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Adaptive Functional Storage

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Adaptive Functional Storage 0.2.0

0.2.0
1 сент. 2026 г.73Minecraft: 1.21.1neoforge
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# Adaptive Functional Storage 0.2.0 This update rebuilds Adaptive Functional Storage as a much closer extension of Functional Storage instead of operating as a separate drawer network. **Back up any important worlds before updating from 0.1.0.** This release changes the network architecture and removes several prototype blocks from normal availability. ## Adaptive Matrix integration - Replaced the standalone Adaptive Controller with the **Adaptive Matrix**. - The Adaptive Matrix now joins a Functional Storage Controller network as a linked storage endpoint. - Adaptive Drawers connect to their Matrix automatically and do not need to be linked to the Functional Storage Controller one at a time. - Functional Storage drawers and Adaptive Drawers are available together through the **Storage Grid**, **Crafting Grid**, **Deposit Port**, and Functional Storage Controller. - The Matrix consumes **20 FE/t plus 5 FE/t for each linked, loaded Adaptive Drawer**. - Using an empty hand on the Matrix reports its current FE/t consumption and stored energy. - If power is unavailable, adaptive storage remains safe, but network access and displays turn off until power returns. ## Adaptive Drawers - Added adaptive variants for **Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Mangrove, Cherry, Crimson, and Warped** Functional Storage drawers. - Adaptive Drawers keep Functional Storage's native wood casing and divider geometry while replacing the drawer faces with animated digital screens. - Added the **Adaptive Upgrade**. - Craft a clean matching Functional Storage drawer with an Adaptive Upgrade to create its adaptive variant. - Conversion recipes accept Functional Storage **1x1, 1x2, and 2x2 drawers**. - Drawers that already contain items, upgrades, or saved configuration cannot be converted. - Fixed 2x2 face selection so withdrawing an item uses the section actually targeted. - Fixed adaptive rebalancing so changing one face does not hide an item or leave the array without enough visible cells. - Updated powered screens with scan-line animation, matching section edges, emissive treatment, and solid-black offline states. ## Storage and crafting access - Renamed **Adaptive Grid** to **Storage Grid**. - Renamed **Adaptive Crafting Grid** to **Crafting Grid**. - Both grids now read the complete linked Functional Storage network, including ordinary Functional Storage drawers and the Adaptive Matrix. - Fixed item identity and quantity mapping for Functional Storage drawer contents. - Fixed clicks that could display one item but withdraw another. - Crafting Grid recipes now refill crafting cells from network storage after crafting when ingredients are available. - Fixed EMI recipe transfer and craft-max accounting to prevent duplicated ingredients or one extra craft. - Network and crafting counts now refresh automatically after EMI transfer and crafting. - Updated both Grid blocks with new Functional Storage-inspired models, animated powered screens, offline states, and proper 3D inventory icons. ## Deposit Port and cleanup - Renamed **Adaptive Deposit** to **Deposit Port**. - Deposit Port insertion now uses the complete Functional Storage network instead of only the Adaptive Matrix inventory. - Added new Deposit Port and Adaptive Upgrade artwork. - Removed the **Extender**, **Armory Drawer**, and **Fluid Drawer** from obtainable items, recipes, and the creative tab. - Functional Storage's equivalent blocks are now the intended options for those roles. - Updated remaining block inventory icons to use their 3D models. ## Requirements and compatibility - **Minecraft:** 1.21.1 - **NeoForge:** 21.1 or newer - **Functional Storage:** 1.5.5 or newer, required - **Environment:** Client and Server