opening animation plays once. - The Hippopotamus then holds the aggressive open-mouth pose. - Leaving the warning state cleanly stops the held pose. ### Jaguar - Rebuilt the Jaguar’s action-animation runtime around a single synchronized action state. - Updated attack, bite, and sniff to behave as sparse action overlays. - Locomotion remains active underneath attack, bite, and sniff, allowing unkeyed body parts to continue their walk or run cycle. - Full-body pounce, airborne, and landing actions still take control of locomotion when required. - Ordinary melee damage is now synchronized with the authored actions: - Bite damage occurs at approximately `0.25 seconds`. - Attack damage occurs at approximately `0.30 seconds`. - Each action can apply damage only once to its committed target. - Runtime head tracking now affects only the dedicated `head_look` bone. - Head tracking is limited to calm, stationary land poses and is explicitly reset during movement, swimming, combat, and action animations. - Authored neck and head bones are no longer reset or modified by runtime look code. - Babies cannot enter adult-only animation phases that are absent from their animation file. - Baby-specific pounce and jump phases remain supported. - Improved visible land pursuit and removed competing direction updates during chase. - Improved raw-meat following against moving players. - Accepted damage now triggers retaliation on the server for both adults and babies. - Feeding by the attacker no longer forgives an active retaliation target. - Pounce damage is now bound to the target selected at launch for the full `1.25-second` hit window. - Improved water pursuit, shoreline searches, and return-to-land behavior. - Water and shoreline searches are now bounded and cached to reduce unnecessary repeated work. ## Fixed ### Rhinoceros - Fixed ram hits sometimes failing even when the Rhinoceros visibly intersected a creature. - Fixed the Rhinoceros sliding through a valid ram target without applying damage. - Increased the Rhinoceros’s recoil after successful hard collisions. - Fixed ram ending too early after colliding with unrelated creatures. - Fixed the Rhinoceros continuing too far after already passing its target. - Fixed false hard-wall impacts inside multiple layers of breakable blocks. - Breakable blocks intersecting the Rhinoceros’s current and forward ram volume are now cleared before solid-wall classification. - Fixed water movement repeatedly applying vanilla jump impulses. - Fixed calves losing their shore-exit goal before fully reaching land. - Fixed land-running animations appearing while submerged. - Fixed calves applying adult horizontal and vertical melee knockback. - Fixed a point-blank retaliation deadlock where an attacking Crocodile could remain too close for chase movement but outside the Rhinoceros’s melee-facing angle. - Fixed raw and decorated horn models rendering with the black-and-purple missing-texture appearance. - Replaced coarse decoration collision boxes with rotated compound shapes based on the supplied Blockbench geometry. - Fixed the horn drop appearing at the Rhinoceros’s generic loot position after manual removal. ### Crocodile - Fixed damage being applied before the visible bite reached its impact. - Fixed attacks beginning against large targets but failing the final hit because of a smaller secondary range check. - Fixed lateral snapping when pursuing jumping players. - Fixed calm Crocodiles spinning around their horizontal axis position while attempting to wander in water. - Fixed runtime head movement interfering with authored neck animation. - Fixed death-roll victims being held outside the center of the jaws. - Fixed the victim and player camera rotating in the wrong direction. - Fixed two Crocodiles simultaneously holding and teleporting the same death-roll target. - Fixed shared clutch damage visuals causing every Crocodile egg to display the same crack texture. - Fixed adding a fresh egg changing the visible damage state of existing eggs. ### Hippopotamus - Fixed bite damage occurring before the mouth reached the authored impact pose. - Fixed stomp effects sometimes failing when the executing goal did not update on the exact impact frame. - Fixed Hippopotamuses stopping several blocks away from a pacification melon and remaining stuck in the food-seeking state. - Fixed unstable sideways turns while following a moving food holder. - Fixed close-range pursuit turning away from the target and allowing it to escape without taking damage. - Fixed the warning-opening animation repeatedly restarting. - Fixed the transition from idle to the aggressive stance being authored and interpreted as a loop. - Fixed the Hippopotamus repeatedly opening and closing its mouth instead of holding the warning pose. ### Jaguar - Fixed melee damage occurring before the visible bite or strike. - Fixed attack completion restarting the running animation from its first pose and producing a backward head snap. - Fixed authored neck animation being overwritten by runtime head movement. - Fixed sideways head rotation remaining visible during movement, pounce preparation, or combat. - Fixed overlapping action booleans requesting incompatible animations at the same time. - Fixed locomotion being unnecessarily suppressed during sparse bite and attack animations. - Fixed babies entering unsupported roar, flight, upward, reversal, or fall phases. - Fixed pounce damage using an unbound timer that could affect the wrong target. - Fixed raw-meat trust incorrectly suppressing retaliation in some adult and baby interactions. - Fixed competing chase-direction updates causing unstable movement. - Fixed excessive or repeated shoreline searches during water exit behavior. The mod version has been increased from **0.3.0** to **0.4.0**.
beta

Animalia Exotica 0.3.0

0.3.0
6 июл. 2026 г.168Minecraft: 1.20.1forge
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<h2>Animalia 0.3.0</h2> <p> A major hippopotamus-focused update introducing a powerful new semi-aquatic herbivore with territorial behavior, advanced swimming and diving mechanics, herd interactions, food behavior, custom sounds, and extensive movement and combat polish. </p> <h3>Added</h3> <ul> <li>Added the Hippopotamus as a new semi-aquatic mob.</li> <li>Added natural Hippopotamus spawning in Savannas and Sparse Jungles.</li> <li>Added adult and calf models, textures, animations, a spawn egg, loot table, and localization.</li> <li>Finalized the Hippopotamus registry ID as <code>animalia:hippopotamus</code>.</li> <li> Added territorial behavior, including: <ul> <li>Warning stance</li> <li>Chasing</li> <li>Bite attacks</li> <li>Stomp attacks</li> <li>Aggressive behavior in water</li> </ul> </li> <li> Added advanced water behavior, including: <ul> <li>Surface swimming</li> <li>Diving</li> <li>Walking along the bottom</li> <li>Surfacing for air</li> <li>Improved shore-exit handling</li> </ul> </li> <li> Added feeding behavior: <ul> <li>Eating grass and seagrass</li> <li>Eating melons</li> <li>Healing from food</li> <li>Temporary pacification through melons</li> </ul> </li> <li>Added baby Hippopotamus behavior, including naturally spawning herd calves, parent-following behavior, and defensive retaliation when calves are attacked.</li> <li>Added Hippopotamus-related advancements.</li> <li>Added custom Hippopotamus sounds for idle, hurt, death, attacks, stomps, and animation-synchronized footsteps on land.</li> </ul> <h3>Changed</h3> <ul> <li>Improved Hippopotamus movement, collision feel, knockback resistance, melee reach, chase turning, head tracking, and stability in water.</li> <li>Updated animal threat detection: Hippopotamuses now react to nearby non-ignored animals.</li> <li>Passive and herbivorous animals can now be excluded from Hippopotamus aggression through a datapack tag.</li> <li>Updated the mod version to 0.3.0.</li> </ul>
beta

Animalia Exotica 0.2.0

0.2.0
28 июн. 2026 г.109Minecraft: 1.20.1forge
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## Animalia 0.2.0 A major crocodile-focused update with new semi-aquatic predator behavior, breeding, eggs, genetics, loot, and several polish passes for spawning, combat feel, and player interaction. ### Added * Added Crocodiles as a new semi-aquatic predator. * Added Crocodile Spawn Egg. * Added Crocodile Teeth. * Added Crocodile Eggs and multi-egg clutch blocks. * Added Crocodile breeding through egg laying instead of instant baby spawning. * Added Crocodile genetics and visual variants: * Normal * Sea * Desert * Added baby Crocodiles with parent imprinting and follow behavior. * Added mother Crocodile clutch guarding and egg defense behavior. * Added Crocodile death roll attack in water. * Added Water Dagger. * Added Hydrodynamic effect for underwater mobility. * Added Crocodile-related advancements. ### Changed * Improved Jaguar spawning configuration support. * Polished Animalia creative tab ordering and icon. * Added configurable natural spawn weights for Crocodiles and Jaguars.
beta

Animalia Bestiary 0.1.0

0.1.0
7 июн. 2026 г.81Minecraft: 1.20.1forge
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# <span style="color:#e67e23">Animalia — First Release</span> The first version of Animalia is here. This initial release introduces the Jaguar — the first animal added to the mod — featuring custom animations, behavior, and interactions designed to make Minecraft’s wildlife feel more alive while staying true to the Vanilla+ style. ### Added * Jaguar * Custom animations * Basic behavior system * Player reactions and food interactions * Swimming and movement behavior More animals and features will be added in future updates.