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[ASW] Adaptive Skin Weathering

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[ASW] Adaptive Skin Weathering 26.2

26.2
14 авг. 2026 г.8,9 тыс.Minecraft: 26.2fabric
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port
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[ASW] Adaptive Skin Weathering 1.2.1-1.21.1

1.2.1
21 июл. 2026 г.1,9 тыс.Minecraft: 1.21.1fabric
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small fixes
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[ASW] Adaptive Skin Weathering 1.2.1

1.2.1
21 июл. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
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crash multiplayer fixed
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[ASW] Adaptive Skin Weathering 1.2.2

1.2.2
21 июл. 2026 г.230Minecraft: 1.20.1neoforge
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fix multi in neoforge
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[ASW] Adaptive Skin Weathering 1.2.2

1.2.2
21 июл. 2026 г.2,7 тыс.Minecraft: 1.20.1forge
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fix multi in forge
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[ASW] Adaptive Skin Weathering 1.2.2

1.2.2
21 июл. 2026 г.5,5 тыс.Minecraft: 1.21.1neoforge
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fix multiplayer in neoforge
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[ASW] Adaptive Skin Weathering 1.2.1

1.2.1
20 июл. 2026 г.62Minecraft: 1.21.1neoforge
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small fixes for neoforge
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[ASW] Adaptive Skin Weathering 1.2.1

1.2.1
20 июл. 2026 г.71Minecraft: 1.20.1forge
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port
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[ASW] Adaptive Skin Weathering 1.2.1

1.2.1
20 июл. 2026 г.24Minecraft: 1.20.1neoforge
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small fixes for neoforge
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[ASW] Adaptive Skin Weathering 1.2.0

1.2.0
19 июл. 2026 г.45Minecraft: 1.21.1neoforge
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neoforge port
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[ASW] Adaptive Skin Weathering 1.2.0

1.2.0
16 июл. 2026 г.68Minecraft: 1.21.1fabric
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PORT
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[ASW] Adaptive Skin Weathering 1.2.0

1.2.0
16 июл. 2026 г.63Minecraft: 1.20.1fabric
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what's new in 1.2.0: ADDON SUPPORT IS FINALLY HERE! you can now create your own custom visual overlays, mutations, and transformations using the new skin weathering api. developer templates are ready! added commands to toggle visual effects on the fly: /weathering breath enable/disable — turns cold biomes mouth steam on/off /weathering shake enable/disable — turns freezing body shaking on/off optimized networking payload size and synced states.
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[ASW] Adaptive Skin Weathering 1.1.6

1.1.6
14 июл. 2026 г.31Minecraft: 1.21.1fabric
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small fixes
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[ASW] Adaptive Skin Weathering 1.1.6

1.1.6
14 июл. 2026 г.23Minecraft: 1.20.1fabric
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small fixes
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[ASW] Adaptive Skin Weathering 1.1.5

1.1.5
11 июл. 2026 г.34Minecraft: 1.20.1fabric
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[ASW] Adaptive Skin Weathering 1.1.5

1.1.5
11 июл. 2026 г.51Minecraft: 1.21.1fabric
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## 🌟 Major Features • Biome-Adaptive Dirt & Vegetation: Soil colors are no longer limited to standard brown. The overlay dynamically changes based on the biome you are currently in: • In the Jungle, the player becomes covered in dark green moss and wet vegetation. • In Swamps, the mud becomes dark, murky, and swampy. • In Taigas, the dirt changes to cold, damp soil. • In Badlands/Mesas, the overlay turns reddish, matching the local clay/terracotta. • Colors smoothly and gradually transition from one shade to another as you move between biomes. • Stage-by-Stage Pollution: Dirt now accumulates gradually on your skin, progressing through 4 distinct visual stages (from a light dusting to a thick, dense coat). • Advanced Layering System: Fully independent rendering of 4 separate layers (dirt, sand, stone dust, snow/ice). Walking from a muddy area onto snow layers the textures chronologically on top of each other, rather than instantly swapping. • Shivering Animation: Implemented a detailed cold-shaking animation for limbs, head, and body parts when freezing or in cold biomes. Equipping a full set of armor warms up the player and disables shivering.
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[ASW] Adaptive Skin Weathering 1.1.0

1.1.0
6 июл. 2026 г.53Minecraft: 1.21.1fabric
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port
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[ASW] Adaptive Skin Weathering 1.1.0

1.1.0
6 июл. 2026 г.43Minecraft: 1.20.1fabric
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Since this is the first major update, I’ve added a bunch of awesome new features, integrated popular mods, polished the physics, and completely overhauled the settings. Here is a breakdown of what’s new: --- ## ⚙️ Massive Config Overhaul: Complete Control! * **Synchronized Defaults:** * The default values in the configuration file (`WeatheringConfig.java`) and the reset buttons in the settings menu (`ModMenuIntegration.java`) now match perfectly. Upon first launch or configuration reset, everything will be set to the perfect, most balanced values. * **6 Massive Categorized Sections:** * In version 1.0, you only had a tiny screen with 6 basic settings. I wanted to give you total control over how the mod feels, so **I have completely rebuilt the config menu into 6 massive, categorized sections** with dozens of precise sliders and toggles for literally every occasion: * **General & Visuals:** Basic toggles, adaptive colors, custom blood colors, and first-person particle limits. * **Dirt Settings:** Set different accumulation speeds for specific blocks (sand, mud, stone dust, snow) and configure carpet cleaning rates. * **Blood & HP Settings:** Adjust damage multipliers, bleeding thresholds, zombie blood factors, and drip chances. * **Wetness, Soot & Breath:** Calibrate exactly how fast rain and water wash away different stains, set soot accumulation/drying speeds, and adjust your breath vapor duration and opacity. * **Frost Settings:** Fine-tune snow freezing, warm melting, water melting, and snowflake drip rates. * **Mod Integrations:** Adjust the exact washing power of Create fans and the soapy foam efficiency of Supplementaries soap. --- ## ❄️ New Weathering States: Frost & Soot! I’ve added two completely new ways for your character to interact with the cold and the heat: * **Frost & Freezing:** If you hang out in cold biomes, get caught in a snowstorm, or take freezing damage, your skin will slowly freeze. You'll actually see tiny, delicate snowflakes gently shaking off you as you walk around. When you get warm or step into water, the ice realistically melts (which temporarily makes you wet!). * **Soot & Charcoal:** Catching fire or standing near extreme heat now leaves a dark charcoal layer on your skin. You can wash it off in the water, under the rain, or just wait for it to slowly flake off on its own over time. --- ## 💨 Real-time Voxel Steam Breath! I wanted to make cold environments feel truly freezing, so I added a highly realistic 3D steam breath effect: * **It actually floats in the air!** Unlike other mods where the steam is glued to your face, my steam stays suspended in the world right where you exhaled it. You can run, jump, or turn around, and the puff of steam will just float behind you realistically. * **Altitude & Night Cooling:** The world temperature is now dynamic. It gets colder at night, and cooler as you climb higher. This means your breath will realistically steam up on high mountain peaks or during chilly nights, even in normal biomes. * **Perfect Alignment:** The steam emerges precisely from your character's mouth for a natural look. --- ## 💧 Dynamic Wetness & Drip Particles * **Getting Wet:** Your skin now reacts dynamically to swimming, rain, or water splashes. You will get a beautiful, glossy wet look that dries off slowly depending on the biome temperature. * **Water Drips:** If you are really wet, water droplets will realistically drip off your body. * **First-Person Friendly:** We heard your complaints! If you play in first-person, we toned down the drips on your screen by 75% and pushed them to the edges so they don't block your vision. * **Other Drips:** Highly dirty players will now drop dirt, sand, or snow particles depending on what they stepped on. If you are badly hurt, you will also drip blood. --- ## 🧼 Mod Integrations & Carpet Cleaning * **Supplementaries Soap Compatibility:** Lathering up with soap now triggers a satisfying **3-second gradual cleaning animation**, complete with soapy foam, dripping water, and scrubbing sounds. * **Create Mod Splashing Fans:** Stand in front of an active splashing fan (water + wind) from the **Create** mod, to get a powerful washing effect! It gradually sweeps off dirt, blood, and soot with custom wind and water mist effects. * **Carpets are now Doormats:** Walking on wool carpets will now quickly wipe the dirt off your feet (takes about 5 seconds of running). Other clean indoor floors (like wood or stone) are now "neutral zones" — they won't make you dirty, but they won't clean you instantly either. --- ## 🛠️ Security & Fixes * **Admin Commands:** I’ve restricted the `/weathering` commands to operators (OPs) and local world hosts (Permission Level 2). No more regular players abusing commands on servers.
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[ASW] Adaptive Skin Weathering 1.0.2

1.0.2
15 июн. 2026 г.140Minecraft: 1.21.1fabric
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1.21.1
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[ASW] Adaptive Skin Weathering 1.0.2

1.0.2
15 июн. 2026 г.229Minecraft: 1.20.1fabric
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new assets and optimize like idk
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[ASW] Adaptive Skin Weathering 1.0.1

1.0.1
14 июн. 2026 г.23Minecraft: 1.20.1fabric
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First-Person Arms Support
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[ASW] Adaptive Skin Weathering 1.0.0

1.0.0
13 июн. 2026 г.23Minecraft: 1.20.1fabric
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## [1.0.0] - 2026-06-14 ### 🎉 Initial Release #### ✨ Key Features - **🏃‍♂️ Dynamic Skin Weathering** - Characters gradually accumulate environmental traces while moving - 100% dirtiness reached after ~15 minutes walking or ~10 minutes sprinting (default) - **🦿 Smart Terrain Resolver** - Dirt color dynamically adapts to blocks stepped on: - Dirt/Grass → Classic dark soil - Mud/Clay → Wet mud (2× faster accumulation) - Sand → Light-yellow sandy dust - Stone/Ores → Dark-grey stone dust (auto in caves below Y=50) - Snow/Ice → Frosty white with ice-blue tint - "Sticky" dirt type remembered during jumps (doesn't reset mid-air) - Custom block compatibility via tag/translation key/biome scanning - **🩸 Battle Scars** - Character bleeds when taking physical damage (mobs, falls, arrows, players) - Unique blood splashes/stains on random body parts per wound - **🎨 Skin-Tone Adaptation** - Light skins: bright scarlet blood, dark brown dirt - Dark/fantasy skins (orc, demon): light clay dirt, dark-maroon/near-black blood - Custom color option with dynamic brightness adjustment - **🧼 Natural Cleansing** - Water (rivers/lakes) washes away dirt and blood gradually - Rain cleans effects (blood washes slower due to drying) #### ⚙️ Configuration & Localization - Full **ModMenu** + **Cloth Config** integration - Independent dirt/blood enable/disable toggles - Dirt accumulation rate multiplier - Separate skin-tone adaptation toggles for dirt and blood - Built-in color picker for custom blood color - Auto localization: **English** / **Russian** based on client language #### ⚡ Optimization & Security - **Lazy Calculations:** Skin tone analysis cached after first load (CPU-friendly) - **Memory Leak Protection:** Auto-clear skin cache; unload disconnected players - **Packet Security:** Range checks + NaN/Infinite protection (prevents crashes) - **3D Skin Layers Compatibility:** Works on flat skins and 3D outer layers