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Advanced TreeCapitator

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Advanced TreeCapitator 1.5.2

1.5.2
7 июн. 2026 г.842Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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## [1.5.2] — 2025-06-07 ### Fixed — Bug Fixes | # | Bug | Details | |---|-----|---------| | 1 | **`api-version: '1.20'` in plugin.yml while compiling against Paper 1.21.4 API** | The plugin declared `api-version: '1.20'`, which allowed Paper to load it on 1.20.x servers. `Particle.BLOCK` was renamed from `Particle.BLOCK_CRACK` in Paper 1.21+; running on a 1.20 server would produce a `NoSuchFieldError` at class-loading time, crashing the plugin on enable. Fixed by raising `api-version` to `'1.21'`, which prevents the plugin from loading on incompatible servers and eliminates the runtime risk. | | 2 | **`Sound.BLOCK_WOOD_BREAK` played for Nether stems and Bamboo blocks** | All felled trees used the overworld wood-break sound (`Sound.BLOCK_WOOD_BREAK`) regardless of log type. In vanilla Minecraft, Nether stems (`CRIMSON_STEM`, `WARPED_STEM`) use `block.nether_wood.break` and Bamboo blocks use `block.bamboo_wood.break`. Playing the wrong sound for these types is audibly incorrect and breaks immersion. Fixed by adding a `fellSound(Material)` helper that dispatches to `Sound.BLOCK_NETHER_WOOD_BREAK` for Nether-type stems, `Sound.BLOCK_BAMBOO_WOOD_BREAK` for Bamboo, and `Sound.BLOCK_WOOD_BREAK` for all overworld logs. Detection uses a name-prefix check so future variants are covered automatically. | | 3 | **`cfg` field in `TreeCapitatorTask` captured at construction time, not at execution time** | `TreeCapitatorTask` stored the `Config` instance as a field initializer (`private final Config cfg = getInstance().getPluginConfig()`), which ran when `new TreeCapitatorTask(...)` was called inside `onBlockBreak`. Since the task executes one tick later via `runTask()`, a `/atc reload` issued in that one-tick window would leave the task using a stale pre-reload `Config` snapshot — the new configuration was silently ignored for that fell. Fixed by removing the field and fetching the config fresh at the top of `doFell()` via `plugin.getPluginConfig()`, always reflecting the most recent reload. |
release

Advanced TreeCapitator 1.5.1

1.5.1
2 июн. 2026 г.52Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6bukkit, paper, purpur, spigot
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## [1.5.1] — 2025-06-03 ### Fixed — Bug Fixes | # | Bug | Details | |---|-----|---------| | 1 | **BFS adds out-of-range blocks to the break-set before checking distance caps** | In `TreeFinder.findLogs()`, `logsToBreak.add(current)` ran unconditionally at the start of the loop body — before the `dist > MAX_DISTANCE` and `hdist > maxHorizontalDistance` checks. A block at the outer edge of the BFS scan (e.g. `hdist == maxHorizontalDistance + 1`) was enqueued as a neighbour of an in-range block, then added to the break-set when dequeued, even though the check immediately after prevented its own neighbours from being explored. Result: logs slightly beyond `max-horizontal-distance` were still felled, making the config option unreliable at the boundary. Fixed by moving both distance checks before the `logsToBreak.add()` call. | | 2 | **`cooldownMs` loaded with `(int)` cast before clamping — silent integer overflow** | `cooldownMs = clamp((int) cfg.getLong("cooldown-ms", 200L), 0, 60_000)` cast the raw YAML `long` to `int` before clamping. Any value larger than `Integer.MAX_VALUE` (2 147 483 647) in the config file overflowed to a negative number, which `clamp()` then floored to `0`, silently disabling the per-player cooldown entirely. Fixed by clamping on the `long` value first: `(int) Math.min(Math.max(...), 60_000L)`. Field type also changed from `long` to `int` for consistency; `getCooldownMs()` now returns `int`. | | 3 | **Hardcoded `MAX_DISTANCE = 30` truncated tall Jungle trees** | The 3-D Manhattan BFS safety cap was hardcoded as `private static final int MAX_DISTANCE = 30` in `TreeFinder`. Jungle trees can reach 30+ blocks tall; a player chopping from a non-base position (reducing the vertical budget) or a tree with any horizontal spread would have its top logs excluded from the fell silently. Exposed as `max-distance` in `config.yml` with a default of 50. Configurable range: 10 – 200. | | 4 | **`getBreakingTrees()` exposed the internal mutable anti-recursion set** | The public getter `getBreakingTrees()` returned the raw `ConcurrentHashMap.newKeySet()` directly. External code (another plugin or a misbehaving task) could call `.add(uuid)` to permanently lock a player out of tree felling, or `.clear()` to disable the anti-recursion guard entirely mid-fell. Fixed by removing the public getter and replacing it with the package-private helpers `markFelling(UUID)` and `unmarkFelling(UUID)`, used only by `TreeCapitatorTask`. | | 5 | **`isOverworldLog()` did not cover stripped-log variants — `require-leaves` bypass** | The method used a hard-coded switch that only listed nine non-stripped log variants (e.g. `OAK_LOG`). If a server operator added a stripped variant (e.g. `STRIPPED_OAK_LOG`) to `log-types` in config.yml, `isOverworldLog()` returned `false` (default case), and the `require-leaves` check was silently skipped. A player-built wall of stripped logs could be felled with a single swing even with `require-leaves: true`. Fixed by replacing the switch with a Material name-suffix check: any material ending in `_LOG` or `_WOOD` returns `true`. Nether stems (`CRIMSON_STEM`, `WARPED_STEM`), hyphae, and `BAMBOO_BLOCK` end in `_STEM`, `_HYPHAE`, or `_BLOCK` and continue to return `false` correctly. | | 6 | **Leaf durability hits silently discarded by integer truncation** | `leafBreaks / safeRatio` used integer division, dropping the remainder entirely. With the default `leaf-durability-ratio: 10`, breaking fewer than 10 leaves contributed exactly 0 durability hits — so a small tree with leaves produced no leaf-based durability cost at all. Fixed by resolving the remainder probabilistically: `remainder / safeRatio` gives the probability of one additional hit, resolved with a `ThreadLocalRandom` roll, consistent with the existing fractional-hit logic in `calcDamage()`. | | 7 | **`TreeCapitatorEvent` API lacked `@NotNull` annotations** | All three public getters (`getPlayer()`, `getLogs()`, `getLeaves()`) and the constructor parameters had no nullability contract. Third-party plugins integrating the API had no IDE or static-analysis guidance about null safety. Added `@NotNull` (from `org.jetbrains:annotations:24.1.0`) to all public constructor parameters and return types. `org.jetbrains:annotations` added to `pom.xml` as a `provided` dependency. |
release

Advanced TreeCapitator 1.5.0

1.5.0
21 мая 2026 г.81Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6bukkit, paper, purpur, spigot
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## [1.5.0] — 2025-05-21 ### Fixed — Bug Fixes | # | Bug | Details | |---|-----|---------| | 1 | **`Enchantment.getByKey()` silently returned `null` on Paper 1.21+** | `DurabilityHandler.getUnbreakingLevel()` used the deprecated `Enchantment.getByKey(NamespacedKey.minecraft("unbreaking"))` lookup. On Paper 1.21+ this returns `null` if the registry isn't fully initialised, causing the method to always return `0` — i.e. Unbreaking was completely ignored and axes lost durability as if they had no enchantment. Fixed by using the stable constant `Enchantment.UNBREAKING`. | | 2 | **Player offline during 1-tick scheduling delay caused unsafe state** | `TreeCapitatorTask` ran 1 tick after `BlockBreakEvent`. If the player disconnected in that window, `player.getInventory()` and `player.playSound()` were called on an invalid player. Fixed by adding an `isOnline()` guard at the top of `doFell()`. | | 3 | **`disabledPlayers` set accumulated stale UUIDs indefinitely** | When a player used `/atc toggle` to disable felling and then quit the server, their UUID was never removed from `disabledPlayers`. On re-join, felling remained disabled without the player having toggled it again. Fixed by handling `PlayerQuitEvent` and clearing all per-player state (`disabledPlayers`, `cooldowns`, `breakingTrees`). | | 4 | **Cooldown was consumed even when `TreeCapitatorEvent` was cancelled** | The cooldown timestamp was written in `onBlockBreak()` before the task ran. If a third-party plugin cancelled `TreeCapitatorEvent` (e.g. an economy plugin denying the action), the player was still forced to wait out the full cooldown. Fixed by refunding (removing) the cooldown entry inside `doFell()` immediately after a cancellation is detected. | | 5 | **`TreeCapitatorEvent` Javadoc incorrectly stated "excludes origin"** | The `@param logs` Javadoc said the set excluded the origin block. In reality `trimmedLogs` always includes the origin. Third-party plugins that relied on the documented behaviour miscounted tree size and produced incorrect reward calculations. Corrected the Javadoc; no runtime behaviour changed. | | 6 | **Unbreaking durability calculation was deterministic (did not match vanilla)** | `calcDamage()` multiplied hits by the expected-value probability `1/(level+1)`, producing the same result every time. Vanilla Minecraft rolls each hit independently: each has a `1/(level+1)` chance to deal damage. With Unbreaking III chopping 20 logs, the plugin always applied exactly 5 durability; vanilla would apply anywhere from 0 to 20. Fixed by replacing the formula with a per-hit `ThreadLocalRandom` roll matching the vanilla mechanic. | | 7 | **Sound effect played at player location instead of the tree** | `player.playSound(player.getLocation(), ...)` meant the wood-break sound originated from the player rather than the tree. Players nearby heard nothing; the audio source felt disconnected from the visual effect. Fixed by using `world.playSound(startBlock.getLocation(), ...)` so the sound radiates from the felled tree's base and all nearby players can hear it. | ### Added — New Features | Feature | Details | |---------|---------| | **`max-horizontal-distance` is now configurable** | Previously `MAX_HORIZONTAL_DISTANCE = 8` was a hardcoded constant in `TreeFinder`. It is now exposed as `max-horizontal-distance` in `config.yml` (default: 8). Modpack trees with unusually wide canopies can increase this; densely planted farms can decrease it to prevent cross-tree BFS merging. | ### Changed — Code Improvements - **Cooldown cleanup interval** is now dynamic: entries are removed after `max(5 s, 10 × cooldown-ms)` instead of a flat 60 seconds. With the default 200 ms cooldown this reduces the time stale entries linger from 60 s to 2 s. - `Config.getMaxHorizontalDistance()` added; `TreeFinder.findLogs()` now accepts this as a parameter instead of reading a static field. - `AdvancedTreeCapitator.getCooldowns()` added to allow `TreeCapitatorTask` to refund cooldowns without reflection. - All per-player state is now cleared in `PlayerQuitEvent` in addition to each task's `finally` block.
release

Advanced TreeCapitator 1.4.0

1.4.0
14 мая 2026 г.148Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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## [1.4.0] — 2026-05-14 ### Fixed - **[CRITICAL] Forced Java 21 requirement** — The `pom.xml` compile target has been lowered from Java 21 to **Java 17**. Previously the plugin threw `UnsupportedClassVersionError` on any server running Java 17 (Paper 1.20.x, Purpur, Pufferfish, most shared hosting providers). No source changes were needed because the code does not use any Java 21-specific APIs. - **[CRITICAL] Protection plugin bypass** — Extra log blocks (every block other than the origin) were broken with `breakNaturally()` without first firing a `BlockBreakEvent`, meaning WorldGuard, GriefPrevention, Lands, and Residence had no opportunity to intervene. A dedicated `BlockBreakEvent` is now fired for each extra block before it is broken; if any protection plugin cancels that event, the block is silently skipped. - **[CRITICAL] Missing anti-recursion guard** — The protection-plugin fix above fires `BlockBreakEvent` programmatically, which caused the plugin's own listener to trigger again for each block, creating an infinite loop. A `breakingTrees` `Set<UUID>` now marks any player whose felling session is currently in progress; the listener returns immediately if the player's UUID is already present. The set is always cleared inside a `finally` block so a player can never get permanently stuck. - **[MEDIUM] BFS linking two nearby trees** — The 26-direction BFS could follow diagonal log connections to merge two adjacent trees into one oversized fell. A new `MAX_HORIZONTAL_DISTANCE = 8` constant (Manhattan X+Z distance from the origin block) causes BFS to skip any candidate block beyond that threshold. The value of 8 is wide enough to accommodate Big Oak and Dark Oak canopies without bridging two separate trunks. - **[MEDIUM] No config value validation** — Values such as `max-blocks: -1` or `damage-multiplier: -100` were loaded directly into fields, producing undefined behaviour (negative BFS limits, inverted durability). `clamp()` and `clampDouble()` helpers have been added to `Config.reload()`; all numeric values are now constrained to a valid range (e.g. `max-blocks` → `[1, 1000]`, `damage-multiplier` → `[0.1, 10.0]`). ### Clarified (not a bug) - **Double durability damage (analyst report #2)** — The audit report claimed that `breakNaturally(tool)` automatically reduces the tool's durability in the player's inventory, causing damage to be applied twice alongside `DurabilityHandler`. After reviewing the Paper API source: `Block.breakNaturally(ItemStack)` uses the `ItemStack` only to determine drop calculations (Fortune, Silk Touch) and does **not** modify the item in the player's inventory. `DurabilityHandler` remains the sole source of durability loss. No double damage occurs. ### Changed - Lowered the supported `api-version` from Paper 1.21 to **Paper 1.20.4+**, broadening compatibility without requiring any 1.21-specific API. - Added Javadoc to `TreeFinder`, `TreeCapitatorTask`, and `Config`. ### Not Fixed (planned v1.5.0) - **Folia incompatibility** — The plugin schedules work with `BukkitScheduler.runTask()`, which is incompatible with Folia's region-based threading model. A proper fix requires migrating to `RegionScheduler` / `GlobalRegionScheduler` and is planned for v1.5.0. ---
release

Advanced TreeCapitator 1.3.0

1.3.0
26 апр. 2026 г.128Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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## [1.3.0] — 2026-04-25 ### Fixed - **`PALE_OAK_LOG` bypassed `require-leaves` check** — `isOverworldLog()` was missing `PALE_OAK_LOG` from its switch statement, meaning Pale Oak trees were treated the same as Nether stems (no-leaf bypass). With `require-leaves: true`, a Pale Oak log structure built by a player would be incorrectly felled. Added `PALE_OAK_LOG` to the overworld log list so it is correctly guarded. - **Fragile reference-equality trim check** — The condition that decided whether leaves should be broken used `trimmedLogs == logsToBreak` (Java reference equality) instead of an explicit boolean. While this happened to work correctly, it was subtle and error-prone. Replaced with a dedicated `wasTrimmed` boolean flag for clarity and safety. ### Added - **`TreeCapitatorEvent` (Plugin API)** — A new cancellable Bukkit event fired just before any tree is felled. Other plugins can now listen to `TreeCapitatorEvent` to: - Cancel the felling via `event.setCancelled(true)`. - Inspect the full set of logs and leaves that will be broken. - Grant custom rewards (economy, XP, quests) based on `event.getLogs().size()`. - **`leaf-durability-ratio` config option** (default: `10`) — Controls how many leaf blocks count as one durability hit when `break-leaves: true`. Previously hardcoded to `1/10`, this is now fully configurable. Set to `1` to make every leaf cost a durability point; set higher to reduce tool wear from leaf breaking. - **`MUSHROOM_STEM` support** — Added a commented-out entry in `config.yml` for `MUSHROOM_STEM`, enabling huge-mushroom felling. Uncomment to activate. ### Refactored (God Class split) - **`TreeFinder`** (new class) — Extracted all BFS log-finding and leaf-scanning logic from `TreeCapitatorTask` into a dedicated utility class. `isOverworldLog()` and `isLeaf()` helpers moved here. - **`DurabilityHandler`** (new class) — Extracted all durability calculation and application logic (`getRemaining`, `calcMaxExtraBreaks`, `applyDamage`) into a dedicated utility class. - `TreeCapitatorTask` is now a lean orchestrator: BFS → leaves → trim → event → break → durability → effects. ---
release

Advanced TreeCapitator 1.2.5

1.2.5
17 апр. 2026 г.89Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
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## [1.2.5] — 2026-04-17 ### Fixed * Nether stems, Warped stems, and Bamboo Block now work correctly with `require-leaves: true`. ### Improved * Highly optimized BFS: uses `ArrayDeque`, scans leaves only once, adds Manhattan distance, and uses `HashSet`. * Cleaner, more maintainable code. ---
release

Advanced TreeCapitator 1.2.4

1.2.4
4 апр. 2026 г.132Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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## [1.2.4] — 2026-04-04 ### Fixed - **Large trees (Jungle Giant, Dark Oak) could not be felled** — When a tree exceeded `max-blocks` (default: 100), the plugin aborted the entire felling operation and only the single broken log was harvested. This made giant Jungle trees (200-500 blocks) and large Dark Oaks impossible to chop efficiently. The plugin now performs a **partial chop** — it breaks logs up to the configured `max-blocks` limit instead of doing nothing. The remaining logs can be harvested with additional chops. - **Off-by-one in max-blocks check** — Changed from `>` to `>=` so the limit is correctly enforced at exactly `max-blocks`. - **Big Oak trees not fully harvested** — The BFS search for logs was limited to 6 directions (face-adjacent only), causing the capitator to miss logs that are only diagonally adjacent. Big Oak trees have irregular structures where some logs only touch at corners. The search is now 26-direction (3×3×3 cube) to catch all connected logs. ---
release

Advanced TreeCapitator 1.2.3

1.2.3
27 мар. 2026 г.84Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
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## [1.2.3] — 2026-03-27 ### Added - **`require-leaves` option** (default: `true`) — Before felling, the plugin now checks that the log cluster has at least one adjacent leaf block. If none are found, the capitator does nothing. This prevents accidental activation on player-built log structures such as house walls, cabin roofs, or log-block decorations. Set to `false` to restore the old behaviour. ### Fixed - **Durability did not limit felling** — Tool durability was calculated and applied *after* all blocks were already broken. A nearly-broken axe (1 durability remaining) could silently fell a 100-log tree and would simply be destroyed at the end. The task now calculates the maximum number of extra logs the remaining durability permits *before* breaking any blocks, and trims the set accordingly. Unbreaking level is respected in this pre-check as well. ---
release

Advanced TreeCapitator 1.2.2

1.2.2
16 мар. 2026 г.76Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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## [1.2.2] — 2026-03-16 ### Fixed - **Critical Item Swap Bug** — Fixed a bug where switching items during a tree felling task (0.05s delay) could overwrite a new item in the player's hand with the old axe, potentially causing item loss. The task now tracks the specific inventory slot and verifies the tool's identity before applying durability changes. - **Leaf Durability** — Added durability loss for leaf felling. Every 10 leaves broken now counts as 1 tool hit to ensure balancing when `break-leaves` is enabled.
release

Advanced TreeCapitator 1.2.2

1.2.2
11 мар. 2026 г.33Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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fixed bug
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Advanced TreeCapitator 1.2.1

1.2.1
10 мар. 2026 г.42Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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# Changelog — Advanced TreeCapitator All notable changes to this project are documented here. Format follows [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). --- ## [1.2.1] — 2025-03-10 ### Fixed - **Plugin was completely non-functional.** The BFS task read `block.getType()` one tick after the block-break event fired — at that point the block is already `AIR`, so the search found nothing and no extra logs were cut. The block `Material` is now captured inside the event handler (while the block still exists) and passed to the task. - Tool durability changes were silently discarded because the modified `ItemStack` was never written back to the player's hand. Added `setItemInMainHand(tool)` after updating the item meta. - `Enchantment.UNBREAKING` resolved via `Enchantment.getByKey(NamespacedKey)` with a `try-catch` fallback, fixing compatibility across all Paper 1.21.x patch builds. - Leaf blocks adjacent to a log in a cardinal direction were skipped during the 26-dir leaf scan because the log-BFS `visited` set had already claimed them. Leaf collection now deduplicates with its own `LinkedHashSet`, independent of the log BFS. - Event priority reverted to `NORMAL` (was incorrectly `HIGH`) so protection-plugin cancellations at `NORMAL` priority are still respected. ---
release

Advanced TreeCapitator 1.2.0

1.2.0
10 мар. 2026 г.20Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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# Changelog — Advanced TreeCapitator All notable changes to this project will be documented in this file. --- ## [1.2.0] — 2025-03-10 ### Added - **Per-player toggle** (`/atc toggle`) — each player can enable or disable tree felling independently without affecting others - **Tab completion** for the `/atc` command - `README.md` with full installation guide, permissions table, and usage notes - `CHANGELOG.md` (this file) ### Fixed - `@EventHandler` was missing `ignoreCancelled = true` and `priority = EventPriority.HIGH` — now correctly respects cancellation from other plugins - **Leaf detection upgraded to 26-direction (3×3×3) scan** when `break-leaves: true` — diagonal leaves on Dark Oak and Jungle trees are now always caught - When a tree exceeded `max-blocks`, `breakCount` was reset to `1` but damage was still calculated — now the task returns early with no extra block breaks or damage when the limit is hit - Tool durability now uses `extraBreaks + 1` (including the origin block) for an accurate damage total ### Changed - In-game messages translated to English for Modrinth release - Logger startup message now includes the plugin version - `onDisable()` clears both `cooldowns` and `disabledPlayers` - Config comments rewritten in English with explicit Fortune/Silk Touch notes - `maven-compiler-plugin` bumped to `3.13.0` - Version: `1.1.0` → `1.2.0` --- ## [1.1.0] ### Fixed (internal, per [FIX #x] comments) - `[FIX #1]` `enabled` flag is now checked at the top of the event handler - `[FIX #2]` `/atc reload` command handler registered correctly - `[FIX #3]` Permission check `advancedtreecapitator.use` applied - `[FIX #4]` `break-leaves` now actually breaks leaves - `[FIX #5]` Particle effect now renders correctly - `[FIX #6]` Periodic cooldown map cleanup to prevent memory leak - `[FIX #8]` Cooldown is configurable via `cooldown-ms` instead of being hardcoded - `[FIX #9]` Unbreaking enchantment respected; Pale Oak, Nether stems, and Bamboo added to default config --- ## [1.0.0] - Initial release
release

Advanced TreeCapitator 1.1.0

1.1.0
9 мар. 2026 г.30Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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# Changelog All notable changes to **Advanced TreeCapitator** will be documented in this file. --- ## [1.1.0] - 2026-03-10 ### Fixed - **`enabled` flag was never checked** — the plugin would still function even when `enabled: false` was set in `config.yml`. A guard check is now placed at the top of `onBlockBreak()`. - **`/atc reload` command had no handler** — the command was declared in `plugin.yml` but the plugin never implemented `CommandExecutor`, causing the server to return "Unknown command". The plugin now properly implements `onCommand()` and handles `/atc reload`. - **`advancedtreecapitator.use` permission was never enforced** — any player could use the feature regardless of their permissions. A permission check is now performed before processing each block break. - **Leaf breaking did nothing** — `break-leaves: true` in config had no effect because the BFS loop collected leaf blocks into a dead branch with no code. Leaves are now properly collected and broken. - **Particle effect was commented out** — the particle block in `TreeCapitatorTask` was entirely commented out, so `particle-effect: true` never produced any visual feedback. Particles now spawn correctly using the `Particle.BLOCK` API. - **`breakCount` did not include the initial block** — durability loss was calculated one block short because the starting block (broken by the event itself) was excluded from `breakCount`. The counter now starts at `1` to account for it. ### Added - **Configurable cooldown** — a new `cooldown-ms` option in `config.yml` (default: `200`) replaces the previously hardcoded 100 ms cooldown, giving server admins full control. - **Unbreaking enchantment support** — axe durability loss now respects the Unbreaking enchantment level using Minecraft's standard probability formula (`1 / (level + 1)` chance per hit). - **Automatic cooldown map cleanup** — a repeating task runs every 10 minutes to purge stale entries from the cooldowns `ConcurrentHashMap`, preventing a memory leak on long-running servers. - **Additional log types in default config:** - `PALE_OAK_LOG` (Minecraft 1.21.4+) - `CRIMSON_STEM` and `WARPED_STEM` (Nether wood) - `BAMBOO_BLOCK` (Minecraft 1.20+) --- ## [1.0.0] - Initial Release - BFS-based tree felling on log break. - Configurable axe requirement, sneak requirement, world whitelist/blacklist. - Durability loss on axes with a configurable multiplier. - Sound and particle effect toggles. - Per-player cooldown to prevent spam.
release

Advanced TreeCapitator 1.0.0

1.0.0
9 мар. 2026 г.27Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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## [1.0.0] - 2026-03-10 ### Added - **Initial release** - **Tree felling** when sneaking with an axe (configurable via `require-sneak` in config.yml) - **Configurable axe durability loss** based on number of logs broken (`damage-multiplier`) - **Max block limit** to prevent lag (`max-blocks`) - **World whitelist/blacklist** support - **Reload command** `/atc reload` to apply config changes without restart (requires `advancedtreecapitator.admin` permission) - **Permission nodes**: - `advancedtreecapitator.use` – allows using the fast tree felling feature (default: true) - `advancedtreecapitator.admin` – allows reloading the configuration (default: op) - **Support for all vanilla log types**: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry - **Toggleable particle and sound effects** (`particle-effect`, `sound-effect`)