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AlienCraft : Kepler 22b

With this minecraft mod you can explore Kepler22b, a fareaway exoplanet with a unique flora, fauna, structures and equipments to craft for hours of gameplay !

Автор: Predator97427fr86513обновлён 27 окт. 2026 г.
ПриключенияМобыГенерация мира

Описание

AlienCraft : Kepler 22b is a unique minecraft mod that will allow you to explore a brand new planet : Kepler 22b

Ride space rockets to a new world, encounter highly detailed ecosystems, each with a unique wildlife, flora and structures and experience the various dangers of the fareaway exoplanet Kepler 22b

Please note that this is an early iteration of the mod, and A LOT of bugs are expected.

If you encounter a bug you can report it in the comment section.

For any question regarding the mod's mecanics, content or even for bugs, feel free to join my discord server :

What is currently in the mod :

100% of the Alien jungle biome including :

-a unique disease mechanic

-a foreign fauna including 7 unique alien species, each with unique abilities, behaviour, drops and purpose in gameplay

-a unique reactive flora that can both be harmfull and full of uses

-60+ new blocks and items, including a space rocket, food sources, decorative block sets

-2 large structures, a medium one and 2 small structures

-Unique alien artifacts and technology including 0 gravity generators, gate generators, entity detectors, magic crystals...

-4 unique weapons with special abilities such as a gravity sword, a goo gun..

-1 unique armor with custom effects

100% of the Alien desert biome including :

-a unique electric storm mechanic

-a night mecanic with waves of flying monsters coming out of the sand to hunt you down when in the desert at night

-7 unique lifeforms with unique behaviour and each with their very own game mecanics and uses

-4 large structures, 3 different types of floating islands, 2 smaller structures

-30+ unique blocks, 4 unique plants each with their own use

-15+ unique items and weapons, including flamethrowers, electroguns, mining lasers, ancient creatures egg...

What is planned :

-A 3rd biome with its own share of complex species, plants, environmental threats, structures and alien tech.

-a kepler custom boss

-an expansion and refinement of already existing content

Галерея

Последние версии

Все версии →
release

AlienCraft : Kepler 22b 1.0.6

1.0.6
27 окт. 2026 г.42Minecraft: 1.20.1forge
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Patch note : Optimizations : Reworked the kepler mob spawning system to be less resource hungry New additions : New biome : The kepler Savanna New blocks : savanna stone, savanna grass, savanna dirt, Savanna leaves, savanna crystal block, red alien crystal, savanna Redstone New plants : Savanna grass and tall savanna grass : a new grass type that lights up when walked upon and provides a redstone signal within 5 blocks for 10 seconds after being touched Poisonous Fern : a growing vertical vine that can conduct redstone signals vertically and burst into a gas cloud that poisons the player with a new effect : redstone poisoning, when alimented with redstone Luminodendron : a 1 to 3 blocks tall plant that can grow fruits that will provide the player with redstone poisoning but will give him xp New potion effect : -redstone poisoning : a status effect that will make the player act as a walking redstone source, while obscuring his vision and slowly damaging him gameplay/balance changes : -Reworked entirely Kepler's generation, biomes will now be way flatter, ranging from a height of y = 40 to 70 -Reworked Kepler's creatures spawn to be more dynamic and optimized to avoid overspawning and lag -Biomes will now be way larger -Biomes will now all have the same probability of spawning -Added the ability to cycle through biomes with the creative teleporters -Fungal leaves now have a random chance of dropping spiral trees saplings Esthetic changes : -reduced vegetations and trees in the desert -tweaked the coloration of the space suit helmet item to better fit the rest of the armor Bug fixes : -underground desert structures will now have their chimneys much closer to ground level -fixed a bug where you couldn't craft sticks or a crafting table with fungal planks -fixed a bug where certain mobs would overspawn in the desert -fixed a bug where mobs could spawn even though the spawn cap's maximum was already reached -fixed a bug where the messages of the creative teleporter wouldn't display in the correct language
release

AlienCraft : Kepler 22b 1.0.5

1.0.5
16 сент. 2026 г.322Minecraft: 1.20.1forge
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**_Patch note : _** **_Optimizations : _**-Reduced the maximum amount of wild entities that can spawn on kepler around the player to reduce lag -Optimized a couple of the mod's model to be less resource hungry and prevent freezes -optimized the renderer of several mobs to reduce fps drops -got rid of persistent entities in a couple of structures like the xenoscorpion hive to reduce lag **_New additions : New mechanics :_** -Desert nights : When the night falls on the dunes of kepler's Desert, a new species of xenoscorpion comes out of the sand to hunt the player down. They will spawn by waves of 5 and only 5 may exist at any given time. If you manage to get to safety before becoming bug meal, your pursuers will burry back into the sand until you're on their hunting ground again. They are highly sensitive to fire and will burry back in the ground when encountering flames. -Beetle Barrel Roll : When mounted on the back of an ancient beetle and flying, you now have the possibility to tap the [mount special ability keybind](X by default) to perform a barrel roll. This will make your mount dash forward at high speed, dealing 10 damage points to entities in its way and throwing them in the air and destroying any block with a hardness below 0,5 in its path. -Aegis sitting mechanic : you can now right click your tamed aegis to tell him to sit in one place until you come back -Aegis jumping mechanic : added the ability for tamed aegis to jump with the space bar **_New block :_** -Hive burrows, a new block that acts as a spawner for xenoscorpion in hives to replace persistent entities. They will spawn 1 xenoscorpion if the player is within 16 blocks and isn't sneaking. If the player manages to kill the xenoscorpion linked to the burrow, it enters a 60 seconds cooldown where no xenoscorpion can spawn _**New mobs :**_ -Surface xenoscorpion that comes in 2 skin variants, is capable of flight and will retreat back into the sand when set on fire _**gameplay/balance changes :**_ -entirely reworked the jungle dome structure to add more sphere shaped dome, more earth like vegetation inside, new rooms, more turrets and more loot -Tamed Aegis can now be healed with alien fruits -Tamed Ancient beetles can now be healed with any type of meat -Wild Aegis can no longer be mounted to avoid confusion as to how to tame them -Ancient beetles can now walk on the surface of water -Ancient beetle eggs now require raw gold instead of gold ingots to hatch **_Esthetic changes :_** -doubled the size of kepler's sun and kepler's moon to give a more alien look to the sky -multiplied the size of the planet visible from kepler by 1.4 -Added a 3rd aegis color variant -tweaked the existing aegis skins/color variants -tweaked the ancient beetle's skins/color variants -tweaked the xenoscorpion's texture to be more bright and detailed **_Bug fixes :_** -fixed a bug where tamed aegis would run away from players when tamed -fixed a bug where using the flamethrower on a mount could result in the mount taking damages -fixed a bug where the ancient beetle's control could feel a bit stiff and buggy -fixed a bug where the ancient beetle could fly underwater -fixed a bug where the auto turret icon would appear almost completely black in the creative tab -fixed a bug where ancient beetle's color variants wouldn't appear when spawned via a spawn egg -fixed a bug where the desert trees would spawn a kepler dirt block below them in.
release

AlienCraft : Kepler 22b 1.0.4

1.0.4
26 авг. 2026 г.156Minecraft: 1.20.1forge
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Patch note : Optimizations : -decreased the mod's file size -rewrote most mobs's code to be more optimized and less resource hungry -optimized the mod to gain about 10 to 20% fps increase, further optimization is planned (currently what was done was basically mob's spawns rework, features optimization, mob's ticking procedures cleanup, customized kepler spawn rates, custom mob spawn caps, and frequent idle mobs despawn) New additions : New mechanics : kepler storm : -every 10 to 20 minutes, a 3 minutes storm will trigger worldwide on kepler -during this storm the following effects apply : increased fog that reduces visibility, slowness effect if you are in the desert as well as high probability to be struck by lighnting kepler plague : -upon receiving damage in the kepler forest, you'll notice that your wounds now have a chance of getting infected with a local disease : the kepler plague -this disease is only curable with crawling lily shoots. -at the first stage of the plague, you'll notice that every damage you take is now permanent and can't be healed in any way until you're cured -approximately 4 minutes after getting infected, the disease will start inflicting damage to the player as well as nausea, until the player dies, or is cured New weapon : -electrogun, a range weapon that shoots lightnings that go in a straight line and inflict 12 damage points to entities within a 13 blocks range, light them on fire and stun them for a few seconds -new special item : the soul trap. This item can store your tamed creatures for long distance travel, and finally allow you to bring home those precious tames you've been collecting on kepler ! -new items : laser powercell, electrogun powercell, crawling lily shoots, creative teleporter, electric leaves, electroplant node -added 4 new blocks and their craft to complete the fungal wood blockset(slabs, stairs, fences and gate) gameplay/balance changes : -reworked the scarab labyrinth lava room. The previous iteration was a source of lag in the desert because of all the persistent skeletons, nightmarishly hard to do in survival, and problematic because of the guardians constantly trying to phase through lava and eventually dying from fire. It is now an overgrown giant room with hidden netherite and potential noises sources to bring guardians straight to your location if you're not carefull. -reworked the energy source of the mining laser to go from redstone blocks to a new item : Laser Power Cell -The space suit now grants the player with the "hermetically sealed" status effect, preventing the player from gaining status effects such as slowness, poison, wither or kepler's plague -reduced the flamethrower's range to 8 blocks and increased its damage -made the flamethrower more fluid and reactive (reworked the flame system to no longer use projectiles entity but rather a custom area scanning system) -turrets can now only fire when facing their target -reduced the amount of archaeology rocks in the jungle -jungle archaeology rocks will now spawn in a more dispersed way in their chunks -nerfed the different alien artifacts spawn rates in archaelogy rocks -reduced the weakness level from stabber poisoning from 2 to 1 -reduced the amount of tree-mite nests structures spawns -entities trapped in a small carnivorous plant will now only be able to move when the plant is destroyed or when it opens again -reworked the alien tab to now reveal the location of the nearest alien structure depending on the biome the player is, allowing it to locate the pyramid or the small alien ruins in the jungle and the Burried ruins and the scarab ruins in the desert -carnivorous plant are now faster to break when trapped inside -nerfed the jungle armor's potion effects from a level III to level II -wearing a jungle armor's now significantly reduces your chances of getting the plague while not in a fight against a jungle creature -reduced the pulsar jelly consumption when not in overclock mode -jungle armor will now correctly prevent the player from triggering alien fungi -increased the jump boost duration of right clicking an alien lily by 1 second Esthetic changes : -reworked the flamethrower flame effect to the benefit of a brand new custom volumetric flame effect system with particles -reworked the color variants of the stabber to better match the jungle's aesthetic and added a new colar to the model species to make it look more alien-like -added color variants to the burrower and tweaked its old texture -changed the overall design, texture and model of the xenoscorpion, and made its animations smoother -changed the esthetic of the lightnings used by the medusomorph to match those of the new kepler storm mecanic -changed the colors of desert plants to yellow to better match the biome's new electric vibe and adjusted items accordingly -FOV will no longer change when caught in a small carnivorous plant -reversed the granite blockset color changes and added a brand new granite block set with the red one -added a blend of different alien bricks to the alien pyramid -Reworked the alien tab visuals to include a small animation, cooldown, sounds and reworked the xp gain to be only the amount necessary to reach next level. -the stabber's warning sound will now have a fading effect instead of the brutal stop it previously had -the player will now appear standing when getting pulled by a tree mite or when getting chewed on by one instead of the current sitting animation -the particles spawning when a pulsar is working are now centered Bug fixes : -fixed a bug where the rogue auto turret animation would still play when not firing bullets -fixed a bug where bullets would appear to spawn out of thin air above the rogue auto turret canon -fixed a bug where bullets could be firing at a target without the turret actually detecting it/facing it -fixed a bug where the tree mite couldn't detect the player even though it was clearly inside its tentacles -fixed a bug where the player's camera would constantly be reset when getting chewed on by a tree mite -fixed a bug where the stabber couldn't get hurt when attacking the player -fixed a bug where the stabber would still wander around when in its warning state -fixed an issue where a tamed aegis would flee after taking damage -fixed a bug where putting a saddle on an ancient beetle would instantly make the player ride it -fixed a bug where touching the ground without landing with the ancient beetle would trigger a falling sound -fixed a bug where the 3rd person holding animation of the goo gun wasn't coherent with 1st person -fixed a bug where jumping on a closed small carnivorous plant would result in just a 1 pixel jump -fixed a bug where breaking the crawling lily flower or crawling lily vines could result in another flower appearing on the vine below -fixed a bug where the flamethrower could turn bedrock into ash -fixed a bug where using beds in kepler wouldn't pass the night -fixed a bug where the flamethrower fuel level would still be consumed when in creative mode -fixed a bug where the flamethrower right click wasn't prioritary on other right clicks, resulting in weird interactions when trying to shoot villagers -fixed a bug where glowing jelly could not be eaten -fixed a bug where a goo gun projectile would duplicate when shot on an arrow resistent entity -fixed a bug where a goo gun projectile could sometimes take damage and despawn before triggering a jelly trap -fixed a bug where some of kepler's forest creatures like the carnivorous plant or the mite would still not attack players wearing jungle armor after getting damaged by them -updated the description of the jungle cocktail to match the real level of the potion effects
release

AlienCraft : Kepler 22b 1.0.3

1.0.3
26 июл. 2026 г.177Minecraft: 1.20.1forge
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Patch note : -WARNING, the biome ID of the Alien Jungle has been changed to kepler_jungle in this patch, if you experience any world corruption, notify me on discord or here in curseforge New additions : new structure : -burried ruins, a giant desert ruin burried in layers of sand. You're gonna need a couple of shovels to unburry its artifacts... new desert creature : -medusomorph, a giant electric jellyfish flying in kepler's desert -guardians, new blind vibrations based mobs that can phase through blocks and give mining fatigue to nearby creatures new weapons : -mite shurikens -glowing mite shurikens -Mining Laser, a new alien artifact block with 3 modes, capable of digging blocks on long distances, whether it is for finding ores or for annihilating all existing lives on its path… new obtainable resource items : -glowing essence, complex alien mechanism, electric jelly new blocks : -kepler sandstone brick stairs and kepler sandstone cracked brick stairs -purple kepler granite Balance changes : -increased mob spawn in the desert -reduced the hitbox of the space rocket to fit in a 1x1 block hole -reduced the amount of archaeology rocks in the jungle -space rocket trajectory checking system is now way less restrictive, allowing the player to take off in a 1x1 space -changed a couple of recipes such as the alien sword to include the alien core -nerfed the size of the goo trap projectile of the goo gun from 6x6x6 to 5x5x5 blocks -goo gun can now be used underwater -Reworked scarab ruins opponents, blazes and wither skeletons no longer spawn, they have all been replaced by desert guardians -Reworked the scarab ruins loot table to include modded loot -increased the burrower's health Esthetic changes : -reworked the items of some of the mod's weaker items textures such as the alien core, alien mechanism, alien rifle stock, alien rifle barrel, neurotoxin sac, biomatter, small rocks, alien katana handle, alien katana blade, space rocket and embedded soldier -Updated the space rocket UI to look more polished and realistic -player animation when riding a rocket was changed from sitting down to standing up -slightly increased the size of the rocket -adjusted the rocket riding mechanic so that the player's head would be centered with the rocket's windows -space rockets will now appear centered and with a block like rotation(north, east south and west) instead of the actual entity rotation system -darkened the texture of the saturation vial and the space suit armor items -changed the color of the alien sword vfx to a more red tint -changed the color of the kepler granite block set to better match all biomes -added a fading effect to the kepler jungle ambient sound -changed the name of the alien_jungle biome to kepler_jungle -sped up the burrower walking animation to better visually match its speed Bug fixes : -fixed a bug where desert creatures wouldn't spawn -fixed a bug where the burrower would appear frozen in the air while attempting to do a leap attack on the player -fixed a bug where the burrower wouldn't fall in the 1 block hole he dug but stay on top of it -fixed a bug where the player would take damage upon landing with an ancient beetle -fixed a bug where the burrower leap attack would be desynchronized between server and client -fixed a bug where the kepler jungle ambient sounds wouldn't stop playing even after switching biomes -fixed a bug where the kepler jungle ambient sounds would still play at full volume when being underground -fixed a bug where the xenoscorpion armor chestplate would be incorrectly displayed as a second helmet -fixed a bug where goo gun projectiles would disappear upon impact with an entity without placing the goo traps -fixed a bug where goo gun projectiles wouldn't be centered around the target upon hit or on the block hit -fixed a bug where the giant stick bug could break blocks when it was still in its camo state
release

AlienCraft : Kepler 22b 1.0.2

1.0.2
16 июл. 2026 г.64Minecraft: 1.20.1forge
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Patch note : New additions : -Entirely reworked the rocket system with a new UI, new dimension travelling technique and new requirements -Added a new armor : the space suit, a new requirement to travel to another planet -Added new sky elements to kepler's sky including a new moon, sun and an additional planet -Added new rock formations in kepler desert -Updated old rock formations in kepler desert to better match the new ones -Reworked the old rock formations of kepler's desert -Added 2 new items : the reinforced alloy ingot, used in the craft of the new space suit, and the saturation elixir, crafted with spiky fruits -All different kepler ores (iron, lapis, diamond...) can now spawn in kepler's underground -Glowing fungi jelly is now eatable and will grant the glowing effect to nearby creatures -All kepler's plants can now drop themselves with silk touch -Tweaked the texture of the small cactus flower, the thornflower and the big alien cactus to be more red as well as their items to match the new tint Balance changes -Space rockets are now a grabeable item -increased the frequency of kepler desert -decreased the amount of plants and rock formations in kepler desert -decreased the amount of sky islands in kepelr desert -increased the amount of dead trees in kepler desert -reduced the amount of sand particles in the desert to optimize fps -temporarily removed the fog from the kepler dimension. A new fog system is currently in the work -reduced the sound of the space rocket when taking off -increased the rarity of the flamethrower parts in the radio tower loot table -changed the height spawn of the scarab labyrinth and the xenoscorpion hive to decrease the risk of the 2 structures colliding -made the gas pockets not flameable via lava to prevent the whole hive getting destroyed by naturally generated pools of lava -alien cone flower and alien crystals no longer give xp upon getting broken to avoid exploits -Taming an aegis now require a fixed amount of 11 alien fruits (was random each time) -slightly increased the burrower spawn rate in kepler desert Bug fixes -Fixed several game breaking bugs related to the space rocket when being used in multiplayer -Fixed a bug where the player could die when landing on kepler -fixed a bug where two players could ride the same rocket, resulting in crashes -fixed normal fungi jelly giving glowing to nearby creatures -fixed a problem where the desert island number 3 would incorrectly spawn as a desert island number 2 -fixed a problem where breaking an alien plant with a fruit would not drop an alien fruit -Fixed a bug where the aegis would play the taming animation upon receiving an alien fruit without -Fixed a bug where the desert crystals would have incorrect placement when placed near a crystal block -Fixed a bug where placing a desert crystal near another one would break both crystals
release

AlienCraft : Kepler 22b 1.0.1

1.0.1
1 июл. 2026 г.104Minecraft: 1.20.1forge
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Version 1.0.1 changelog : -increased alien fungi cooldown before it can be activated again -supposedly fixed a problem where the player could take fall damage when landing with a rocket -renamed 5 incorrectly named mod items -prevented lily from being farmed by adding a cooldown upon being placed by the player -fixed a problem where jungle meals wouldn't give the glowing effect to surrounding entities -increased the range at which jungle meals can give the glowing effect to surrounding entities -fixed a problem where the small carnivorous plants blocks would drop the loot of a carnivorous plant upon being broken -fixed items being translucent in the player's hand -increased the amount of stick bug armor plates dropped upon slaying this mob -reduced the height at which tree mites would elevate themselves naturally -increased the grabbing range of the tree mites to match the size of its vines