COWMODSКаталог модов
Adventures in Time | TARDIS (Forge)

ВЕРСИИ (1)

release

1.0.4+1.2.12

1.0.4+1.2.12
7 сент. 2025 г.9,7 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
- tweak: breaking down the door of a powered down TARDIS now requires a stronger axe | by [@Lt-DO7Lt-DO7](https://github.com/Lt-DO7) ([#1775](https://github.com/amblelabs/ait/pull/1775)) - update bug report version drop down to 1.2.10 | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1748](https://github.com/amblelabs/ait/pull/1748)) - add: Added Hudolin Console! | by [@MaketendoDev](https://github.com/MaketendoDev), [@Loqor](https://github.com/Loqor) ([#1749](https://github.com/amblelabs/ait/pull/1749)) - fix: Fixed Iris bugs! | by [@MaketendoDev](https://github.com/MaketendoDev), [@Loqor](https://github.com/Loqor) ([#1749](https://github.com/amblelabs/ait/pull/1749)) - fix: Emission is now really bright!! | by [@MaketendoDev](https://github.com/MaketendoDev), [@Loqor](https://github.com/Loqor) ([#1749](https://github.com/amblelabs/ait/pull/1749)) - fix: Fog in TARDIS! | by [@MaketendoDev](https://github.com/MaketendoDev), [@Loqor](https://github.com/Loqor) ([#1749](https://github.com/amblelabs/ait/pull/1749)) - fix: weird emission bug with the War TARDIS! | by [@MaketendoDev](https://github.com/MaketendoDev), [@Loqor](https://github.com/Loqor) ([#1749](https://github.com/amblelabs/ait/pull/1749)) - fix: fix circular multidim lazy world loading | by [@DrTheodor](https://github.com/DrTheodor) ([#1750](https://github.com/amblelabs/ait/pull/1750)) - fix: no more extreme screen shaking when there are no consoles during flight | by [@DrTheodor](https://github.com/DrTheodor) ([#1757](https://github.com/amblelabs/ait/pull/1757)) - add: Console Inventory for storing components! | by [@Loqor](https://github.com/Loqor) ([#1665](https://github.com/amblelabs/ait/pull/1665)) - add: Sonics are now independent of the TARDIS and are stored within the console's data itself! | by [@Loqor](https://github.com/Loqor) ([#1665](https://github.com/amblelabs/ait/pull/1665)) - fix sonic- and console-port throwing exceptions | by [@Mansarde](https://github.com/Mansarde) ([#1762](https://github.com/amblelabs/ait/pull/1762)) - fix console part eating cartridges when swapping | by [@Mansarde](https://github.com/Mansarde) ([#1762](https://github.com/amblelabs/ait/pull/1762)) - add: rhyno, tendo and dian to the dev team list | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1763](https://github.com/amblelabs/ait/pull/1763)) - add: alarms stop when repairing via sonic | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1763](https://github.com/amblelabs/ait/pull/1763)) - fix occupied slots in waypoint banks from being overridden when trying to insert another cartridge there | by [@Mansarde](https://github.com/Mansarde) ([#1764](https://github.com/amblelabs/ait/pull/1764)) - add sonic screwdriver summon notify if no power | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1770](https://github.com/amblelabs/ait/pull/1770)) - fix: loading of waypoint cartridges now only loads the coordinates instead of starting flight | by [@Mansarde](https://github.com/Mansarde) ([#1769](https://github.com/amblelabs/ait/pull/1769)) - build(ver): 1.2.12 | by [@duzos](https://github.com/duzos) ([#1771](https://github.com/amblelabs/ait/pull/1771)) - feat: toggleable darkness effect when the tardis is powered off | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1773](https://github.com/amblelabs/ait/pull/1773)) - fix: unable to move landing pad spots | by [@duzos](https://github.com/duzos) ([#1767](https://github.com/amblelabs/ait/pull/1767)) - fix: spots rendering at the wrong position | by [@duzos](https://github.com/duzos) ([#1767](https://github.com/amblelabs/ait/pull/1767)) - fix: landing marker failing in unloaded chunks | by [@duzos](https://github.com/duzos) ([#1767](https://github.com/amblelabs/ait/pull/1767)) - Update README.md | by [@MaketendoDev](https://github.com/MaketendoDev), [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1648](https://github.com/amblelabs/ait/pull/1648)) - fix: TARDIS' no longer break when using the default cave interior | by [@DrTheodor](https://github.com/DrTheodor) ([#1780](https://github.com/amblelabs/ait/pull/1780)) - add: adaptive exterior | by [@DrTheodor](https://github.com/DrTheodor) ([#1779](https://github.com/amblelabs/ait/pull/1779)) - Implemented the chronology disc | by [@Saturnorsomthing](https://github.com/Saturnorsomthing), [@DrTheodor](https://github.com/DrTheodor) ([#1783](https://github.com/amblelabs/ait/pull/1783)) - Made "chronology" play on the main menu | by [@Saturnorsomthing](https://github.com/Saturnorsomthing), [@DrTheodor](https://github.com/DrTheodor) ([#1783](https://github.com/amblelabs/ait/pull/1783)) - add: action-bar message when trying to enter growth TARDIS during its initial interior reconfiguration. | by [@Mansarde](https://github.com/Mansarde) ([#1785](https://github.com/amblelabs/ait/pull/1785)) - chore: fix beta build pipeline | by [@Mansarde](https://github.com/Mansarde) ([#1790](https://github.com/amblelabs/ait/pull/1790)) - tweak: buffed staser damage on entities | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1787](https://github.com/amblelabs/ait/pull/1787)) - add: Sonic Overload mode can now toggle levers and Sonic Interaction mode can press stone buttons | by [@Mansarde](https://github.com/Mansarde) ([#1789](https://github.com/amblelabs/ait/pull/1789)) - add: credits update | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1794](https://github.com/amblelabs/ait/pull/1794)) - api: support for bedrock json models | by [@duzos](https://github.com/duzos) ([#1774](https://github.com/amblelabs/ait/pull/1774)) - api: datapacks can now add custom exterior models | by [@duzos](https://github.com/duzos) ([#1774](https://github.com/amblelabs/ait/pull/1774)) - api: datapacks can now add custom console models, as well as custom control positioning etc | by [@duzos](https://github.com/duzos) ([#1774](https://github.com/amblelabs/ait/pull/1774)) - feat: capaldi vortex | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1797](https://github.com/amblelabs/ait/pull/1797)) - feat: movie vortex | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1797](https://github.com/amblelabs/ait/pull/1797)) - feat: twice upon a time vortex | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1797](https://github.com/amblelabs/ait/pull/1797)) - feat: mccoy vortex | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1797](https://github.com/amblelabs/ait/pull/1797)) - fix: sonics no longer show that they can interact with something when they actually can't | by [@drtheodor](https://github.com/drtheodor) ([#1796](https://github.com/amblelabs/ait/pull/1796)) - minor changes to the buildscript | ([#1795](https://github.com/amblelabs/ait/pull/1795)) - build(amblekit): 1.1.12 | by [@duzos](https://github.com/duzos) ([#1798](https://github.com/amblelabs/ait/pull/1798)) - feat: portal gun sonic screwdriver skin | by [@duzos](https://github.com/duzos) ([#1800](https://github.com/amblelabs/ait/pull/1800)) - feat: pixelator vortex | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1801](https://github.com/amblelabs/ait/pull/1801)) - fix: overload did not break all glass and glass panes | by [@Mansarde](https://github.com/Mansarde) ([#1804](https://github.com/amblelabs/ait/pull/1804)) - feat: food machine! | by [@rapbattlegod32](https://github.com/rapbattlegod32), [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1788](https://github.com/amblelabs/ait/pull/1788)) - fix: food machine | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1807](https://github.com/amblelabs/ait/pull/1807)) - fix: readme typo | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1811](https://github.com/amblelabs/ait/pull/1811)) - feat: overload mode breaks bricks | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1812](https://github.com/amblelabs/ait/pull/1812)) - tweak: Changed rift drops from just being a specific item to randomly choosing from tags "rift_success_extra_item" & "rift_fail_item" | by [@MaketendoDev](https://github.com/MaketendoDev) ([#1817](https://github.com/amblelabs/ait/pull/1817)) - fix: left-clicking breaks the console generator when in creative instead of browsing to the previous console/variant | by [@Mansarde](https://github.com/Mansarde), [@drtheodor](https://github.com/drtheodor) ([#1805](https://github.com/amblelabs/ait/pull/1805)) - fix: description.attack_eyebrows spelling | by [@Addi3](https://github.com/Addi3) ([#1821](https://github.com/amblelabs/ait/pull/1821)) - fix: description.attack_eyebrows spelling, for real this time | by [@Mansarde](https://github.com/Mansarde), [@Addi3](https://github.com/Addi3), [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1822](https://github.com/amblelabs/ait/pull/1822)) - chore: make multidim, scheduler and queue libraries transitive | by [@Mansarde](https://github.com/Mansarde) ([#1824](https://github.com/amblelabs/ait/pull/1824)) - chore: updated addie's link | by [@Addi3](https://github.com/Addi3) ([#1825](https://github.com/amblelabs/ait/pull/1825)) - add: Added JEI Integration with the Fabricator recipes | by [@nanuwo](https://github.com/nanuwo) ([#1815](https://github.com/amblelabs/ait/pull/1815)) - fix: Fixed blueprint tooltips showing the minimum and maximum number of items the wrong way round | by [@nanuwo](https://github.com/nanuwo) ([#1815](https://github.com/amblelabs/ait/pull/1815)) - chore: updated addie's link | by [@Addi3](https://github.com/Addi3) ([#1826](https://github.com/amblelabs/ait/pull/1826)) - add: Display message on action bar (in addition to alarm) to inform about hostile presence. | by [@Mansarde](https://github.com/Mansarde) ([#1827](https://github.com/amblelabs/ait/pull/1827)) - fix: updating addonexteriors to bedrock models causes crash | by [@duzos](https://github.com/duzos) ([#1833](https://github.com/amblelabs/ait/pull/1833)) - feat: chronos vortex, rulebreaker vortex, timehole vortex and the stargate vortex | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1835](https://github.com/amblelabs/ait/pull/1835)) - feat: updated the classic vortex and the accursed vortex. | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1835](https://github.com/amblelabs/ait/pull/1835)) - perf: improve client-side performance of TARDIS-related sounds | by [@drtheodor](https://github.com/drtheodor) ([#1837](https://github.com/amblelabs/ait/pull/1837)) - add: a server-side config option to control the volume/distance of mat/demat sounds | by [@drtheodor](https://github.com/drtheodor) ([#1837](https://github.com/amblelabs/ait/pull/1837)) - add: a server-side config option to control the volume of crash sound | by [@drtheodor](https://github.com/drtheodor) ([#1837](https://github.com/amblelabs/ait/pull/1837)) - fix: no more random exterior travel sounds | by [@drtheodor](https://github.com/drtheodor) ([#1837](https://github.com/amblelabs/ait/pull/1837)) - tweak: the mod is now almost twice as smaller! yippe! | by [@drtheodor](https://github.com/drtheodor) ([#1838](https://github.com/amblelabs/ait/pull/1838)) - feat: engine loop sound | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1834](https://github.com/amblelabs/ait/pull/1834)) - fix: Landing in locked worlds was possible via crashing or using engine overload | by [@Mansarde](https://github.com/Mansarde) ([#1836](https://github.com/amblelabs/ait/pull/1836)) - fix: The segments of the flight progress indicator of the interior settings screen did not fill out during flight. | by [@Mansarde](https://github.com/Mansarde) ([#1841](https://github.com/amblelabs/ait/pull/1841)) - feat: check for sonic mode tardis to repair phasing engines | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1839](https://github.com/amblelabs/ait/pull/1839)) - fix: fixed a bug where you could place an engine in a non tardis dimension and it would crash the game | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1842](https://github.com/amblelabs/ait/pull/1842)) - perf: improved tardis world performance | by [@drtheodor](https://github.com/drtheodor) ([#1850](https://github.com/amblelabs/ait/pull/1850)) - Fix regression in #1850 | by [@drtheodor](https://github.com/drtheodor) ([#1854](https://github.com/amblelabs/ait/pull/1854)) - fix: Falling TARDISes destroy Siege Cube exteriors | by [@Mansarde](https://github.com/Mansarde) ([#1855](https://github.com/amblelabs/ait/pull/1855)) - fix: Power Converter could be fueled by an empty hand | by [@Mansarde](https://github.com/Mansarde) ([#1852](https://github.com/amblelabs/ait/pull/1852)) - fix: Power Converter would instantly drain all Artron when trying to fuel it during power off | by [@Mansarde](https://github.com/Mansarde) ([#1852](https://github.com/amblelabs/ait/pull/1852)) - fix: life-support subsystem regeneration effect flicker | by [@drtheodor](https://github.com/drtheodor) ([#1859](https://github.com/amblelabs/ait/pull/1859)) - add: /ait list command is now more useful. Read the wiki for more details. | by [@drtheodor](https://github.com/drtheodor) ([#1860](https://github.com/amblelabs/ait/pull/1860)) - add: /ait unlink | by [@drtheodor](https://github.com/drtheodor) ([#1861](https://github.com/amblelabs/ait/pull/1861)) - fix: no more exterior hum when cloaked | by [@drtheodor](https://github.com/drtheodor) ([#1863](https://github.com/amblelabs/ait/pull/1863)) - add: arming mechanism for engine overdrive | by [@Mansarde](https://github.com/Mansarde) ([#1829](https://github.com/amblelabs/ait/pull/1829)) - fix: Celsius was showing Fahrenheit degrees | by [@Mansarde](https://github.com/Mansarde) ([#1857](https://github.com/amblelabs/ait/pull/1857)) - fix: TARDIS in TARDIS landing was still possible via Hail Mary protocol. | by [@Mansarde](https://github.com/Mansarde) ([#1831](https://github.com/amblelabs/ait/pull/1831)) - fix: The achievements for redecoration, getting owner loyalty and using the sonic on wood did not trigger | by [@Mansarde](https://github.com/Mansarde) ([#1851](https://github.com/amblelabs/ait/pull/1851)) - fix: Exclusive exteriors are now exclusive again | by [@Mansarde](https://github.com/Mansarde) ([#1864](https://github.com/amblelabs/ait/pull/1864)) - fix: Dropped items in interior were being teleported instantly | by [@Mansarde](https://github.com/Mansarde) ([#1865](https://github.com/amblelabs/ait/pull/1865)) - fix: Gamerules did not control all explosions (and their fire creation) | by [@Mansarde](https://github.com/Mansarde) ([#1866](https://github.com/amblelabs/ait/pull/1866)) - fix crashing still allowing to land in locked dimensions | by [@Mansarde](https://github.com/Mansarde) ([#1867](https://github.com/amblelabs/ait/pull/1867)) - fix: handles in item frame | by [@duzos](https://github.com/duzos) ([#1869](https://github.com/amblelabs/ait/pull/1869)) - fix: datapack exteriors floating in screen | by [@duzos](https://github.com/duzos) ([#1870](https://github.com/amblelabs/ait/pull/1870))