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AccurateFPS+

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release

AccurateFPS+ 1.3-r1

1.3-r1
18 окт. 2026 г.60Minecraft: 1.21.11neoforge
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Что нового
- Updated the NeoForge build targets to 21.1.263 for Minecraft 1.21.1 and 21.11.48 for Minecraft 1.21.11. - Updated Fabric Loom from 1.18.3 to 1.18.4 for both Fabric Minecraft targets. - Confirmed that the latest stable Sodium build for NeoForge 1.21.11 (0.8.14) crashes during chunk rendering with NeoForge 21.11.48; the failure is in Sodium's renderer, outside AccurateFPS+'s FPS-slider integration. The same issue was recorded with Sodium 0.8.14 / NeoForge 21.11.45 during 1.2-r2 testing, so this is not a new 1.3-r1 regression. Packaged-runtime compatibility remains unverified. - Verified the latest NeoForge 1.21.1 profile with Sodium, Cloth Config, and YACL, and NeoForge 1.21.11 with Cloth Config and YACL but without Sodium; both loaded and saved a world. - Fixed invisible setting names in the NeoForge 1.21.11 native settings screen by drawing custom text with opaque colors; buttons display only their selected values. - Routed the NeoForge Open Configuration keybind through the native fallback when neither optional screen library is installed. - Hide the Settings Screen selector unless both screen libraries are installed; route Mod Menu, NeoForge, and the keybind through the same saved preference. - Preserved the saved screen preference when migrating existing configuration files. - Added a persistent HUD Size slider from 1% to 200% (100% default), scaling both HUD lines, layout, anchor clamping, and the background overlay. - Made both optional settings screens contextual: hide custom coordinates, inactive metric details, and unused overlay/coloring controls; Engine tuning settings remain visible regardless of enabled metrics. - Pause telemetry while the HUD is disabled, a screen is open, or Hide with F3 is active; reset the frame-time and polling baseline on resume. - Discard active frame gaps of 1 second or longer so suspends and long interruptions do not become FPS, frametime, rolling-statistic, or percentile samples. - Calculate 1% Low and 0.1% Low from per-rendered-frame FPS observations using nearest-rank selection over the configured history window; small histories can still produce equal values when their selected ranks coincide. - Store percentile frame history in a time-windowed primitive ring and reuse a Quickselect workspace; calculate both lows from one copied sample set when their refreshes coincide. - Added deterministic tests for inactive intervals, one-second gaps, irregular frame durations, small sample windows, and distinct low-percentile ranks. - Synthetic engine-only stress profile (1,000 FPS, 60-second history, 1 ms statistic and percentile refresh intervals, 3 simulated seconds): elapsed time fell from 100.4 ms to 11.5 ms (about 88.5% lower), and allocation fell from 72.4 MB to 333 KB (about 99.5% lower). This is a synthetic engine-only measurement, not an in-game benchmark; it does not establish a gameplay performance gain.
release

AccurateFPS+ 1.3-r1

1.3-r1
18 окт. 2026 г.116Minecraft: 1.21.1neoforge
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Что нового
- Updated the NeoForge build targets to 21.1.263 for Minecraft 1.21.1 and 21.11.48 for Minecraft 1.21.11. - Updated Fabric Loom from 1.18.3 to 1.18.4 for both Fabric Minecraft targets. - Confirmed that the latest stable Sodium build for NeoForge 1.21.11 (0.8.14) crashes during chunk rendering with NeoForge 21.11.48; the failure is in Sodium's renderer, outside AccurateFPS+'s FPS-slider integration. The same issue was recorded with Sodium 0.8.14 / NeoForge 21.11.45 during 1.2-r2 testing, so this is not a new 1.3-r1 regression. Packaged-runtime compatibility remains unverified. - Verified the latest NeoForge 1.21.1 profile with Sodium, Cloth Config, and YACL, and NeoForge 1.21.11 with Cloth Config and YACL but without Sodium; both loaded and saved a world. - Fixed invisible setting names in the NeoForge 1.21.11 native settings screen by drawing custom text with opaque colors; buttons display only their selected values. - Routed the NeoForge Open Configuration keybind through the native fallback when neither optional screen library is installed. - Hide the Settings Screen selector unless both screen libraries are installed; route Mod Menu, NeoForge, and the keybind through the same saved preference. - Preserved the saved screen preference when migrating existing configuration files. - Added a persistent HUD Size slider from 1% to 200% (100% default), scaling both HUD lines, layout, anchor clamping, and the background overlay. - Made both optional settings screens contextual: hide custom coordinates, inactive metric details, and unused overlay/coloring controls; Engine tuning settings remain visible regardless of enabled metrics. - Pause telemetry while the HUD is disabled, a screen is open, or Hide with F3 is active; reset the frame-time and polling baseline on resume. - Discard active frame gaps of 1 second or longer so suspends and long interruptions do not become FPS, frametime, rolling-statistic, or percentile samples. - Calculate 1% Low and 0.1% Low from per-rendered-frame FPS observations using nearest-rank selection over the configured history window; small histories can still produce equal values when their selected ranks coincide. - Store percentile frame history in a time-windowed primitive ring and reuse a Quickselect workspace; calculate both lows from one copied sample set when their refreshes coincide. - Added deterministic tests for inactive intervals, one-second gaps, irregular frame durations, small sample windows, and distinct low-percentile ranks. - Synthetic engine-only stress profile (1,000 FPS, 60-second history, 1 ms statistic and percentile refresh intervals, 3 simulated seconds): elapsed time fell from 100.4 ms to 11.5 ms (about 88.5% lower), and allocation fell from 72.4 MB to 333 KB (about 99.5% lower). This is a synthetic engine-only measurement, not an in-game benchmark; it does not establish a gameplay performance gain.
release

AccurateFPS+ 1.3-r1

1.3-r1
18 окт. 2026 г.218Minecraft: 1.21.11fabric
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Что нового
- Updated the NeoForge build targets to 21.1.263 for Minecraft 1.21.1 and 21.11.48 for Minecraft 1.21.11. - Updated Fabric Loom from 1.18.3 to 1.18.4 for both Fabric Minecraft targets. - Confirmed that the latest stable Sodium build for NeoForge 1.21.11 (0.8.14) crashes during chunk rendering with NeoForge 21.11.48; the failure is in Sodium's renderer, outside AccurateFPS+'s FPS-slider integration. The same issue was recorded with Sodium 0.8.14 / NeoForge 21.11.45 during 1.2-r2 testing, so this is not a new 1.3-r1 regression. Packaged-runtime compatibility remains unverified. - Verified the latest NeoForge 1.21.1 profile with Sodium, Cloth Config, and YACL, and NeoForge 1.21.11 with Cloth Config and YACL but without Sodium; both loaded and saved a world. - Fixed invisible setting names in the NeoForge 1.21.11 native settings screen by drawing custom text with opaque colors; buttons display only their selected values. - Routed the NeoForge Open Configuration keybind through the native fallback when neither optional screen library is installed. - Hide the Settings Screen selector unless both screen libraries are installed; route Mod Menu, NeoForge, and the keybind through the same saved preference. - Preserved the saved screen preference when migrating existing configuration files. - Added a persistent HUD Size slider from 1% to 200% (100% default), scaling both HUD lines, layout, anchor clamping, and the background overlay. - Made both optional settings screens contextual: hide custom coordinates, inactive metric details, and unused overlay/coloring controls; Engine tuning settings remain visible regardless of enabled metrics. - Pause telemetry while the HUD is disabled, a screen is open, or Hide with F3 is active; reset the frame-time and polling baseline on resume. - Discard active frame gaps of 1 second or longer so suspends and long interruptions do not become FPS, frametime, rolling-statistic, or percentile samples. - Calculate 1% Low and 0.1% Low from per-rendered-frame FPS observations using nearest-rank selection over the configured history window; small histories can still produce equal values when their selected ranks coincide. - Store percentile frame history in a time-windowed primitive ring and reuse a Quickselect workspace; calculate both lows from one copied sample set when their refreshes coincide. - Added deterministic tests for inactive intervals, one-second gaps, irregular frame durations, small sample windows, and distinct low-percentile ranks. - Synthetic engine-only stress profile (1,000 FPS, 60-second history, 1 ms statistic and percentile refresh intervals, 3 simulated seconds): elapsed time fell from 100.4 ms to 11.5 ms (about 88.5% lower), and allocation fell from 72.4 MB to 333 KB (about 99.5% lower). This is a synthetic engine-only measurement, not an in-game benchmark; it does not establish a gameplay performance gain.
release

AccurateFPS+ 1.3-r1

1.3-r1
18 окт. 2026 г.41Minecraft: 1.21.1fabric
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Что нового
- Updated the NeoForge build targets to 21.1.263 for Minecraft 1.21.1 and 21.11.48 for Minecraft 1.21.11. - Updated Fabric Loom from 1.18.3 to 1.18.4 for both Fabric Minecraft targets. - Confirmed that the latest stable Sodium build for NeoForge 1.21.11 (0.8.14) crashes during chunk rendering with NeoForge 21.11.48; the failure is in Sodium's renderer, outside AccurateFPS+'s FPS-slider integration. The same issue was recorded with Sodium 0.8.14 / NeoForge 21.11.45 during 1.2-r2 testing, so this is not a new 1.3-r1 regression. Packaged-runtime compatibility remains unverified. - Verified the latest NeoForge 1.21.1 profile with Sodium, Cloth Config, and YACL, and NeoForge 1.21.11 with Cloth Config and YACL but without Sodium; both loaded and saved a world. - Fixed invisible setting names in the NeoForge 1.21.11 native settings screen by drawing custom text with opaque colors; buttons display only their selected values. - Routed the NeoForge Open Configuration keybind through the native fallback when neither optional screen library is installed. - Hide the Settings Screen selector unless both screen libraries are installed; route Mod Menu, NeoForge, and the keybind through the same saved preference. - Preserved the saved screen preference when migrating existing configuration files. - Added a persistent HUD Size slider from 1% to 200% (100% default), scaling both HUD lines, layout, anchor clamping, and the background overlay. - Made both optional settings screens contextual: hide custom coordinates, inactive metric details, and unused overlay/coloring controls; Engine tuning settings remain visible regardless of enabled metrics. - Pause telemetry while the HUD is disabled, a screen is open, or Hide with F3 is active; reset the frame-time and polling baseline on resume. - Discard active frame gaps of 1 second or longer so suspends and long interruptions do not become FPS, frametime, rolling-statistic, or percentile samples. - Calculate 1% Low and 0.1% Low from per-rendered-frame FPS observations using nearest-rank selection over the configured history window; small histories can still produce equal values when their selected ranks coincide. - Store percentile frame history in a time-windowed primitive ring and reuse a Quickselect workspace; calculate both lows from one copied sample set when their refreshes coincide. - Added deterministic tests for inactive intervals, one-second gaps, irregular frame durations, small sample windows, and distinct low-percentile ranks. - Synthetic engine-only stress profile (1,000 FPS, 60-second history, 1 ms statistic and percentile refresh intervals, 3 simulated seconds): elapsed time fell from 100.4 ms to 11.5 ms (about 88.5% lower), and allocation fell from 72.4 MB to 333 KB (about 99.5% lower). This is a synthetic engine-only measurement, not an in-game benchmark; it does not establish a gameplay performance gain.
release

AccurateFPS+ v1.2-r2

1.2-r2
11 окт. 2026 г.30Minecraft: 1.21.11neoforge
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Что нового
- Added separate NeoForge release jars for Minecraft 1.21.1 and 1.21.11, while retaining the existing Fabric jars and the `1.2-r2` version. - Ported the HUD, all seven telemetry metrics, settings, presets, keybinds, F3 behavior, precise FPS slider, and optional Sodium slider integration to NeoForge. - Added a NeoForge Mods-list settings button with a built-in configuration screen when neither optional UI library is installed; Cloth Config and YACL screens remain supported when available. - Added an unbound-by-default keybind to cycle through the Minimal, Competitive, and Detailed HUD presets in-game; preset changes are saved immediately. - Enabled Hide with F3 by default for new installations while preserving existing saved preferences. - Preserved saved FPS limits above the vanilla slider cap by installing the extended range before Minecraft loads its options. - Pinned NeoForge 1.21.1 to 21.1.259 and 1.21.11 to 21.11.45; defer optional-mod discovery until the loader has initialized its mod list. - Split loader initialization from shared HUD/configuration behavior and made the FPS slider and Sodium integrations use loader-specific mod/config services. - Verified player-facing feature parity across all four Minecraft-version/loader jars; only loader- and game-API adapters differ. - Added release-jar checks for shared feature classes, metadata, and loader-specific entrypoints; CI now publishes only the four runtime jars. - Updated the Gradle wrapper to 9.8.1 and Fabric Loom to 1.18.3 for both supported Minecraft targets. - Updated the JUnit BOM to 6.1.3 for both target builds.
release

AccurateFPS+ v1.2-r2

1.2-r2
11 окт. 2026 г.124Minecraft: 1.21.11fabric
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Что нового
- Added separate NeoForge release jars for Minecraft 1.21.1 and 1.21.11, while retaining the existing Fabric jars and the `1.2-r2` version. - Ported the HUD, all seven telemetry metrics, settings, presets, keybinds, F3 behavior, precise FPS slider, and optional Sodium slider integration to NeoForge. - Added a NeoForge Mods-list settings button with a built-in configuration screen when neither optional UI library is installed; Cloth Config and YACL screens remain supported when available. - Added an unbound-by-default keybind to cycle through the Minimal, Competitive, and Detailed HUD presets in-game; preset changes are saved immediately. - Enabled Hide with F3 by default for new installations while preserving existing saved preferences. - Preserved saved FPS limits above the vanilla slider cap by installing the extended range before Minecraft loads its options. - Pinned NeoForge 1.21.1 to 21.1.259 and 1.21.11 to 21.11.45; defer optional-mod discovery until the loader has initialized its mod list. - Split loader initialization from shared HUD/configuration behavior and made the FPS slider and Sodium integrations use loader-specific mod/config services. - Verified player-facing feature parity across all four Minecraft-version/loader jars; only loader- and game-API adapters differ. - Added release-jar checks for shared feature classes, metadata, and loader-specific entrypoints; CI now publishes only the four runtime jars. - Updated the Gradle wrapper to 9.8.1 and Fabric Loom to 1.18.3 for both supported Minecraft targets. - Updated the JUnit BOM to 6.1.3 for both target builds.
release

AccurateFPS+ v1.2-r2

1.2-r2
11 окт. 2026 г.59Minecraft: 1.21.1neoforge
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Что нового
- Added separate NeoForge release jars for Minecraft 1.21.1 and 1.21.11, while retaining the existing Fabric jars and the `1.2-r2` version. - Ported the HUD, all seven telemetry metrics, settings, presets, keybinds, F3 behavior, precise FPS slider, and optional Sodium slider integration to NeoForge. - Added a NeoForge Mods-list settings button with a built-in configuration screen when neither optional UI library is installed; Cloth Config and YACL screens remain supported when available. - Added an unbound-by-default keybind to cycle through the Minimal, Competitive, and Detailed HUD presets in-game; preset changes are saved immediately. - Enabled Hide with F3 by default for new installations while preserving existing saved preferences. - Preserved saved FPS limits above the vanilla slider cap by installing the extended range before Minecraft loads its options. - Pinned NeoForge 1.21.1 to 21.1.259 and 1.21.11 to 21.11.45; defer optional-mod discovery until the loader has initialized its mod list. - Split loader initialization from shared HUD/configuration behavior and made the FPS slider and Sodium integrations use loader-specific mod/config services. - Verified player-facing feature parity across all four Minecraft-version/loader jars; only loader- and game-API adapters differ. - Added release-jar checks for shared feature classes, metadata, and loader-specific entrypoints; CI now publishes only the four runtime jars. - Updated the Gradle wrapper to 9.8.1 and Fabric Loom to 1.18.3 for both supported Minecraft targets. - Updated the JUnit BOM to 6.1.3 for both target builds.
release

AccurateFPS+ v1.2-r2

1.2-r2
11 окт. 2026 г.28Minecraft: 1.21.1fabric
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Что нового
- Added separate NeoForge release jars for Minecraft 1.21.1 and 1.21.11, while retaining the existing Fabric jars and the `1.2-r2` version. - Ported the HUD, all seven telemetry metrics, settings, presets, keybinds, F3 behavior, precise FPS slider, and optional Sodium slider integration to NeoForge. - Added a NeoForge Mods-list settings button with a built-in configuration screen when neither optional UI library is installed; Cloth Config and YACL screens remain supported when available. - Added an unbound-by-default keybind to cycle through the Minimal, Competitive, and Detailed HUD presets in-game; preset changes are saved immediately. - Enabled Hide with F3 by default for new installations while preserving existing saved preferences. - Preserved saved FPS limits above the vanilla slider cap by installing the extended range before Minecraft loads its options. - Pinned NeoForge 1.21.1 to 21.1.259 and 1.21.11 to 21.11.45; defer optional-mod discovery until the loader has initialized its mod list. - Split loader initialization from shared HUD/configuration behavior and made the FPS slider and Sodium integrations use loader-specific mod/config services. - Verified player-facing feature parity across all four Minecraft-version/loader jars; only loader- and game-API adapters differ. - Added release-jar checks for shared feature classes, metadata, and loader-specific entrypoints; CI now publishes only the four runtime jars. - Updated the Gradle wrapper to 9.8.1 and Fabric Loom to 1.18.3 for both supported Minecraft targets. - Updated the JUnit BOM to 6.1.3 for both target builds.
release

AccurateFPS+ v1.2-r1

1.2-r1
5 окт. 2026 г.120Minecraft: 1.21.11fabric
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Что нового
- Added a client-side public API (`com.accuratefpsplus.api.AccurateFpsApi`) for companion and third-party mods to read the live HUD metrics: FPS, AVG, MAX, MIN, 1% Low, 0.1% Low, and Frametime. - Added a real-time Frametime metric (`ms`) to monitor measured frame duration alongside framerate. - Fixed frametime display accuracy: `displayedFrametimeMs` now reports the measured frame duration instead of deriving it from FPS. - Synchronized all frametime telemetry directly through the telemetry engine to guarantee identical readings between the HUD display and the public API. - Placed Frametime on the secondary telemetry line (aligned with 1% and 0.1% lows), keeping the primary line clean for main framerate stats. - Scaled secondary line metrics (1% Low, 0.1% Low, and Frametime) to a crisp 75% size to create a clean visual hierarchy under the main FPS line. - Added an in-game toggle keybind (`Controls -> Key Binds -> AccurateFPS+`) to easily show or hide the HUD during gameplay. - Added an option to automatically hide the HUD whenever the F3 debug screen is active. - Added a button in Coloring settings to automatically detect your monitor's native refresh rate via GLFW and set manual thresholds in one click. - Added automatic screen boundary clamping so the HUD, secondary line, and background box never clip or go off-screen on any resolution or anchor corner. - Fixed config saving so customizing individual metrics no longer gets reset by preset profiles, and automatically marks the active profile as Custom. - Removed the legacy `/accuratefps+ exportcsv` command; the base mod retains samples for its configured telemetry window rather than CSV history export. - Removed dead code, unused fields, and eliminated compiler warnings across vanilla options mixins and configuration screens. - Corrected the Real-Time and Averaged calculation modes so each setting uses its matching sampling algorithm. - Aggregated elapsed frame time directly instead of truncating the averaging window to a fixed 1,024-frame buffer. - Reduced telemetry history traversal by calculating average, maximum, and minimum FPS in one pass when any of their refresh deadlines is due. - Corrected 1% Low and 0.1% Low rank selection to use nearest-rank percentiles, including small sample windows. - Made the telemetry engine shared by both supported Minecraft targets and added deterministic regression tests for calculation modes, history windows, percentiles, and non-monotonic timestamps. - Deferred YACL's Custom preset marker until settings are saved, preventing a visibility toggle from invalidating the preset option during YACL's apply cycle. - Kept Cloth Config, YACL, and Sodium compile-time optional; added opt-in local runtime profiles for testing each integration independently. - Switched telemetry window timing to the monotonic clock and report measured frametime consistently on both supported Minecraft versions. - Reported FPS-limit and settings-file I/O failures and preserved unreadable settings instead of silently replacing them with defaults. - Updated the root build to build both supported Minecraft targets and place both release jars in `build/libs`; CI uploads that shared output folder.
release

AccurateFPS+ v1.2-r1

1.2-r1
5 окт. 2026 г.26Minecraft: 1.21.1fabric
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Что нового
- Added a client-side public API (`com.accuratefpsplus.api.AccurateFpsApi`) for companion and third-party mods to read the live HUD metrics: FPS, AVG, MAX, MIN, 1% Low, 0.1% Low, and Frametime. - Added a real-time Frametime metric (`ms`) to monitor measured frame duration alongside framerate. - Fixed frametime display accuracy: `displayedFrametimeMs` now reports the measured frame duration instead of deriving it from FPS. - Synchronized all frametime telemetry directly through the telemetry engine to guarantee identical readings between the HUD display and the public API. - Placed Frametime on the secondary telemetry line (aligned with 1% and 0.1% lows), keeping the primary line clean for main framerate stats. - Scaled secondary line metrics (1% Low, 0.1% Low, and Frametime) to a crisp 75% size to create a clean visual hierarchy under the main FPS line. - Added an in-game toggle keybind (`Controls -> Key Binds -> AccurateFPS+`) to easily show or hide the HUD during gameplay. - Added an option to automatically hide the HUD whenever the F3 debug screen is active. - Added a button in Coloring settings to automatically detect your monitor's native refresh rate via GLFW and set manual thresholds in one click. - Added automatic screen boundary clamping so the HUD, secondary line, and background box never clip or go off-screen on any resolution or anchor corner. - Fixed config saving so customizing individual metrics no longer gets reset by preset profiles, and automatically marks the active profile as Custom. - Removed the legacy `/accuratefps+ exportcsv` command; the base mod retains samples for its configured telemetry window rather than CSV history export. - Removed dead code, unused fields, and eliminated compiler warnings across vanilla options mixins and configuration screens. - Corrected the Real-Time and Averaged calculation modes so each setting uses its matching sampling algorithm. - Aggregated elapsed frame time directly instead of truncating the averaging window to a fixed 1,024-frame buffer. - Reduced telemetry history traversal by calculating average, maximum, and minimum FPS in one pass when any of their refresh deadlines is due. - Corrected 1% Low and 0.1% Low rank selection to use nearest-rank percentiles, including small sample windows. - Made the telemetry engine shared by both supported Minecraft targets and added deterministic regression tests for calculation modes, history windows, percentiles, and non-monotonic timestamps. - Deferred YACL's Custom preset marker until settings are saved, preventing a visibility toggle from invalidating the preset option during YACL's apply cycle. - Kept Cloth Config, YACL, and Sodium compile-time optional; added opt-in local runtime profiles for testing each integration independently. - Switched telemetry window timing to the monotonic clock and report measured frametime consistently on both supported Minecraft versions. - Reported FPS-limit and settings-file I/O failures and preserved unreadable settings instead of silently replacing them with defaults. - Updated the root build to build both supported Minecraft targets and place both release jars in `build/libs`; CI uploads that shared output folder.
release

AccurateFPS+ v1.1-r1

1.1-r1
27 сент. 2026 г.87Minecraft: 1.21.11fabric
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Что нового
- Replaced discrete color jumps with a smooth RGB gradient that dynamically blends across Low, Medium, and High colors. Every framerate value now has an accurate, smoothly transitioning color. - Added visual color pickers to customize all three gradient anchor points. Defaults: Low (`#FF5555` Red), Medium (`#FFFF55` Yellow), High (`#55FF55` Green). - Added a button to switch how color thresholds are handled: - Automatic (Default): Tracks gameplay framerates in real time and automatically adapts thresholds to your average FPS, smoothed with EMA to avoid sudden color jumping. - Manual: Lets you specify exact FPS thresholds to match your display refresh rate or target performance. - Reorganized settings into 4 clean tabs (General, Metrics, Coloring, and Engine). All individual metrics are organized under expandable sections with concise, uncluttered tooltips. - Added dual config library support: use **either** Cloth Config **or** YetAnotherConfigLib (YACL v3) for in-game configuration. If neither is present, the mod runs cleanly with default settings and config file support. - Added soft compatibility for Sodium FPS Cap Fix and FPS textbox mods, yielding framerate limit controls when a dedicated textbox mod is installed. - Confirmed compatibility with Iris shaders and ImmediatelyFast HUD batching. - Optimized percentile calculations (`quickSelect`) with median-of-three pivot selection and NaN sanitization to ensure fast, stutter-free 1% and 0.1% low tracking. - Upgraded config storage with automatic migration for older settings, UTF-8 file encoding, and formatted JSON output.
release

AccurateFPS+ v1.1-r1

1.1-r1
27 сент. 2026 г.29Minecraft: 1.21.1fabric
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Что нового
- Replaced discrete color jumps with a smooth RGB gradient that dynamically blends across Low, Medium, and High colors. Every framerate value now has an accurate, smoothly transitioning color. - Added visual color pickers to customize all three gradient anchor points. Defaults: Low (`#FF5555` Red), Medium (`#FFFF55` Yellow), High (`#55FF55` Green). - Added a button to switch how color thresholds are handled: - Automatic (Default): Tracks gameplay framerates in real time and automatically adapts thresholds to your average FPS, smoothed with EMA to avoid sudden color jumping. - Manual: Lets you specify exact FPS thresholds to match your display refresh rate or target performance. - Reorganized settings into 4 clean tabs (General, Metrics, Coloring, and Engine). All individual metrics are organized under expandable sections with concise, uncluttered tooltips. - Added dual config library support: use **either** Cloth Config **or** YetAnotherConfigLib (YACL v3) for in-game configuration. If neither is present, the mod runs cleanly with default settings and config file support. - Added soft compatibility for Sodium FPS Cap Fix and FPS textbox mods, yielding framerate limit controls when a dedicated textbox mod is installed. - Confirmed compatibility with Iris shaders and ImmediatelyFast HUD batching. - Optimized percentile calculations (`quickSelect`) with median-of-three pivot selection and NaN sanitization to ensure fast, stutter-free 1% and 0.1% low tracking. - Upgraded config storage with automatic migration for older settings, UTF-8 file encoding, and formatted JSON output.
release

AccurateFPS+ v1.0-r2

1.0-r2.Refabricated
14 сент. 2026 г.116Minecraft: 1.21.11fabric
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Что нового
**Finally managed to fix the code and recover everything directly from the uploaded JAR file!** _The only updated version is Fabric 1.21.11 (version with the most downloads), as updating would've been atrocious without the original multi-version build system._ - Restored Fabric 1.21.11 compatibility and decompiled sources. - Fixed configuration loading so existing user settings are preserved instead of being overwritten with defaults. - Fixed HUD cache invalidation so refreshed percentile and average metrics display immediately. - Prevented potential crash loops when saving configs, and sanitized invalid values on startup. - Added Sodium compatibility for the max FPS slider. - Fixed `/accuratefps+ exportcsv` to generate proper comma-separated values. - Updated Cloth Config and Mod Menu integrations. _Note: Sadly, a lot of unreleased additions and features in progress were lost when the original project files were lost._
release

AccurateFPS+ v1.0-r1

1.0-r1
2 мая 2026 г.94Minecraft: 1.21.11quilt
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release

AccurateFPS+ v1.0-r1

1.0-r1
2 мая 2026 г.31Minecraft: 1.21.1quilt
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release

AccurateFPS+ v1.0-r1

1.0-r1
2 мая 2026 г.890Minecraft: 1.21.11forge
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release

AccurateFPS+ v1.0-r1

1.0-r1
2 мая 2026 г.157Minecraft: 1.21.1forge
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release

AccurateFPS+ v1.0-r1

1.0-r1
2 мая 2026 г.927Minecraft: 1.21.11fabric
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release

AccurateFPS+ v1.0-r1

1.0-r1
2 мая 2026 г.205Minecraft: 1.21.1fabric
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