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ВЕРСИИ (17)
release
Ad Astra: GalileoX 0.4.1
0.4.127 мая 2026 г.711Minecraft: 1.20.1fabric
Что нового

## Update 0.4 "Aggressive Environment"
### Changelog: Biodosimeter
Added a new **Biodosimeter** mechanic.
#### Items
Added 3 biodosimeter states:
- **Empty Biodosimeter**
- **Undeveloped Biodosimeter**
- **Developed Biodosimeter**
All biodosimeters stack only up to **1** item.
#### Syringe Interaction
Players can load an **Empty Biodosimeter** into an empty syringe.
When using a syringe containing an Empty Biodosimeter on a player:
- the syringe is converted into a syringe containing an **Undeveloped Biodosimeter**;
- the syringe's NBT stores the player's current accumulated radiation and medication values.
If the player is holding a syringe with an Undeveloped Biodosimeter and presses RMB:
- if the off-hand is empty, the syringe becomes an empty syringe;
- the **Undeveloped Biodosimeter** is moved into the off-hand.
Syringes containing either an Empty Biodosimeter or an Undeveloped Biodosimeter display a capacity of **3/3**.
#### Laboratory Centrifuge
Added the following recipes:
- iron solution + sulfur solution + organic solution → **Empty Biodosimeter**
- copper solution + gelatin solution + iodized solution → **Empty Biodosimeter**
- Undeveloped Biodosimeter + adhesive solution → **Developed Biodosimeter**
#### Bug Fixes
- Fixed an issue with the **laboratory_centrifuge** texture rendering incorrectly.
release
Ad Astra: GalileoX 0.4.0
0.4.026 мая 2026 г.44Minecraft: 1.20.1fabric
Что нового

# Update 0.4 "Aggressive Environment"
## Radiation and Contamination
- Added a complete **radiation** mechanic that spreads from the sky similarly to light, while also being able to pass through a specified number of full blocks.
- Implemented radiation propagation levels from **0 to 40**.
- Added the `radiation_spread` option to `config/galileox.toml` to enable or disable radiation propagation.
- Radiation is measured in **Rem** and **mRem**.
- Added a player radiation accumulation scale from **0 to 600 Rem**.
- Implemented **5 stages of radiation contamination**, with negative effects becoming stronger as exposure increases.
- At high contamination levels, the player receives Weakness, Mining Fatigue, Nausea, Blindness, and periodic damage.
- At **400 Rem**, the player dies.
- After death, the accumulated medication level is not reset, and radiation above 300 Rem is capped at **300 Rem** upon respawn.
## Planets, Orbits, and Radiation Propagation
- Added radiation background levels for planets:
- Earth and Glacio — 0
- Titan — 1
- Venus — 2
- Mars — 4
- Moon — 5
- Mercury — 6
- Added separate radiation levels for planetary orbits.
- Added parameters to `GalileoXPlanetApi` for configuring radiation background and radiation propagation level.
- If the radiation parameter is not specified, the default value is **0**, meaning radiation does not spread on the planet.
- Added a block tag for blocks that do not conduct radiation, including airlocks, reinforced doors, and doors made from space materials.
## Radiation Effects
- Added a new **Radiation** effect.
- The effect has 5 contamination levels.
- Radiation effects do not have particles and combine several vanilla negative effects.
## Radiation Protection
- Added an **anti-radiation medication** system.
- Each medication reduces accumulated radiation by a specific amount of Rem.
- Added a separate scale for tracking applied medication accumulation.
- The total medication effect limit is **300 Rem**.
- Implemented 3 medication tiers:
- Tier 1 — up to 100 Rem
- Tier 2 — up to 200 Rem
- Tier 3 — up to 300 Rem
- Once the medication limit is reached, further use no longer reduces radiation.
- Added food items with a small anti-radiation effect: honey, kelp, fish, and cooked fish.
- Added new medications:
- Activated Carbon
- Carbogel
- Wakari
- Tier 1 Antirad
- Tier 2 Antirad
- Tier 3 Antirad
## Chemistry and Production Chains
- Added a new production chain for creating chemical reagents.
- Added solutions, concentrates, and crystals used in anti-radiation medication recipes.
- The brewing stand can now be used to create chemical solutions from Mineral Solution and various ingredients.
- Added new chemical components:
- Mineral Solution
- Coal Solution
- Sticky Solution
- Iodized Solution
- Copper Solution
- Niter Solution
- Sulfur Solution
- Coal Concentrate
- Organic Solution
- Iodine Concentrate
- Gold Solution
- Mercury Solution
- Iron Solution
- Gelatin Solution
- Mineral Concentrate
- Organic Concentrate
- Added new fluids:
- Coal Solution
- Iodized Solution
- Fluids can be poured into the Crystallizer and extracted using test tubes.
## Chemical Centrifuge
- Added a new machine block: **Chemical Centrifuge**.
- Block ID: `laboratory_centrifuge`.
- The centrifuge is used to mix reagents and create chemical components, medicines, and antirads.
- Added a dedicated GUI with multiple slots:
- 3 slots for test tubes
- 1 additional slot for an item ingredient
- 1 output slot
- 1 energy slot
- The centrifuge supports JSON recipes.
- Recipes are stored in `data/.../recipes/laboratory_centrifuge`.
- After crafting is completed, liquids from the test tubes are consumed and empty test tubes are returned.
- Added hopper interaction support.
- Added a JEI category for the centrifuge.
## Brewing Stand and Plutex
- The brewing stand can now use not only vanilla Blaze Powder, but also the new **Plutex** resource.
- A separate JEI category is added for recipes using Plutex.
## Syringe
- Added a new **syringe** item for using anti-radiation medications.
- The syringe has a capacity of **3 charges**.
- One charge equals one antirad.
- The syringe is filled by pressing RMB while holding the syringe and an antirad in different hands.
- The syringe is also used with RMB.
- The syringe can only store one type of antirad at a time.
- To switch to another antirad type, the syringe must be completely emptied.
- The vial is displayed on the syringe model if it contains at least one charge.
- The vial color and durability bar color depend on the loaded antirad type.
## Natural Radiation Decay
- Added natural radiation decay for players.
- Radiation is reduced when the player is standing in a block with radiation level **0**.
- Base radiation decay rate: **0.02778 Rem/sec**.
- Applied medication accumulation is reduced at the same rate.
- Added configuration options:
- `player_radiation_output`
- `player_antirad_output`
## Solar Flares
- Added a temporary **solar flare** event.
- Solar flares temporarily increase radiation levels on planets and in orbit.
- Solar flares have 3 intensity levels:
- weak — +1 radiation
- medium — +2 radiation
- strong — +3 radiation
- Solar flares affect the entire star system.
- Solar flares occur independently in different star systems.
- Added the `magnetic_field` parameter, which reduces the impact of solar flares on planets with a magnetic field.
- Earth and Glacio have a magnetic field.
- The Moon, Mercury, Venus, Titan, and Mars do not have a magnetic field.
- Added the `star_activity` parameter, which controls how frequently solar flares occur.
## Radiometer
- Added a new **Radiometer** item.
- The Radiometer measures the radiation background of the block the player is currently standing in.
- Measurement range: from **0 to 404 Rem/hour**.
- Readings are displayed in **mRem/sec**.
- The Radiometer has several operating modes.
- Modes are switched by pressing RMB.
- A sound is played when switching modes.
- Added different audio feedback levels for the Radiometer:
- low activity
- medium activity
- high activity
- The Radiometer is visually displayed in the player's hands.
- The Radiometer screen is toggled with **Shift + RMB**.
- When the screen is enabled, the item texture changes and the current readings are displayed.
- Readings update once per second and include a small random deviation.
- If radiation exceeds the device's maximum range, the maximum value is displayed statically.
- Added Radiometer textures for the screen, indicator lights, and numeric display.
## Commands and Debugging
- Added the `/galileox radiation info` command.
- The command is available only to players with operator permissions.
- The command displays:
- current planet
- planet radiation level
- radiation level in the player's block
- solar flare level
- contamination rate
- player's accumulated radiation
- player's accumulated medication level
- Added a command for managing solar flares.
- `/galileox radiation set <number>`
- The command displays:
- Set the player's accumulated radiation level
- `/galileox radiation antirad_set <number>`
- The command displays:
- Set the player's accumulated medication level
- `/galileox solar_flare <power> <time>`
- The command displays:
- Set the duration and power for starting a solar flare
- Disable the solar flare
## Deaths and Messages
- Added new death messages:
- death from radiation damage: the player died from radiation sickness
- death from reaching 400 Rem: the player jumped into the sarcophagus
- These messages improve the atmosphere and emphasize the danger of the radiation mechanic.
release
Ad Astra: GalileoX 0.3.1
0.3.117 мая 2026 г.55Minecraft: 1.20.1fabric
Что нового

**Update 0.3 Forgotten on Titan**
Fixed a compatibility issue between GalileoX and Serene Seasons.
Fixed a bug in liqxene textures.
release
Ad Astra: GalileoX 0.3.0
0.3.016 мая 2026 г.31Minecraft: 1.20.1fabric
Что нового

**Update 0.3 Forgotten on Titan**
Added the planet **Titan** with all the resulting features such as a custom sky and new celestial objects including dione, enceladus, iapetus, mimas, neptune, rhea, tethys, uran, titan. The planet is located far from the Sun, which is reflected in the fact that the Sun provides less light on the planet than on planets located closer to the star, the light level provided by the Sun on Titan is 7. Titan also has a slightly modified version of clouds and weather conditions. On Titan, rain has been replaced with tholin snow, and thunderstorms with methane rain. Methane rain destroys tholin dust.
Added new types of fluids: methane and liqxene. **Methane** is an analogue of water that evaporates at temperatures above 180 degrees, it has a lower density than water. **Liqxene** is a fluid with physics mechanics that is used as fuel for generators.
Added several new machine blocks: liqxene pump, crystallizer, combustion generator, fluid tank. **Liqxene pump** is a pump that allows transporting liqxene over distances using pipes, for transportation it is necessary to set the pipe connection type with a wrench: connection = normal. **Crystallizer** is a machine block that allows converting liqxene from solid state to liquid and back, it has two modes switchable in the GUI. **Combustion generator** is a 2-block tall generator that allows producing energy by inserting liqxene either from a bucket or from a pipe connected to the orange port, and outputting it from the turquoise port, can be fueled with cryo-fuel, when powered with liqxene + cryo-fuel it increases production and allows selecting additional machine modes. **Fluid tank** is a machine adding a new mechanic related to long-distance fluid transportation, it has a capacity of 50 buckets and can either be worn by the player as a backpack or installed into a tier 2 rover, the button for installing into the rover is the same as for changing backpack modes. Fluid can be inserted into the tank either with buckets or fluid pipes. The pump has only been tested with Ad Astra pipes and currently can only contain fluids from GalileoX, Ad Astra, and Vanilla.
Added a new type of cave generation — cluster generation. Titan caves generate in the form of clusters which always have 1 or more entrances from the surface, clusters vary both in geometry and contents (only lower caves). **Lower clusters** generate with a 1/2 chance and can be: normal, crystal, or liqxene. **Titan caves** also have several rock layers: stone rock, deep ice rock, ammonia rock, the first two contain coal and ice shards, while ammonia rock contains iron.
Added new mobs: ammonia spider, ammonia soldier, noxay. **Ammonia spider** is a hostile mob that generates in Titan caves and is well adapted to low gravity, it will climb walls trying to reach the player or perform jumps, and applies blindness on attack. **Ammonia soldier** is an enhanced version of the spider that appears in Titan dungeons. **Noxay** is an analogue of Allay that spawns on the surface during the night or both day and night in the seas, it consists of methane so from time to time it needs to dive into methane to replenish air, when spawned away from the sea it will endlessly wander the world searching for one.
Added a globe for Titan, crafted from two fragments that can be found in dungeons.
Added a new crystal type **organic**, when crushed it gives brown dye, crystal grower was also added for it.
Added an orbit for Titan, the cost of creating an orbital base is slightly higher than the Martian one.
Added white bricks, this is a decorative block made from Titan clay which is created similarly to the vanilla one, but instead of hydrating dirt with water, tholins must be hydrated with methane to create tholin soil. Drying produces clay which can then be smelted in a furnace to obtain bricks.
Added Titan stone variation as well as ammonia stone variation which are building blocks. Titan deep ice is not a building block, but ice.
Added **ostrum cables** whose feature is the ability to transport up to 1000 energy per tick, and electrum is used in the recipe instead of copper.
Titan is a tier 2 planet unlocked together with Mars, solar panel generation for Titan is 0, and for orbit it is 2.
Changed sky box for the Moon, Mars, and Earth Orbit.
Removed sunset/sunrise fog for all orbits.
Changed the solar system planet GUI, planets such as Jupiter, Saturn, Uranus, and Neptune were added beyond Mars orbit.
release
Ad Astra: GalileoX 0.2.0
0.2.017 апр. 2026 г.173Minecraft: 1.20.1fabric
Что нового

**Update 0.2 Charging**
Added a new mob — **Glacian Deer**. It lives on Glacio, spawning similarly to sheep, and feeds on ice shards. It serves as a transport mob on Glacio, with slightly modified horse-like stats. It takes reduced fall damage and does not sink in powdered snow.
Added a **Tier 2 Rover**, which is 20% slower than the Tier 1 Rover. It has a built-in battery and solar panels, allowing it to charge from sunlight, with charging speed depending on the planet. It includes a storage compartment — if the storage is empty, a third passenger can sit there. Players inside the Tier 2 Rover take 50% less fall damage.
Added a feature to the Tier 1 Rover: when fueled with cryo fuel, its speed increases by 20%.
Added an experimental mechanic. Following the block port changes in Ad Astra machines, cables and pipes have been completely reworked. This was done to reduce server load, as large energy networks caused MSPT to spike and TPS to drop during connection recalculations.
Throughput limits for pipes and cables have also been added, as in Ad Astra they previously existed only as tooltips and had no actual implementation. The limits are now enforced exactly as described in the tooltips.
Connectors have also been reworked — they no longer act as full-block wires, but instead transfer energy/liquids through a single block.
Since this mechanic deeply modifies Ad Astra’s internal logic, it may break existing setups or conflict with other mods. If you want to disable it, set `enable_ad_astra_pipe_network_fix` to false in the config.
If you encounter any bugs, feel free to report them in our Discord.
release
Ad Astra: GalileoX 0.1.3
0.1.39 апр. 2026 г.104Minecraft: 1.20.1fabric
Что нового

Added a new machine block — **Atmospheric Condenser**, which converts planetary precipitation into a byproduct; the machine requires a filter to operate.
The **Atmospheric Condenser** currently works only on Venus. To operate, it requires access to the sky, at least 40 energy, rain or a thunderstorm, and a filter with durability greater than zero. During rain, the Atmospheric Condenser has a 50% chance to produce sulfur; during a thunderstorm, the chance increases to 70%. Each processing attempt consumes 1 durability from the filter, regardless of whether the attempt is successful.
The **Filter** is a new item inserted into a dedicated slot in the Atmospheric Condenser. Its durability depends on the material, it cannot be enchanted, and it cannot be destroyed. When its durability reaches 0, it must be manually replaced in the Atmospheric Condenser. A depleted filter can be smelted in a furnace.
Fixed a bug where ice spikes were not generating on Glacio.
Fixed an Ad Astra bug with hopper ports where all items were transferred regardless of slot. Now all Ad Astra machines accept item input from the top and output from the bottom, except the **cryo_freezer**, which accepts input from the sides. Since this mechanic is implemented by modifying the default behavior of Ad Astra machines, it can be disabled.
Updated the GUIs for the Crusher and Enhanced Solar Panel. Added a calorite-themed GUI for the **Atmospheric Condenser**.
Added an optional extension — **GalileoXPlanetApi**, which includes parameters such as whether a planet has an atmosphere and the distance from the planet to its star. You can add your custom planets for compatibility with GalileoX.
Changed the logic for determining planets for the **Enhanced Solar Panel** — it now selects planets not from a predefined list, but from **GalileoXPlanetApi**.
Added commands to toggle weather on Ad Astra planets.
```
/galileox planetweather clear
/galileox planetweather rain
/galileox planetweather thunder
```
Added a configuration file. It currently includes:
* `enable_ad_astra_hopper_fix` — controls the hopper port fix
* `custom_planets` — allows adding your custom planets to GalileoXPlanetApi
Example:
```
# GalileoX configuration
# Enables hopper slot fixes for all Ad Astra machines.
enable_ad_astra_hopper_fix = true
# Additional planets from other mods or datapacks. Example:
# [[custom_planets]]
# dimension = "mydrono_mod:io"
# has_atmosphere = false
# star_distance = 7.0
# [[custom_planets]]
# dimension = "mydrono_mod:io_orbit"
# has_atmosphere = false
# star_distance = 7.0
```
release
Ad Astra: GalileoX 0.1.2
0.1.28 апр. 2026 г.31Minecraft: 1.20.1fabric
Что нового

Reduced the spawn rate of large craters on the Moon.
Added the **Etrium Alloy** block. This block must be charged with energy or lightning to transform into **Etrium**, which can be used in crafting technical devices and tools. The block has two sound variants: one for the uncharged state and one for the charged state when broken. It also emits particles for both states. Both states deal damage to players or other entities. Both states have custom death messages when a player is killed by electric shock.
Updated all Ad Astra and GalileoX recipes that used diamonds or diamond blocks.
release
Ad Astra: GalileoX 0.1.1
0.1.17 апр. 2026 г.23Minecraft: 1.20.1fabric
Что нового

Added a new machine block — **Crystal Grower**, designed to grow pigmented versions of crystals for dye extraction. The Crystal Grower has the parameters **ironTierEnergyCapacity** and **ironTierMaxEnergyInOut**.
The Crystal Grower has no GUI — all interaction is visual. When its energy charge is between 5–100%, it begins to glow/shimmer. When its charge level changes (there are four levels: 1–25%, 26–50%, 51–75%, and 76–100%), it plays a corresponding sound. Each level has its own pitch. At the fourth charge level, the Crystal Grower continuously plays a sound, indicating it is operating.
Fixed a bug with Yabok sounds.
Added SHIFT tooltips for the Crusher and Crystal
release
Ad Astra: GalileoX 0.1.0
0.1.06 апр. 2026 г.39Minecraft: 1.20.1fabric
Что нового

**Update 0.1 There’s gunpowder, yeah, I got that gunpowder!**
Added a new mob — Screaming Yabok. It spawns deep in the caves of Glacio; it loves miners and tries its best to “say hello.”
Added Malachite, which generates as crystals on the Moon and can be processed in the Crusher into green dye.
Added Cinnabar, which generates as crystals on Mercury and can be processed in the Crusher into red dye.
Fixed a bug with GalileoX’s custom mobcap. The mobcap now has a limit of 20 Sulfur Creepers for Venus and 2 Yaboks for Glacio per player. The mobcap is calculated per player and scales with the number of players in the dimension. The custom mobcap was introduced due to broken mob spawning on planets.
Added a new biome to the caves of Glacio, similar to the Venusian cave biome.
alpha
Ad Astra: GalileoX 0.0.8
0.0.84 апр. 2026 г.39Minecraft: 1.20.1fabric
Что нового

- Added a new machine block: Crusher. Similar in functionality to the compressor, but consumes more energy per craft. Has a chance to produce a byproduct during processing
- Added a recipe for producing sulfur from sulfur slag in the Crusher. Added a recipe for crafting yellow dye in the Crusher
- Added feature-based small crater structures to Mars and the Moon
- Rebalanced meteorites
- Reduced crater generation frequency on Mars
alpha
Ad Astra: GalileoX 0.0.7
0.0.74 апр. 2026 г.15Minecraft: 1.20.1fabric
Что нового

Disabled testification sky box in Glacio
alpha
Ad Astra: GalileoX 0.0.6
0.0.64 апр. 2026 г.20Minecraft: 1.20.1fabric
Что нового

**Mars:**
Fix Mars Crater the sand used in meteorite generation has been changed from lunar to Martian.
Rebalansed meteorite loot
**Moon:**
Rebalansed meteorite loot
alpha
Ad Astra: GalileoX 0.0.5
0.0.53 апр. 2026 г.22Minecraft: 1.20.1fabric
Что нового

Added crater structures similar to those on the moon, but with different meteorite parameters to Mars.
alpha
Ad Astra: GalileoX 0.0.4
0.0.43 апр. 2026 г.28Minecraft: 1.20.1fabric
Что нового

**Moon & Mars:**
- NBT crater structures have been removed from the Moon and Mars.
- Feature crater structures have been added to the Moon; similar craters will be added to Mars in the future.
alpha
Ad Astra: GalileoX 0.0.3
0.0.32 апр. 2026 г.36Minecraft: 1.20.1fabric
Что нового

**Version 0.0.3**
Venus:
- Added “Sulfur Crystals” structures
- Added items related to sulfur
- Added Sulfur Caves biome
- Added spawning of Sulfur Creepers in the Sulfur Caves biome
- Added Sulfur Crust as a new ore structure
- Added gunpowder crafting using saltpeter, sulfur, and coal
Mars:
- Added “Saltpeter Crystals” structures
- Added items related to saltpeter
- Changed boulder structures in stone plains from NBT format to feature
Glacio:
- Replaced the ice spike structure with a variant containing saltpeter
Sky:
- Updated skyboxes for the Moon, Earth Orbit, Mars, and Mars Orbit
alpha
Ad Astra: GalileoX 0.0.2
0.0.231 мар. 2026 г.31Minecraft: 1.20.1fabric
Что нового
The Improved Solar Panel has been added as a crafting item.
The Improved Etrium Photovoltaic Cell has been added.
The model of the Improved Solar Panel has been changed.
alpha
Ad Astra: GalileoX 0.0.1
0.0.131 мар. 2026 г.35Minecraft: 1.20.1fabric
Что нового
Glacio:
Glacio tree sapling with a working growth system based on structure placement
Stripping mixin for Glacio wood
Generation of Glacio tree structures with variants: old, medium, small, generated in ad_astra:glacio
Moon:
4 variants of lunar deepslate ores:
cheap
ice
iron
cheese
desh
3 variants of cracked lunar deepslate:
full block
stairs
slab
Data implemented for all lunar deepslate-type blocks
Generation of a deepslate layer from Y 0 to -20, including deepslate ore variants
Generation of cone-shaped and stropharia mushrooms as structure features
Generation of crater structures:
small
large
meteorite
Growth mixin for cone-shaped and stropharia mushrooms based on structure placement
Mars:
Transitional biome martian_stone_plain with boulder structures
Generation of crater structures:
small
large
meteorite
Machines:
Improved Ostrum-tier solar panel with a 1.5x multiplier on:
Earth
Mars
Glacio
Venus
Utilities:
Creative tab
Composter class