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Adjustable Pistons

Ember Adjustable Pistons turns simple Minecraft pistons into long-range mechanical movers.

Автор: Ember-Spirit-wolf3941обновлён 25 сент. 2026 г.
ПроклятыеТехнологииУтилиты

Описание

Ember Adjustable Pistons

here the showcase old https://youtu.be/eXLhQbTq638

here a update video it might be laggy do to my pc was being rude https://youtu.be/4aUZGSAD3is

here a small showcase of some builds i did cuz i did not have much time but here some of the things you can do with it more to come at some point when i can get around to it https://youtu.be/5zKuB4xtY2c

Ember Adjustable Pistons upgrades Minecraft pistons into long-range adjustable machines, giving builders and redstone players more reach without turning the controls into a mess.

Instead of being locked to the normal one-block piston limit, adjustable pistons can extend much farther, with saved custom lengths and long piston pole support. Use the tool to set the piston length, then power the piston like normal to extend and retract it.

This mod is made for bigger mechanical builds, hidden doors, moving platforms, elevator-style machines, redstone contraptions, and anything else that needs pistons with more distance.

Features

  • Adjustable piston length controlled with shears
  • Supports piston lengths up to 1,000 blocks and if enchated 10,000 blocks
  • Saved piston length data
  • Long piston pole and head placement
  • Works with normal piston-style redstone activation
  • the tool right-click to open menu and toggle for adjustable pistons
  • Basic piston sounds, cleanup, and collision behavior
  • Clean controls
  • Designed for larger redstone and mechanical builds and anything you can think of

Controls

Adjust piston length

Hold the tool and use the right-click while aiming at an adjustable piston base. to open menu want to know what in the menu look at the picture pls

Install Notes

This mod must be installed on both the client and server.

Required:

  • Fabric Loader
  • Fabric API

Current Notes

Route marker/path controls are experimental and are not included in this public release yet.

Smooth long-piston animation is also not included yet. Current movement focuses on working mechanics first.

This mod is useful for:

  • Large piston doors
  • Hidden entrances
  • Vertical elevator-style machines
  • Long redstone pushers
  • Mechanical builds
  • Base entrances
  • Big redstone contraptions

Important

This is an early public release. The core adjustable piston system works, but more advanced features may come later after testing.

and this mod sure be use able with any/every mod if not let me know and i try to fix it and want new version wants this version of 26.2 is fully set up with no reported bugs after a few weeks i will start working on a port to 26.3 onces its fully done and all the option are fully done i am thinking of a few more options just not sure what to do for redston so go to the new update video and let me know what other things you would like this piston to do and or if you find any bugs there is a git hub page too just in case Links Report issues is what you can click to find the git hub part if you are new here

Галерея

pistonpiston one blockpiston one block showing two blocksnew models

Последние версии

Все версии →
release

Adjustable Pistons 2.9.13-payload-collision-lock

2.9.13
25 сент. 2026 г.135Minecraft: 26.2fabric
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Что нового
Adjustable Pistons — Update Summary ## Version 2.9.13 — Payload Collision Lock This update covers everything completed since **2.5.0-contraption-safety-pump-test**. ### Echo Piston appearance - Replaced the old piston appearance with the new **Real Echo Piston** models and textures. - Added the correct base, piston face, straight poles, and four corner/turn models. - Corrected model orientation, centering, pole alignment, and turn rotation. - The piston face now remains attached to the carried block while extending, turning, and retracting. - Fixed missing neighboring block faces around the detailed piston model. - Greatly reduced flashing, overlapping models, duplicated faces, and temporary invisible blocks during movement. ### Smooth piston movement - Rebuilt movement around a synchronized animated assembly instead of repeatedly showing blocks at different grid positions. - Pistons now move at **0.25 blocks per game tick**, taking four ticks to travel one block. - The head, face, poles, carried blocks, entities, and riders use the same movement progress. - Movement continues smoothly through straight sections and turns. - Retraction follows the route backward with the correct inverse rotations. - Pistons can stop when something is blocking the route and continue when the obstruction moves. ### Routes and Air Markers - Air Route Markers are invisible during normal gameplay. - Their cyan outlines appear while holding the Air Route Marker item. - Players cannot accidentally place blocks inside marker locations without removing the marker first. - Markers can be deliberately broken without the piston recreating them. - Routes remain saved through world reloads and chunk unloading. - Added recovery for damaged, incomplete, duplicated, or outdated piston routes. - The carried block now determines when a turn happens. An empty piston uses its head position. ### Structure Linker and bonded builds - The old bounding system became the **Echo Structure Linker**. - Linked structures are stored as independent groups. - A linked chair, platform, or door should no longer absorb an entire touching wall, floor, or house. - Normal pistons move only their direct push line. - Slime, honey, or an explicitly linked structure can intentionally carry a larger construction. - Linked builds rotate as one rigid assembly when traveling around corners. - Directional blocks rotate with the structure. - Chests and other block-entity blocks retain their saved contents and data while moving. - Bond information is protected during temporary animation states so a structure does not split while returning. ### Rider mode - Rider mode searches the complete moving structure instead of only the piston face. - Players and mobs can be carried horizontally, vertically, downward, and around corners. - Rider position is synchronized between the server and client. - Players can freely look around while attached. - Jumping releases the rider. - Added endpoint holding and handoff logic to reduce falling through or being thrown off when the piston stops or reverses. - Removed competing movement methods that previously caused teleporting, shaking, or incorrect height offsets. ### Multiple-piston safety - Every moving payload now reserves its source, destination, intermediate, and swept turn positions. - Two pistons cannot move their payloads through each other. - Pistons wait and retry instead of merging blocks, overwriting a payload, or phasing through another piston. - Echo Piston bases, heads, poles, and turns cannot be captured as ordinary payload blocks. - Each pole location records which piston owns it. - One piston cannot erase or replace another piston’s active pole. - This makes builds such as block swappers, transforming floors, doors, and timed piston mechanisms considerably safer. ### Redstone fixes - Fixed a redstone update crash caused by changing blocks while processing neighboring blocks. - Echo Pistons respond from the back, sides, top, and bottom. - The front face does not directly power the piston. - Redstone can still travel through the carried block in front. - Added reliable state rechecking and quasi-connectivity support. - Pistons should no longer remain permanently inactive after interrupted movement, damaged markers, or chunk reloads. ### Configuration menu - Rebuilt the menu into a compact layout so labels and buttons remain visible. - The menu includes piston length, push limit, rider mode, and water behavior. - Added **Copy Settings** and **Paste Settings** for configuring several pistons alike. - Settings are saved persistently. - Fixed settings failing after changing hotbar slots. - Live status refreshes without recreating or flashing the entire screen. - Movement settings that must remain stable are protected while the piston is extended. ### Water behavior The experimental directional pump system was removed and replaced with two dependable choices: - **KEEP:** The piston travels through water or lava without permanently removing it. Waterlogged piston pieces restore their fluid. - **REMOVE:** Liquids encountered along the piston route are removed. The unused Pump Tool and Rider Anchor are hidden from the creative inventory, although their old IDs remain registered so older worlds do not break. ### Performance and compatibility - Removed the old system that rebuilt the entire piston arm every game tick. - Reduced repeated block updates, route scans, and unnecessary renderer recreation. - Improved behavior across chunk boundaries and after world reloads. - Added special handling for Physics Mod moving chains to avoid repeated breaking and replacing. - Rendering uses the normal Minecraft/Fabric pipeline for better compatibility with Sodium, Iris, and shaders. - Preserved inventories and block-entity data during movement and rollback. ### Additional fixes - The creative tab uses the correct Echo Piston instead of a Minecraft piston. - Fixed giant white polygons and sky-like corrupted block rendering. - Fixed stale or deleted markers being restored. - Fixed pistons stopping after repeated turns. - Fixed moving blocks being left behind after rotation. - Fixed piston faces entering carried blocks during retraction. - Fixed duplicated moving-block displays at the end of an animation. - Fixed temporary air frames appearing between movement steps. - Protected active piston arms from player placement and other pistons. ### Current limitations - The supplied GLB door models were inspected and preserved as source assets, but they have not been added as placeable animated doors. - Full upside-down camera roll is not included. Riders can look around normally, but the entire player camera does not rotate upside down. - Directional water pumping was removed; water behavior is now limited to **KEEP** or **REMOVE**. ### Major version progression - **2.5.x:** Contraption safety, redstone reliability, compact menu, settings copy/paste, route recovery, and structure linking. - **2.6.x:** Assembly clearance, persistent rider motion, and restored Air Marker outlines. - **2.7.x:** Synchronized assembly movement. - **2.8.x:** Custom moving renderer and the Echo Piston model/resource rebuild. - **2.9.x:** Final model alignment, corrected turn pieces, rider stabilization, arm ownership, anti-flashing work, and multi-piston payload collision protection.
beta

Adjustable Pistons 2.5.0-contraption-safety-pump-test

2.5.0
21 сент. 2026 г.15Minecraft: 26.2fabric
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Что нового
Echo Piston Beta – 8 Bonded builds should no longer grab connected walls or floors accidentally. Piston poles are now non-colliding “ghost” parts. Improved player and mob movement using the Rider Anchor. seams to not work i am trying to fix that Chests and other storage blocks can move while preserving their contents.? Improved block rotation during vertical turns. Added the Echo Pump Tool for moving water and lava. seams to not work i am trying to fix that Water and lava should no longer block the piston or disappear around its arm. seams to not work i am trying to fix that Piston movement is faster and smoother. Fixed text overlapping the buttons in the piston menu. No vanilla Minecraft textures are replaced. Please test with a backup world. True sub-block animation, upside-down camera rotation,
beta

Adjustable Pistons 2.3.0-interruptible-bonded-structures

2.3.0
21 сент. 2026 г.14Minecraft: 26.2fabric
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Что нового
Echo Pistons – New Test Build - Pistons can extend up to 1,000 blocks. - Echo Capacity enchantment raises the push limit to 10,000 blocks. - Custom piston models, textures, arms, animations, and menu. - Pistons can turn using Air Route Markers. - New Echo Bonding Tool moves connected walls, floors, and structures together. - Players, mobs, slime, honey, and pushed blocks move with the piston. i hope. - Removing power during extension now makes the piston retract from its current position. This is an experimental playable build. Please report broken textures, incorrect turns, blocks that fail to move, animation problems, crashes, and anything else unusual. small bug the piston is not in the tap you have to use the command the piston called echo piston so idk
release

Ember Adjustable Pistons 1.0.0

1.0.0
8 июл. 2026 г.230Minecraft: 26.2fabric
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Что нового
Initial public release. Features: - Adjustable piston length with shears - Supports piston lengths up to 100 blocks - Long piston pole and head placement - Saved piston length data - Shears right-click Elevator Mode toggle for vertical adjustable pistons - Basic piston sounds, cleanup, and collision behavior Notes: - Install on both client and server. - Requires Fabric API.