
1wholibs
A library for json data files, obj model entities, and custom animations.
Автор: 1whohears21,5 тыс.1обновлён 15 июн. 2026 г.
Библиотеки
Описание
1wholibs is a library designed for 1whohears mods. It has several miscelaneous features: add custom game rules, a json preset system with data syncing, render obj models over entities, and a custom animation system. Actual documentation will be added later.
Последние версии
Все версии →release
fabric 1.20.1 v2.4.20
2.4.2015 июн. 2026 г.2,2 тыс.Minecraft: 1.20.1fabric
Что нового
- Custom preset types can now be added in addon mods
- Added a Simulated Entity System. This is based on the old simulated missile system in DSC that allowed missiles to continue moving in unloaded chunks.
- Added the Distant Visible Manager. This will replace the client side raycast system. Raycasts are now added to a queue. Blockstate checks are limited to some number per tick (`/gamerule onewholibs:max_raycast_block_checks`). Incomplete raycasts will be completed on the next tick.
- Instead of relying on Distant horizons on the client side to do distant raycasts, the server side now generates a low level of detail height map of the entire world. It gets updated when chunks are loaded.
- Use `/create_lod_height_map_image` to see the currently loaded height map.
- If the world already exists use `/gen_lod_height_map [diameter] [center]` to load all the chunks inside that box and fill in the height map
release
forge 1.20.1 v2.4.20
2.4.2015 июн. 2026 г.4,8 тыс.Minecraft: 1.20.1forge
Что нового
- Custom preset types can now be added in addon mods
- Added a Simulated Entity System. This is based on the old simulated missile system in DSC that allowed missiles to continue moving in unloaded chunks.
- Added the Distant Visible Manager. This will replace the client side raycast system. Raycasts are now added to a queue. Blockstate checks are limited to some number per tick (`/gamerule onewholibs:max_raycast_block_checks`). Incomplete raycasts will be completed on the next tick.
- Instead of relying on Distant horizons on the client side to do distant raycasts, the server side now generates a low level of detail height map of the entire world. It gets updated when chunks are loaded.
- Use `/create_lod_height_map_image` to see the currently loaded height map.
- If the world already exists use `/gen_lod_height_map [diameter] [center]` to load all the chunks inside that box and fill in the height map
release
forge 1.20.1 v2.2.0
2.2.04 янв. 2026 г.5 тыс.Minecraft: 1.20.1forge
release
fabric 1.19.2 v2.1.31
2.1.3120 дек. 2025 г.205Minecraft: 1.19.2fabric
release
forge 1.19.2 v2.1.31
2.1.3120 дек. 2025 г.728Minecraft: 1.19.2forge
release
fabric 1.20.1 v2.1.31
2.1.3117 дек. 2025 г.4,1 тыс.Minecraft: 1.20.1fabric
release
forge 1.20.1 v2.1.31
2.1.3117 дек. 2025 г.1,5 тыс.Minecraft: 1.20.1forge
release
1.19.2 v1.6.8
1.6.89 авг. 2025 г.1,1 тыс.Minecraft: 1.19.2forge
Что нового
- fixed data pack syncing issue where the super type packet order wasn't always agreed between server/client
release
1.19.2 v1.6.6
1.6.619 апр. 2025 г.969Minecraft: 1.19.2forge
Что нового
minor util function changes
release
1.19.2 v1.6.5
1.6.525 мар. 2025 г.301Minecraft: 1.19.2forge
Что нового
- defining presetId in the json file is no longer required. it will assume to have the same id as the file name
- fixed obj model items not changing on f3+t