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All In One Apocalipse [AIOA]

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release

AIOA 0.2.0 for Minecraft 1.21.8 (Forge)

0.2.0+mc1.21.8-forge
3 авг. 2026 г.85Minecraft: 1.21.8forge
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.21.8 (Fabric)

0.2.0+mc1.21.8-fabric
3 авг. 2026 г.57Minecraft: 1.21.8fabric
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.20.1 (Forge)

0.2.0+mc1.20.1-forge
3 авг. 2026 г.412Minecraft: 1.20.1forge
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.21.10 (Forge)

0.2.0+mc1.21.10-forge
3 авг. 2026 г.29Minecraft: 1.21.10forge
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.21.11 (Forge)

0.2.0+mc1.21.11-forge
3 авг. 2026 г.96Minecraft: 1.21.11forge
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.20.1 (Fabric)

0.2.0+mc1.20.1-fabric
3 авг. 2026 г.326Minecraft: 1.20.1fabric
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.21.10 (Fabric)

0.2.0+mc1.21.10-fabric
3 авг. 2026 г.58Minecraft: 1.21.10fabric
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.21.11 (Fabric)

0.2.0+mc1.21.11-fabric
3 авг. 2026 г.501Minecraft: 1.21.11fabric
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.21.4 (Forge)

0.2.0+mc1.21.4-forge
3 авг. 2026 г.19Minecraft: 1.21.4forge
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.21.7 (Forge)

0.2.0+mc1.21.7-forge
3 авг. 2026 г.14Minecraft: 1.21.7forge
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.21.6 (Forge)

0.2.0+mc1.21.6-forge
3 авг. 2026 г.9Minecraft: 1.21.6forge
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.21.7 (Fabric)

0.2.0+mc1.21.7-fabric
3 авг. 2026 г.12Minecraft: 1.21.7fabric
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft >=1.21.4 <1.21.5 (Fabric)

0.2.0+mc1.21.4-fabric
3 авг. 2026 г.35Minecraft: 1.21.4fabric
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.21.6 (Fabric)

0.2.0+mc1.21.6-fabric
3 авг. 2026 г.25Minecraft: 1.21.6fabric
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.21.3 (Forge)

0.2.0+mc1.21.3-forge
3 авг. 2026 г.7Minecraft: 1.21.3forge
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.21.5 (Forge)

0.2.0+mc1.21.5-forge
3 авг. 2026 г.15Minecraft: 1.21.5forge
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft >=1.21.2 <=1.21.3 (Fabric)

0.2.0+mc1.21.3-fabric
3 авг. 2026 г.18Minecraft: 1.21.2, 1.21.3fabric
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft >=1.21.5 <1.21.6 (Fabric)

0.2.0+mc1.21.5-fabric
3 авг. 2026 г.14Minecraft: 1.21.5fabric
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.20.5 / 1.20.6 (Forge)

0.2.0+mc1.20.5-forge
3 авг. 2026 г.19Minecraft: 1.20.5, 1.20.6forge
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.20.5 / 1.20.6 (Fabric)

0.2.0+mc1.20.5-fabric
3 авг. 2026 г.17Minecraft: 1.20.5, 1.20.6fabric
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.20.3 / 1.20.4 (Forge)

0.2.0+mc1.20.3-forge
3 авг. 2026 г.18Minecraft: 1.20.3, 1.20.4forge
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.21 / 1.21.1 (Forge)

0.2.0+mc1.21-forge
3 авг. 2026 г.94Minecraft: 1.21, 1.21.1forge
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.20.3 / 1.20.4 (Fabric)

0.2.0+mc1.20.3-fabric
3 авг. 2026 г.17Minecraft: 1.20.3, 1.20.4fabric
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.2.0 for Minecraft 1.21 / 1.21.1 (Fabric)

0.2.0+mc1.21-fabric
3 авг. 2026 г.205Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# Changelog ## 0.2.0 - Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob. - Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets. - Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport. - Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view. - Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu. - Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically. - Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation. - Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored. - Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder. - Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window. - Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs. - Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits. - Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor. - Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab. - Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews. - Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%. - Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges. - Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace. - Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts. - Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults. - Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation. - Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node. - Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed. - Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior. - Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action. - Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code. - Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English. - Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player. - Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety. - Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely. - Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence. - Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility. - Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build. - Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods. - Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly. - Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision. - Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget. - Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit. - Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied. - Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation. - Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.1.3 for Minecraft 1.20.1 (Forge)

0.1.3+mc1.20.1-forge
6 мая 2026 г.421Minecraft: 1.20.1forge
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.1.3 for Minecraft 1.20.1 (Fabric)

0.1.3+mc1.20.1-fabric
6 мая 2026 г.308Minecraft: 1.20.1fabric
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.1.3 for Minecraft 1.20.3 / 1.20.4 (Forge)

0.1.3+mc1.20.3-forge
6 мая 2026 г.16Minecraft: 1.20.3, 1.20.4forge
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed runtime-safe resource id parsing so the shared config and spawn code works cleanly on the target Minecraft runtime.
release

AIOA 0.1.3 for Minecraft 1.20.3 / 1.20.4 (Fabric)

0.1.3+mc1.20.3-fabric
6 мая 2026 г.21Minecraft: 1.20.3, 1.20.4fabric
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed runtime-safe resource id parsing so the shared config and spawn code works cleanly on the target Minecraft runtime.
release

AIOA 0.1.3 for Minecraft 1.20.5 / 1.20.6 (Fabric)

0.1.3+mc1.20.5-fabric
6 мая 2026 г.19Minecraft: 1.20.5, 1.20.6fabric
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 1.20.5 / 1.20.6 (Forge)

0.1.3+mc1.20.5-forge
6 мая 2026 г.14Minecraft: 1.20.5, 1.20.6forge
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 1.21 / 1.21.1 (Forge)

0.1.3+mc1.21-forge
6 мая 2026 г.65Minecraft: 1.21, 1.21.1forge
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Что нового
# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for hostile spawn control, day-surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved layout spacing to make the config screen cleaner and easier to read. - Reworked the hostile and biome selector screens with better search placement, cleaner preview panels, and less overlapping content. - Fixed hostile mob previews so rendered models stay inside the preview area instead of covering text. - Improved zombie wall-climbing behavior so configured zombies pursue targets more reliably and stop climbing correctly when the option is disabled. - Locked the `F6` config hotkey to creative mode so the UI no longer opens in survival by mistake. - Updated the README with Modrinth-friendly image links and clearer setup instructions.
release

AIOA 0.1.3 for Minecraft 1.21 / 1.21.1 (Fabric)

0.1.3+mc1.21-fabric
6 мая 2026 г.237Minecraft: 1.21, 1.21.1fabric
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for hostile spawn control, day-surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved layout spacing to make the config screen cleaner and easier to read. - Reworked the hostile and biome selector screens with better search placement, cleaner preview panels, and less overlapping content. - Fixed hostile mob previews so rendered models stay inside the preview area instead of covering text. - Improved zombie wall-climbing behavior so configured zombies pursue targets more reliably and stop climbing correctly when the option is disabled. - Locked the `F6` config hotkey to creative mode so the UI no longer opens in survival by mistake. - Updated the README with Modrinth-friendly image links and clearer setup instructions.
release

AIOA 0.1.3 for Minecraft 1.21.3 (Forge)

0.1.3+mc1.21.3-forge
6 мая 2026 г.16Minecraft: 1.21.3forge
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Что нового
# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft >=1.21.2 <=1.21.3 (Fabric)

0.1.3+mc1.21.3-fabric
6 мая 2026 г.13Minecraft: 1.21.2, 1.21.3fabric
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Что нового
# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft >=1.21.4 <1.21.5 (Fabric)

0.1.3+mc1.21.4-fabric
6 мая 2026 г.39Minecraft: 1.21.4fabric
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 1.21.4 (Forge)

0.1.3+mc1.21.4-forge
6 мая 2026 г.30Minecraft: 1.21.4forge
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft >=1.21.5 <1.21.6 (Fabric)

0.1.3+mc1.21.5-fabric
6 мая 2026 г.41Minecraft: 1.21.5fabric
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 1.21.5 (Forge)

0.1.3+mc1.21.5-forge
6 мая 2026 г.19Minecraft: 1.21.5forge
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Что нового
# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 1.21.6 (Fabric)

0.1.3+mc1.21.6-fabric
6 мая 2026 г.17Minecraft: 1.21.6fabric
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 1.21.6 (Forge)

0.1.3+mc1.21.6-forge
6 мая 2026 г.19Minecraft: 1.21.6forge
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 1.21.7 (Fabric)

0.1.3+mc1.21.7-fabric
6 мая 2026 г.18Minecraft: 1.21.7fabric
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 1.21.7 (Forge)

0.1.3+mc1.21.7-forge
6 мая 2026 г.12Minecraft: 1.21.7forge
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 1.21.8 (Fabric)

0.1.3+mc1.21.8-fabric
6 мая 2026 г.33Minecraft: 1.21.8fabric
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 1.21.8 (Forge)

0.1.3+mc1.21.8-forge
6 мая 2026 г.20Minecraft: 1.21.8forge
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Что нового
# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 1.21.10 (Forge)

0.1.3+mc1.21.10-forge
6 мая 2026 г.18Minecraft: 1.21.10forge
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 1.21.10 (Fabric)

0.1.3+mc1.21.10-fabric
6 мая 2026 г.47Minecraft: 1.21.10fabric
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 1.21.11 (Fabric)

0.1.3+mc1.21.11-fabric
6 мая 2026 г.343Minecraft: 1.21.11fabric
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 1.21.11 (Forge)

0.1.3+mc1.21.11-forge
6 мая 2026 г.42Minecraft: 1.21.11forge
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 26.1 (Fabric)

0.1.3+mc26.1-fabric
6 мая 2026 г.128Minecraft: 26.1fabric
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# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the Minecraft 26.1 profile to Fabric Loader 0.19.2, Fabric API 0.145.1, Loom 1.16.0-alpha.13, and ForgeGradle 7.0.20. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 26.1 (Forge)

0.1.3+mc26.1-forge
6 мая 2026 г.39Minecraft: 26.1forge
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Что нового
# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the Minecraft 26.1 profile to Fabric Loader 0.19.2, Fabric API 0.145.1, Loom 1.16.0-alpha.13, and ForgeGradle 7.0.20. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 26.1.2 (Fabric)

0.1.3+mc26.1.2-fabric
6 мая 2026 г.539Minecraft: 26.1.2fabric
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Что нового
# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.3 for Minecraft 26.1.2 (Forge)

0.1.3+mc26.1.2-forge
6 мая 2026 г.164Minecraft: 26.1.2forge
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Что нового
# Changelog ## 0.1.3 - Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs. - Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning. - Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool. - Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop. - Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility. ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.2c for Minecraft 1.20.1 (Forge)

0.1.2c+mc1.20.1-forge
6 апр. 2026 г.183Minecraft: 1.20.1forge
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# Changelog ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.1.2c for Minecraft 1.20.1 (Fabric)

0.1.2c+mc1.20.1-fabric
6 апр. 2026 г.91Minecraft: 1.20.1fabric
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Что нового
# Changelog ## 0.1.2c - Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player. - Added looping AIOA menu music that now plays consistently while the custom config UI is open. - Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect. - Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line. - Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.1.2b for Minecraft 1.20.1 (Forge)

0.1.2b+mc1.20.1-forge
6 апр. 2026 г.25Minecraft: 1.20.1forge
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# Changelog ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.1.2b for Minecraft 1.20.1 (Fabric)

0.1.2b+mc1.20.1-fabric
6 апр. 2026 г.12Minecraft: 1.20.1fabric
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# Changelog ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.1.2b for Minecraft 1.20.1 (Fabric)

0.1.2b+mc1.20.1-fabric
6 апр. 2026 г.15Minecraft: 1.20.1fabric
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# Changelog ## 0.1.2b - Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers. - Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1) ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.1.2 for Minecraft 1.21.11 (Forge)

0.1.2+mc1.21.11-forge
6 апр. 2026 г.35Minecraft: 1.21.11forge
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# Changelog ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.2 for Minecraft 1.21.11 (Fabric)

0.1.2+mc1.21.11-fabric
6 апр. 2026 г.97Minecraft: 1.21.11fabric
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Что нового
# Changelog ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.2 for Minecraft 1.21.11 (Fabric)

0.1.2+mc1.21.11-fabric
6 апр. 2026 г.26Minecraft: 1.21.11fabric
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Что нового
# Changelog ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.2 for Minecraft >=1.21.2 <=1.21.3 (Fabric)

0.1.2+mc1.21.3-fabric
6 апр. 2026 г.19Minecraft: 1.21.2, 1.21.3fabric
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# Changelog ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.2 for Minecraft 1.21 / 1.21.1 (Forge)

0.1.2+mc1.21-forge
31 мар. 2026 г.36Minecraft: 1.21, 1.21.1forge
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Что нового
# Changelog ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.2 for Minecraft 1.21 / 1.21.1 (Fabric)

0.1.2+mc1.21-fabric
31 мар. 2026 г.90Minecraft: 1.21, 1.21.1fabric
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Что нового
# Changelog ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.2 for Minecraft 1.20.5 / 1.20.6 (Forge)

0.1.2+mc1.20.5-forge
31 мар. 2026 г.14Minecraft: 1.20.5, 1.20.6forge
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Что нового
# Changelog ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.2 for Minecraft 1.20.5 / 1.20.6 (Fabric)

0.1.2+mc1.20.5-fabric
31 мар. 2026 г.11Minecraft: 1.20.5, 1.20.6fabric
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Что нового
# Changelog ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.2 for Minecraft 1.20.3 / 1.20.4 (Forge)

0.1.2+mc1.20.3-forge
31 мар. 2026 г.14Minecraft: 1.20.3, 1.20.4forge
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Что нового
# Changelog ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed runtime-safe resource id parsing so the shared config and spawn code works cleanly on the target Minecraft runtime.
release

AIOA 0.1.2 for Minecraft 1.20.3 / 1.20.4 (Fabric)

0.1.2+mc1.20.3-fabric
31 мар. 2026 г.16Minecraft: 1.20.3, 1.20.4fabric
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Что нового
# Changelog ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed runtime-safe resource id parsing so the shared config and spawn code works cleanly on the target Minecraft runtime.
release

AIOA 0.1.2 for Minecraft 1.20.1 (Forge)

0.1.2+mc1.20.1-forge
31 мар. 2026 г.55Minecraft: 1.20.1forge
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Что нового
# Changelog ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.1.2 for Minecraft 1.20.1 (Fabric)

0.1.2+mc1.20.1-fabric
31 мар. 2026 г.43Minecraft: 1.20.1fabric
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Что нового
# Changelog ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs. - Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release

AIOA 0.1.2 for Minecraft 1.20.3 (Forge)

0.1.2+mc1.20.3-forge
31 мар. 2026 г.11Minecraft: 1.20.3forge
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Что нового
# Changelog ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.2 for Minecraft 1.20.3 (Fabric)

0.1.2+mc1.20.3-fabric
31 мар. 2026 г.13Minecraft: 1.20.3fabric
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Что нового
# Changelog ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.2 for Minecraft 1.20.1 (Forge)

0.1.2+mc1.20.1-forge
31 мар. 2026 г.39Minecraft: 1.20.1forge
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Что нового
# Changelog ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.2 for Minecraft 1.20.1 (Fabric)

0.1.2+mc1.20.1-fabric
31 мар. 2026 г.25Minecraft: 1.20.1fabric
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Что нового
# Changelog ## 0.1.2 - Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries. - Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability. - Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content. - Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text. - Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled. - Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival. - Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release

AIOA 0.1.1 for Minecraft 26.1 (Fabric)

0.1.1+mc26.1-fabric
27 мар. 2026 г.88Minecraft: 26.1fabric
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Что нового
# Changelog A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release

AIOA 0.1.1 for Minecraft 1.21.11 (Forge)

0.1.1+mc1.21.11-forge
27 мар. 2026 г.20Minecraft: 1.21.11forge
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# Changelog A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release

AIOA 0.1.1 for Minecraft 1.21.11 (Fabric)

0.1.1+mc1.21.11-fabric
27 мар. 2026 г.66Minecraft: 1.21.11fabric
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Что нового
# Changelog A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release

AIOA 0.1.1 for Minecraft 1.21.10 (Forge)

0.1.1+mc1.21.10-forge
27 мар. 2026 г.8Minecraft: 1.21.10forge
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# Changelog A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release

AIOA 0.1.1 for Minecraft 1.21.10 (Fabric)

0.1.1+mc1.21.10-fabric
27 мар. 2026 г.26Minecraft: 1.21.10fabric
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Что нового
# Changelog A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release

AIOA 0.1.1 for Minecraft 1.21.8 (Forge)

0.1.1+mc1.21.8-forge
27 мар. 2026 г.13Minecraft: 1.21.8forge
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# Changelog A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release

AIOA 0.1.1 for Minecraft 1.21.8 (Fabric)

0.1.1+mc1.21.8-fabric
27 мар. 2026 г.30Minecraft: 1.21.8fabric
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Что нового
# Changelog A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release

AIOA 0.1.1 for Minecraft 1.21.7 (Forge)

0.1.1+mc1.21.7-forge
27 мар. 2026 г.12Minecraft: 1.21.7forge
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# Changelog A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release

AIOA 0.1.1 for Minecraft 1.21.7 (Fabric)

0.1.1+mc1.21.7-fabric
27 мар. 2026 г.13Minecraft: 1.21.7fabric
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Что нового
# Changelog A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release

AIOA 0.1.1 for Minecraft 1.21.6 (Forge)

0.1.1+mc1.21.6-forge
27 мар. 2026 г.12Minecraft: 1.21.6forge
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# Changelog A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release

AIOA 0.1.1 for Minecraft 1.21.6 (Fabric)

0.1.1+mc1.21.6-fabric
27 мар. 2026 г.11Minecraft: 1.21.6fabric
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# Changelog A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release

AIOA 0.1.1 for Minecraft 1.21.5 (Forge)

0.1.1+mc1.21.5-forge
27 мар. 2026 г.15Minecraft: 1.21.5forge
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Что нового
# Changelog A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release

AIOA 0.1.1 for Minecraft [1.21.5, 1.21.6) (Fabric)

0.1.1+mc1.21.5-fabric
27 мар. 2026 г.15Minecraft: 1.21.5fabric
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# Changelog A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release

AIOA 0.1.1 for Minecraft 1.21.4 (Forge)

0.1.1+mc1.21.4-forge
27 мар. 2026 г.13Minecraft: 1.21.4forge
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# Changelog A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release

AIOA 0.1.1 for Minecraft [1.21.4, 1.21.5) (Fabric)

0.1.1+mc1.21.4-fabric
27 мар. 2026 г.28Minecraft: 1.21.4fabric
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Что нового
# Changelog A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release

AIOA 0.1.1 for Minecraft 1.21.3 (Forge)

0.1.1+mc1.21.3-forge
27 мар. 2026 г.9Minecraft: 1.21.3forge
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# Changelog A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release

AIOA 0.1.1 for Minecraft [1.21.2, 1.21.4) (Fabric)

0.1.1+mc1.21.3-fabric
27 мар. 2026 г.9Minecraft: 1.21.2, 1.21.3fabric
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Что нового
# Changelog A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release

All In One Apocalipse [AIOA] 0.1.1

0.1.1
27 мар. 2026 г.18Minecraft: 1.21.1forge
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release

All In One Apocalipse [AIOA] 0.1.1

0.1.1
27 мар. 2026 г.32Minecraft: 1.21.1fabric
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release

All In One Apocalipse [AIOA] 0.1.1

0.1.1
27 мар. 2026 г.19Minecraft: 1.21forge
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release

All In One Apocalipse [AIOA] 0.1.1

0.1.1
27 мар. 2026 г.39Minecraft: 1.21fabric
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release

All In One Apocalipse [AIOA] 0.1.1

0.1.1
12 мар. 2026 г.8Minecraft: 1.20.5, 1.20.6forge
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Что нового
**_A simple spawning overhaul that turns Minecraft into a zombie apocalypse._**
release

All In One Apocalipse [AIOA] 0.1.1

0.1.1
12 мар. 2026 г.8Minecraft: 1.20.5, 1.20.6fabric
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Что нового
**_A simple spawning overhaul that turns Minecraft into a zombie apocalypse._**
release

All In One Apocalipse [AIOA] 0.1.1

0.1.1
12 мар. 2026 г.3Minecraft: 1.20.3, 1.20.4forge
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Что нового
**_A simple spawning overhaul that turns Minecraft into a zombie apocalypse._**
release

All In One Apocalipse [AIOA] 0.1.1

0.1.1
12 мар. 2026 г.9Minecraft: 1.20.3, 1.20.4fabric
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Что нового
_**A simple spawning overhaul that turns Minecraft into a zombie apocalypse.**_
release

All In One Apocalipse [AIOA] 0.1.1

0.1.1
12 мар. 2026 г.15Minecraft: 1.20.2forge
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Что нового
**_A simple spawning overhaul that turns Minecraft into a zombie apocalypse._**
release

All In One Apocalipse [AIOA] 0.1.1

0.1.1
12 мар. 2026 г.26Minecraft: 1.20.2fabric
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Что нового
**_A simple spawning overhaul that turns Minecraft into a zombie apocalypse._**
release

All In One Apocalipse [AIOA] 0.1.1

0.1.1
11 мар. 2026 г.72Minecraft: 1.20.1forge
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Что нового
**_All In One Apocalypse (AIOA) is a lightweight mod that changes mob spawning to create a zombie apocalypse style experience._**
release

All In One Apocalipse [AIOA] 0.1.1

0.1.1
11 мар. 2026 г.45Minecraft: 1.20.1fabric
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Что нового
**_All In One Apocalypse (AIOA) is a lightweight mod that changes mob spawning to create a zombie apocalypse style experience._**
beta

AIOA 0.1

0.1
11 мар. 2026 г.23Minecraft: 1.20.1forge
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Что нового
**_Initial Release_**
beta

AIOA 0.1

0.1
11 мар. 2026 г.21Minecraft: 1.20.1fabric
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Что нового
**_Initial Release_**