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Create Aeronautics: AMBUSH

A datapack-driven encounter engine. Design ambushes with custom triggers, multi-wave assaults, bosses, arrow storms, airship fleets and custom mob AI, plus optional Create Aeronautics and Create Big Cannons support.

Автор: tiyunsol2,6 тыс.13обновлён 22 сент. 2026 г.
ПриключенияМеханики игрыМобы

Описание

 

Make your world fight back!

Encounters That Feel Like Part of the World

AMBUSH adds encounters to your world, factions, and airships with cannons that attack you. get surrounded in the mines, take over an airship and form an alliance with the villagers!

Ambushes happen naturally, there is a spawn curve and the more hostile the enemy faction is, the harder the encounters get.

WARNING: The ships with cannons fire explosive shells, back up your world.

Factions update is currently uploaded as a beta release with all the features below.

Moving Ships and Fleet Battles

With compatible Create Aeronautics, Simulated, and Sable mods installed, Ambush can turn structure-template files into moving ship and aircraft encounters.

Ships can track players, steer based on their position, move forward or reverse, hold firing distance, and choose the correct side for broadside attacks.

Skeleton crews and other custom crews can actively acquire targets, operate redstone-controlled weapons, and fire cannon volleys from the correct side of the ship.

Ships can appear alone, surround the player in formations, attack from above, or arrive as coordinated fleets.

Several ships can share one boss health bar, call in reinforcements, activate weapons at different health levels, and begin destruction sequences as they take damage.

Ship movement, steering, crew aggression range, cannon timing, propulsion, balloon fill, engine power, formations, loot, and health events are all configurable.

this also supports cars and boats.

Aeronautics support is optional. Standard mob encounters work normally without Aeronautics installed.


Structure Bosses

Moving structures can use their remaining blocks as health and display that health with a boss bar.

A single ship can act as a boss, or an entire fleet can share one health pool.

Health-based events can fire cannon volleys, summon reinforcements, spawn additional ships, activate redstone components, apply fog or effects, play directional sounds, create fireworks, place reward structures, trigger destruction sequences, or begin another ambush.

Structure health uses bounded processing limits to reduce lag during large encounters.


Per-Player Encounter Tracking

Ambush tracks encounters, cooldowns, targeting, unlocks, and cleanup separately for each player.

One person triggering an ambush does not automatically affect everyone else on the server.

Encounter state can persist across server restarts, allowing more advanced progression and long-running encounter systems.

 


Commands

if you want to spawn ambushes in your world, type ./ambush always,  then try to spawn your ambush.

Invasion mode is still in development, it still works but the waves start slow.

  • ambush — Shows the AMBUSH command help.
  • /ambush list — Lists all currently available/compatible ambushes.
  • /ambush invasion or /ambush invasion status — Shows your current invasion status and available invasion profiles.
  • /ambush invasion join — Joins the active invasion.
  • /ambush invasion leave — Leaves the active invasion.
  • /ambush invasion ready — Marks you ready for the next invasion wave.
  • /ambush invasion stop — Stops an invasion you own. Admins can stop any invasion.
  • /ambush invasion start [profile] [waves] — OP: Starts an invasion. Defaults to the standard profile if none is given.
  • /ambush _<id> [player] — OP: Manually starts a specific ambush. Manual encounter IDs use an _, e.g. /ambush _pillager_car.
  • /ambush player <player> [_<id>] — OP: Starts a random ambush, or a specific ambush, for another player.
  • /ambush clear — OP: Queues cleanup of active AMBUSH mobs, ships, structures and scheduled encounter activity.
  • /ambush rate — OP: Shows the current natural encounter spawn-rate multiplier.
  • /ambush rate <0.1–20> — OP: Sets the natural encounter rate multiplier.
  • /ambush rate up / down / reset — OP: Quickly increase, decrease, or reset the natural spawn rate.
  • /ambush always — OP: Toggles always-eligible/random ambush testing for yourself.
  • /ambush disable [pack] — OP: Disables encounters from a datapack namespace. Defaults to ambush.
  • /ambush enable [pack] — OP: Re-enables encounters from a datapack namespace.
  • /ambush admin check [id] — OP: Checks whether an encounter can currently run.
  • /ambush admin inspect — OP: Shows detailed AMBUSH runtime/debug information.
  • /ambush admin debug — OP: Toggles AMBUSH debug logging.
  • /ambush admin weights — OP: Shows current encounter weighting information.
  • /ambush admin reputation — OP: Shows faction-reputation information.
  • /ambush admin reputation set <player> <faction> <value> — OP: Sets a player's faction reputation.
  • /ambush admin unlocks — OP: Shows unlock/progression information.
  • /ambush admin unlockall — OP: Unlocks all unlockable ambushes for testing.
  • /ambush admin spawning / spawning status — OP: Shows individual encounter spawning status.
  • /ambush admin spawning <id> disable / enable — OP: Disables or re-enables natural spawning for one encounter.
  • /ambush invasion classify — OP: Shows encounters considered safe/appropriate for the invasion system.

Made for Modpack Creators

Ambush gives you control over nearly every part of an encounter. This mod is entirely data driven, just add a datpack and you can add your own ambushes!

Trigger conditions can use biomes, dimensions, structures, weather, time, player height, inventory items, mob kills, villager trades, portals, active machines, and more.

Spawn behavior can place enemies outside the player’s view, around the player, inside caves, in open air, on land, at sea, underwater, or near structures.

Combat behavior can include custom equipment, effects, attributes, targeting ranges, pursuit behavior, projectile attacks, reinforcements, and multiple encounter stages.

Progression and rarity can use flat chance, weighted selection, cooldown groups, increasing chance after failed rolls, and player-based unlock conditions.

Custom Factions can be added to the game via datapack, they can give you gifts or attack you based on your reputation with them! 

And more!

Definitions can be updated through datapacks and reloaded without rebuilding the mod. Documentation is at https://github.com/TiyunSol/AMBUSH which should help you create your own datapacks! join the discord and ask questions if you need help! https://discord.gg/BHEQthrSSD

 


Requirements

Minecraft: 1.21.1
NeoForge: 21.1.228 or newer
Java: 21

Optional Integrations

Create: 6.0.10 through 6.0.x
Create Aeronautics: 1.3.0 through 1.3.x
Simulated: 1.3.0 through 1.3.x
Sable: 2.0.3 through 2.0.x
Create Big Cannons: 5.11.7 through 5.x 
FTB Quests: 2101.1.30 or newer

Lootr — Optional compatibility for per-player ship-container loot Datapacks only require the mods used by the entities, items, projectiles, machines, ships, or other content they reference.

Guard Villagers — Villager fleets and support encounters can use Guard Villagers guards when the mod is installed. AMBUSH falls back safely when it is absent.

You can add this mod to any modpack or any video.

(Temporary) I am working on a modpack to showcase ambush! if you want your ambush idea, or schematic in the modpack join the discord! https://discord.gg/BHEQthrSSD****

Галерея

Small Redsail Boat

Последние версии

Все версии →
beta

Create Aeronautics: AMBUSH 1.1.6 - BETA RELEASE

1.1.6
22 сент. 2026 г.2,2 тыс.Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
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Что нового
![](https://media.forgecdn.net/attachments/1611008/changelog/changelog_0a019228-7d16-4ba5-b1e2-5b6ee4eb3fa8.png) # AMBUSH 1.1.6 — Faction Update ## Factions - Implemented faction reputation and faction-based hostility. - Added Villager and Piglin allied support calls. - Added Villager and Piglin faction horns which summon an ally. - Added battles between opposing factions. - Factions can now react differently depending on the player's reputation. ## Villager Fleets - Implemented Villager airships and fleets. - Added fishing fleets, cargo convoys, escorts, and convoy interception encounters. - Villager ships can fight hostile factions and defend allied players. - Added Villager support balloons and airships. ## New Airships & Vehicles - Added the **Cast Iron Phantom** and Dirt Retribution variant (dont break too much dirt :) ). - Added the **Cast Iron Frigate**. - Added new Redsail ships and a large Redsail fleet. - Added new Skeleton airships and fleet formations. - Added Bogged balloon encounters. - Added Pillager cars, mining vehicles, and additional airships. - Added lighter potato-cannon ships for earlier progression. - Added new Piglin airship (its deadly sorry). - Added two mining operations that are defended. ## New Ground Encounters - Added Stray encounters for frozen regions. - Added Bogged encounters for swamps. - Added underground Illager mining encounters. - Added Dark Forest Illager encounters. - Added village-related Illager attacks and patrols. ## Natural Spawning - Reworked natural airship spawning around a long-term progression curve. - Normal natural encounters now occur roughly every **2–5 Minecraft days**. - Major encounters are significantly rarer. - Encounter selection now considers progression, faction reputation, biome, dimension, structures, weather, and other conditions. - Powerful ships and bosses have lower natural spawn chances than ordinary encounters. - Added support for natural boat encounters around beaches and coastlines. ## Airship Combat - Added aligned individual cannon firing. - Added coordinated aligned cannon salvos. - Added cannon reload and firing-cycle management. - Added cannon alignment checks for supported ships. - Added hardware-driven altitude control for combat airships. - Added fleet steering and coordinated ship AI. - Added broader faction-vs-faction airship combat. - Added swivel-mount turret platform support. ## Boss Encounters - Added and expanded late-game fleet boss encounters. - Added staged reinforcements and combat events based on boss health. - Added **Iron Tide** and **Storm Breaker** fleet combat behavior. - Boss encounters are gated behind later progression and lower natural spawn rates. ## Cleanup & Stability - Added queued cleanup for large AMBUSH encounters. - Added safer handling for split and destroyed airships. - Reduced the chance of ships spawning too close to players. - Added limits to prevent natural encounters from endlessly accumulating ships. - Added microstructure support to avoid areas players have built in or frequent (NO MORE SCULK TOWERS IN YOUR BASE!). ## Commands & Administration - Expanded `/ambush` encounter and invasion commands. - Added natural encounter rate controls up to **20x** for testing (can also reduce spawn rates). - Added faction reputation commands. - Added encounter spawning controls, debug information, and unlock tools. - Added invasion joining, leaving, readying, profiles, and wave controls (STILL IN PROGRESS, WORKS FULLY BUT STARTS OFF SLOW FOR NOW). ## Compatibility - Added **Guard Villagers** integration, villagers have a data driven chance to be replaced by a guard villager on aeronautics encounters. - Added **Offroad** integration for supported vehicle encounters (cars work in a official way). - Encounters requiring unavailable optional mods are automatically skipped. Please report all bugs to my discord! I am working on making the official release of the faction update and I am trying to make sure everything works.
release

AMBUSH 1.1.3

1.1.3
20 авг. 2026 г.259Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
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Что нового
1.1.3 Release for ambush. Check the Github for actual Changelog notes.