
AdvancedMorph
Turn into any mob. Other players see you as the mob, with your own movement and animations, and no extra plugin is needed.
Описание
AdvancedMorph
Turn into any mob. Other players see you as the mob, with your own movement and animations, and no extra plugin is needed.
Every spawnable living entity can be chosen (allow-all-mobs), or only the list you configure. For other players the disguised player's own entity is shown as the mob, so there is no copy that follows you and nothing to lag behind. PacketEvents is bundled in the jar. If it cannot start, or mode: ENTITY is set, AdvancedMorph falls back to a stand-in entity kept on top of the player.
Commands
| Command | What it does |
|---|---|
/morph <type> | Disguise yourself as that mob |
/morph list | List the entity types you are allowed to use |
/morph <player> <type> | Disguise someone else |
/morph reload | Reload the configuration |
/unmorph [player] | Remove a disguise |
/disguise and /undisguise are aliases.
Permissions
| Permission | Default | Grants |
|---|---|---|
advancedmorph.use | everyone | Disguising yourself |
advancedmorph.other | operator | Disguising other players |
advancedmorph.reload | operator | Reloading the configuration |
advancedmorph.type.* | operator | Every configured entity type |
Each entity type also has its own advancedmorph.type.<name> permission, so you can hand out a small selection instead of the lot.
Notes
The disguised player keeps seeing their own normal model. Disguises are dropped cleanly on quit, on death and on plugin disable, and in the stand-in mode no stray entities are left behind.