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The Aether II

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beta

The Aether II - 26.1.2-alpha.4.1-neoforge

26.1.2-alpha.4.1-neoforge
24 июл. 2026 г.9,9 тыс.Minecraft: 26.1.2neoforge
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# The Aether II - NeoForge - 26.1.2-alpha.4.1 Additions - Update required NeoForge version to 26.1.2.84 Fixes - Fix crash when trying to load mod with NeoForge 26.1.2.84 - Fix server crash
beta

The Aether II - 26.1.2-alpha.4-neoforge

26.1.2-alpha.4-neoforge
17 июн. 2026 г.5,3 тыс.Minecraft: 26.1.2neoforge
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# The Aether II - NeoForge - 26.1.2-alpha.4 Additions - Add Rustic Arkenium Bars, a darker decorative counterpart to Arkenium Bars - Add Gel Blocks, a sticky storage block for Swet Gel that is also created from fluid collisions between Water and Alkahest - Add Holystone and Brexallen Vases, lootable blocks that can be found in new structures - Add Shifting Glass, a tool item found in loot that can be used for directional dashing - Add advancement for using Shifting Glass - Add Aerbunny Bell, a craftable companion item that can be used to keep a tamed Aerbunny in to retrieve and deploy - Add Resonant Stone, a material item found in loot used for crafting the Aerbunny Bell - Add advancement for using an Aerbunny Bell - Add the Prismallard, a duck-like creature that spawns at bodies of water in Highfields biomes. When scared, it'll intimidate predators by displaying it's plumage - Add Prismallard Feather - Add Prismallard Egg and Fried Prismallard Egg - Add Prismallard Leg and Prismallard Roast - Add Ancient Henges, a rare structure found in Magnetic biomes - Add Veradexian Aqueducts, an uncommon structure found in Shimmering Basin biomes - Add Brexallen Ruins, a common underground structure - Add Undercloud Mineshafts, another underground structure - Add a new data-driven `item_reinforcement` registry, which is used for determining the attributes that are changed for a given item per reinforcing tier - Add an internal sound instance that merges given stereo audio channels into a single mono audio channel; this will be used in the future for playing Engraved Discs from a block location - Add lots of new tags and Aether II content to existing Vanilla, NeoForge, and common `c` tags - Add a config screen - Update Cumulus to 2.0.15; disallows world modification when world is previewed, allows double clicking menu entries for selection, fixes button render issues, fixes config entries missing translations, fixes mixin refmap warning - Update Nitrogen to 1.3.5; fixes mixin refmap warning Changes - Reinforced items' durability bar now darkens with damage, as opposed to staying the same color regardless of durability left - Aerbunnies now follow the player when tamed - Aerbunnies can now receive external damage from hazards and enemies, excluding player-sourced damage and block suffocation damage - An Aerbunny on the player's head will now display it's health above the hotbar - Updated Swet assets to be brighter and shinier - Irradiated Chunks can now purify into a wider array of output item groups including: log blocks, raw stone blocks, processed ore items, and some additional crafting materials - Irradiated Armor purification output now includes pendants - Irradiated Weapon purification output now includes tiered crossbows - Irradiated Tool purification output now includes Zanite Shears and tiered shields - Irradiated Dust now works as a fuel for the Holystone Furnace - Golden Amber Blocks now work as a fuel for the Amber Hourglass - Isolate Hesperose and Tarabloom flower generation to Highfields biomes - Immolation effect buildup can now be reduced by drinking Water Vials and getting in water - Isolate Lilichime, Poasprout, and Pluracian flower generation to Magnetic biomes - Isolate Satival Shoot generation to Arctic biomes - Rework Trunk block generation on trees to look more dynamic - Rework Aether Bush and Blueberry Bush generation to look more natural - Rework flower generation in the Flourishing field to occur in noise-based patches and "trails" - Rework tree generation in the Flourishing Field to be in groups as opposed to individual trees, and generate Aether Ferns around these groups - Use emissive rendering for spots and gills of Magnetic Shrooms and Magnetic Shroom Blocks - Brighten the shadow rendering on Skyplane Leaves, Bryalinn Moss Flowers, Holpupeas, and Tarahesp Flowers - Adjust lightmap color of the Holy Isles dimension - Disallow putting Engraved Discs in Jukeboxes; a special equivalent will be implemented in the future - Change the `spawn_in_aether` and `experimental_dungeon_content` config options to be common configurations as opposed to server configurations Fixes - Fixed Gravitite tools and weapons not having the correct stat upgrades at Reinforcement III - Fixed Gravitite tools' ability being able to pick up blocks it shouldn't and not updating placed blocks properly - Fixed enchantment prevention for Aether II's equipment not working - Fixed 3D noise blobs of Mossy Holystone, Packed Ice, Ferrosite, Irradiated Holystone, and Ichorite not generating correctly in their respective biomes - Fixed Aether II's saplings creating vanilla Dirt when grown and not Aether Dirt - Fixed Vase blocks in Small Veradexian Ruins not having the `cracked` block state - Fixed leaf particles not being spawned when walking through Aether Bushes - Fixed Bone Meal and Swet Gel being usable on Tall Aether Grass, since there is no additional growth state - Fixed Irradiated Dust not having a usage animation - Fixed landing on Aerclouds playing the fall damage sound even though fall damage is prevented - Fixed the Guidebook descriptions screen not having a properly darkened background - Fixed the alpha information screen not having a properly darkened background - Fixed Aerwhales and Zephyrs getting stuck on aerclouds - Fixed animals having trouble pathfinding when tempted by food and when breeding - Fixed Aerbunnies being able to jump even when sitting down - Fixed visual sync issues with mounts and vehicles on multiplayer servers - Fixed visual sync issues with accessories, latched Swets, stuck projectiles, and Aerbunnies on servers - Fixed the unfold animation not playing when Cloud Skiffs are placed - Fixed insect fold and unfold animations not playing correctly at the right times - Fixed hovering block entities created by Gravitite tools' ability being rendered in complete darkness - Fixed Aether II's armor sets not rendering properly on baby humanoid mobs - Fixed Aether II's title screen music not looping properly - Fixed music playing at the same time as Aether Portal sounds - Fixed the Vertigo advancement being granted even when the player has not hit the ground - Fixed aether II's key mapping category missing a translation key - Fixed Corrobonite Crystals and Glint Gemstones being incorrectly included in the `gems/zanite` tag - Fixed some recipes accidentally being placed in the `minecraft` namespace - Fixed a mixin refmap warning error occurring on game startup - Fixed some bugs with Sodium, Iris, and Complementary Shaders Reimagined compatibility; this includes snowy plant rendering, waterfall void fade rendering and tinting (only with Sodium), and Moa and Aerbunny rendering Experimental Dungeon Content *[Note: Infected Guardian Tree structure must be spawned in using commands; following blocks and items need to be enabled in the mod's config]* - Added Prayer Candle - Added Guardian Pew - Added Guardian Donation Box - Added Abandoned Bag - Added Fungal Cache - Added Sage Chest - Dead Ends of the Infected Guardian Tree structures have been given more variation to give a dungeon a more natural appearance on the exterior
beta

The Aether II - 26.1.2-alpha.3.1-neoforge

26.1.2-alpha.3.1-neoforge
5 мая 2026 г.6,5 тыс.Minecraft: 26.1.2neoforge
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# The Aether II - NeoForge - 26.1.2-alpha.3.1 Additions - Add a backend Healing Overflow effect to save the Healing Stone's extra hearts after logout - Add biome color and structure icon support for maps like https://map.jacobsjo.eu/ Changes - Rename Carrion Pull backend-effect to Carrion Trap - Rename `mob_effect/typed` tag to `mob_effect/milk_doesnt_clear` to represent the proper purpose of the tag - Put more of Aether II's effects into the `milk_doesnt_clear` tag Fixes - Fixed a crash from throwing a glider item out of the player's inventory - Fixed a crash when running the mod with SpongeNeo - Fixed a crash when trying to break blocks in the world using Integrated Tunnels - Fixed non-dyeable gloves from rendering the base texture as completely black - Fixed the top face of mossy leaves not rendering properly - Fixed advancement names not having unique colors on dedicated servers - Fixed /clear command and creative mode inventory screen deletion slot not clearing accessory items - Fixed Aerbunnies not staying on the player's head when falling out of the Aether in a vehicle - Fixed Copper Torches not igniting Hestveil blocks
beta

The Aether II - 26.1.2-alpha.3-neoforge

26.1.2-alpha.3-neoforge
30 апр. 2026 г.729Minecraft: 26.1.2neoforge
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# The Aether II - NeoForge - 26.1.2-alpha.3 Ported the mod to 26.1.2 Made various improvements to the code-base during porting Additions - Added Golden Wyndberry, which can be used to stop baby mobs from aging and is obtained by feeding Golden Amber to a Carrion Sprout - Added an advancement for feeding Golden Amber to a Carrion Sprout - Added Arkenium Chip item - Added a server config option `"Spawns the player in the Aether"` to allow spawning in the Aether at the start of the world Changes - Adjusted recipes of Arkenium Chains and Lanterns to be closer to the vanilla recipes - Increased crafting output for crafting Arkenium Chains from 2 to 3 - Increased crafting output for crafting Arkenium Bars from 16 to 32 - Arkenium Chips can be used to craft Nametags - Holystone Quartz Ore will now drop a renamed item "Aether Quartz" instead of Nether Quartz; the item can be converted back into Nether Quartz in the crafting grid - Renamed Ice Pendant to Icestone Pendant - Icestone Pendants will now place regular Frosted Ice instead of Arctic Frosted Ice when used in the Overworld - Icestone Pendants can now be reinforced - Aerbunnies now dither sooner when looking upwards with them equipped Fixes - Fixed in-world freezing recipes not respecting biome checks properly - Fixed summoning Mannequin entities crashing the game - Fixed replacing the leaves model causing a crash - Fixed Moa Eggs having a brighter breaking texture than other blocks - Fixed item renders above the Altar having breaking textures - Fixed glowing parts on deployed Hammer of Demolition head piece model not rendering as emissive - Fixed pendants having the wrong third person model - Fixed inconsistencies with portals being able to be built - Fixed Aether Portal particles being incorrect - Fixed Sentry Brick double slabs not rendering - Fixed Holystone Smoker sounds and subtitles - Fixed incorrect glint for irradiated items - Fixed Music Player not stopping when out of inventory - Fixed transparency rendering of Tangled Branches and Guardian Leaves - Fixed locked and dungeon doorway blocks not being applying a darker tint to the block they copy - Fixed locked and dungeon doorway blocks not taking all the properties of the block they copy Experimental Dungeon Content *[Note: Infected Guardian Tree structure must be spawned in using commands; following blocks and items need to be enabled in the mod's config]* - The central core of the Infected Guardian Tree structure is now covered by terrain - Implemented a noise based infected block processor to the structure - Added decorational features to the entrance of the guardian tree structure - Made various miscellaneous improvements to the guardian tree structure generation - Rotshrooms are now placeable on locked guardian blocks
beta

The Aether II - 1.21.11-alpha.2.1-neoforge

1.21.11-alpha.2.1-neoforge
14 апр. 2026 г.10,9 тыс.Minecraft: 1.21.11neoforge
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# The Aether II - NeoForge - 1.21.11-alpha.2.1 Additions - Added Arkenium Bars; these come in one regular and 3 Artisan's Bench variants Changes - Charms can now be applied to pendants - Buffed Neptune Armor set-bonus - The Sentry Boots zephyr protection ability is now mentioned in the item's tooltip - Tamed animals will no longer die when falling out of The Aether Fixes - Fixed Bedrolls exploding when used - Fixed head rotation of bestiary entity renders being wrong - Fixed guidebook health display sometimes being inaccurate - Fixed Skybirch Saplings not growing Experimental Dungeon Content *[Note: Infected Guardian Tree structure must be spawned in using commands]* - Fixed some Infected Guardian Tree room connection issues - Reduced average amount of Guardian Tree rooms - The Guardian Tree is no longer made-up of placeholder blocks
beta

The Aether II - 1.21.11-alpha.2-neoforge

1.21.11-alpha.2-neoforge
7 апр. 2026 г.1,4 тыс.Minecraft: 1.21.11neoforge
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# The Aether II - NeoForge - 1.21.11-alpha.2 Ported the mod to 1.21.11 Additions - Added Veradexian Ruins structure; an uncommon structure made of a cluster of ruins, generating all across The Aether - Added Veradexian Library structure; a rare variant of the Veradexian Ruins with a hidden library in the basement. This structure is exclusive to dense forest biomes (Both Veradexian Ruins and Library come in a temperate and an arctic variant to adjust the structure's block palette to the arctic environments) - Added Irradiated Bunker Remnants structure; a structure exclusive to the irradiated biomes consisting out of 1-2 bunkers ruins - Added Irradiated Settlement Remnants structure; another irradiated theme exclusive structure - Added Animal Den structure, a small den structure generating inside forests. The den is currently uninhabited but this will change in the future - Added Skyroot Barrel - Added Holystone Smoker - Added Aether Shelf variants - Added Veradexian Vase; a vanilla like decorated pot block with unique visuals - Added Animal Stash block; a chest like container with a different model that will retain its open state when opened once - Added Ice Pendant; an accessory that temporarily freezes liquid blocks when stepped above - Added Charm of Reach I; a new tool charm that will increase a player's block interaction range - Added a config for enabling experimental dungeon content - Implemented a working world gen continentalness value that will later be used by the expanse biome Changes - Made magnetic biomes more common - Gave magnetic biomes a unique terrain generation - Microbiomes will occur less often now - Slightly tweaked generation rates of existing structures - Made Amberoot trees a bit more common in magnetic and arctic biomes - Improved snow generation in arctic biomes to have less chunk border cut-offs - Rebalanced build-up effect durations; previously most effects triggered so rarely due to low build-up making them seem bugged. Because of this a lot of mobs were way easier to defeat than they were meant to be. We do appreciate feedback on these changes. - Cockatrice will now deal venom build-up with melee attacks - Aechor Plants and Carrion Sprouts no longer spawn if there is a block above them - Reduced flying monster spawn rates - Adjusted Zephyr spawn costs - Reduced Zephyr follow range from 35 to 30 - Reduced Zephyr flying speed from 0.1 to 0.07 - Nerfed Zanite Armor attack speed bonus from +0.3 to +0.15 - Nerfed Charm of Dexterity I attack speed bonus from +0.25 to +0.15 - Nerfed Charm of Resistance I knockback resistance bonus from 25% to 10% - Renamed Spears to Pikes - Pendants are now repairable - Added pendants to the Irradiated Chunk loot table - The Aether II Spawn Eggs creative inventory tab is now sorted by category instead of alphabetically for vanilla parity - Fixed Aether Portals created in The Aether spawning in mid-air in the overworld - Removed Quicksoil from the portal whitelist - Raised cloud height from y256 to y320 - Irradiated biome fog is less intense now Fixes - Fixed Irradiated Holystone and Marbled Ichorite Stairs, Slabs and Walls not having an assigned tool and not dropping anything - Fixed tree nest Moas sometimes generating inside the tree's log - Fixed a rare crash with the shrouded forest mossy tree feature - Fixed Zanite Pendant lacking its ability tooltip - Fixed Wisproot and Greatroot Planks map colors being inaccurate
beta

The Aether II - 1.21.8-alpha.1.1-neoforge

1.21.8-alpha.1.1-neoforge
8 мар. 2026 г.9,2 тыс.Minecraft: 1.21.8neoforge
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# The Aether II - NeoForge - 1.21.8-alpha.1.1 Changes - Moa Feather and Moa Egg textures have darker outlines. - Stripped Greatroot Log textures no longer have noticeable tiling. Fixes - Fix entity crashes in certain language locales due to incorrectly handling lowercase conversions for some data IDs. - Fix Neptune Armor and Sentry Boots breaking when right-clicking to equip. - Fix desynced block motion when levitating a block with a Gravitite Tool. - Fix Aerbunnies sometimes choosing to go in one direction and not stopping. - Fix some recipes replacing vanilla recipes in the Minecraft namespace. - Fix Aether Grass Blocks having tinted particles. - Fix leaves textures that use snowy or mossy overlays sometimes becoming visually corrupted after reloading resource packs. - Fix Brettl Grass Bundle blocks not boosting Campfire smoke signals. - Fix the Artisan's Bench not showing up as a stonecutting recipe block in JEI. # The Aether II - NeoForge - 1.21.8-alpha.1 Initial Alpha Release
beta

The Aether II - 1.21.8-alpha.1-neoforge

1.21.8-alpha.1-neoforge
1 мар. 2026 г.5,7 тыс.Minecraft: 1.21.8neoforge
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# The Aether II - NeoForge - 1.21.8-alpha.1 Initial Alpha Release