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7 Days to Mine

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release

7 Days to Mine 1.12.2-1.0.3.2

1.12.2-1.0.3.2
16 июн. 2024 г.16,2 тыс.Minecraft: 1.12.2forge
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Что нового
- Added `minCitySize` config option, allowing specifying bottom bound for city size and therefore fixing the issue with `maxCitySize` being <= 8, as long as you change `minCitySize` accordingly
release

7 Days to Mine 1.12.2-1.0.3.1

1.12.2-1.0.3.1
4 апр. 2024 г.1,9 тыс.Minecraft: 1.12.2forge
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Что нового
Additions - Added scrap items for all metals - Added gear item - Added scrap values for many blocks and items (both vanilla and modded) - Added empty can mold - Added glass pane mold - Added /bloodmoon command - Added /generatebuilding command - Added blodmoonColorR, blodmoonColorG, blodmoonColorB config options - Added replaceTorches config option - Added announceAirdropPosition config option - Added animalsAvoidZombies config option - Added a basic CraftTweaker support, allowing you to define custom forge, campfire, chemistry and separator recipes, custom block repairs and custom block upgrades - JEI shows scrap recipes (that use only one type of item as otherwise there would be hundreds of recipes) - Added several "paintings" ("posters" would maybe be a better word) Changes - Scrap system supports non-integer "weights" (namely fractions) - Changed scrap weights of most items - Changed some textures (mainly those that were larger than 16x16) - Changed some models - Changed the colors of the spawn eggs so they are unique - Bloodmoons use the vanilla texture one (or if you lose a resource pack - the one from the resource pack), which is dynamically recolored (based on blodmoonColorR, blodmoonColorG and blodmoonColorB) - In the same way, during bloodmoons, is recolored the sky, clouds and zombie eyes - Tamed wolves killed by a zombie spawn a wolf zombie with the same collar color - Made naturally generated workbenches more common + they can be generated in car repair shops and sewers now - "inspecting" a photo now does not cover the entire screen - Radiators, sink faucets and shower heads are now salvageable - Salvaging now uses the Vanilla loot table system - Knives are no longer rendered in or near the player's legs Fixes - Fixed dresser loot table - Fixed/edited some crafting recipes - Fixed bandits fighting each other - Fixed (analog) camera sometimes including the UI or the shelf item (when in 1st person) in the photo - Broken code safes now remember their code even when they were unlocked while breaking - The Acacia Wooden Frame now has the correct texture - Fixed some typos The update should be perfectly compatible with older 1.12.2 saves, but I recommend you to make a backup of your save. The update is not compatible with DTM Integrations nor [7 Days To Fix] (which should not be needed anymore).