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ВЕРСИИ (104)
release
AIOA 0.2.0 for Minecraft 1.21.8 (Forge)
0.2.0+mc1.21.8-forge3 авг. 2026 г.85Minecraft: 1.21.8forge
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.21.8 (Fabric)
0.2.0+mc1.21.8-fabric3 авг. 2026 г.57Minecraft: 1.21.8fabric
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.20.1 (Forge)
0.2.0+mc1.20.1-forge3 авг. 2026 г.412Minecraft: 1.20.1forge
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.21.10 (Forge)
0.2.0+mc1.21.10-forge3 авг. 2026 г.29Minecraft: 1.21.10forge
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.21.11 (Forge)
0.2.0+mc1.21.11-forge3 авг. 2026 г.96Minecraft: 1.21.11forge
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.20.1 (Fabric)
0.2.0+mc1.20.1-fabric3 авг. 2026 г.326Minecraft: 1.20.1fabric
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.21.10 (Fabric)
0.2.0+mc1.21.10-fabric3 авг. 2026 г.58Minecraft: 1.21.10fabric
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.21.11 (Fabric)
0.2.0+mc1.21.11-fabric3 авг. 2026 г.501Minecraft: 1.21.11fabric
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.21.4 (Forge)
0.2.0+mc1.21.4-forge3 авг. 2026 г.19Minecraft: 1.21.4forge
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.21.7 (Forge)
0.2.0+mc1.21.7-forge3 авг. 2026 г.14Minecraft: 1.21.7forge
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.21.6 (Forge)
0.2.0+mc1.21.6-forge3 авг. 2026 г.9Minecraft: 1.21.6forge
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.21.7 (Fabric)
0.2.0+mc1.21.7-fabric3 авг. 2026 г.12Minecraft: 1.21.7fabric
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft >=1.21.4 <1.21.5 (Fabric)
0.2.0+mc1.21.4-fabric3 авг. 2026 г.35Minecraft: 1.21.4fabric
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.21.6 (Fabric)
0.2.0+mc1.21.6-fabric3 авг. 2026 г.25Minecraft: 1.21.6fabric
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.21.3 (Forge)
0.2.0+mc1.21.3-forge3 авг. 2026 г.7Minecraft: 1.21.3forge
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.21.5 (Forge)
0.2.0+mc1.21.5-forge3 авг. 2026 г.15Minecraft: 1.21.5forge
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft >=1.21.2 <=1.21.3 (Fabric)
0.2.0+mc1.21.3-fabric3 авг. 2026 г.18Minecraft: 1.21.2, 1.21.3fabric
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft >=1.21.5 <1.21.6 (Fabric)
0.2.0+mc1.21.5-fabric3 авг. 2026 г.14Minecraft: 1.21.5fabric
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.20.5 / 1.20.6 (Forge)
0.2.0+mc1.20.5-forge3 авг. 2026 г.19Minecraft: 1.20.5, 1.20.6forge
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.20.5 / 1.20.6 (Fabric)
0.2.0+mc1.20.5-fabric3 авг. 2026 г.17Minecraft: 1.20.5, 1.20.6fabric
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.20.3 / 1.20.4 (Forge)
0.2.0+mc1.20.3-forge3 авг. 2026 г.18Minecraft: 1.20.3, 1.20.4forge
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.21 / 1.21.1 (Forge)
0.2.0+mc1.21-forge3 авг. 2026 г.94Minecraft: 1.21, 1.21.1forge
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.20.3 / 1.20.4 (Fabric)
0.2.0+mc1.20.3-fabric3 авг. 2026 г.17Minecraft: 1.20.3, 1.20.4fabric
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.2.0 for Minecraft 1.21 / 1.21.1 (Fabric)
0.2.0+mc1.21-fabric3 авг. 2026 г.205Minecraft: 1.21, 1.21.1fabric
Что нового
# Changelog
## 0.2.0
- Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
- Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
- Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
- Added cursor-centered `Ctrl + wheel` zoom, `Shift + wheel` horizontal panning, `Alt + drag` and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
- Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
- Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
- Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
- Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
- Added draggable/resizable live viewport panels, clickable graph tabs, and portable `.aioagraph` import/export with a configurable safe graph-library directory under the Minecraft config folder.
- Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
- Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
- Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
- Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
- Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting documentation tab.
- Replaced raw mob registry-id entry in Spawn Studio and graph targeting with translated, searchable mob pickers and live previews.
- Made node parameters a double-click-only floating inspector, removed graph navigation controls from the inspector, displayed the active graph name prominently, and expanded UI/graph scaling from 25% to 500% with graph zoom from 10% to 800%.
- Matched Graph Studio's default composition to the wide creator layout, with the simulated viewport separated on the left, a large central graph canvas, and palette/inspector/parameter/guide windows arranged around the edges.
- Added per-graph editor-layout persistence for every window position, size, collapsed state, help visibility, canvas pan, and zoom; reopening or switching graph tabs no longer resets the creator's workspace.
- Added visible and interactive resize grips to every movable editor window and expanded viewport/graph zoom limits for large recording and multi-monitor layouts.
- Rebuilt Node Parameters with previous/next field navigation and contextual tools for entity selection, scripts, booleans, particle patterns, variable math, comparisons, and recommended defaults.
- Added Heal Self, Set Velocity, Add Tag, Remove Tag, Has Tag, Set Variable, Math Variable, and Compare Variable nodes with runtime execution, validation, defaults, branching, and documentation.
- Added layered overlapping graph tabs with title/accent bars, moved selected-node information into the inspector header/description area, added a dedicated color-guided multi-command Script editor, and added an online-player picker for the new Find Player Name node.
- Added persistent first-run onboarding with guided steps and a skip control, plus a closable helper card and arrow that continues to point to Documentation until dismissed.
- Added Interface & Menu Audio settings for compact editor scale, menu mob/ambience volume, and UI sound volume; settings persist in config schema 6 and no longer inherit Minecraft GUI scale behavior.
- Reorganized the configuration home around Quick Presets, Behavior Graph Studio, Spawn Studio, Docs, and grouped advanced settings, and standardized editing flows on one clear `Done` action.
- Added an integrated, tabbed Documentation & Creator Guide with first-open guidance, live mob showcase cards, complete paged node reference, editor controls, Spawn Studio instructions, networking safety, and compatibility guidance without exposing implementation code.
- Added Minecraft-language-system labels and bundled English, French, Spanish, and German navigation translations; other languages safely fall back to English.
- Added a proper world picker: the editor closes, the player right-clicks a mob, and the editor reopens bound to that exact entity. Cancelling or timing out now always restores Graph Studio instead of trapping the player.
- Added a movable, resizable, closable, paged help overlay covering graph basics, scopes, world selection, links, permissions, and server safety.
- Added Behavior Engine configuration for execution cadence, graph and node-step budgets, world-node permission, and spawn-node caps so creators and servers can tune complex scenes safely.
- Added validated Fabric and Forge graph networking with creative/operator permission checks, bounded payloads, graph/node/link limits, and server-authoritative persistence.
- Removed the legacy refined-AI tick pipeline in favor of the graph runtime while keeping existing settings readable for migration and compatibility.
- Fixed the Forge 1.20.1 `javafml:53` startup failure by locking the artifact to Forge 47, Java 17 bytecode, and a bounded `[47,48)` loader range so a jar from a newer Minecraft line cannot masquerade as a 1.20.1 build.
- Disabled the vanilla background post-processing path on every AIOA screen, preventing stacked blur, framebuffer conflicts, and the background scale/shrink effect seen with other UI mods.
- Added a compact, ImGui-inspired creative Spawn Studio from the config home for spawning any registered mob at the cursor with No AI, face-player, and persistence controls. `F7` now opens Behavior Graph Studio directly.
- Added validated Fabric and Forge client/server networking for Spawn Studio requests. Servers require creative mode and independently validate entity ids, range, build height, mob type, and collision.
- Added per-player spawn instances: every automatic group has an owner tag and its own nearby cap, preventing one player from consuming another player's apocalypse budget.
- Added coordinated horde AI. Configured apocalypse mobs can share live targets with nearby refined-AI mobs and immediately join the pursuit.
- Added Balanced Survival, Cinematic/Manual, and High-Intensity Horde quick presets while preserving full manual editing after a preset is applied.
- Kept the UI compact with fixed maximum logical panel sizes, near-instant opening/closing, richer hover/press/slider/link micro-animations, and non-pausing screens for live content creation.
- Preserved compatibility with vanilla and modded entity registries, Fabric API, Forge, MidnightLib, Mod Menu, YACL, Cloth Config, Catalogue, Configured, and SuperMartijn642's Config Lib without making optional UI integrations mandatory.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.1.3 for Minecraft 1.20.1 (Forge)
0.1.3+mc1.20.1-forge6 мая 2026 г.421Minecraft: 1.20.1forge
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.1.3 for Minecraft 1.20.1 (Fabric)
0.1.3+mc1.20.1-fabric6 мая 2026 г.308Minecraft: 1.20.1fabric
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.1.3 for Minecraft 1.20.3 / 1.20.4 (Forge)
0.1.3+mc1.20.3-forge6 мая 2026 г.16Minecraft: 1.20.3, 1.20.4forge
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed runtime-safe resource id parsing so the shared config and spawn code works cleanly on the target Minecraft runtime.
release
AIOA 0.1.3 for Minecraft 1.20.3 / 1.20.4 (Fabric)
0.1.3+mc1.20.3-fabric6 мая 2026 г.21Minecraft: 1.20.3, 1.20.4fabric
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed runtime-safe resource id parsing so the shared config and spawn code works cleanly on the target Minecraft runtime.
release
AIOA 0.1.3 for Minecraft 1.20.5 / 1.20.6 (Fabric)
0.1.3+mc1.20.5-fabric6 мая 2026 г.19Minecraft: 1.20.5, 1.20.6fabric
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 1.20.5 / 1.20.6 (Forge)
0.1.3+mc1.20.5-forge6 мая 2026 г.14Minecraft: 1.20.5, 1.20.6forge
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 1.21 / 1.21.1 (Forge)
0.1.3+mc1.21-forge6 мая 2026 г.65Minecraft: 1.21, 1.21.1forge
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for hostile spawn control, day-surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved layout spacing to make the config screen cleaner and easier to read.
- Reworked the hostile and biome selector screens with better search placement, cleaner preview panels, and less overlapping content.
- Fixed hostile mob previews so rendered models stay inside the preview area instead of covering text.
- Improved zombie wall-climbing behavior so configured zombies pursue targets more reliably and stop climbing correctly when the option is disabled.
- Locked the `F6` config hotkey to creative mode so the UI no longer opens in survival by mistake.
- Updated the README with Modrinth-friendly image links and clearer setup instructions.
release
AIOA 0.1.3 for Minecraft 1.21 / 1.21.1 (Fabric)
0.1.3+mc1.21-fabric6 мая 2026 г.237Minecraft: 1.21, 1.21.1fabric
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for hostile spawn control, day-surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved layout spacing to make the config screen cleaner and easier to read.
- Reworked the hostile and biome selector screens with better search placement, cleaner preview panels, and less overlapping content.
- Fixed hostile mob previews so rendered models stay inside the preview area instead of covering text.
- Improved zombie wall-climbing behavior so configured zombies pursue targets more reliably and stop climbing correctly when the option is disabled.
- Locked the `F6` config hotkey to creative mode so the UI no longer opens in survival by mistake.
- Updated the README with Modrinth-friendly image links and clearer setup instructions.
release
AIOA 0.1.3 for Minecraft 1.21.3 (Forge)
0.1.3+mc1.21.3-forge6 мая 2026 г.16Minecraft: 1.21.3forge
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft >=1.21.2 <=1.21.3 (Fabric)
0.1.3+mc1.21.3-fabric6 мая 2026 г.13Minecraft: 1.21.2, 1.21.3fabric
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft >=1.21.4 <1.21.5 (Fabric)
0.1.3+mc1.21.4-fabric6 мая 2026 г.39Minecraft: 1.21.4fabric
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 1.21.4 (Forge)
0.1.3+mc1.21.4-forge6 мая 2026 г.30Minecraft: 1.21.4forge
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft >=1.21.5 <1.21.6 (Fabric)
0.1.3+mc1.21.5-fabric6 мая 2026 г.41Minecraft: 1.21.5fabric
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 1.21.5 (Forge)
0.1.3+mc1.21.5-forge6 мая 2026 г.19Minecraft: 1.21.5forge
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 1.21.6 (Fabric)
0.1.3+mc1.21.6-fabric6 мая 2026 г.17Minecraft: 1.21.6fabric
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 1.21.6 (Forge)
0.1.3+mc1.21.6-forge6 мая 2026 г.19Minecraft: 1.21.6forge
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 1.21.7 (Fabric)
0.1.3+mc1.21.7-fabric6 мая 2026 г.18Minecraft: 1.21.7fabric
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 1.21.7 (Forge)
0.1.3+mc1.21.7-forge6 мая 2026 г.12Minecraft: 1.21.7forge
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 1.21.8 (Fabric)
0.1.3+mc1.21.8-fabric6 мая 2026 г.33Minecraft: 1.21.8fabric
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 1.21.8 (Forge)
0.1.3+mc1.21.8-forge6 мая 2026 г.20Minecraft: 1.21.8forge
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 1.21.10 (Forge)
0.1.3+mc1.21.10-forge6 мая 2026 г.18Minecraft: 1.21.10forge
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 1.21.10 (Fabric)
0.1.3+mc1.21.10-fabric6 мая 2026 г.47Minecraft: 1.21.10fabric
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 1.21.11 (Fabric)
0.1.3+mc1.21.11-fabric6 мая 2026 г.343Minecraft: 1.21.11fabric
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 1.21.11 (Forge)
0.1.3+mc1.21.11-forge6 мая 2026 г.42Minecraft: 1.21.11forge
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 26.1 (Fabric)
0.1.3+mc26.1-fabric6 мая 2026 г.128Minecraft: 26.1fabric
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the Minecraft 26.1 profile to Fabric Loader 0.19.2, Fabric API 0.145.1, Loom 1.16.0-alpha.13, and ForgeGradle 7.0.20.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 26.1 (Forge)
0.1.3+mc26.1-forge6 мая 2026 г.39Minecraft: 26.1forge
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the Minecraft 26.1 profile to Fabric Loader 0.19.2, Fabric API 0.145.1, Loom 1.16.0-alpha.13, and ForgeGradle 7.0.20.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 26.1.2 (Fabric)
0.1.3+mc26.1.2-fabric6 мая 2026 г.539Minecraft: 26.1.2fabric
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.3 for Minecraft 26.1.2 (Forge)
0.1.3+mc26.1.2-forge6 мая 2026 г.164Minecraft: 26.1.2forge
Что нового
# Changelog
## 0.1.3
- Added configurable aggro range, alert range, and wall-climb height controls for apocalypse mobs.
- Added a day/night spawn-pool override so the configured apocalypse pool can replace ordinary night spawning.
- Prevented attack-everything apocalypse mobs from targeting other enabled mobs in the AIOA spawn pool.
- Added a first-open setup guide and refreshed the custom config UI with a solid no-blur backdrop.
- Updated the 1.21.1 Fabric dependency profile to Fabric Loader 0.19.2, Fabric API 0.116.11, MidnightLib 1.9.3, and stable Loom 1.13.6 for Gradle 8.14 compatibility.
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.2c for Minecraft 1.20.1 (Forge)
0.1.2c+mc1.20.1-forge6 апр. 2026 г.183Minecraft: 1.20.1forge
Что нового
# Changelog
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.1.2c for Minecraft 1.20.1 (Fabric)
0.1.2c+mc1.20.1-fabric6 апр. 2026 г.91Minecraft: 1.20.1fabric
Что нового
# Changelog
## 0.1.2c
- Fixed the new in-game config UI so the allowed biomes and allowed hostiles selectors reliably close with `Done`, `Cancel`, and `Esc` instead of trapping the player.
- Added looping AIOA menu music that now plays consistently while the custom config UI is open.
- Improved the custom config screen transitions so they fade more cleanly without the old black flash or background scaling/shrinking effect.
- Improved client/server safety around the custom config flow so dedicated and multiplayer sessions keep using the safer restricted behavior introduced for the 1.20.1 line.
- Server startup crash context: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.1.2b for Minecraft 1.20.1 (Forge)
0.1.2b+mc1.20.1-forge6 апр. 2026 г.25Minecraft: 1.20.1forge
Что нового
# Changelog
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.1.2b for Minecraft 1.20.1 (Fabric)
0.1.2b+mc1.20.1-fabric6 апр. 2026 г.12Minecraft: 1.20.1fabric
Что нового
# Changelog
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.1.2b for Minecraft 1.20.1 (Fabric)
0.1.2b+mc1.20.1-fabric6 апр. 2026 г.15Minecraft: 1.20.1fabric
Что нового
# Changelog
## 0.1.2b
- Fixed a Fabric dedicated server startup crash by avoiding client-only MidnightLib config initialization during the `main` entrypoint on servers.
- Issue: [#1](https://github.com/The-Intrusive-Thoughts/AllInOneApocalypse/issues/1)
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.1.2 for Minecraft 1.21.11 (Forge)
0.1.2+mc1.21.11-forge6 апр. 2026 г.35Minecraft: 1.21.11forge
Что нового
# Changelog
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.2 for Minecraft 1.21.11 (Fabric)
0.1.2+mc1.21.11-fabric6 апр. 2026 г.97Minecraft: 1.21.11fabric
Что нового
# Changelog
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.2 for Minecraft 1.21.11 (Fabric)
0.1.2+mc1.21.11-fabric6 апр. 2026 г.26Minecraft: 1.21.11fabric
Что нового
# Changelog
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.2 for Minecraft >=1.21.2 <=1.21.3 (Fabric)
0.1.2+mc1.21.3-fabric6 апр. 2026 г.19Minecraft: 1.21.2, 1.21.3fabric
Что нового
# Changelog
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.2 for Minecraft 1.21 / 1.21.1 (Forge)
0.1.2+mc1.21-forge31 мар. 2026 г.36Minecraft: 1.21, 1.21.1forge
Что нового
# Changelog
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.2 for Minecraft 1.21 / 1.21.1 (Fabric)
0.1.2+mc1.21-fabric31 мар. 2026 г.90Minecraft: 1.21, 1.21.1fabric
Что нового
# Changelog
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.2 for Minecraft 1.20.5 / 1.20.6 (Forge)
0.1.2+mc1.20.5-forge31 мар. 2026 г.14Minecraft: 1.20.5, 1.20.6forge
Что нового
# Changelog
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.2 for Minecraft 1.20.5 / 1.20.6 (Fabric)
0.1.2+mc1.20.5-fabric31 мар. 2026 г.11Minecraft: 1.20.5, 1.20.6fabric
Что нового
# Changelog
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.2 for Minecraft 1.20.3 / 1.20.4 (Forge)
0.1.2+mc1.20.3-forge31 мар. 2026 г.14Minecraft: 1.20.3, 1.20.4forge
Что нового
# Changelog
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed runtime-safe resource id parsing so the shared config and spawn code works cleanly on the target Minecraft runtime.
release
AIOA 0.1.2 for Minecraft 1.20.3 / 1.20.4 (Fabric)
0.1.2+mc1.20.3-fabric31 мар. 2026 г.16Minecraft: 1.20.3, 1.20.4fabric
Что нового
# Changelog
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed runtime-safe resource id parsing so the shared config and spawn code works cleanly on the target Minecraft runtime.
release
AIOA 0.1.2 for Minecraft 1.20.1 (Forge)
0.1.2+mc1.20.1-forge31 мар. 2026 г.55Minecraft: 1.20.1forge
Что нового
# Changelog
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.1.2 for Minecraft 1.20.1 (Fabric)
0.1.2+mc1.20.1-fabric31 мар. 2026 г.43Minecraft: 1.20.1fabric
Что нового
# Changelog
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
- Fixed Forge 1.20.1 startup compatibility by replacing newer `ResourceLocation` parsing calls with a runtime-safe implementation.
release
AIOA 0.1.2 for Minecraft 1.20.3 (Forge)
0.1.2+mc1.20.3-forge31 мар. 2026 г.11Minecraft: 1.20.3forge
Что нового
# Changelog
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.2 for Minecraft 1.20.3 (Fabric)
0.1.2+mc1.20.3-fabric31 мар. 2026 г.13Minecraft: 1.20.3fabric
Что нового
# Changelog
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.2 for Minecraft 1.20.1 (Forge)
0.1.2+mc1.20.1-forge31 мар. 2026 г.39Minecraft: 1.20.1forge
Что нового
# Changelog
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.2 for Minecraft 1.20.1 (Fabric)
0.1.2+mc1.20.1-fabric31 мар. 2026 г.25Minecraft: 1.20.1fabric
Что нового
# Changelog
## 0.1.2
- Added a custom in-game config UI for tuning hostile spawn control, day surface spawns, zombie AI, entity selectors, biome selectors, and spawn pool entries.
- Added custom-styled sliders and improved spacing in the config UI for cleaner layout and readability.
- Improved hostile and biome selector screens with better search bar placement, cleaner preview panels, and less overlapping content.
- Improved hostile mob previews so rendered mob models stay in a dedicated preview area instead of covering text.
- Enhanced zombie wall-climbing pursuit so configured zombies climb more reliably while chasing targets, and stop doing so when the option is disabled.
- Restricted the `F6` config hotkey to creative mode so it no longer opens the config in survival.
- Updated the README so screenshots and linked images render correctly on Modrinth by using absolute image URLs.
release
AIOA 0.1.1 for Minecraft 26.1 (Fabric)
0.1.1+mc26.1-fabric27 мар. 2026 г.88Minecraft: 26.1fabric
Что нового
# Changelog
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release
AIOA 0.1.1 for Minecraft 1.21.11 (Forge)
0.1.1+mc1.21.11-forge27 мар. 2026 г.20Minecraft: 1.21.11forge
Что нового
# Changelog
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release
AIOA 0.1.1 for Minecraft 1.21.11 (Fabric)
0.1.1+mc1.21.11-fabric27 мар. 2026 г.66Minecraft: 1.21.11fabric
Что нового
# Changelog
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release
AIOA 0.1.1 for Minecraft 1.21.10 (Forge)
0.1.1+mc1.21.10-forge27 мар. 2026 г.8Minecraft: 1.21.10forge
Что нового
# Changelog
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release
AIOA 0.1.1 for Minecraft 1.21.10 (Fabric)
0.1.1+mc1.21.10-fabric27 мар. 2026 г.26Minecraft: 1.21.10fabric
Что нового
# Changelog
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release
AIOA 0.1.1 for Minecraft 1.21.8 (Forge)
0.1.1+mc1.21.8-forge27 мар. 2026 г.13Minecraft: 1.21.8forge
Что нового
# Changelog
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release
AIOA 0.1.1 for Minecraft 1.21.8 (Fabric)
0.1.1+mc1.21.8-fabric27 мар. 2026 г.30Minecraft: 1.21.8fabric
Что нового
# Changelog
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release
AIOA 0.1.1 for Minecraft 1.21.7 (Forge)
0.1.1+mc1.21.7-forge27 мар. 2026 г.12Minecraft: 1.21.7forge
Что нового
# Changelog
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release
AIOA 0.1.1 for Minecraft 1.21.7 (Fabric)
0.1.1+mc1.21.7-fabric27 мар. 2026 г.13Minecraft: 1.21.7fabric
Что нового
# Changelog
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release
AIOA 0.1.1 for Minecraft 1.21.6 (Forge)
0.1.1+mc1.21.6-forge27 мар. 2026 г.12Minecraft: 1.21.6forge
Что нового
# Changelog
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release
AIOA 0.1.1 for Minecraft 1.21.6 (Fabric)
0.1.1+mc1.21.6-fabric27 мар. 2026 г.11Minecraft: 1.21.6fabric
Что нового
# Changelog
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release
AIOA 0.1.1 for Minecraft 1.21.5 (Forge)
0.1.1+mc1.21.5-forge27 мар. 2026 г.15Minecraft: 1.21.5forge
Что нового
# Changelog
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release
AIOA 0.1.1 for Minecraft [1.21.5, 1.21.6) (Fabric)
0.1.1+mc1.21.5-fabric27 мар. 2026 г.15Minecraft: 1.21.5fabric
Что нового
# Changelog
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release
AIOA 0.1.1 for Minecraft 1.21.4 (Forge)
0.1.1+mc1.21.4-forge27 мар. 2026 г.13Minecraft: 1.21.4forge
Что нового
# Changelog
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release
AIOA 0.1.1 for Minecraft [1.21.4, 1.21.5) (Fabric)
0.1.1+mc1.21.4-fabric27 мар. 2026 г.28Minecraft: 1.21.4fabric
Что нового
# Changelog
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release
AIOA 0.1.1 for Minecraft 1.21.3 (Forge)
0.1.1+mc1.21.3-forge27 мар. 2026 г.9Minecraft: 1.21.3forge
Что нового
# Changelog
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release
AIOA 0.1.1 for Minecraft [1.21.2, 1.21.4) (Fabric)
0.1.1+mc1.21.3-fabric27 мар. 2026 г.9Minecraft: 1.21.2, 1.21.3fabric
Что нового
# Changelog
A simple spawning overhaul that turns Minecraft into a zombie apocalypse.
release
All In One Apocalipse [AIOA] 0.1.1
0.1.127 мар. 2026 г.18Minecraft: 1.21.1forge
release
All In One Apocalipse [AIOA] 0.1.1
0.1.127 мар. 2026 г.32Minecraft: 1.21.1fabric
release
All In One Apocalipse [AIOA] 0.1.1
0.1.127 мар. 2026 г.19Minecraft: 1.21forge
release
All In One Apocalipse [AIOA] 0.1.1
0.1.127 мар. 2026 г.39Minecraft: 1.21fabric
release
All In One Apocalipse [AIOA] 0.1.1
0.1.112 мар. 2026 г.8Minecraft: 1.20.5, 1.20.6forge
Что нового
**_A simple spawning overhaul that turns Minecraft into a zombie apocalypse._**
release
All In One Apocalipse [AIOA] 0.1.1
0.1.112 мар. 2026 г.8Minecraft: 1.20.5, 1.20.6fabric
Что нового
**_A simple spawning overhaul that turns Minecraft into a zombie apocalypse._**
release
All In One Apocalipse [AIOA] 0.1.1
0.1.112 мар. 2026 г.3Minecraft: 1.20.3, 1.20.4forge
Что нового
**_A simple spawning overhaul that turns Minecraft into a zombie apocalypse._**
release
All In One Apocalipse [AIOA] 0.1.1
0.1.112 мар. 2026 г.9Minecraft: 1.20.3, 1.20.4fabric
Что нового
_**A simple spawning overhaul that turns Minecraft into a zombie apocalypse.**_
release
All In One Apocalipse [AIOA] 0.1.1
0.1.112 мар. 2026 г.15Minecraft: 1.20.2forge
Что нового
**_A simple spawning overhaul that turns Minecraft into a zombie apocalypse._**
release
All In One Apocalipse [AIOA] 0.1.1
0.1.112 мар. 2026 г.26Minecraft: 1.20.2fabric
Что нового
**_A simple spawning overhaul that turns Minecraft into a zombie apocalypse._**
release
All In One Apocalipse [AIOA] 0.1.1
0.1.111 мар. 2026 г.72Minecraft: 1.20.1forge
Что нового
**_All In One Apocalypse (AIOA) is a lightweight mod that changes mob spawning to create a zombie apocalypse style experience._**
release
All In One Apocalipse [AIOA] 0.1.1
0.1.111 мар. 2026 г.45Minecraft: 1.20.1fabric
Что нового
**_All In One Apocalypse (AIOA) is a lightweight mod that changes mob spawning to create a zombie apocalypse style experience._**
beta
AIOA 0.1
0.111 мар. 2026 г.23Minecraft: 1.20.1forge
Что нового
**_Initial Release_**
beta
AIOA 0.1
0.111 мар. 2026 г.21Minecraft: 1.20.1fabric
Что нового
**_Initial Release_**