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Alternating Flux NeoForge

Alternating Flux adds a long-distance, low-loss "super high voltage" power tier to Immersive Engineering, built for hauling power across large distances.

Автор: Arctonix2,5 тыс.5обновлён 3 авг. 2026 г.
Технологии

Описание

Alternating Flux adds a long-distance, low-loss "super high voltage" power tier to Immersive Engineering, built for hauling power across large distances.

Immersive Engineering's HV wires top out at short distances — you end up placing relays every 32 blocks. Alternating Flux (AF) fixes that:

  • Long range — AF wires reach up to 96 blocks per span (configurable)
  • Low loss — far less power lost over distance than standard wires
  • High throughput — 131,072 IF/t (4x modern HV)
  • Transmission only — AF can't power machines directly; you step down to HV through an AF Transformer, just like a real substation

Think of it as the transmission backbone of your grid: bulk power across distance on AF lines, stepped down to HV/MV/LV to actually use.

HOW TO USE

  1. Craft Constantan Wire, then an AF Wire Coil.
  2. Place AF Wire Relays as your towers and string AF coil between them.
  3. Build an AF Transformer — HV on the low side, AF on the high side. Converts 1:1.
  4. At the far end, another AF Transformer steps it back down to HV for your machines.

REQUIRES Immersive Engineering. Minecraft 1.21.1, NeoForge.

CurseForge and Modrinth only host the latest stable release of Alternating Flux. Older versions, as well as beta and alpha builds, are no longer available on either platform. If you need an older version or want to try a beta/alpha, head over to the GitHub releases page.

This is a BETA — tested on a live server but still shaking out edge cases. Please report any bugs!


Alternating Flux was originally created by AntiBlueQuirk for Minecraft 1.12.2. The concept, design, and original artwork are theirs — this is an update of their work to 1.21.1, shared publicly with their permission. Full credit to AntiBlueQuirk for the original mod.

Галерея

AF power lines

Последние версии

Все версии →
release

Alternating Flux NeoForge 1.0.6

1.0.6
3 авг. 2026 г.884Minecraft: 1.20.1forge, neoforge
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Что нового
1.0.6 — 2026-08-03 1.21.1 and 1.20.1. ADDED * Strain spans. A wire anchored at a strain anchor at both ends may reach twice as far. One anchored end is not enough, and relays, insulator strings and busbars carry no tension, so they never grant it. The extra length is paid for in clearance — the slack is unchanged, so a span of twice the distance hangs about twice as deep. * The public block tag alternatingflux:strain_anchors. This is the entire contract: put a block in that tag and it counts as a strain anchor. The rule is enforced where Immersive Engineering itself checks span length — in the coil, on the second click — so it applies to every coil in the game, not only Alternating Flux's. Copper, electrum and steel each double from whatever their own tier reaches. * An Engineer's Manual entry, under Electrical Grids. * A coil readout while a link is held, showing the distance and the reach it is actually working to. Alternating Flux ships no strain hardware of its own, and the tag ships empty. On a plain install nothing is tagged, every wire reaches exactly as far as it always has, and the mod says nothing about the rule anywhere in game. The feature exists for add-ons to build on. This tag is public API. It will not be renamed or re-scoped. FIXED * The AF Wire Relay's inventory icon now matches Immersive Engineering's own connectors. Its item model inherited both the default block item transforms and the block's translucent render type, so the icon drew smaller than every IE relay beside it, sat lower, was half size on the ground and in item frames, and drew mostly see-through. The block itself is unchanged — the insulator cups are still glassy in world.
release

Alternating Flux NeoForge 1.0.6

1.0.6
3 авг. 2026 г.689Minecraft: 1.21.1neoforge
Скачать
Что нового
1.0.6 — 2026-08-03 1.21.1 and 1.20.1. ADDED * Strain spans. A wire anchored at a strain anchor at both ends may reach twice as far. One anchored end is not enough, and relays, insulator strings and busbars carry no tension, so they never grant it. The extra length is paid for in clearance — the slack is unchanged, so a span of twice the distance hangs about twice as deep. * The public block tag alternatingflux:strain_anchors. This is the entire contract: put a block in that tag and it counts as a strain anchor. The rule is enforced where Immersive Engineering itself checks span length — in the coil, on the second click — so it applies to every coil in the game, not only Alternating Flux's. Copper, electrum and steel each double from whatever their own tier reaches. * An Engineer's Manual entry, under Electrical Grids. * A coil readout while a link is held, showing the distance and the reach it is actually working to. Alternating Flux ships no strain hardware of its own, and the tag ships empty. On a plain install nothing is tagged, every wire reaches exactly as far as it always has, and the mod says nothing about the rule anywhere in game. The feature exists for add-ons to build on. This tag is public API. It will not be renamed or re-scoped. FIXED * The AF Wire Relay's inventory icon now matches Immersive Engineering's own connectors. Its item model inherited both the default block item transforms and the block's translucent render type, so the icon drew smaller than every IE relay beside it, sat lower, was half size on the ground and in item frames, and drew mostly see-through. The block itself is unchanged — the insulator cups are still glassy in world.
release

Alternating Flux NeoForge 1.0.5

1.0.5
16 июн. 2026 г.75Minecraft: 1.16.5forge
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Alternating Flux NeoForge 1.0.5

1.0.5
16 июн. 2026 г.35Minecraft: 1.18.2forge
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Alternating Flux NeoForge 1.0.5

1.0.5
16 июн. 2026 г.45Minecraft: 1.19.2forge
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