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67 Entity [Horror]

ВЕРСИИ (10)

release

67 Entity v1.1.0

v1.1.0
18 авг. 2026 г.2,5 тыс.Minecraft: 1.21.1fabric
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# 67 Entity — Release Notes (v1.1.0) > [!NOTE] > **Version 1.1.0 Update Overview:** This release introduces native multi-version support for **Minecraft 1.20.1 and 1.21.1 (Fabric)**, physical combat and kill mechanics with 100 HP, the Colossal Titan sighting event, revised day-based pacing, guaranteed survival damage calculations, and a unified command system. --- ## Key Features & Behavioral Overhaul ### Physical Combat Mode (100 HP) - **Combat State (10% Spawn Chance):** The entity engages the player directly in melee combat rather than vanishing instantly. - **Health & Killability:** The entity features a dedicated **100.0 HP** pool (50 hearts) and can be damaged and eliminated using standard weapons (swords, axes, bows). - **Collision & Spacing Adjustment:** Resolved an issue where entity collision caused players to be pushed into the crawling/trapdoor state. The entity now maintains an optimal melee distance (~2.0 blocks) and recoils slightly after attacking. - **Guaranteed Damage Output:** Melee hits deal 1.0–1.5 damage (0.5 to 1 heart, scalable with player armor). - **Post-Kill Aftermath:** Defeating the entity triggers soul fire particle effects and experience drops, temporarily blurring the player's vision with darkness and nausea before settling into silence. ### Colossal Titan Sighting (5% Spawn Chance) - **Horizon Manifestation:** A 25+ block tall silhouette of the entity spawns atop distant hills or open terrain (25–50 blocks away from the player). - **Environmental Atmosphere:** Spawning induces a low-frequency rumble, applying temporary darkness and slowness status effects. - **Observation Window:** The Titan remains stationary on the horizon for up to **60 seconds (1200 ticks)**. Approaching within 15 blocks causes it to dissolve in smoke particles. ### 3D Flash Encounter (20% Spawn Chance) - **Direct Visual Encounter:** The entity materializes directly within the player's line of sight at a distance of 2.2 blocks in full 3D space. - **Fixed Duration:** Stands facing the player for exactly **1.0 second (20 ticks)** before disappearing with particle and sound effects. ### Progressive Day-Based Pacing - **Day 1 Safe Period:** Day 1 (world time < 24,000 ticks) is completely peaceful. No entities, chat messages, or sign placements will trigger. - **Event Frequency:** Beginning on Day 2, ambient occurrences scale to an average interval of once every **2 to 3 in-game days** (~48,000 to 72,000 ticks). - **Silent Sign Placement:** Environmental signs ("67 / I was here") are placed silently behind the player without triggering block placement audio. ### Multiplayer Dual-Targeting - On servers with two or more active players, manifestations select two distinct random players simultaneously rather than prioritizing only the primary server host. --- ## Behavior Probabilities | Mode | Chance | Description | | :--- | :---: | :--- | | **Physical Attack** | `10%` | Melee combat, 100 HP, deals 0.5 heart per hit, killable with atmospheric aftermath. | | **Chase & Screamer** | `40%` | Sprinting approach (50% chance of screamer leaving 0.5 heart, 50% chance of smoke dissolve). | | **3D Flash Scare** | `20%` | Spawns 2.2 blocks in front of the player's camera for 1 second. | | **Observe & Stalk** | `25%` | Stationary stalker in shadows; dissolves when approached or looked at directly. | | **Colossal Titan** | `5%` | 25-block tall stationary silhouette visible on the horizon for up to 60 seconds. | --- ## Unified Command Interface: `/67` (or `/sixtyseven`) All legacy commands (`/spawn67`, `/67config`, `/67test`) have been consolidated into a structured command system: - `/67` (or `/67 menu`) — Opens the interactive chat control panel with clickable buttons. - `/67 spawn <attack|chase|flash|giant|observe>` — Spawns the entity in a specified behavior mode. - `/67 event [attack|chase|flash|giant|observe|random|dual]` — Manually triggers an ambient manifestation event. - `/67 flash` — Triggers the 1-second 3D flash encounter. - `/67 giant` — Spawns the Colossal Titan on the distant horizon. - `/67 screamer` — Executes the full jumpscare overlay with audio and heavy damage. - `/67 sign` / `/67 door` / `/67 whisper` — Manually tests environmental atmospheric effects. - `/67 health [amount]` — Checks or sets the health value of the nearest 67 entity. - `/67 clear` — Despawns and cleans up all active 67 entities across all loaded dimensions. - `/67 status` — Outputs current day count, time of day, estimated time until next event, and active entity counts. - `/67 config` — Displays the configuration and preset menu. --- ## Technical Improvements & Compatibility - **Multi-Version Architecture:** Standardized cross-compilation for **Fabric 1.20.1 (Java 17)** and **Fabric 1.21.1 (Java 21)** within a single unified project repository. - **1.20.1 Vertex Rendering Correction:** Restored the mandatory buffer commit call (`.next()`) in the 1.20.1 renderer pipeline, resolving an issue where the entity was invisible on 1.20.1 clients. - **Mixin Compatibility:** Removed conflicting Java 21 mixin constraints on Java 17 runtimes. - **Survival Damage Invulnerability Bypass:** Reset hurt resistance timers (`timeUntilRegen`) on hit events to ensure survival players consistently receive health reduction from attacks and screamers.
release

67 Entity v1.1.0

v1.1.0
18 авг. 2026 г.2,8 тыс.Minecraft: 1.20.1fabric
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Что нового
# 67 Entity — Release Notes (v1.1.0) > [!NOTE] > **Version 1.1.0 Update Overview:** This release introduces native multi-version support for **Minecraft 1.20.1 and 1.21.1 (Fabric)**, physical combat and kill mechanics with 100 HP, the Colossal Titan sighting event, revised day-based pacing, guaranteed survival damage calculations, and a unified command system. --- ## Key Features & Behavioral Overhaul ### Physical Combat Mode (100 HP) - **Combat State (10% Spawn Chance):** The entity engages the player directly in melee combat rather than vanishing instantly. - **Health & Killability:** The entity features a dedicated **100.0 HP** pool (50 hearts) and can be damaged and eliminated using standard weapons (swords, axes, bows). - **Collision & Spacing Adjustment:** Resolved an issue where entity collision caused players to be pushed into the crawling/trapdoor state. The entity now maintains an optimal melee distance (~2.0 blocks) and recoils slightly after attacking. - **Guaranteed Damage Output:** Melee hits deal 1.0–1.5 damage (0.5 to 1 heart, scalable with player armor). - **Post-Kill Aftermath:** Defeating the entity triggers soul fire particle effects and experience drops, temporarily blurring the player's vision with darkness and nausea before settling into silence. ### Colossal Titan Sighting (5% Spawn Chance) - **Horizon Manifestation:** A 25+ block tall silhouette of the entity spawns atop distant hills or open terrain (25–50 blocks away from the player). - **Environmental Atmosphere:** Spawning induces a low-frequency rumble, applying temporary darkness and slowness status effects. - **Observation Window:** The Titan remains stationary on the horizon for up to **60 seconds (1200 ticks)**. Approaching within 15 blocks causes it to dissolve in smoke particles. ### 3D Flash Encounter (20% Spawn Chance) - **Direct Visual Encounter:** The entity materializes directly within the player's line of sight at a distance of 2.2 blocks in full 3D space. - **Fixed Duration:** Stands facing the player for exactly **1.0 second (20 ticks)** before disappearing with particle and sound effects. ### Progressive Day-Based Pacing - **Day 1 Safe Period:** Day 1 (world time < 24,000 ticks) is completely peaceful. No entities, chat messages, or sign placements will trigger. - **Event Frequency:** Beginning on Day 2, ambient occurrences scale to an average interval of once every **2 to 3 in-game days** (~48,000 to 72,000 ticks). - **Silent Sign Placement:** Environmental signs ("67 / I was here") are placed silently behind the player without triggering block placement audio. ### Multiplayer Dual-Targeting - On servers with two or more active players, manifestations select two distinct random players simultaneously rather than prioritizing only the primary server host. --- ## Behavior Probabilities | Mode | Chance | Description | | :--- | :---: | :--- | | **Physical Attack** | `10%` | Melee combat, 100 HP, deals 0.5 heart per hit, killable with atmospheric aftermath. | | **Chase & Screamer** | `40%` | Sprinting approach (50% chance of screamer leaving 0.5 heart, 50% chance of smoke dissolve). | | **3D Flash Scare** | `20%` | Spawns 2.2 blocks in front of the player's camera for 1 second. | | **Observe & Stalk** | `25%` | Stationary stalker in shadows; dissolves when approached or looked at directly. | | **Colossal Titan** | `5%` | 25-block tall stationary silhouette visible on the horizon for up to 60 seconds. | --- ## Unified Command Interface: `/67` (or `/sixtyseven`) All legacy commands (`/spawn67`, `/67config`, `/67test`) have been consolidated into a structured command system: - `/67` (or `/67 menu`) — Opens the interactive chat control panel with clickable buttons. - `/67 spawn <attack|chase|flash|giant|observe>` — Spawns the entity in a specified behavior mode. - `/67 event [attack|chase|flash|giant|observe|random|dual]` — Manually triggers an ambient manifestation event. - `/67 flash` — Triggers the 1-second 3D flash encounter. - `/67 giant` — Spawns the Colossal Titan on the distant horizon. - `/67 screamer` — Executes the full jumpscare overlay with audio and heavy damage. - `/67 sign` / `/67 door` / `/67 whisper` — Manually tests environmental atmospheric effects. - `/67 health [amount]` — Checks or sets the health value of the nearest 67 entity. - `/67 clear` — Despawns and cleans up all active 67 entities across all loaded dimensions. - `/67 status` — Outputs current day count, time of day, estimated time until next event, and active entity counts. - `/67 config` — Displays the configuration and preset menu. --- ## Technical Improvements & Compatibility - **Multi-Version Architecture:** Standardized cross-compilation for **Fabric 1.20.1 (Java 17)** and **Fabric 1.21.1 (Java 21)** within a single unified project repository. - **1.20.1 Vertex Rendering Correction:** Restored the mandatory buffer commit call (`.next()`) in the 1.20.1 renderer pipeline, resolving an issue where the entity was invisible on 1.20.1 clients. - **Mixin Compatibility:** Removed conflicting Java 21 mixin constraints on Java 17 runtimes. - **Survival Damage Invulnerability Bypass:** Reset hurt resistance timers (`timeUntilRegen`) on hit events to ensure survival players consistently receive health reduction from attacks and screamers.
release

67 Entity 1.0.1

1.0.1
20 июн. 2026 г.212Minecraft: 1.20.6fabric
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67 Entity 1.0.1

1.0.1
20 июн. 2026 г.196Minecraft: 1.20.4fabric
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67 Entity 1.0.1

1.0.1
20 июн. 2026 г.36Minecraft: 1.20.3fabric
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67 Entity 1.0.1

1.0.1
20 июн. 2026 г.101Minecraft: 1.20.2fabric
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67 Entity 1.0.1

1.0.1
6 июн. 2026 г.1 тыс.Minecraft: 1.21.1fabric
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Что нового
# 67 Entity This is the first stable release of the mod.
release

67 Entity 1.0.1

1.0.1
6 июн. 2026 г.625Minecraft: 1.21fabric
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Что нового
# 67 Entity This is the first stable release of the mod.
release

67 Entity 1.0.1

1.0.1
6 июн. 2026 г.38Minecraft: 1.20.5fabric
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Что нового
# 67 Entity This is the first stable release of the mod.
release

67 Entity 1.0.1

1.0.1
6 июн. 2026 г.1,6 тыс.Minecraft: 1.20.1fabric
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Что нового
# 67 Entity This is the first stable release of the mod.