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APTweaks: Core (11.x Classic)

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Adaptive Performance Tweaks: Core 11.6.1

11.6.1
10 мар. 2026 г.705Minecraft: 1.21.1forge
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Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### 11.6.1 - Fixed #85 and #86 ghost item entities on clients by adding `event.setCanceled(true)` to the merge branch in `ItemEntityManager`, preventing client-server sync issues. - Fixed world-limit removal cleaning up the wrong type map entry for cross-type items. - Fixed potential `NullPointerException` in leave handler when `itemName` is unresolvable. - Added `/aptweaks test full_double_chest` command to spawn a double chest of items for testing item cleanup. - Suppressed spurious `WARN` for `minecraft:air` items left over from merged stacks. - Replaced `ConcurrentHashMap.newKeySet()` with `ConcurrentSkipListSet` to improve `optimizeItems()` performance. ### 11.6.0 - Fixed #83 (follow-up) by removing `isRelevantEntity` gate from entity leave and death event handlers to prevent permanent memory leaks when entity state changes after joining. - Fixed per-chunk entity map using wrong chunk key on removal when entities crossed chunk boundaries and added `isAddedToWorld()` fallback check to catch orphaned entities with null `removalReason`. - Fixed `ItemEntityManager` and `ExperienceOrbManager` memory leaks: corrected leave handler gates, verification logic, and replaced non-thread-safe `LinkedHashSet` with `ConcurrentHashMap.newKeySet()`. - Fixed TOCTOU race condition in `getNumberOfEntitiesInPlayerPositions` that could cause a NPE. - Fixed `entityChunkMap` and `lastAllowedSpawnEntity` not being cleared on server start. - Fixed unnecessary log.warn message for air blocks and items. - Fixed player validation logic to avoid ConcurrentModificationException and improve readability. - Added periodic verification for `ExperienceOrbManager` to clean up stale orb references. - Refactored item entity management to improve memory handling and cleanup processes. ### 11.5.0 - Fixed timing issue with item module which could cause issues with item cleanup. - Adjusted README.md files. ### 11.4.0 - Fixed #83 by implementing additional checks and cleanups to avoid memory leaks. - Fixed #77 by adding config option to ignore spawns from spawn eggs. - Fixed #74 by adding [Exotic Birds][exotic_birds] configuration to the spawn module. - Smaller code optimizations and performance improvements. ### 11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### 11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### 11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### 11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [exotic_birds]: https://www.curseforge.com/minecraft/mc-mods/exotic-birds [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.6.1

11.6.1
10 мар. 2026 г.37 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### 11.6.1 - Fixed #85 and #86 ghost item entities on clients by adding `event.setCanceled(true)` to the merge branch in `ItemEntityManager`, preventing client-server sync issues. - Fixed world-limit removal cleaning up the wrong type map entry for cross-type items. - Fixed potential `NullPointerException` in leave handler when `itemName` is unresolvable. - Added `/aptweaks test full_double_chest` command to spawn a double chest of items for testing item cleanup. - Suppressed spurious `WARN` for `minecraft:air` items left over from merged stacks. - Replaced `ConcurrentHashMap.newKeySet()` with `ConcurrentSkipListSet` to improve `optimizeItems()` performance. ### 11.6.0 - Fixed #83 (follow-up) by removing `isRelevantEntity` gate from entity leave and death event handlers to prevent permanent memory leaks when entity state changes after joining. - Fixed per-chunk entity map using wrong chunk key on removal when entities crossed chunk boundaries and added `isAddedToWorld()` fallback check to catch orphaned entities with null `removalReason`. - Fixed `ItemEntityManager` and `ExperienceOrbManager` memory leaks: corrected leave handler gates, verification logic, and replaced non-thread-safe `LinkedHashSet` with `ConcurrentHashMap.newKeySet()`. - Fixed TOCTOU race condition in `getNumberOfEntitiesInPlayerPositions` that could cause a NPE. - Fixed `entityChunkMap` and `lastAllowedSpawnEntity` not being cleared on server start. - Fixed unnecessary log.warn message for air blocks and items. - Added periodic verification for `ExperienceOrbManager` to clean up stale orb references. - Refactored item entity management to improve memory handling and cleanup processes. ### 11.5.0 - Fixed timing issue with item module which could cause issues with item cleanup. - Adjusted README.md files. ### 11.4.0 - Fixed #83 by implementing additional checks and cleanups to avoid memory leaks. - Fixed #77 by adding config option to ignore spawns from spawn eggs. - Fixed #74 by adding [Exotic Birds][exotic_birds] configuration to the spawn module. - Smaller code optimizations and performance improvements. ### 11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### 11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### 11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### 11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [exotic_birds]: https://www.curseforge.com/minecraft/mc-mods/exotic-birds [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.6.1

11.6.1
10 мар. 2026 г.706Minecraft: 1.19.2forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### 11.6.1 - Fixed #85 and #86 ghost item entities on clients by adding `event.setCanceled(true)` to the merge branch in `ItemEntityManager`, preventing client-server sync issues. - Fixed world-limit removal cleaning up the wrong type map entry for cross-type items. - Fixed potential `NullPointerException` in leave handler when `itemName` is unresolvable. - Added `/aptweaks test full_double_chest` command to spawn a double chest of items for testing item cleanup. - Suppressed spurious `WARN` for `minecraft:air` items left over from merged stacks. - Replaced `ConcurrentHashMap.newKeySet()` with `ConcurrentSkipListSet` to improve `optimizeItems()` performance. ### 11.6.0 - Fixed #83 (follow-up) by removing `isRelevantEntity` gate from entity leave and death event handlers to prevent permanent memory leaks when entity state changes after joining. - Fixed per-chunk entity map using wrong chunk key on removal when entities crossed chunk boundaries and added `isAddedToWorld()` fallback check to catch orphaned entities with null `removalReason`. - Fixed `ItemEntityManager` and `ExperienceOrbManager` memory leaks: corrected leave handler gates, verification logic, and replaced non-thread-safe `LinkedHashSet` with `ConcurrentHashMap.newKeySet()`. - Fixed TOCTOU race condition in `getNumberOfEntitiesInPlayerPositions` that could cause a NPE. - Fixed `entityChunkMap` and `lastAllowedSpawnEntity` not being cleared on server start. - Added periodic verification for `ExperienceOrbManager` to clean up stale orb references. ### 11.5.0 - Fixed timing issue with item module which could cause issues with item cleanup. - Adjusted README.md files. ### 11.4.0 - Fixed #83 by implementing additional checks and cleanups to avoid memory leaks. - Fixed #77 by adding config option to ignore spawns from spawn eggs. - Fixed #74 by adding [Exotic Birds][exotic_birds] configuration to the spawn module. - Smaller code optimizations and performance improvements. ### 11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### 11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### 11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### 11.0.0 - As requested, separated the Mods optimization module into an independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [exotic_birds]: https://www.curseforge.com/minecraft/mc-mods/exotic-birds [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.6.1

11.6.1
9 мар. 2026 г.642Minecraft: 1.18.2forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### 11.6.1 - Fixed #85 and #86 ghost item entities on clients by adding `event.setCanceled(true)` to the merge branch in `ItemEntityManager`, preventing client-server sync issues. - Fixed world-limit removal cleaning up the wrong type map entry for cross-type items. - Fixed potential `NullPointerException` in leave handler when `itemName` is unresolvable. - Added `/aptweaks test full_double_chest` command to spawn a double chest of items for testing item cleanup. - Suppressed spurious `WARN` for `minecraft:air` items left over from merged stacks. - Replaced `ConcurrentHashMap.newKeySet()` with `ConcurrentSkipListSet` to improve `optimizeItems()` performance. ### 11.6.0 - Fixed #83 (follow-up) by removing `isRelevantEntity` gate from entity leave and death event handlers to prevent permanent memory leaks when entity state changes after joining. - Fixed per-chunk entity map using wrong chunk key on removal when entities crossed chunk boundaries and added `isAddedToWorld()` fallback check to catch orphaned entities with null `removalReason`. - Fixed `ItemEntityManager` and `ExperienceOrbManager` memory leaks: corrected leave handler gates, verification logic, and replaced non-thread-safe `LinkedHashSet` with `ConcurrentHashMap.newKeySet()`. - Fixed TOCTOU race condition in `getNumberOfEntitiesInPlayerPositions` that could cause a NPE. - Fixed `entityChunkMap` and `lastAllowedSpawnEntity` not being cleared on server start. - Added periodic verification for `ExperienceOrbManager` to clean up stale orb references. ### 11.5.0 - Fixed timing issue with item module which could cause issues with item cleanup. - Adjusted README.md files. ### 11.4.0 - Fixed #83 by implementing additional checks and cleanups to avoid memory leaks. - Fixed #77 by adding config option to ignore spawns from spawn eggs. - Fixed #74 by adding [Exotic Birds][exotic_birds] configuration to the spawn module. - Smaller code optimizations and performance improvements. ### 11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### 11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### 11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### 11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [exotic_birds]: https://www.curseforge.com/minecraft/mc-mods/exotic-birds [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.6.0

11.6.0
3 мар. 2026 г.77Minecraft: 1.21.1forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### 11.6.0 - Fixed #83 (follow-up) by removing `isRelevantEntity` gate from entity leave and death event handlers to prevent permanent memory leaks when entity state changes after joining. - Fixed per-chunk entity map using wrong chunk key on removal when entities crossed chunk boundaries and added `isAddedToWorld()` fallback check to catch orphaned entities with null `removalReason`. - Fixed `ItemEntityManager` and `ExperienceOrbManager` memory leaks: corrected leave handler gates, verification logic, and replaced non-thread-safe `LinkedHashSet` with `ConcurrentHashMap.newKeySet()`. - Fixed TOCTOU race condition in `getNumberOfEntitiesInPlayerPositions` that could cause a NPE. - Fixed `entityChunkMap` and `lastAllowedSpawnEntity` not being cleared on server start. - Fixed unnecessary log.warn message for air blocks and items. - Fixed player validation logic to avoid ConcurrentModificationException and improve readability. - Added periodic verification for `ExperienceOrbManager` to clean up stale orb references. - Refactored item entity management to improve memory handling and cleanup processes. ### 11.5.0 - Fixed timing issue with item module which could cause issues with item cleanup. - Adjusted README.md files. ### 11.4.0 - Fixed #83 by implementing additional checks and cleanups to avoid memory leaks. - Fixed #77 by adding config option to ignore spawns from spawn eggs. - Fixed #74 by adding [Exotic Birds][exotic_birds] configuration to the spawn module. - Smaller code optimizations and performance improvements. ### 11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### 11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### 11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### 11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [exotic_birds]: https://www.curseforge.com/minecraft/mc-mods/exotic-birds [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.6.0

11.6.0
2 мар. 2026 г.1,1 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### 11.6.0 - Fixed #83 (follow-up) by removing `isRelevantEntity` gate from entity leave and death event handlers to prevent permanent memory leaks when entity state changes after joining. - Fixed per-chunk entity map using wrong chunk key on removal when entities crossed chunk boundaries and added `isAddedToWorld()` fallback check to catch orphaned entities with null `removalReason`. - Fixed `ItemEntityManager` and `ExperienceOrbManager` memory leaks: corrected leave handler gates, verification logic, and replaced non-thread-safe `LinkedHashSet` with `ConcurrentHashMap.newKeySet()`. - Fixed TOCTOU race condition in `getNumberOfEntitiesInPlayerPositions` that could cause a NPE. - Fixed `entityChunkMap` and `lastAllowedSpawnEntity` not being cleared on server start. - Fixed unnecessary log.warn message for air blocks and items. - Added periodic verification for `ExperienceOrbManager` to clean up stale orb references. - Refactored item entity management to improve memory handling and cleanup processes. ### 11.5.0 - Fixed timing issue with item module which could cause issues with item cleanup. - Adjusted README.md files. ### 11.4.0 - Fixed #83 by implementing additional checks and cleanups to avoid memory leaks. - Fixed #77 by adding config option to ignore spawns from spawn eggs. - Fixed #74 by adding [Exotic Birds][exotic_birds] configuration to the spawn module. - Smaller code optimizations and performance improvements. ### 11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### 11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### 11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### 11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [exotic_birds]: https://www.curseforge.com/minecraft/mc-mods/exotic-birds [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.6.0

11.6.0
2 мар. 2026 г.82Minecraft: 1.19.2forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### 11.6.0 - Fixed #83 (follow-up) by removing `isRelevantEntity` gate from entity leave and death event handlers to prevent permanent memory leaks when entity state changes after joining. - Fixed per-chunk entity map using wrong chunk key on removal when entities crossed chunk boundaries and added `isAddedToWorld()` fallback check to catch orphaned entities with null `removalReason`. - Fixed `ItemEntityManager` and `ExperienceOrbManager` memory leaks: corrected leave handler gates, verification logic, and replaced non-thread-safe `LinkedHashSet` with `ConcurrentHashMap.newKeySet()`. - Fixed TOCTOU race condition in `getNumberOfEntitiesInPlayerPositions` that could cause a NPE. - Fixed `entityChunkMap` and `lastAllowedSpawnEntity` not being cleared on server start. - Added periodic verification for `ExperienceOrbManager` to clean up stale orb references. ### 11.5.0 - Fixed timing issue with item module which could cause issues with item cleanup. - Adjusted README.md files. ### 11.4.0 - Fixed #83 by implementing additional checks and cleanups to avoid memory leaks. - Fixed #77 by adding config option to ignore spawns from spawn eggs. - Fixed #74 by adding [Exotic Birds][exotic_birds] configuration to the spawn module. - Smaller code optimizations and performance improvements. ### 11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### 11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### 11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### 11.0.0 - As requested, separated the Mods optimization module into an independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [exotic_birds]: https://www.curseforge.com/minecraft/mc-mods/exotic-birds [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.6.0

11.6.0
2 мар. 2026 г.69Minecraft: 1.18.2forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### 11.6.0 - Fixed #83 (follow-up) by removing `isRelevantEntity` gate from entity leave and death event handlers to prevent permanent memory leaks when entity state changes after joining. - Fixed per-chunk entity map using wrong chunk key on removal when entities crossed chunk boundaries and added `isAddedToWorld()` fallback check to catch orphaned entities with null `removalReason`. - Fixed `ItemEntityManager` and `ExperienceOrbManager` memory leaks: corrected leave handler gates, verification logic, and replaced non-thread-safe `LinkedHashSet` with `ConcurrentHashMap.newKeySet()`. - Added periodic verification for `ExperienceOrbManager` to clean up stale orb references. - Fixed TOCTOU race condition in `getNumberOfEntitiesInPlayerPositions` that could cause a NPE. - Fixed `entityChunkMap` and `lastAllowedSpawnEntity` not being cleared on server start. ### 11.5.0 - Fixed timing issue with item module which could cause issues with item cleanup. - Adjusted README.md files. ### 11.4.0 - Fixed #83 by implementing additional checks and cleanups to avoid memory leaks. - Fixed #77 by adding config option to ignore spawns from spawn eggs. - Fixed #74 by adding [Exotic Birds][exotic_birds] configuration to the spawn module. - Smaller code optimizations and performance improvements. ### 11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### 11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### 11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### 11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [exotic_birds]: https://www.curseforge.com/minecraft/mc-mods/exotic-birds [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.5.0

11.5.0
28 авг. 2025 г.751Minecraft: 1.21.1forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.5.0 - Fixed timing issue with item module which could cause issues with item cleanup. - Adjusted README.md files. ### v11.4.0 - Fixed #83 by implementing additional checks and cleanups to avoid memory leaks. - Fixed #77 by adding config option to ignore spawns from spawn eggs. - Fixed #74 by adding [Exotic Birds][exotic_birds] configuration to the spawn module. - Smaller code optimizations and performance improvements. ### v11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [exotic_birds]: https://www.curseforge.com/minecraft/mc-mods/exotic-birds [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.5.0

11.5.0
28 авг. 2025 г.46,4 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.5.0 - Fixed timing issue with item module which could cause issues with item cleanup. - Adjusted README.md files. ### v11.4.0 - Fixed #83 by implementing additional checks and cleanups to avoid memory leaks. - Fixed #77 by adding config option to ignore spawns from spawn eggs. - Fixed #74 by adding [Exotic Birds][exotic_birds] configuration to the spawn module. - Smaller code optimizations and performance improvements. ### v11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [exotic_birds]: https://www.curseforge.com/minecraft/mc-mods/exotic-birds [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.5.0

11.5.0
28 авг. 2025 г.1,3 тыс.Minecraft: 1.19.2forge
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Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.5.0 - Fixed timing issue with item module which could cause issues with item cleanup. - Adjusted README.md files. ### v11.4.0 - Fixed #83 by implementing additional checks and cleanups to avoid memory leaks. - Fixed #77 by adding config option to ignore spawns from spawn eggs. - Fixed #74 by adding [Exotic Birds][exotic_birds] configuration to the spawn module. - Smaller code optimizations and performance improvements. ### v11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into an independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [exotic_birds]: https://www.curseforge.com/minecraft/mc-mods/exotic-birds [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.5.0

11.5.0
28 авг. 2025 г.1,2 тыс.Minecraft: 1.18.2forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.5.0 - Fixed timing issue with item module which could cause issues with item cleanup. - Adjusted README.md files. ### v11.4.0 - Fixed #83 by implementing additional checks and cleanups to avoid memory leaks. - Fixed #77 by adding config option to ignore spawns from spawn eggs. - Fixed #74 by adding [Exotic Birds][exotic_birds] configuration to the spawn module. - Smaller code optimizations and performance improvements. ### v11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [exotic_birds]: https://www.curseforge.com/minecraft/mc-mods/exotic-birds [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.4.0

11.4.0
27 авг. 2025 г.56Minecraft: 1.21.1forge
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Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.4.0 - Fixed #83 by implementing additional checks and cleanups to avoid memory leaks. - Fixed #77 by adding config option to ignore spawns from spawn eggs. - Fixed #74 by adding [Exotic Birds][exotic_birds] configuration to the spawn module. - Smaller code optimizations and performance improvements. ### v11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [exotic_birds]: https://www.curseforge.com/minecraft/mc-mods/exotic-birds [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.4.0

11.4.0
27 авг. 2025 г.210Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.4.0 - Fixed #83 by implementing additional checks and cleanups to avoid memory leaks. - Fixed #77 by adding config option to ignore spawns from spawn eggs. - Fixed #74 by adding [Exotic Birds][exotic_birds] configuration to the spawn module. - Smaller code optimizations and performance improvements. ### v11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [exotic_birds]: https://www.curseforge.com/minecraft/mc-mods/exotic-birds [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.4.0

11.4.0
27 авг. 2025 г.62Minecraft: 1.19.2forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.4.0 - Fixed #83 by implementing additional checks and cleanups to avoid memory leaks. - Fixed #77 by adding config option to ignore spawns from spawn eggs. - Fixed #74 by adding [Exotic Birds][exotic_birds] configuration to the spawn module. - Smaller code optimizations and performance improvements. ### v11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into an independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [exotic_birds]: https://www.curseforge.com/minecraft/mc-mods/exotic-birds [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.4.0

11.4.0
27 авг. 2025 г.67Minecraft: 1.18.2forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.4.0 - Fixed #83 by implementing additional checks and cleanups to avoid memory leaks. - Fixed #77 by adding config option to ignore spawns from spawn eggs. - Fixed #74 by adding [Exotic Birds][exotic_birds] configuration to the spawn module. - Smaller code optimizations and performance improvements. ### v11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [exotic_birds]: https://www.curseforge.com/minecraft/mc-mods/exotic-birds [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.3.0

11.3.0
15 окт. 2024 г.2 тыс.Minecraft: 1.21.1forge
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Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.3.0

11.3.0
15 окт. 2024 г.44,8 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.3.0

11.3.0
15 окт. 2024 г.3,4 тыс.Minecraft: 1.19.2forge
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Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into an independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.3.0

11.3.0
15 окт. 2024 г.3 тыс.Minecraft: 1.18.2forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.3.0 - Fixed #72 and #75 by moving the `removeWhenFarAway` check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.2.0

11.2.0
7 окт. 2024 г.154Minecraft: 1.21.1forge
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Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.2.0

11.2.0
7 окт. 2024 г.896Minecraft: 1.21forge
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Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.2.0

11.2.0
7 окт. 2024 г.320Minecraft: 1.20.6forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.2.0

11.2.0
7 окт. 2024 г.394Minecraft: 1.20.4forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.2.0

11.2.0
7 окт. 2024 г.859Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.2.0

11.2.0
7 окт. 2024 г.422Minecraft: 1.19.4forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.2.0

11.2.0
7 окт. 2024 г.892Minecraft: 1.19.2forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into an independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.2.0

11.2.0
7 окт. 2024 г.350Minecraft: 1.18.2forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.2.0 - Fixed #73 by ignoring corpse entities. - Fixed #71 by adding additional checks for the spawn module. - Smaller code optimizations and improvements. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
beta

Adaptive Performance Tweaks: Core 11.1.0

11.1.0
14 июл. 2024 г.811Minecraft: 1.21forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.1.0

11.1.0
14 июл. 2024 г.226Minecraft: 1.20.6forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.1.0

11.1.0
14 июл. 2024 г.217Minecraft: 1.20.4forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.1.0

11.1.0
14 июл. 2024 г.9,2 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.1.0

11.1.0
14 июл. 2024 г.144Minecraft: 1.19.4forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
release

Adaptive Performance Tweaks: Core 11.1.0

11.1.0
14 июл. 2024 г.1,2 тыс.Minecraft: 1.19.2forge
Скачать
Что нового
# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into an independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
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Adaptive Performance Tweaks: Core 11.1.0

11.1.0
14 июл. 2024 г.865Minecraft: 1.18.2forge
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# Changelog for Adaptive Performance Tweaks ## Note This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead. ### v11.1.0 - Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion. - Smaller code optimizations and improvements. ### v11.0.0 - As requested, separated the Mods optimization module into a independent mod called [Mods Optimizer][mods-optimizer] to allow easier maintenance and updates. - Improved overall performance and memory usage by code refactoring and optimizations up to 10%. - Simplified checks and removed unnecessary checks for better performance. - Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module. ### 2023.10.25 As always make sure to create regular backups of your world! - Added `friendlyChunkSpawnRate` to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data. - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization. - Improved view area calculation for faster and more accurate results. - Improved debug logging messages for better readability and easier troubleshooting. ### 2023.10.20 - Fixed wrong view area calculation for `The End` and `The Nether` dimensions. #55 ### 2023.10.13 - Added individual world limits for the spawn module. - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits. - Smaller performance improvements. - Fixed Pillager over-spawning issue for outposts. ### 2023.06.13 - Improved spawn module and added additional checks for better compatibility with other mods. ### 2023.05.30 - Smaller Performance Improvement - Added forced player update to the player module to fix issues with player positions not updated correctly. ### 2023.05.27 - Improved player position detection and added optimizations for Nether and End dimensions. - Added additional spawn logic to allow the max player limit overrule the max world limit. - Added custom spawn configuration for Nether and Gothic RPG. ### 2023.05.04 - Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs. ### 2023.04.03 - Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers. - Improved owner detection for modded entities which are not extending the `TamableAnimal` class. - Improved performance by 5% by skipping mods specific checks for standard entities. ### 2023.03.06 - Fixed issue with higher level raids which are not spawning correctly. ### 2023.02.26 - Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file. ### 2023.01.13 - Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet. - Improved performance by 5% with enable more specific checks only in debug mode. ### 2022.12.05 - Improved compatibility for [Create][create]. - Improved entity / items checks for better performance. - Improved logging to log only relevant entities for debugging. ### 2022.11.29 - Added client and server loading time logger. - Updated client mods database. ### 2022.11.12 - Fixed issue with world data still referring to no longer existing block entities. ### 2022.10.03 - Improved compatibility for bees, [Productive Bees][productive_bees] and tamed entities. ### 2022.09.25 - Added compatibility mode for [Pokecube AIO][pokecube_aio]. ### 2022.09.03 - Added configuration file `config/adaptive_performance_tweaks/client_side_mods.list` to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by [Modrinth][modrinth]. - Improved client side mods version extraction and normalization. ### 2022.08.06 - Added option to disable view area optimization. - Fixed issues with possible invisible entities on the client side. ### 2022.08.04 - Added default spawn config for Panthalassa. - Adjusted spawn module to be less aggressive by low server load (configurable over config). ### 2022.08.01 - Updated client mods database and improved version detection. ### 2022.07.10 - Fixed exotic version strings detection and improved sorting for duplicated mods. - Added additional client side mods to the mods database. ### 2022.07.02 - Added additional check to handle client crash by loading the config files for the first time. ### 2022.05.28 - Improved version sorting for duplicated mods detection. ### 2022.05.21 - Added additional entities to the ignore list for better compatibility to fixing warning messages. - Removed "Crafting Tweaks" from the client mods list, because it has optional server features. ### 2022.05.19 - Added custom spawn config file for individual settings - Added default spawn config for Tinkers Construct ### 2022.04.18 - Added additional client side mods to the mods database. ### 2022.04.13 - Improved duplicated mods and client mods detection with exotic 1.18.2 mod names. ### 2022.04.11 - Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration. - Improved performance of mods module by ignore specific files and removing additional duplicates. - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to [Dynamic View][dynamic-view], [Farsight][farsight] and [Better FPS] [better-fps-render-distance] instead. ### 2022.04.04 - Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%. ### 2022.04.03 - Merged latest changes from 1.18.1 to 1.18.2 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files. ### 2022.03.07 - Refactored code for version 1.18.2-40.0.12 ### 2022.03.01 - Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs. - Improved entity and position manager to improve tracking of entities and player positions. - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not. ### 2022.02.26 - Fixed issue with **FTB Ultimine** mod and other mods which offers similar features. - Added smaller performance improvements. ### 2022.02.15 - Added smaller performance optimization mostly for memory usage and unnecessary object instances. ### 2022.02.13 - Added game difficult level and game difficult factor to the core module. - Added ignore dimension list to spawn module which includes "The End" by default. - Fixed and improved logging messages. ### 2022.01.30 - Added Spawn module to the bundled version. ### 2022.01.29 - Optimized core module and increased event priority to make sure to capture all relevant events. - Improved pre-filtering of entities - Added better entity / spawn control logic and filtering - Added debug command and additional output for all modules - Added Spawner monitoring ### 2022.01.27 - Added experimental entity / spawn control module. - Added debug manager for easy activate of the debug output over `/aptweaks debug <module> <enable|disable>`. - Fixed smaller performance issue. ### 2022.01.26 - Added automatic clean-up every 30 secs for the item cache. - Optimized kill command to work only inside a specific dimension. - Preparation for entity / spawn control module - Adjusted view area calculation to consider additional factors - Added `/aptweaks entity <options> command` - Added entity monitoring - Added automatic clean-up every 30 secs for the entity / spawn cache. ### 2022.01.23 - Overworked modules and optimized cpu and memory usage - Added delay for high to low changes to make sure that the sever has more time to catch up. - Added version restriction to make sure optimized modules are only used with newer versions. - Added CHANGELOG.md for better overview ### 2022.01.06 - Fixed validation bug. - Added child player feature for are better player experience for child player - Update README.md ### 2022.01.04 - Fixed: typos - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player. ### 2022.01.03 - Updated versions and optimized packages. - Bundled version is ready to ship after player module is approved. - Added Player module to optimize view distance and simulation distance. ### 2022.01.01 - Added bundled version to allow easier transition from 1.16.5 and 17.1.1 - Initial check-in of next gen-version of Adaptive Performance Tweaks. [history]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main [better-fps-render-distance]: https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance [create]: https://www.curseforge.com/minecraft/mc-mods/create [dynamic-view]: https://www.curseforge.com/minecraft/mc-mods/dynamic-view/ [farsight]: https://www.curseforge.com/minecraft/mc-mods/farsight [modrinth]: https://modrinth.com/ [pokecube_aio]: https://www.curseforge.com/minecraft/mc-mods/pokecube-aoi [productive_bees]: https://www.curseforge.com/minecraft/mc-mods/productivebees [mods-optimizer]: https://www.curseforge.com/minecraft/mc-mods/mods-optimizer
beta

11.0.0

11.0.0
19 мая 2024 г.314Minecraft: 1.20.6forge
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11.0.0

11.0.0
19 мая 2024 г.236Minecraft: 1.20.4forge
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11.0.0

11.0.0
18 дек. 2023 г.198Minecraft: 1.20.3forge
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11.0.0

11.0.0
18 дек. 2023 г.656Minecraft: 1.20.2forge
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11.0.0

11.0.0
18 дек. 2023 г.28,2 тыс.Minecraft: 1.20.1forge, neoforge
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11.0.0

11.0.0
18 дек. 2023 г.524Minecraft: 1.20forge
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11.0.0

11.0.0
17 дек. 2023 г.307Minecraft: 1.19.3forge
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11.0.0

11.0.0
16 дек. 2023 г.3,2 тыс.Minecraft: 1.19.2forge
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11.0.0

11.0.0
16 дек. 2023 г.240Minecraft: 1.19.1forge
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11.0.0

11.0.0
16 дек. 2023 г.409Minecraft: 1.19forge
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11.0.0

11.0.0
9 дек. 2023 г.1,9 тыс.Minecraft: 1.18.2forge
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