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Absolute Enchantments

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Absolute Enchantments 1.1.1

1.1.1
16 окт. 2026 г.55Minecraft: 1.20.1forge
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Health Boost: It boosts health even further by 10% per lvl after a totem of undying saves you. This boost resets after death. Ground Pound: Its cooldown now scales by 1 second per entities killed and entities hit, on top of height based cooldown. Longshot fury: Improved airborne mobility. Added hud indicator for the speed boost. Gravity: Won’t trigger if the player is crouching. Its center particles have a proximity based opacity system, the closer you get the less opaque they’re. Pulling: Won’t trigger if the player is crouching. Its center particles have a proximity based opacity system, the closer you get the less opaque they’re. Impaling now works on entity that’s under rain or touching water. The chances you have to trigger Lucky Strike and Experience Resonator are now displayed nex to their names in the item’s tooltip. The bonus of damage enchantments scales linearly with the weapon’s cooldown.
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Absolute Enchantments 1.1.0

1.1.0
7 окт. 2026 г.92Minecraft: 1.20.1forge
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NEW ENCHANTMENT: Long Shot Fury: Enchantment for trident that will boost its next melee damage after it has hit a mob at long range. The further it traveled the stronger the boost will be. It also increases movement speed and air mobility while in any hotbar slot for a brief time. EXISTING ENCHANTMENTS: Ground Pound: It can grab mobs during the diving process, stunning them. Its damage is now scaled by percent based on the weapon's attack damage instead of a flat value by default. Damage and radius no longer share the same cap. Default max radius increased by 32. It can be configured to be a inherit ability that the player can use with any weapon that can accept Ground Pound. The enchantment just makes it stronger. NERFED: Ground Pound + Pain Cycle: When this combo is performed, a new cooldown similar to Pound Recovery is introduced that prevents Pain Cycle from working on Ground Pound dives. This cooldown can last anywhere between 2 to 10 minutes depending on the height. The cooldown reduction is the same as Pound Recovery: -1 second per mob kill, and reduction based on the enchantment level that the mob was killed, counting regular ground pound kills. + Stack 5 Pain Cycle kills reduce the cooldown based on the Pain Cycle enchantment level, so killing a mob with GP level 5 + 3 levels with a stack 5 PC = -8 second reduction. Ground Pound visuals and audio change when performing this combo. FIXED: The dive and landing animations. Paincycle: Fixed it leaving the player on an NaN health state sometimes. Added option to disable deep wounds in the config. Exploding: Explosion size changes based on the killed entity's max health. Explosions ignore invulnerability frames. Explosion sounds play at a lower volume. Improved particle effects. Take Back: Its cooldown resets on death. VANILLA OVERHAULS: Smite and Bane have % based scaling damage boosts. But this boosts are additive to the weapon's base damage attribute, and not multiplicative to other damage boosts the weapon may have. Otherwise it'd be wildly unbalanced?!. Riptide: Buffs: Now it can be used anywhere. Nerfs: Now the trident must be recharged with water contact: Its strength is reduced after use and recharges overtime when the player is under rain or touching water (7.5s to go from 0 to 100%), if the player is holding both a water bucket and trident with riptide (10s), or has a water bucket in the hotbar (13.5 seconds). Riptide can always be used at 100% strength while touching water regardless of charge status. Using riptide while touching water will not deplete charge. The charge status is trackable with hotbar indicators. Aqua Affinity: Now also removes the airborne mining penalty. NEW ADVANCEMENT: Painful: Granted after performing a GP + PC combo.
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Absolute Enchantments 1.0.4

1.0.4
14 июн. 2026 г.421Minecraft: 1.20.1forge
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Made Ground Pound combatible with Better Combat.
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Absolute Enchantments 1.0.3

1.0.3
14 июн. 2026 г.17Minecraft: 1.20.1forge
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Fixed frostwalker generating ice when the player is underwater. Quite the oversight on my part.
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Absolute Enchantments 1.0.1

1.0.1
9 мая 2026 г.96Minecraft: 1.20.1forge
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**New enchantments:** **Experience resonator:** Grants a 5% chance to deal devastating critical damage. Chance increases by 5% every 10 experience levels. **Exploding:** Makes entities explode after death, dealing 20% damage based on the entities max health per level. **Existing enchantments:** **SNOWBALL:** Added entity blacklist, Fixed shoting speed increasing past level 3. Doesn't work on spectator mode anymore. **LOCKING:** Makes entities aimed at glow. Fixed it working through walls. **Vanilla overhauls:** **Infinity:** It's 3 levels now: at level 1 it can shoot standard arrows out of thin air, and has a 16% chance per level to not consume a special arrow, such as tipped or spectral arrows. **Frost walker:** Allows one to walk on top of powder snow. Turns lava into frosted magma blocks. Frosted blocks don't requiere continuous motion. Frosted blocks melt at any light level. Doesn't requiere the player to be on the ground to generate frosted blocks. Landing on frosted blocks negates fall damage. Crouching prevents it from generating new frosted blocks. Standing still keeps blocks frosted. **Modded overhauls:** **Alex's Caves:** **Shaded respite:** it's 3 levels now; at level 1 it has a 16% chance per level to not consume a special arrow, such as tipped or spectral arrows.
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Absolute Enchantments

1.0.0
5 апр. 2026 г.40Minecraft: 1.20.1forge
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