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ВЕРСИИ (10)
release
67 Entity v1.1.0
v1.1.018 авг. 2026 г.2,5 тыс.Minecraft: 1.21.1fabric
Что нового
# 67 Entity — Release Notes (v1.1.0)
> [!NOTE]
> **Version 1.1.0 Update Overview:** This release introduces native multi-version support for **Minecraft 1.20.1 and 1.21.1 (Fabric)**, physical combat and kill mechanics with 100 HP, the Colossal Titan sighting event, revised day-based pacing, guaranteed survival damage calculations, and a unified command system.
---
## Key Features & Behavioral Overhaul
### Physical Combat Mode (100 HP)
- **Combat State (10% Spawn Chance):** The entity engages the player directly in melee combat rather than vanishing instantly.
- **Health & Killability:** The entity features a dedicated **100.0 HP** pool (50 hearts) and can be damaged and eliminated using standard weapons (swords, axes, bows).
- **Collision & Spacing Adjustment:** Resolved an issue where entity collision caused players to be pushed into the crawling/trapdoor state. The entity now maintains an optimal melee distance (~2.0 blocks) and recoils slightly after attacking.
- **Guaranteed Damage Output:** Melee hits deal 1.0–1.5 damage (0.5 to 1 heart, scalable with player armor).
- **Post-Kill Aftermath:** Defeating the entity triggers soul fire particle effects and experience drops, temporarily blurring the player's vision with darkness and nausea before settling into silence.
### Colossal Titan Sighting (5% Spawn Chance)
- **Horizon Manifestation:** A 25+ block tall silhouette of the entity spawns atop distant hills or open terrain (25–50 blocks away from the player).
- **Environmental Atmosphere:** Spawning induces a low-frequency rumble, applying temporary darkness and slowness status effects.
- **Observation Window:** The Titan remains stationary on the horizon for up to **60 seconds (1200 ticks)**. Approaching within 15 blocks causes it to dissolve in smoke particles.
### 3D Flash Encounter (20% Spawn Chance)
- **Direct Visual Encounter:** The entity materializes directly within the player's line of sight at a distance of 2.2 blocks in full 3D space.
- **Fixed Duration:** Stands facing the player for exactly **1.0 second (20 ticks)** before disappearing with particle and sound effects.
### Progressive Day-Based Pacing
- **Day 1 Safe Period:** Day 1 (world time < 24,000 ticks) is completely peaceful. No entities, chat messages, or sign placements will trigger.
- **Event Frequency:** Beginning on Day 2, ambient occurrences scale to an average interval of once every **2 to 3 in-game days** (~48,000 to 72,000 ticks).
- **Silent Sign Placement:** Environmental signs ("67 / I was here") are placed silently behind the player without triggering block placement audio.
### Multiplayer Dual-Targeting
- On servers with two or more active players, manifestations select two distinct random players simultaneously rather than prioritizing only the primary server host.
---
## Behavior Probabilities
| Mode | Chance | Description |
| :--- | :---: | :--- |
| **Physical Attack** | `10%` | Melee combat, 100 HP, deals 0.5 heart per hit, killable with atmospheric aftermath. |
| **Chase & Screamer** | `40%` | Sprinting approach (50% chance of screamer leaving 0.5 heart, 50% chance of smoke dissolve). |
| **3D Flash Scare** | `20%` | Spawns 2.2 blocks in front of the player's camera for 1 second. |
| **Observe & Stalk** | `25%` | Stationary stalker in shadows; dissolves when approached or looked at directly. |
| **Colossal Titan** | `5%` | 25-block tall stationary silhouette visible on the horizon for up to 60 seconds. |
---
## Unified Command Interface: `/67` (or `/sixtyseven`)
All legacy commands (`/spawn67`, `/67config`, `/67test`) have been consolidated into a structured command system:
- `/67` (or `/67 menu`) — Opens the interactive chat control panel with clickable buttons.
- `/67 spawn <attack|chase|flash|giant|observe>` — Spawns the entity in a specified behavior mode.
- `/67 event [attack|chase|flash|giant|observe|random|dual]` — Manually triggers an ambient manifestation event.
- `/67 flash` — Triggers the 1-second 3D flash encounter.
- `/67 giant` — Spawns the Colossal Titan on the distant horizon.
- `/67 screamer` — Executes the full jumpscare overlay with audio and heavy damage.
- `/67 sign` / `/67 door` / `/67 whisper` — Manually tests environmental atmospheric effects.
- `/67 health [amount]` — Checks or sets the health value of the nearest 67 entity.
- `/67 clear` — Despawns and cleans up all active 67 entities across all loaded dimensions.
- `/67 status` — Outputs current day count, time of day, estimated time until next event, and active entity counts.
- `/67 config` — Displays the configuration and preset menu.
---
## Technical Improvements & Compatibility
- **Multi-Version Architecture:** Standardized cross-compilation for **Fabric 1.20.1 (Java 17)** and **Fabric 1.21.1 (Java 21)** within a single unified project repository.
- **1.20.1 Vertex Rendering Correction:** Restored the mandatory buffer commit call (`.next()`) in the 1.20.1 renderer pipeline, resolving an issue where the entity was invisible on 1.20.1 clients.
- **Mixin Compatibility:** Removed conflicting Java 21 mixin constraints on Java 17 runtimes.
- **Survival Damage Invulnerability Bypass:** Reset hurt resistance timers (`timeUntilRegen`) on hit events to ensure survival players consistently receive health reduction from attacks and screamers.
release
67 Entity v1.1.0
v1.1.018 авг. 2026 г.2,8 тыс.Minecraft: 1.20.1fabric
Что нового
# 67 Entity — Release Notes (v1.1.0)
> [!NOTE]
> **Version 1.1.0 Update Overview:** This release introduces native multi-version support for **Minecraft 1.20.1 and 1.21.1 (Fabric)**, physical combat and kill mechanics with 100 HP, the Colossal Titan sighting event, revised day-based pacing, guaranteed survival damage calculations, and a unified command system.
---
## Key Features & Behavioral Overhaul
### Physical Combat Mode (100 HP)
- **Combat State (10% Spawn Chance):** The entity engages the player directly in melee combat rather than vanishing instantly.
- **Health & Killability:** The entity features a dedicated **100.0 HP** pool (50 hearts) and can be damaged and eliminated using standard weapons (swords, axes, bows).
- **Collision & Spacing Adjustment:** Resolved an issue where entity collision caused players to be pushed into the crawling/trapdoor state. The entity now maintains an optimal melee distance (~2.0 blocks) and recoils slightly after attacking.
- **Guaranteed Damage Output:** Melee hits deal 1.0–1.5 damage (0.5 to 1 heart, scalable with player armor).
- **Post-Kill Aftermath:** Defeating the entity triggers soul fire particle effects and experience drops, temporarily blurring the player's vision with darkness and nausea before settling into silence.
### Colossal Titan Sighting (5% Spawn Chance)
- **Horizon Manifestation:** A 25+ block tall silhouette of the entity spawns atop distant hills or open terrain (25–50 blocks away from the player).
- **Environmental Atmosphere:** Spawning induces a low-frequency rumble, applying temporary darkness and slowness status effects.
- **Observation Window:** The Titan remains stationary on the horizon for up to **60 seconds (1200 ticks)**. Approaching within 15 blocks causes it to dissolve in smoke particles.
### 3D Flash Encounter (20% Spawn Chance)
- **Direct Visual Encounter:** The entity materializes directly within the player's line of sight at a distance of 2.2 blocks in full 3D space.
- **Fixed Duration:** Stands facing the player for exactly **1.0 second (20 ticks)** before disappearing with particle and sound effects.
### Progressive Day-Based Pacing
- **Day 1 Safe Period:** Day 1 (world time < 24,000 ticks) is completely peaceful. No entities, chat messages, or sign placements will trigger.
- **Event Frequency:** Beginning on Day 2, ambient occurrences scale to an average interval of once every **2 to 3 in-game days** (~48,000 to 72,000 ticks).
- **Silent Sign Placement:** Environmental signs ("67 / I was here") are placed silently behind the player without triggering block placement audio.
### Multiplayer Dual-Targeting
- On servers with two or more active players, manifestations select two distinct random players simultaneously rather than prioritizing only the primary server host.
---
## Behavior Probabilities
| Mode | Chance | Description |
| :--- | :---: | :--- |
| **Physical Attack** | `10%` | Melee combat, 100 HP, deals 0.5 heart per hit, killable with atmospheric aftermath. |
| **Chase & Screamer** | `40%` | Sprinting approach (50% chance of screamer leaving 0.5 heart, 50% chance of smoke dissolve). |
| **3D Flash Scare** | `20%` | Spawns 2.2 blocks in front of the player's camera for 1 second. |
| **Observe & Stalk** | `25%` | Stationary stalker in shadows; dissolves when approached or looked at directly. |
| **Colossal Titan** | `5%` | 25-block tall stationary silhouette visible on the horizon for up to 60 seconds. |
---
## Unified Command Interface: `/67` (or `/sixtyseven`)
All legacy commands (`/spawn67`, `/67config`, `/67test`) have been consolidated into a structured command system:
- `/67` (or `/67 menu`) — Opens the interactive chat control panel with clickable buttons.
- `/67 spawn <attack|chase|flash|giant|observe>` — Spawns the entity in a specified behavior mode.
- `/67 event [attack|chase|flash|giant|observe|random|dual]` — Manually triggers an ambient manifestation event.
- `/67 flash` — Triggers the 1-second 3D flash encounter.
- `/67 giant` — Spawns the Colossal Titan on the distant horizon.
- `/67 screamer` — Executes the full jumpscare overlay with audio and heavy damage.
- `/67 sign` / `/67 door` / `/67 whisper` — Manually tests environmental atmospheric effects.
- `/67 health [amount]` — Checks or sets the health value of the nearest 67 entity.
- `/67 clear` — Despawns and cleans up all active 67 entities across all loaded dimensions.
- `/67 status` — Outputs current day count, time of day, estimated time until next event, and active entity counts.
- `/67 config` — Displays the configuration and preset menu.
---
## Technical Improvements & Compatibility
- **Multi-Version Architecture:** Standardized cross-compilation for **Fabric 1.20.1 (Java 17)** and **Fabric 1.21.1 (Java 21)** within a single unified project repository.
- **1.20.1 Vertex Rendering Correction:** Restored the mandatory buffer commit call (`.next()`) in the 1.20.1 renderer pipeline, resolving an issue where the entity was invisible on 1.20.1 clients.
- **Mixin Compatibility:** Removed conflicting Java 21 mixin constraints on Java 17 runtimes.
- **Survival Damage Invulnerability Bypass:** Reset hurt resistance timers (`timeUntilRegen`) on hit events to ensure survival players consistently receive health reduction from attacks and screamers.
release
67 Entity 1.0.1
1.0.120 июн. 2026 г.212Minecraft: 1.20.6fabric
release
67 Entity 1.0.1
1.0.120 июн. 2026 г.196Minecraft: 1.20.4fabric
release
67 Entity 1.0.1
1.0.120 июн. 2026 г.36Minecraft: 1.20.3fabric
release
67 Entity 1.0.1
1.0.120 июн. 2026 г.101Minecraft: 1.20.2fabric
release
67 Entity 1.0.1
1.0.16 июн. 2026 г.1 тыс.Minecraft: 1.21.1fabric
Что нового
# 67 Entity
This is the first stable release of the mod.
release
67 Entity 1.0.1
1.0.16 июн. 2026 г.625Minecraft: 1.21fabric
Что нового
# 67 Entity
This is the first stable release of the mod.
release
67 Entity 1.0.1
1.0.16 июн. 2026 г.38Minecraft: 1.20.5fabric
Что нового
# 67 Entity
This is the first stable release of the mod.
release
67 Entity 1.0.1
1.0.16 июн. 2026 г.1,6 тыс.Minecraft: 1.20.1fabric
Что нового
# 67 Entity
This is the first stable release of the mod.